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uacbase2.txt
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1995-05-31
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================================================================
Title : The UAC Base -- Doom II version
Filename : UACBASE2.WAD
Author : Brian J. "B.J. Blazkowicz" Rowan
Email Address : CIS: 73552,3423
Internet: blaze@oeonline.com
Misc. Author Info : Well, let's just say that if it uses the
Doom engine, I'll buy it. :) Heretic's
great. Wish iD would hurry up with Quake,
but then, don't we all. <g>
Description : Communications have ceased coming in from a
major UAC military base/supply depot/
refueling center in North America. Also,
before this happened, the base's chief
administrator filed some classified reports
with UAC headquarters. These reports
expressed his suspicions that some of the
base's staff were practicing occult rituals
in a secret area of the basement somewhere.
As of this time, no one has been able to
find these areas. We're sending you in to
find out what's going on and 'clean up' if
necessary. We're arming you with a pistol
only, since this base is one of the leading
UAC military supply depots on the planet,
with 3 armories stocked with weapons. If you
need offensive weapons, seek the armories.
The Doom 1 version : Yes, there's a Doom 1 version of
UACBASE2.WAD; I try to cater to everyone.
Get the Doom 1 version, UACBASE.ZIP, at the
same place where you got this one. By the
way -- the Doom 1 version is the original.
Additional Credits to : Okay, here's the mile-long credits list...
* id Software for Doom (of course!)
* Raphael Quinët & Brendon Wyber for DEU
* Antony Burden & Simon Oke for DETH
* Olivier Montanuy for DeuTex
* Colin Reed for BSP (that essential tool!)
* Scott Armspoker for his expertise on
aligning textures, and his famous
OPOST21.WAD
* Bjorn Hermans and Holger Nathrath,
especially Holger, for the best d*mn 24
Doom levels in the history of the world:
SERENITY, ETERNITY, and INFINITY! If you
haven't played these, you haven't played
quality Doom. Get 'em at the official Doom
FTP site: wcarchive.cdrom.com.
================================================================
* Play Information *
Doom II Map # : MAP20
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (way too big for this, though)
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : No
Executable Patch : Yes (for DeHackEd v2.3, & possibly above)
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : I think I started the Doom 1 version in 1994
Editor(s) used : * Doom Editor Utility (DEU) 5.21 GO32
* Doom Editor for Total Headcases (DETH),
version 2.0-whatever
* DEUTEX v2.9 - 3.1
* BSP version 1.2x
Known Bugs : None that I know of. And if there were any,
why wouldn't I have fixed them by now?
================================================================
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels. You can borrow my texture schemes, etc., but I don't
want to see any portion of this level in anyone else's.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: I'll try to get it on wcarchive.cdrom.com (the
/pub/doom/newstuff directory)
BBS numbers: None (yet)
Other: CompuServe (Action Games Forum)
================================================================
And now, here's a story for your enjoyment.
================================================================
The UAC Base Mission Logs
BLAZKOWICZ, 10.JAN.28
01:22:05
Whew; I was wondering when I was going to get a chance to catch
my breath and record what's happened thus far. As soon as I set foot
in the building I knew that something had gone wrong. The emergency
signal lights on the walls are flashing, all the personnel are either
missing or dead, but most importantly, there's monsters running all
over the fraggin' base! And me without my chaingun. I'm still looking
for some heavy artillery.
The mission briefing spoke of armories. I didn't see so much as a
buckshot shell let alone an armory full of 'em until I'd explored a
little. The base computer took 30 seconds running checks on me before
it determined I was allowed security access and opened the armory
door. In the meantime, I'd found a shotgun and a box of shells by the
exhaust vent on the roof and was busy duking it out with some of those
brown bastards when the door sprang open. I loaded up on shotguns and
bullets and went on my way.
Unfortunately, I took some heavy damage just getting in here.
Had to let loose about 50 slugs before I got my hands around the shaft
of this shotgun; only 22 bullets left now. Looks like there's plenty
of medical kits and plasti-flesh in MedBay A; I ran in and out of
there a few minutes ago and took a visual inventory (as well as a few
stimpacks) while I was there. The MedBays are swarming with walking
dead carrying shotguns; I took some buckshot in my right arm while I
was searching for some ammo.
Speaking of health, it looks like there's one of those
experimental revitalizing chambers in MedBay A. I had no idea that
this base had such modern facilities. I didn't get the chance to
access the chamber to see if it was hooked up, because the door to it
slammed in my face as soon as I got near it. It's sealed now; appears
to be remote-activated via switch. Must'a been one of those damn
proximity sensors.
The computer mainframes are stored in a little room at the
western end of the base. The minute I set foot in there, though, I
triggered a security system and released a swarm of those pink demons.
Ran my shotgun dry in that skirmish; was reduced to the pistol until I
picked up a few more shells in the conference room. That room is full
of dead bodies. Looks like some of the UAC execs were in conference
when these creatures showed up. Oh well, I never liked those pencil-
pushers anyway.
While I was picking up a few scattered clips in the computer
room, I happened to notice a door marked with some very obvious poison
warning symbols. Upon opening it, three flaming skulls leapt out at me
from within. Once I'd cleared them away, I found the room beyond was
full of radioactive heavy-water; it must have been a storage tank for
used nuclear fuel rods at one time. It's highly radioactive and
useless now. Only significant thing about this room is how the walls
in the northwest corner aren't stained with nukage. They look as if
they've just recently been replaced...
I haven't s