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Poing_v1.0
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Poing.doc
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1992-02-03
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Docfile for Poing v1.0
~~~~~~~~~~~~~~~~~~~~~~
* Copyright
This program is copyrighted stuff and released as freeware. You may
copy and spread the unaltered archive under non-commercial conditions.
* Disclaimer
This program is provided as is. I deny all responsability for any direct
or indirect consequences of running the game. Use it on your own risk.
* What is Poing?
It's a multi-tasking action game. I wrote this thingy more than 3 years ago
(back in 1988) but never put the finishing touches on it for a public
release. Well, here is finally is.
* How to use
From WorkBench double-click the icon. From CLI just type 'Poing' (without
quotes offcourse). In both cases you will be presented with a title screen.
Here you can select 1 or 2 player mode and a skill level for both.
The skill level defines the initial ballspeed: 1 = lowest/easy,
3 = medium/normal and default, 5 = highest/tough.
Keys that may be pressed during the title screen:
- 1 select player one mode (human/amiga)
- 2 select player two mode (off/human/amiga)
- +,- raise/lower skill level player 1
- >,< raise/lower skill level player 2
- h view highscores
- spacebar start game
- esc exit, quit to dos
Keys that may be pressed during game play:
- m or s toggle background drums on/off
- esc abort game, go back to title screen.
note: pressing this key will bypass the high-score entry
- any other key pause/unpause
Furthermore the keys '1' upto '5' during the high scores will select the
relevant table.
That's it really. Oh, the game is controlled by a mouse in the standard port.
* Gameplay
Very simple: hit blocks, advance levels and make a high-score entry.
There are special option blocks and effects involved but it's up to you
to figure that out... A bonus ball is rewarded at every 20,000 points.
* Techbla / Bugs
known bugs:
- Once in a while the ball leaves some small trash-graphics on screen.
- The audio hardware is being accessed directly, not by means of the
audio.device. Also no locking of sound channels (with audio.device) is done.
This can lead to amusing and/or annoying results when another task is using
the amiga audio hardware.
technical features:
- No special directory assignments, libraries or fonts are needed. The only
assumption made is that the "S:" directory exists (to put the highscorefile in).
- No sprites are used, the bat and balls are actual bitmap-graphics.
- The game is designed with multi-tasking in mind. It is as transparent as
possible to the amiga operating system and requires no special resources.
It works under both 1.3 and 2.0 and runs pretty smooth even while downloading
at 2400 baud on my unaccelerated system.
* Feedback
For me, net-access is a bit problematic right now, but you
can (still) reach me at: UUCP hp4nl.nluug.nl!cbmnlux!ecl001!ajbrouw
Enjoy!
Paul van der Valk - 01 Feb 1992.