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- VIPER 1992 DOCUMENTATION
-
- VIPER 1992 is a game created with Avantage/Accolade's "Shoot'em up
- Construction Kit". Thank you Avantage, for making this program so powerful
- and easy to use. I would still like to see SEUCK II, with more advanced
- editing features, better drawing tools, more colors, and more options, such
- as the ability to pick up better weapons and horizontal scrolling.
-
- Changes in VIPER 1992:
- VIPER 1992 was originally released as VIPER, but has undergone major
- changes, enough to warrant this new version. The graphics have been almost
- totally redone, with star clouds and supernova's added, along with a huge
- amount of work done on the mother ships, including surface detail, more
- structures, and lower deck levels to give a them a "3d" look.
-
- Playablility has been greatly improved. The rotating "cycle" mines have
- been removed, and you can now blast the asteroids to dust (if you're good
- enough). I have updated the graphics on almost all the sprites, including
- the Viper. You now have many structures to blast on the mother ships, to
- rack up easy points and gain valuable lives. I've also thrown in a couple of
- nasty surprises. If you already have a copy of VIPER, please delete it. I
- would much rather have VIPER 1992 in circulation, as I feel that this is my
- best SEUCK game to date.
-
- The premise of VIPER 1992:
- Your home world is being invaded! You alone must attempt to destroy the
- invasion force. You must first navigate through an asteroid field while
- scout ships from the Alien force try to pulverize you. Next, you must begin
- a series of attacks on the invasion force itself, comprised of three ships:
- A small cruiser, with two runways for launching scout ships. Next comes a
- Destroyer, more runways, and the dreaded Skala Fighters, whose characteristic
- "pulse" sound makes them easy to spot. You gain 1000 points for these guys.
- Finally comes the Dreadnought. This ship is so big and powerful that no one
- has yet attacked one and survived. Watch out for the Laser Cannon, and try
- to shoot the bridge(s) on this monster for 5000 points each. If you survive
- all that, one more challenge remains. You must navigate a large asteroid
- field, much more dangerous than the first one, and here you may discover a
- surprise!
-
- Hints:
- You can now destroy nearly everything, but don't waste your time
- shooting at asteroids unless you can't avoid them. You don't gain any points
- for destroying asteroids, and the large ones take many more shots than the
- small ones to vaporize.
-
- The Skala Fighters, while deadly, are not unbeatable. Their pilots are
- not nearly as good as you, and tend to repeat the same attack patterns over
- and over. There are, however, a few "mavericks" among them, so be on guard!
- In the higher levels, the Skala's will attack in formation!
-
- You have Solar powered Laser cannon, and you have plenty of sunlight!
- Don't be afraid to shoot, you won't run out of ammo.
-
- Blast the bridge on the mother ships for 5000 points!
-
- You have been blessed with a spacecraft with the power of self-
- regeneration. You gain new regenerative power with every 10,000 points. Your
- best defense against the Dreadnought is this power, so try to build up points
- on the scout ships. You'll need all the help you can get when you encounter
- the dreadnaught!
-
- Your first instinct may be to dodge everything and hug the sides or
- bottom of the screen. While this may work for a while, you will eventually
- be blasted. Sometimes it is in your best interests to attack head on, and
- hang on as long as you can. You will almost certainly reap the rewards in
- added lives and big scores. Remember, you have 3 seconds of invulnerability
- each time your ship regenerates.
-
- I sincerely hope that you enjoy this game, because I enjoyed making it,
- and I spent a lot of time on it. If you wish to give this game to a friend,
- or upload it to another BBS, please do so. Just keep all the files together,
- including this text file, and don't charge anything more than a nominal
- copying fee for it.
-
- The artwork and images in this game are Copyright 1992 by Steve Winkler.
- I don't care if you want to use the sprite or background graphics in SEUCK
- games of your own, under the following small conditions: If you upload the
- resulting game for free distribution, just give me whatever credit you feel I
- deserve in your documentation. If you plan to release your game as
- shareware, obviously we should talk.
-
- I can be reached by calling the StarScan (sm) BBS in Montgomery
- Alabama, (205)279-7313, or on GEnie as S.Winkler.
-
- Steve Winkler
- 10/28/90
-
- BTW, if you liked this game, look for Batman (the SUECK game), Vengance,
- and soon (I've been promising this one for a year now) to be released,
- Xterminate!
-