home *** CD-ROM | disk | FTP | other *** search
Text File | 1997-01-01 | 56.8 KB | 1,297 lines |
-
- USER INFO FILE (FILENAME "USERINFO.DOC")
- ----------------------------------------
-
- ┌─────────┐
- ┌─────┴───┐ │ (R)
- ──│ │o │──────────────────
- │ ┌─────┴╨──┐ │ Association of
- │ │ │─┘ Shareware
- └───│ o │ Professionals
- ──────│ ║ │────────────────────
- └────╨────┘ MEMBER
-
-
- CONGRATULATIONS ON YOUR SELECTION OF THE SHAREWARE PROGRAM
- "WALL $TREET RAIDER." We think you will find that this
- highly sophisticated simulation not only endlessly varied and
- challenging (no two games are ever very similar), but that
- getting it installed and a game started is exceptionally easy.
- In terms of computer literacy, RAIDER is a no-brainer to use,
- with all choices posed to you as menu selections, or as
- questions.
-
- While this is a shareware program, you may only legally use
- it for a 30-day evaluation period. Any continued use beyond
- 30 days is a copyright infringement, and a violation of the
- Federal copyright laws. You will find that the program is
- completely uncrippled. There is no longer any "commercial"
- or "registered" version of the program. This is the only
- version extant. However, with registration, you will receive
- a "Cheat Code" that lets you do a number of nefarious, slimy,
- unethical, financially rewarding (but not entirely risk-free)
- dirty tricks.
-
-
- HISTORY AND BACKGROUND OF THE GAME:
- -----------------------------------
- The program has been an almost lifelong project of the author,
- begun while a student at Harvard in 1967, originally designed
- as a board game, sort of a corporate version of Parker Brothers'
- well known real estate board game (which they will sue us if
- we dare mention by name).
-
- After years of development as an ever more complex board game,
- Raider (then called "Robber Baron") got so unwieldy and took so
- many hours and even days to play, with players all using
- electronic calculators, that we finally gave up on it as a
- board game around 1975, and began, manically, filling up
- notebooks with outlines and ideas of how it could be turned
- into a highly sophisticated, easy-to-play computer game, if
- someone would just HURRY UP and invent a cheap personal
- computer! Fortunately, a few guys in garages did that, and
- we began programming Wall $treet Raider in 1984 on our first
- Kaypro II. After quitting our job as a tax lawyer, and
- working at programming Raider for endless 90 to 100 hour weeks,
- we finally delivered the first working version 2 years and one
- ulcer later to our publisher, in 1986.
-
- As a shrink-wrapped commercial program, it got rave reviews,
- but only after both of our software publishers had let it die
- of benign neglect, with almost zero marketing, by late 1988.
- A small but hardcore and fanatical users around the country are
- apparently still playing the old version, which many tell me
- is still ahead of any simulations being done for today's much
- faster, more powerful machines.
-
- Since we got the rights to the program back, and decided
- to convert it to shareware, we have added much, much more
- underlying complexity and texture to the simulation, and we
- still play it regularly ourselves. Because of the flexibility
- of the program, it lends itself to multiple creative approaches
- to solving any problem or reaching a particular financial goal
- you may be trying to attain, such as taking control of a
- particular company, or having your company become more profit-
- able, or dominate its industry. Because it is so much like the
- real stock market and the real world of corporate finance and
- economics, the more you know and understand about how the real
- financial world works, the better you will play Wall $treet
- Raider -- and vice versa. It's a fun way to get the equivalent
- of your MBA in finance.
-
- While we don't expect a financial simulation of this nature to
- appeal to everyone, or to ever make a lot of money on it, we
- hope you will enjoy it as much as we do and will financially
- support its further development. To do so, please register
- your copy if you use and like the program, or order one of
- our related products listed on the Registration/Order Form
- the program will print out for you.
-
-
- FILE CONTENTS:
- --------------
-
- The remainder of this file contains:
-
- . a description of hardware requirements of the program;
-
- . information about the Association of Shareware
- Professionals "Ombudsman" program;
-
- . general information about shareware;
-
- . disclaimer and summary of terms of the license under
- which this software is provided by the author; and
-
- . information about the various registration options
- and about ordering updates of the program, or ordering
- the related books or the Professional Version of the
- program;
-
- For detailed instructions on using all the functions of
- the program, see on-disk user manual which is provided
- below, as part of this file, USERINFO.DOC. (We will send
- you a printed version of the user manual if you register
- the program. Or you can print out this file with your
- printer.)
-
-
- PROGRAM LIMITATIONS--WALL $TREET RAIDER
- ---------------------------------------
- The program is compatible with most MS/DOS PC/DOS systems,
- monochrome or color, MDA, Hercules, CGA EGA or SVGA.
- However, it will not run properly on some monochrome
- monitors used with a color card.
-
- You will need 640K of RAM and either a hard disk or a
- floppy disk drive with at least 1.2mb capacity to run the
- program. Because of occasional but extensive disk access,
- running the program on a hard disk drive is highly
- recommended.
-
-
- ┌────────────────────────────────────────────────┐
- ***│WALL $TREET RAIDER will NOT run on the IBM PCjr.│***
- └────────────────────────────────────────────────┘
-
-
-
- ASP OMBUDSMAN STATEMENT
- -----------------------
-
- "This program is produced by a member of the Association
- of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are
- unable to resolve a shareware-related problem with an ASP
- member by contacting the member directly, ASP may be able
- to help. The ASP Ombudsman can help you resolve a dispute
- or problem with an ASP member, but does not provide tech-
- nical support for members' products. Please write to the
- ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or
- send a CompuServe message, via CompuServe Mail to ASP
- Ombudsman 70007,3536."
-
-
- DEFINITION OF SHAREWARE
- -----------------------
- Shareware distribution gives users a chance to try software
- before buying it. If you try a Shareware program and con-
- tinue using it, you are expected to register. Individual
- programs differ on details -- some request registration
- while others require it, some specify a maximum trial
- period. With registration, you get anything from the
- simple right to continue using the software to an updated
- program with printed manual.
-
- Copyright laws apply to both Shareware and commercial
- software, and the copyright holder retains all rights, with
- a few specific exceptions as stated below. Shareware authors
- are accomplished programmers, just like commercial authors,
- and the programs are of comparable quality. (In both cases,
- there are good programs and bad ones!) The main difference
- is in the method of distribution. The author specifically
- grants the right to copy and distribute the software, either
- to all and sundry or to a specific group. For example, some
- authors require written permission before a commercial disk
- vendor may copy their Shareware.
-
- Shareware is a distribution method, not a type of software.
- You should find software that suits your needs and pocket-
- book, whether it's commercial or Shareware. The Shareware
- system makes fitting your needs easier, because you can try
- before you buy. And because the overhead is low, prices are
- low also. Shareware has the ultimate money-back guarantee
- -- if you don't use the product, you don't pay for it.
-
- DISCLAIMER - AGREEMENT
- ----------------------
- Users of WALL $TREET RAIDER must accept this disclaimer of
- warranty:
-
- "WALL $TREET RAIDER is supplied as is. The author
- disclaims all warranties, expressed or implied, includ-
- ing, without limitation, the warranties of merchantabil-
- ity and of fitness for any purpose. The author assumes
- no liability for damages, direct or consequential, which
- may result from the use of WALL $TREET RAIDER."
-
- WALL $TREET RAIDER is a "shareware program" and is provided
- at no charge to the user for evaluation. Feel free to share
- it with your friends, but please do not give it away altered
- or as part of another system. The essence of "user-supported"
- software is to provide personal computer users with quality
- software without high prices, and yet to provide incentive for
- programmers to continue to develop new products. If you find
- this program useful and find that you are using WALL $TREET
- RAIDER and continue to use WALL $TREET RAIDER after 30 days,
- you must make a registration payment of $25 to the author and
- publisher, Michael D. Jenkins (dba "RONIN SOFTWARE). The $25
- registration fee will license one copy for use on any one
- computer at any one time, and you will also receive all of the
- foloowing, included in the $25 price:
-
- (A) A copy of the latest update of the program (registered
- version, with "cheat mode" activated); or
-
- (B) A utility program, which lets you customize (change) the
- names of the companies in the simulation, if you wish to
- replace any of them with names of your own choosing, such
- as companies in your own region or country; and a "cheat
- code" you can enter, that will enable a "cheat mode," where
- you will get all kinds of inside information and opportunities
- to engage in financial skulduggery and less-than-ethical (but
- often profitable) behavior, while playing Wall $treet Raider;
- or
-
- (C) A strategy book of nearly 100 pages, describing how to best
- use all the various commands and techniques available in the
- sophisticated simulation.
-
- >>> Include $5.00 shipping and handling charge <<<
- >>> with all orders, or a total of $30.00. <<<
-
- You must treat this software just like a book. An example is
- that this software may be used by any number of people and may
- be freely moved from one computer location to another, so long
- as there is no possibility of it being used at one location
- while it's being used at another. Just as a book cannot be read
- by two different persons at the same time.
-
- Commercial users of WALL $TREET RAIDER must also register and
- pay for their copies of WALL $TREET RAIDER within 30 days of
- first use or their license is withdrawn. Site-License
- arrangements may be made by contacting the author at the
- address given on-screen in the program.
-
- Persons or organizations distributing WALL $TREET RAIDER
- as shareware are not required to obtain our prior approval
- to distribute the program. (However, MICHAEL D. JENKINS
- should be advised that the program is being distibuted, so
- that the distributor can be kept up-to-date with the latest
- versions of WALL $TREET RAIDER, as they are released.)
-
- You are encouraged to pass a copy of WALL $TREET RAIDER along
- to you friends for evaluation. Please encourage them to
- register their copy if they find that they can use it.
-
- Users who wish to register and receive an updated copy of
- the program, the customization utility, and the companion
- strategy book, "TAKE NO PRISONERS: WALL $TREET RAIDER --
- STRATEGIES AND TACTICS" (approx. 100 pages)
-
- may do so by using the facility in the WALL $TREET RAIDER
- program that allows you to print out an order form.
-
-
- BENEFITS OF REGISTERING YOUR COPY OF WALL $TREET RAIDER:
- ───────────────────────────────────────────────────────────
-
- 1. RIGHT TO CONTINUED USE OF PROGRAM (LEGALLY). As a regis-
- tered user, you may continue to legally use your copy of the
- Shareware version of WALL $TREET RAIDER indefinitely, after
- the 30-day Evaluation Period has expired.
-
- 2. UPDATE OF PROGRAM. You will also receive a free copy of
- the latest updated (registered) version of the program.
-
- 3. PRINTED STRATEGY BOOK. You will receive a neatly printed
- and bound strategy book, entitled "TAKE NO PRISONERS -- Strategies
- and Tactics."
-
- 5. TECHNICAL SUPPORT. All REGISTERED users will receive
- the right to 3 months of free technical support, by mail,
- of the program, and we will, where feasible, remedy any
- "bugs" or system incompatibilies that we can, or, if we are
- unable to do so, or choose not to, we will fully and prompt-
- ly refund your registration fee. When you register, you
- will receive a written notice regarding the address to write
- to for such service (if different from the address given in
- this version of the program), and, if we have implemented
- telephone technical support service by such time, we will
- also give you the telephone number to call for technical
- support.
-
- 4. CUSTOMIZATION UTILITY. If you register your copy of WALL
- $TREET RAIDER, we will also send you a Customization Utility
- program, which will let you customize the simulation by changing
- the names and stock symbols of companies to names and stock
- symbols you prefer, such as for companies in your region or
- country.
-
-
- QUESTION: HOW DO I PRINT OUT THE ORDER FORM?
- ---------
-
- ANSWER: Simply enter "Y" when the program asks you if
- ------- you want to do so, at the start of a game, after
- you have selected the number of players, etc.
- Turn your printer on and follow the simple
- on-screen instructions.
-
- Then simply enter your name and address on the order form that
- the program prints out for you, and mail it in, with a check for
- $30 ($25 plus $5 shipping and handling), to:
-
- MICHAEL D. JENKINS
- RONIN SOFTWARE
- 3020 ISSAQUAH-PINE LAKE ROAD #36
- ISSAQUAH, WA 98029-7255
-
-
- NOTE REGARDING INTERNATIONAL ORDERS:
- ------------------------------------
-
- Non-U.S. residents should send payment in the form of a Postal
- Money Order, in U.S. DOLLARS (only). However, a check from a
- major bank, in U.S. currency, is also acceptable. (We cannot
- accept checks as payment in non-U.S. currencies, except for
- Canadian dollar checks.) If you want to risk mailing currency,
- we will accept either U.S. dollars, Canadian dollars, or Swiss
- francs currencies. We open all our own mail, so there is no
- risk of theft at our end, only the risk of loss or theft by the
- postal services. (Thus far, no international customers have
- claimed to have sent us any currency that was lost in the mail,
- in over 6 years.)
-
- -------------------------------------------------------------------------
- CREDIT CARD ORDERS ONLY -
-
- WE NO LONGER ACCEPT CREDIT CARD ORDERS.... SORRY....
-
-
-
- Any questions about the status of the shipment of the order, refunds,
- registration options, product details, technical support, volume discounts,
- dealer pricing, site licenses, non-credit card orders, etc, must be directed
- to Michael D. Jenkins at:
-
- Email address: mdjenk@aol.com.
-
- Telephone (voice): (206) 391-4036.
-
- NOTE THAT THERE IS A $5.00 SHIPPING/HANDLING CHARGE FOR ALL ORDERS.
- -------------------------------------------------------------------------
-
-
-
-
- W A L L $ T R E E T R A I D E R
-
- THE CORPORATE FINANCIAL SIMULATION
-
-
- ON-DISK DOCUMENTATION
-
- For the IBM (R) Personal Computer, XT, AT,
-
- PS/2 and compatibles
-
-
-
- Copyright (c) 1997 by Michael D. Jenkins
-
- All rights reserved.
-
- ===========================================================
-
- ABOUT THE PROGRAM
- -----------------
-
- Wall $treet Raider is practically a life-long project of
- the author, who first developed it as a board game in
- 1967, while attending Harvard. Since it took a calculator
- and about 12 hours to play a game with only 24 simple
- corporations, sort of a corporate version of a certain
- well known Parker Brothers no one dares even mention in
- print (you know the real estate game we're talking about),
- this board game remained strictly a weird hobby of the
- author and a few crazed but addicted friends.
-
- After many years of waiting, the personal computer finally
- arrived, making it possible for us to reinvent Wall $treet
- Raider as a computerized financial game that now bears
- only a faint resemblance to the old board game version.
- It also allowed the author to build in many more levels of
- complexity and realism, with massive non-stop number
- crunching done by the computer in the background, all with
- no effort required on the part of the user, except to
- remain highly alert and skeptical, do good research, and
- make smart investment and management decisions in very
- little time, based on limited information and good hunches.
-
- Sort like the real Wall $treet, except that this is only
- a simulation, so if you lose here, the downside won't
- include droves of creditors pounding on your door at
- 2:00 a.m., seeking to repossess your car, your house,
- and perhaps your first-born child.
-
- Wall $treet Raider is a commercial program, but we permit
- distributors who wish to do so to make copies of the program
- and distribute or sell it as a shareware product, provided
- they do not modify the program or any of the documentation
- or other accompanying files in any way. However, no one may
- copy the extensive book, "Take No Prisoners: Wall $treet
- Raider -- Strategy and Tactics," a companion book of
- approximately 100 pages, which we sell separately for $25.00.
-
- This "Strategy Guide" goes into detailed discussions of
- how to most effectively utilize each of the many W$R menu
- commands. For example, the section on the "MG" (Merger)
- command goes into a long "graveyard humor" discussion
- about how mergers work, when to do them (and not to do
- them), and various merger strategies and techniques. Game
- strategies are explained in terms of real world strategies,
- explaining the similarities between the real world and the
- W$R simulation (and, in relatively few instances, differ-
- ences between the simulation and the structure of financial
- reality in the real world of corporate finagling).
-
- This simulation reflects the author's extensive personal
- knowledge of corporate finance, business law and the
- securities business, having been an economics consultant,
- a licensed stockbroker, a "Big 6" CPA, and, finally, a tax
- lawyer with a major San Francisco law firm for 4 years.
-
- W$R is constantly being improved and expanded. The orig-
- inal version, released in 1986 by a California software
- publisher, and so favorably reviewed in InfoWorld when a
- copy of it eventually worked its way to the top of the pile
- on computer columnist Jerry Pournelle's desk in 1989
- (well after commercial publication of W$R had ceased--
- Ouch!) came on one 360K disk and required only 256K RAM.
- The current edition, with 250 companies, 36 industries,
- and almost countless new features, new and interesting
- things going on in the background, plus a half dozen major
- new commands, requires nearly 640K of RAM.
-
-
- REGISTRATION AND ORDERING INFORMATION
- ------------------------------------
-
- You are granted a 30-day free license to evaluate the Wall
- $treet Raider software program. After 30 days, you should
- either register the program, or erase it. Continued use of
- the program after expiration of your 30-day license is a
- violation of Federal copyright law.
-
- The program will print out for you an order form that you
- can mail in with your registration or payment for other
- items listed on the form. See above.
-
- ===========================================================
- INSTALLATION. Wall $treet Raider ("W$R") is provided to
- users in the form of two large, compressed files, with the
- file names WSRFILES.EXE and DATFILES.EXE, which contain
- the various program and data files, plus a file called
- INSTALL.EXE and this documentation file. (However, if
- you downloaded it from an on-line service or BBS, or found
- it on a CD-ROM, it will probably be in a " .ZIP " file,
- that you will need to unzip with a copy of PKZIP's
- shareware program, PKUNZIP.EXE, v. 2.04 or later.)
-
- To install W$R, other than the .ZIP file version, simply
- type "INSTALL" and follow the simple on-screen instructions.
- We suggest you delete the old version of the program from
- your hard disk before you begin installation of this
- version, if you already have an earlier version of the
- program.
-
- That's it. You need only to make sure that the drive on
- which you are installing it has approximately 1.2MB of free
- memory available, and that the default drive (for example,
- floppy disk drive A) contains the W$R diskette with the
- files INSTALL.EXE and WSRFILES.EXE.
-
- The program will be installed on the drive you have
- specified (C, in the above example) in about 30 to 60
- seconds, while you relax. The program (file RAIDER.EXE)
- will then be started automatically, and you will be asked
- to enter your name, plus a couple of easy questions about
- your computer system:
-
- - Whether you are using a color monitor, and
-
- - Whether you have graphics (which can be CGA,
- Hercules, EGA, VGA, or SVGA). Even if you
- have an old system without graphics
- capability, the program will still run
- with all features intact, provided you enter
- "no" in response to this question.
-
- After you have entered your name and answered the above
- two "Yes/No" questions, the first game of W$R will be
- started.
-
-
- STARTING A GAME OF WALL $TREET RAIDER:
- -------------------------------------
- To start a game, type "RAIDER" from the DOS prompt.
-
- Each time you start a game, you will be asked if the
- current default system configuration data is correct
- (whether you have color and graphics). You can
- accept the current default settings for both, or you
- can change the defaults at the start of any game, which
- will automatically be saved to disk for future games.
-
- You will then be asked a series of other questions,
- including:
-
- - whether you are starting a new game or continuing an
- old game that was saved before it was completed;
-
- - whether you want the computer to be one of the
- players in the game;
-
- - how many players will be playing the game you are
- starting (2 to 4 players, one of whom can be the
- computer);
-
- - the names of each of the players (If the computer
- is a player, you can also "personify" the computer,
- by giving it a name. Thus, if you are playing
- against the computer, you may want to name your
- opponent after some leading corporate raider,
- perhaps some infamous chap who is serving time in
- the federal pen these days.);
-
- - whether you want the players to each start off the
- game with cash only, or to "inherit" a combination
- of stock in a single company, government bonds, and
- cash, less some amount of debt;
-
- - In the shareware version of the program, each time you
- start a game, you will be asked if you want to register
- the program, or order the related book. If you do, enter
- "Y" (for "YES") when asked, and the program will print
- out a registration/order form on your printer. Mail
- this form to us at the address on the form, with your
- payment of $25.00 plus $5.00 shipping ($30.00 total).
-
- After you answer questions about the above items, and
- decide whether or not to register the program, Wall $treet
- Raider will create a unique database for each game, and
- the current game will begin, with the first player whose
- turn it is selected at random.
-
-
- USER COMMANDS:
- --------------
-
- Once a game is started, you may select transactions to
- be executed or select other commands from two menus, the
- Play Control Menu and the Main Menu (which consists of
- five different submenus, one each for Operations, Research,
- Acquiring/Selling, Financing, and Management).
-
- To select an item from any menu, move the lighted bar
- to the item, either by using the cursor keys (NUMLOCK KEY
- CAN BE ON OR OFF), or the space bar, or + or - keys. (Or,
- you may press the letter that corresponds to the first
- letter of the menu item, and the lighted bar will move
- directly to and highlight the item). Once the menu
- selection in the menu box is highlighted, press <ENTER>
- key when ready to execute it.
-
- For some items, such as display of your balance sheet
- (net worth statement), or to display economic statistics,
- simply pressing <Enter> will fully execute the command.
- For others, you will be asked to enter a company's stock
- symbol (which you can look up by entering "L") or an
- industry ID number (ID numbers will be displayed for all
- 36 industries on screen any time you are asked to select
- one). You may also be asked to enter dollar amounts,
- always in millions (enter 8.3, for example, if you wish
- to borrow $8.3 million), or a percentage of the stock
- of a company you wish to purchase (1% to 100%, entered
- as a whole number from 1 to 100), or to respond to
- other simple questions, or to make choices.
-
- HELP -- Press the F1 function key at any time you are at
- the Main Menu or Play Control Menu, for a description of
- a particular menu item (the one currently highlighted).
-
- F2 KEY -- Press the F2 function key at any time when you
- are at the Main Menu, to change the currently active entity.
- For example, if the currently active entity (name displayed
- on the lower part of the screen when at Main Menu) is a
- corporation you control, and you wish to personally buy some
- government bonds, you would need to first press the F2 key
- and select yourself (enter "P" for "player") as the active
- entity. Once that is done, select the "BOND" menu item
- from the Acquire/Sell Submenu and do your bond purchase.
-
- F10 KEY -- Press the F10 function key at any time when you
- are viewing the Main Menu (from any submenu), to end your
- turn immediately. From the Play Control Menu, you can
- press F10 if you wish to quit the game and exit the program.
- (Or select the "QT" item from the Play Control Menu.)
-
-
-
- PLAY CONTROL MENU:
- -----------------
-
- After each player takes a turn, the Play Control Menu
- is displayed, which allows the player whose turn is
- next to make any of several selections, such as
- changing the stock ticker speed (which speeds up or
- slows down the rate at which the game progresses --
- you might want to select the slower speed as you are
- learning the game), saving the game to disk at that
- point, exiting the program, or starting that player's
- turn.
-
- The menu items on the Play Control Menu are as follows:
-
- SP -- Start Play. This switches action to the Main Menu
- and begins the player's turn. (The name of the player
- whose turn it is is displayed next to this menu item.)
-
- NX -- Next Player. This causes a skipping of the turn
- for the player whose name is shown.
-
- TI -- Change Ticker Speed. Select this item to change
- the speed at which the stock ticker moves, from fast to
- slow or to medium speed.
-
- CH -- Toggle "Cheat Mode" ON or OFF. (Not possible to
- turn on if you have not registered your copy of Wall
- $treet Raider and obtained the "cheat code" for activating
- "cheat mode.") Allows you to turn off cheat mode if
- you want to play an "honest" game.
-
- SV -- Save Game. Select this item to save the game on
- disk, with all stock values, etc., exactly as they are
- at the instant you save. You can then either quit, or
- continue play until the game ends, and, if you don't
- like the outcome (if the Computer beats you for the
- 40th straight time), you can re-play the game from
- the point at which you saved it, and see if using a
- different strategy works better.
-
- QT -- Quit. This is the only point at which you may
- end play and exit the program, except when a game is
- completed.
-
- TX -- Texture. This is a "toggle" command that changes
- the the screen background from "textured" to "non-
- textured." This command does not appear if you have
- configured the program for a non-graphics environment.
-
-
- MAIN MENU:
- ---------
-
- The Main Menu consists of 5 different Submenus, one of
- which is always displayed when a player is taking his or
- her turn. The names of each of the 5 Submenus are shown
- on menu a bar across the top of the screen. To move from
- one Submenu to another (right to left, or left to right),
- press the right or left cursor keys (with the NUMLOCK key
- in the ON position), or else use the TAB key to move right
- or the BACKSPACE key to move left on the menu bar.
-
- The 5 Submenus are displayed like "drop-down" menus in
- many other programs, with the difference being that in W$R
- you DON'T have to select the item from the menu bar first,
- and then use another keystroke to "pull down" the menu.
- As soon as you move from one Submenu listed on the menu
- bar to the next one, the next one is instantly displayed.
-
- NOTE: There is no way to exit back to DOS from the Main
- Menu. This will keep you from inadvertently losing a
- game that you are an hour or two into. (Unless you turn
- off your computer, or press Ctrl-Alt-Delete, of course.)
- If you want to quit and return to DOS, you must select
- the OPERATIONS SUBMENU, and the "END" item on that
- submenu, which will end your turn and get you back to
- the PLAY CONTROL MENU. From the Play Control Menu you
- can exit to DOS by selecting the "QT" (QUIT) command.
-
- The following is a brief description of each of the
- menu items in the 5 submenus of the Main Menu.
-
- During a player's turn at the Main Menu, he or she
- may execute up to 5 major transactions. Only items
- listed in the ACQUIRE/SELL, FINANCING, and MANAGEMENT
- Submenus are counted as transactions. Thus, you can
- use the commands in the OPERATIONS and RESEARCH
- submenus as many times as you wish during a turn.
- NOTE, however, that your number of remaining allowed
- transactions decreases by one at the end of each
- calendar quarter of play during your turn. Thus,
- even if you do NO transactions, your turn will end
- after a year and one-quarter (5 calendar quarters).
-
-
-
- OPERATIONS SUBMENU
- ------------------
-
- Use this submenu to check of the status of various
- aspects of the financial situation, such as checking
- on your net worth or stock portfolio, or to view
- diagrams of any player's or company's stock portfolio,
- or such miscellaneous functions as borrowing or
- repaying on loans, or to end your current turn, and
- return to the Play Control Menu.
-
- BAL -- This item will display a "balance sheet" for the
- player whose turn it is, showing cash, bonds, stocks,
- which add up to Total Asset, and subtracting loans owed,
- to arrive at the player's Net Worth.
-
- PF -- Select this item to see a listing of your
- stock portfolio, with current prices, dividend yield,
- percentage of each company owned (rather than number of
- shares -- in W$R, each company usually starts off with
- 100 million shares of stock issued, so each 1% you
- own = 1 million shares of stock).
-
- SUM -- Use this item to see a summary of your net worth
- and of all the other players in this game, so you can
- see at any moment who is winning (richest).
-
- DIAG -- This will give you a diagram of stock ownership
- holdings for any player or company. For a company, the
- diagram will also show who its major stockholders are.
- This diagram is displayed using text-based graphics, so
- it is the same whether your system has a graphics card or
- not.
-
- TAPE -- Displays a full-page earnings report for whichever
- company is reporting quarterly earnings at that instant.
- Play stops while you are viewing any such earnings report.
-
- LOAN -- Use this selection if you (or a company you
- control) wishes to borrow money from a bank, or to make
- an early repayment on an existing loan.
-
- SYM -- Displays stock symbols, prompting you to enter a
- letter from A to Z. This lookup routine will then show
- you the company names and stock symbols for all companies
- whose names or stock symbols begin with that letter. You
- will rarely ever need to use this command, since any time
- W$R prompts you to enter a stock symbol, it also allows
- you to enter "L" to look up the stock symbol, using the
- same lookup routine.
-
- END -- End your turn, and return to the Play Control Menu,
- from which you can either start the next player's turn
- (if it is the Computer's turn, it will take its turn
- automatically, and usually will tike only 10 seconds or
- so), save the game, quit the program, or do any of the
- other things listed above under the description of the
- Play Control Menu commands.
-
-
- RESEARCH SUBMENU
- ----------------
-
- Use the selections in this submenu to look company,
- industry, and national economic data, in order to help
- you make informed decisions about when and which stocks
- to buy or sell, whether to invest in or sell bonds, and
- whether or not a company you control needs to increase
- or cut back on investment in new facilities, or if it
- is uncompetitive, whether you may need to change its
- R & D spending levels or take drastic actions such as
- firing corporate management, selling off business
- assets, restructuring the company, or even getting out
- of the business it's in and having the company go into
- another industry.
-
- RS -- This item instantly creates a full-page, up-to-the-
- minute research report on any of the 250 corporations that
- make up the W$R investment universe, including a "buy",
- "sell" or "hold" (neutral) recommendation on its stock.
-
- FIN -- Displays a full-page financial summary for any
- of the 250 corporations that make up the W$R investment
- universe, including such items as stock price, net worth,
- net worth per share, credit rating, values of all assets
- the company owns, including "business assets" (factories,
- aircraft, etc., depending on the type of industry the
- company is in), stocks owned in other companies, cash
- holdings, government bond holdings, dividend yield and
- percentage of earnings the company pays out as dividends,
- and more.
-
- IND -- For any of the 36 industries, except banking,
- insurance, and holding companies, this command gives a
- summary comparison of all companies in that industry,
- showing each company's market share percentage, how fast
- their business assets (and sales) are currently growing,
- their projected profitability 6 months in the future, and
- how fast demand is growing for that industry as a whole
- (if all the companies in an industry are expanding their
- assets faster than demand is growing, supply will exceed
- demand, and industry profitability will decline, and
- vice versa). Also shows what percent of sales each
- company in the industry is spending on Research and
- Development (R & D), where relevant. This item can
- also give you an idea, when one company completely
- dominates an industry, with a market share of 50% or
- more, of a possible target for an antitrust lawsuit.
- (See "AT" command below, under the discussion of the
- Management Submenu.)
-
- ISUM -- Gives a comparative financial summary of all
- the companies in any of the 36 industry groups, showing
- percent return on net worth (profitability), dividend
- yield, net worth per share, and price per share.
-
- OWN -- Displays a stock portfolio listing of all the
- stocks owned by any player or company. If playing
- against the computer, enter (instead of a stock symbol)
- the number "251" to see the computer's stock portfolio.
- For other players in the game, whether or not the
- computer is a player, enter a number from 251 to 254
- (each player in the game is assigned an ID# 251, 252,
- and, if there are more than 2 players, 253 and 254 for
- players 3 and 4.
-
- SHR -- Displays a list of all the stockholders, and how
- much they own, for any corporation. Shares not owned
- by a player or by one of the other 250 corporations in
- the W$R simulation are considered to be owned by "the
- Public."
-
- DB -- Database search command. Allows you to search
- for attractive investments, based on any 1 or more of
- 4 criteria: Stock price, stock price as a percentage
- of net worth, dividend yield, and P/E (price to earnings)
- ratio. Type "GO" and press enter to begin the search,
- once you are satisfied with the search paramaters you
- have selected. (Enter -1 for any of the parameters you
- wish to have the database search ignore.)
-
- NEWS -- Select this item to see a list of news items,
- with up to 15 headlines of recent events that have
- occurred in the game being played, such as transactions
- by any of the players, corporate takeovers, bankruptcies,
- tax changes by Congress, changes in Federal Reserve
- monetary policies, changes in banks' prime lending rates,
- and many other significant events.
-
- ECO -- Displays a full screen of current economic
- statistics, such as rate of growth in GDP (Gross Domestic
- Product), various interest rates, price of the 10%
- government long-term bond, housing starts, oil prices,
- current tax rates, and more.
-
-
- ACQUIRE/SELL SUBMENU
- --------------------
-
- Use the selections on this submenu to acquire or sell
- stocks of companies in various ways, or to buy or sell
- government bonds (or buy back junk bonds issued by a
- company you control), or to buy or sell business
- assets (plant, equipment, etc.).
-
- BUY -- This command allows you (or any corporation that
- you control) to buy stock in corporations. You or your
- controlled company may buy up to 15% of a company's stock
- from "the Public" on the open market. Note that buying
- stock on the open market will tend to run up the price of
- that stock. The more you buy, the more you force the
- price up.
-
- Or you may buy ANY amount of stock from a company you
- control that already owns the stock in question, at the
- current market price. This type of buy transaction does
- not affect the stock's market price.
-
- SELL -- This menu command lets you (or any company that
- you control) sell stock from your (or its) stock
- portfolio. Note that the more stock you sell, the more
- you will drive down the market price of that stock.
-
- BOND -- Lets you buy 10% government bonds, in units of
- $100 million face value. The price of government bonds,
- say 103, represents the percentage of face value at
- which the bonds are currently trading. Thus, to buy
- 1 unit of $100 million face value of bonds if the price
- is 103, you would have to pay $103 million.
-
- If you control a company that has issued its own IOU's,
- called "junk bonds" in this simulation, you may also
- use this command to have such a company buy back such
- high-interest (15%) bonds at the current bond price
- (which is assumed to the same as the price of 10%
- government bonds), or at 105, whichever is less.
-
- TO -- Tender Offer, or Takeover command. If you want
- to buy more than a 15% interest in a company (you will
- need at least 20% ownership if you want to "control"
- the company and make decisions for it), you can use
- the TO command to buy up to 100% of the company, all
- at one price, up to 25% above the current market price.
-
- LBO -- Leveraged Buyouts. If you control a company,
- say 20% of it, which seems undervalued, you can use
- this command to have the company use its own money
- (or borrowed money) to buy back all its stock that
- is owned by the Public. For instance, if the Public
- owned the other 80%, the company could buy back all
- 80% of the Public stock, leaving you as the sole,
- 100% owner after the transaction. To raise the
- money for such an LBO, it may often be necessary for
- the corporation to borrow all it can from the bank,
- and possibly even sell a lot of 15% junk bonds.
-
- GM -- Greenmail. Similar to the LBO command above,
- except that instead of buying back the stock owned
- by the public, your controlled company can buy back
- (sometimes) the stock of other corporations who own
- a non-controlling block of its stock.
-
- MG -- Mergers. If your company wants to take over
- another company, but doesn't have the money (or can't
- borrow enough) to do the takeover, you can instead
- have it propose a stock-for-stock merger, in which
- your company will issue new shares to all the
- stockholders of the "target" company, which it will
- then acquire as a wholly-owned subsidiary (or become
- a wholly-owned subsidiary of, in certain cases,
- called "reverse mergers"). A merger will usually
- dilute your ownership of the "parent" company, so
- that you will wind up with a smaller percentage
- interest in a larger, combined, enterprise, which
- will usually be worth just about the same as your
- stock in the one company an instant before the
- merger took place.
-
- AC -- Acquire assets. This selection allows a
- company you own to increase its investment in business
- assets (new airplanes for an airline, new trains
- and rail line for a railroad, new plants for most kinds
- of industrial companies, etc.). It can either invest
- in new assets (which increases the supply for the
- industry as a whole) or simply acquire assets from
- another company that you also control. Use this
- command also to have a company sell off business
- assets, on which it will usually take a loss if those
- assets are not currently earning a satisfactory rate
- of return.
-
-
- FINANCING SUBMENU
- -----------------
-
- Use the choices on this submenu to raise money in
- any of a variety of ways, either to keep a company
- you control "liquid" enough to stay out of trouble,
- or to enable it to make investments, pay out large
- dividends, or to shore up a company's finances if
- it is too heavily in debt, by issuing new stock.
-
- PO -- Public Offering. Allows you to have a company
- (that you control) issue new stock to the Public, to raise
- cash and improve its balance sheet, which may result in an
- improved credit rating and, as a result, a lower interest
- rate on its bank loan.
-
- WK -- White Knight offering. Allows your controlled
- company to seek out a large, "neutral" company that will
- buy newly-issued stock in your company. Effect is same as
- a Public Offering (above), except that you may not want
- too many share of stock in Public hands, if you are
- concerned that another player might be able to buy up
- enough Public stock to wrest control of the company from
- you. This is a way to "park" the newly-issued stock in
- the hands of a friendly (or at least neutral) "White
- Knight" shareholder, where they can't be bought by
- another player. The "White Knight" company will always
- vote its stock with your stock, against any merger
- attempt, too, in the event that another player attempts
- to take over your company by means of a stock-for-stock
- merger.
-
- JB -- Junk Bonds. Allows your company (if its credit is
- not TOO bad) to issue high-interest (15% of face value)
- "junk bonds" to the Public, at the current bond price,
- up to a maximum price of 105% of face value (105). This
- is a way to borrow some more, when the bank won't lend
- your company any more money, either because your company
- has too poor a credit rating, or because an opposing
- player controls the lending bank, which shuts off your
- company's line of credit from the bank. Issuing junk
- bonds is risky, because you have to pay such high
- interest. If you can't earn at least a 15% return on
- the borrowed money, it will usually be a losing
- proposition, unless there are special tax considerations.
-
- CC -- Capital Contribution. This selection allows you,
- or a company you control, to contribute cash to a company
- you own at least 80% of the stock of. This might come in
- handy if, for example, you own a small company that has
- almost gone bankrupt, in an industry dominated by a
- rapacious competitor, whom you think your little company
- might be able to successfully sue in an antitrust case --
- if only your company had enough cash to pay for good
- lawyers -- up front, of course. Thus, you might drop
- a few hundred million for legal fees into the company,
- if you owned 80 to 100% of its stock, so it could pay
- the lawyers and file the antitrust suit.
-
- XD -- Extraordinary Dividend. This is sort of the
- opposite of a capital contribution (CC command, above).
- Here, instead of putting money INTO a company you control,
- you take a big chunk of money out of it all at once, up to
- 30% of its net worth. (You must own 51% or more of the
- company's stock to have it make an XD distribution).
- Note that any such extraordinary dividend is taxable, the
- same as any other dividend. (Fully taxable to an
- individual player; only 20% of the dividend is subject to
- tax if paid to a 20%-or-over corporate shareholder, or
- only 30% is taxable to a less-than-20% corporate
- shareholder.)
-
-
- MANAGEMENT SUBMENU
- ------------------
-
- Use this menu to set various management policies for a
- company you control, or for such rather drastic measures
- as firing existing management, "restructuring" the
- company, or filing an antitrust lawsuit against another
- company in the same industry.
-
- CM -- Change Management. Just what it sounds like. If it
- appears your company isn't competitive with other companies
- in its industry, in terms of its return on business assets
- (see IND command for a comparison of all the companies in
- an industry), you can fire existing management. A few
- months later (watch the teletype news ticker, and check
- the NEWS command occasionally), you will usually learn if
- your new management is turning the company around, or is
- no better than the old, or is a complete disaster.
-
- GROW -- Growth rate. Lets you set the annual rate of
- growth in business assets (capital spending) for a company
- you control. The more a company expands, relative to the
- other companies in its industry, the larger its "market
- share" becomes, and, in W$R, higher market share increases
- relative profitability, all other things being equal (they
- never are). If things really look gloomy, as in a
- Depression, you can set you company's growth rate at as
- low as -10%, which means that, instead of it putting money
- INTO new plant and equipment, it is simply converting 10%
- of its business assets into cash each year, by letting
- them depreciate, without any new net capital spending.
- Conversely, if industry prospects are booming, you will
- want to build more plants, buy more airplanes or ships,
- or whatever, so you may increase the growth rate to as
- much as 30%. (NOTE: Fast-growing companies will tend
- to trade at higher price-to-earnings ratios than slower-
- growing companies in this simulation, as in the real
- world, so in the short run you may be able to give a
- boost to your company's stock price by creating a flurry
- of expansion -- assuming the company has the financial
- wherewithal to make such capital investments.)
-
- DVD -- Dividend payout. Lets you set the percentage
- of annual earnings that a company (that you control)
- pays out to shareholders as dividends. You can set
- this percentage at anywhere from 0% to 100% of the
- prior year's annual earnings. There are various
- pros and cons of high or low dividend payouts in
- W$R, as in the real world. See our Strategy and
- Tactics book for a discussion of the pros and
- cons of either high or low payouts.
-
- RD -- R & D Spending. For companies in certain high-
- tech industries, you may spend anywhere from 0% to 30%
- of annual sales on Research and Development (R & D),
- in an attempt to improve profitability. The more you
- spend, the more you cut into your company's current
- profits, but the more likely you are to come up with
- major increases in its long-term level of profitability.
- The choice of whether to spend a lot or a little on
- R & D is always a tough one. In the short term, you
- may make a company's earnings look a lot better by
- slashing its R & D budget, but the company will usually
- suffer a year or two down the road, particularly if all
- its competitors are spending heavily on R & D and are
- become more profitable than it is.
-
- LQ -- Liquidation. This command lets you "liquidate"
- a wholly-owned company into a parent company in the
- same industry (or if either company is a "holding
- company," with no business assets invested in any
- industry). In a liquidation, the "liquidated" sub-
- sidiary goes out of existence temporarily (it will
- soon resurface as a small, publicly-owned company
- with cash, but not business assets), and all of its
- assets are transferred, tax-free, to the parent
- corporation. Thus, if you have 2 companies in an
- industry, one with a 15% market share, and the
- other with a 25% market share, and you liquidate
- one company into the other, the surviving company
- will have a 40% market share, which may make it
- a formidable competitor, much more profitable
- than either of the two companies were before the
- liquidation. Also, if one of the two companies
- has unused tax "net operating loss carryovers,"
- those will carry over to the surviving company,
- and can be used to shelter the earnings of the
- combined enterprise from taxes until taxable
- earnings offset all of the tax loss carryover,
- which may mean several years of paying no taxes,
- in an ideal situation.
-
- AT -- Antitrust lawsuit. Any company in an industry
- (other than financial companies, such as banks, insurance
- companies and holding companies) may sue any other
- company in that industry for anti-trust violations (and
- may be countersued if the claim is frivolous). In W$R,
- the best evidence of antitrust violations is when a
- company has a very large market share percentage in its
- industry, such as over 50%. In general, the higher the
- defendant company's market share, the more likely you
- are to win an antitrust suit (for up to $5 BILLION in
- damages against it). When every other attempt to
- manage your company has failed to make it very profitable,
- an antitrust suit against a successful competitor in its
- industry (particular if the competitor is owned by another
- player) can be a longshot way of winning a large windfall
- and possibly snatching victory from the jaws of defeat.
-
- In short, if you can't beat 'em fairly, sue 'em.
-
- REST -- Restructure. This is a new command, just added to
- the last version of the program. This command allows you
- to have a company you control "restructure" its business
- by laying off thousands of employees, paying them large
- severance or early retirement bonuses, and writing off
- (scrapping) large portions of its business assets, up to
- 50% of assets, in some cases. The immediate effect,
- depending on how large a restructuring charge-off you
- decide to take, it to clobber your company's net worth,
- as well as creating a loss (or sharply reduced net
- income) for that quarter. The gamble is that this
- re-structuring of the company will greatly increase
- the profitability of the remaining business asset
- base, by getting rid of redundant employees and
- unproductive plant and equipment, so that future
- earnings will be sharply increased.
-
-
- CHEAT SUBMENU
- -------------
- (NOTE: This Submenu may not be visible all the time,
- or usable, in the unregistered version of the game,
- after your 30 day use period has expired.
-
- CALL -- This "cheat" command allows you, if you control
- a particular bank, to call in part of the loan owed to
- that bank by any other player or corporation. This can
- be devastating and demoralizing to an opposing player,
- especially if he or she is highly leveraged and has
- little cash on hand, and is thus forced to immediately
- sell off stocks or bonds to raise enough cash to meet
- the accelerated loan payment demanded. Don't EVER use
- this command if you are playing against your spouse, if
- you value your marriage!
-
- LIST -- This is a sneaky command, where you bribe the
- employees of a particular bank to see what the bank's
- loan portfolio looks like. This is handy information
- that you could never get you hands on legally. It can
- be very helpful when you want to take over a bank and
- use the CALL command above to terrorize some of your
- opponents or their companies. Also helpful, if you
- are considering investing in a bank, to have a look
- at the health of its loan portfolio before you buy its
- stock. This listing not only shows who has borrowed
- how much from the bank in question, but also shows
- the current current rating of each such borrower and
- who (if anyone) controls the borrower company.
-
- LAWS -- Nuisance lawsuits. This is about as low as you
- can sink. Use this if you are a rich, fat cat, and your
- competitor's company is in weak or vulnerable financial
- condition. All you do with this is file a frivolous law-
- suit against somebody else's corporation, run up a lot of
- legal fees (which you can afford, but the opposition can't),
- and hopefully put them out of business. Think of it as
- kicking the crutches out from under a financial cripple.
- Nice guys finish last, remember. Particularly on Wall
- Street. (Of course, if you make a habit of this, your
- target may eventually hammer you with a countersuit for
- malicious prosecution, but that won't matter if you've
- already eliminated them from the game by financially
- ruining a company they own stock in.
-
- RUMR -- Rumor-mongering. Can we sink any lower than
- phony, frivolous nuisance lawsuits? You bet we can, and
- this is it. Start a nasty, scurrilous rumor about an
- opponent's company, and watch its stock dive and its
- business go bad as well, sometimes. Very, very nasty.
- Of course, they may return the favor by badmouthing one
- of your companies as payback. So think twice about using
- this kind of whispering campaign. It's cheap to get
- started, but can get expensive if the opposition responds
- in kind. "What goes around...."
-
- NAME -- While you can permanently customize the names of
- all the companies (except certain Japanese companies) in
- the Wall $treet Raider simulation, if you have registered
- and obtained our "CUSTOMIZER" utility, the "NAME" command
- also allows you to temporarily change the name of a company
- you control, for the rest of the current game. Thus, if
- you take over United Airlines, and liquidate all its airlines
- assets, to go into the semiconductor industry, you might want
- to change the name of the company to "United Semiconductors,"
- or, if your name is Jones, to "Jones Semiconductor" or "Jones
- Industries," or the like.
-
- FREZ -- This command lets you, if you control a bank, "freeze"
- that bank's lending to all competing players and all companies
- controlled by other players in the game. This, needless to
- say, can sometimes put quite a crimp in the style of your
- competitors. (You can also use the CALL command to call in
- 50% of the loans, individually, of competing players or of
- any corporation.)
-
- COMMENTS ON STRATEGIES AND TACTICS:
- -----------------------------------
-
- In Wall $treet Raider, as on the real Wall Street, the
- name of the game is success, and the way you keep score
- is with money. You can either try to be smart, work hard
- and do a lot of good research, manage your companies well
- and get rich slow, or you can take large gambles (by
- floating lots of junk bonds or doing LBOs, for example) or
- play dirty (suing your competitors, trading on "insider"
- tips, etc.) and try to make a ton of loot in a hurry, by
- fair means or financial sleight of hand and trickery.
-
- This simulation is deliberately created to allow for a
- great deal of flexibility and free-form, creative financial
- manipulation, as much like the real world of high finance
- as we can imagine and make it. Thus, the more you play
- W$R, the more creative gimmicks you are likely to come up
- with, in terms of ways to manipulate stock prices, keep
- down your company's taxes, savage the competing players
- and their companies, improve your companies' profitability,
- and so on and on.
-
- While W$R isn't an exact replica of the real world, in
- terms of tax and SEC laws, accounting conventions, or
- business dynamics, it does build in a great deal of
- reality, and with it, a lot of the same type of tough
- decision-making processes, and we have a hunch that if
- you play it long enough, you will get a much better gut-
- level understanding of how financial markets work, and
- what tends to make stock prices go up or down. We know
- that creating this game, going back to 1967, has done a
- great deal to teach US about the stock market, and has
- been almost (but not quite) as good a learning tool over
- the years as actually trading stocks and bonds, and
- working to help put together billion dollar corporate
- takeovers and mergers in the '70s and '80s, both as a
- tax lawyer and as a CPA in a giant accounting firm (with
- a brief spell as a consulting economist and a licensed
- stockbroker, to boot).
-
- Of course, if you're the impatient type, who doesn't
- like learning by trial and error, and gets tired of losing
- games of Wall $treet Raider to the computer or to human
- opponents, there is always a shortcut....Our book, "Take
- No Prisoners: Wall $treet Raider -- Strategy and Tactics,"
- mentioned elsewhere in this file, available for $25 if you
- print out the order/registration form built into the
- program and mail it to the author at the following address:
-
- Michael D. Jenkins
- RONIN SOFTWARE
- 3020 Issaquah-Pine Lake Rd.
- Suite #36
- Issaquah, WA 98029
-
- Email: INTERNET - mdjenk@aol.com
- AOL - mdjenk