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MANUAL.DOC
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1991-12-16
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THE CHILDREN'S GRAPHICS PROGRAM
Version 3.0
INTRODUCTION
Although anyone may find it useful, this graphics program was
designed especially for children. With this software your child can
draw lines, circles, boxes, arcs, text, or other figures we call
macros. You can create your own macros or choose one of the
macros that is programmed or built into the software. The
programmed macros can be drawn in one of four sizes -- small,
medium, large, and extra large. When the drawing is complete
your child can color-in the drawings by painting them in one of 16
colors.
By placing animation marks in the drawings at strategic locations
you can also animate your drawings. This is a little more
complicated and may require parent's assistance.
This software comes with some example drawings. Some of these
drawings are already painted and animated for demonstration
purposes. These are listed as DRAW1.CGP, DRAW2.CGP,
DRAW3.CGP, and so on. Others are just line drawings which
your child can paint. These are listed as PAGE1.CGP,
PAGE2.CGP, etc. Think of them as pages in a coloring book.
You may load these files using the FILE option which is located in
MAIN GRAPHICS MENU.
DRAW2.CGP is an animated cartoon that clearly demonstrates the
animation capabilities of this software. This drawing is
demonstrated when the software starts up. To exit the animation
demonstration just press the ESC key or the right mouse button.
One of the most powerful features of this graphics package is its
macro capability. You can make a drawing, store it as a user-
defined macro then recall it and place it in your drawings anywhere
you want. You will find some user-defined macros on the disk
that have already been created for you. These can be recalled
through the MACRO option in the DRAW menu.
The following paragraphs describe the operation of this program in
detail.
-1-
OVERVIEW
This section shows you the logical breakdown of the various
options.
MAIN GRAPHICS MENU
GRAPH
DRAW
LINE
BOX
CIRCLE
MACRO
Choose a Programmed Macro
Choose a User-defined Macro
Store Existing Drawing as Macro
ARC
TEXT
PAINT
DELETE
CLOAK
AMARK (ANIMATE MARK)
AMATE (ANIMATE)
FILE
STORE
GET
EXPORT
DIRECTORY
CHANGEDIR (CHANGE DIRECTORY)
ERASE
PRINT
FINDING THE INSTRUCTIONS
The instructions are usually found on the top two lines above the
drawing box. If the cursor is visible it's position will be shown on
line 2 with the x-position first and the y-position shown last. The
x-position increases from left to right while the y-position increases
from top to bottom. The options that you may choose from will
always be shown on the last row, below the drawing box.
-2-
USING THE MOUSE
You must use the mouse to select options and move the cursor.
The left button is used in place of the return key to accept or
answer yes. The right button is used in place of the ESC key or
to answer no. You may use the right button to escape from
options before completing them. This software requires a mouse.
CHOOSING AN OPTION
You must use the mouse to choose options. To select an option
just move the mouse left or right until the arrow is pointing to the
option you want then press the left button. Note that this arrow
only appears when its time to select an option. You can only
move this arrow left or right.
MOVING THE CURSOR
The cursor is a small cross that appears when its time to place an
object in the drawing box. Its sole purpose for existing is to show
you your location in the drawing box. It will not show on your
printed drawings. Use the mouse to move the cursor. Just move
the mouse and the cursor will follow.
MAIN GRAPHICS MENU
In this menu your options are GRAPH, FILE, ERASE, and PRINT.
Choose one of these options using the procedures described above.
GRAPH
Choose this option from MAIN GRAPHICS MENU. The GRAPH
menu has six options. These are DRAW, PAINT, DELETE,
CLOAK, AMARK, and AMATE. Press ESC or the right mouse
button to returned to MAIN GRAPHICS MENU.
-3-
DRAW
Choose this option from GRAPH MENU when you want to draw
something in the drawing box. Your options in the DRAW menu
are LINE, BOX, CIRCLE, MACRO, ARC, and TEXT. Press ESC
or the right mouse button to return to GRAPH MENU.
The default color for all the components in the DRAW menu is
black, except for TEXT. This makes it simple for children to use.
You can draw in other colors if you hold down the c key while
selecting the option. However, if later want to paint the multi-
color drawing you'll have to specify the boundary color along with
the paint color. This is explained in the PAINT portion of this
manual.
LINE
Use this option to draw a line between any two points in the
drawing box. Move the cursor to where you want the line to start
then press the left button. After you do this, move to where you
want the end of the line and accept this point in the same manner.
The line will be drawn in black.
You can draw the line in any color if you hold down the c key
while you select LINE with the mouse. If you do this, you'll be
asked to choose a color for the line before it is drawn.
You'll find the colored line option useful when you want to hide
unwanted lines. For example, when you place a macro in an
existing drawing, the lines in the macro and existing drawing will
overlap. You can remove these lines by drawing over them with
lines which are the same color as the background. The CLOAK
option from the GRAPH menu can also be used to hide unwanted
lines. You'll find more information on this in the CLOAK section
of the manual.
BOX
Use this option to draw a box with black lines. Move the cursor
to where you want one corner of the box then press ENTER.
After you do this, move to where you want the opposite corner and
accept this point in the same manner. It makes no difference
which corner you start with.
You can draw this box in any color if you hold down the c key
while you select BOX with the mouse. If you do this, you'll be
asked to choose a color for the box before it is drawn.
-4-
CIRCLE
Use this option to draw a black circle. First, enter the radius
measured in x-axis pixels. The y-axis pixels are further apart than
those of the x-axis and a circle will have 0.833 times as many
pixels in the y direction.
Now that you've entered the radius using the keyboard, you must
position the cursor where you want the center of the circle to be
and press the left button. The circle will now be drawn and you'll
be returned to DRAW MENU.
You can draw the circle in any color if you hold down the c key
while you select CIRCLE with the mouse. If you do this, you'll
be asked to choose a color for the circle before it is drawn.
MACRO
Macro refers to a command that draws a complex figure for you
automatically --- a house for example. Choose this option and
you'll see a list of three Macro options to choose from. These
options are CHOOSE A PROGRAMMED MACRO, CHOOSE A
USER-DEFINED MACRO, and STORE EXISTING DRAWING AS
MACRO. Programmed macros are those that are programmed into
the software and cannot be changed. The user-defined macros are
those that you can create and delete. These are stored as macro
files on your disk. The third option allows you to store one of
your drawings as a macro file.
Options can be selected from this menu by using either the
keyboard or the mouse. To use the keyboard, use the up and
down arrow keys to highlight the options you want then press
ENTER. To use a mouse, move the mouse up or down to
highlight the option you want then press the left button.
CHOOSE A PROGRAMMED MACRO
If you choose to sel