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1992-04-24
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Fischer Grafix & Software
WELCOME to EGA Mouse Paint
**************************
All rights reserved - Copyright 1990, 1991
Member Association of Shareware Professionals
This is a Shareware Program
Program designed and written by
Fischer Grafix & Software
P.O. Box 606
Midway City, Ca 92655
*******************************
TABLE of CONTENTS
Section 1 ----------------------- Getting Started & Hardware
Section 2 ----------------------- EGA Mouse Paint in Windows
Section 3 ----------------------- Main Menu Screen
Section 4 ----------------------- Using the Timer
Section 5 ----------------------- Using the ScreenSaver
Section 6 ----------------------- Using Arrow-Draw
Section 7 ----------------------- About Shareware
Section 8 ----------------------- Problems & Technical Support
Section 9 ----------------------- Planned Upgrades
Section 10 ---------------------- Permission to Copy
Section 11 ---------------------- Disclaimer
Section 12 ---------------------- Upgrades this version
Section 13 ---------------------- Registration Information
Section 14 ---------------------- ASP (Ombudsman)
Section 15 ---------------------- Registration Form
Section 16 ---------------------- Vendor Information
-Page 1-
Fischer Grafix & Software
Section 1: Getting Started & Hardware Requirements
Hardware;
Minimum of EGA (256k)
100% Microsoft or Logitech compatible with latest driver
One Drive System;
Start your computer as you normally would (with the DOS diskette)
then insert the EGA Mouse Paint Diskette into drive "A", at the
DOS prompt type in "A:\EGAMP". The program may run slowly from
diskette but is acceptable.
Hard Disk System;
Start your computer as you normally would. Make a directory
for EGAMP (consult your DOS manual for instructions on how to
make a directory and copy files). Copy all the files from your
EGA Mouse Paint diskette into this directory. At the DOS prompt
type in "EGAMP" to run the program.
PRECAUTIONS:
To insure proper operation of the program it is best to place it
in it's own directory. This is only a precaution, progams that
are in there own directories do not bother or are not bothered by
any other program. This is not a must, just good practice.
SECTION 2: EGA Mouse Paint in Windows
To use EGA Mouse Paint in Windows 3.0 and install the Icon, use
the normal procedure to start Windows. Select the window in which
you want to install the program (refer to your windows manual for
installation of programs). Once you have installed the program in
Windows, single click on the program just to highlight it. Pull
down the "FILE" menu and select properties. Click on change icon.
In the "File Name Box", type in the Drive:\path\icon.name,
(ie: C:\EGAMP\EGAMP.ICO). Click OK & OK. You should now have the
FMS icon on the screen above EGA Mouse Paint. If you have a
problem with this procedure consult your windows manual.
MAY NOT RUN IN WINDOWS "/R" MODE.....
-Page 2-
Fischer Grafix & Software
Section 3: Main Menu Screen
Picture Select: When the main menu screen appears you have a choice
of selecting a picture. To select a picture, point to the
picture you would like to color and click on it. You should
now have a picture to paint. The pointing finger cursor is for
selecting pictures, when it changes to a crayon you can color.
Coloring &
Color Selection: Point to the color you would like to use and click
on it. Now move the crayon over to the picture and click
anywhere within the picture to fill that area. When coloring a
picture the menu buttons will ask for verification (yes/no).
You can color any picture within its boundaries with any
color that is available from the palette at the right of
the screen. If you want to select a another palette of patterns
to color with just click on the color box when a picture is on
the screen. This will toggle back and forth.
Page Select: There are 14 pictures to select from on page one and
another 15 pictures to select on page two. To select a
picture from page two put the crayon cursor over the
page button and click the mouse. This will work in both
directions. (Toggle between page 1 and page 2)
New Picture: Once you have selected or are tired of coloring the
picture that is on the screen, you can select another
picture by clicking on the "New Picture" button. The button is
located on the bottom of the screen. This button will return
you back to the main menu page where you originally selected
the picture. You must verify your choice (yes/no).
Clear: Clear the picture that is presently on the screen of all colors.
This button will allow you to start over coloring the picture
you are working on. You must verify your choice (yes/no).
Quit: This button exits the Program and returns to the DOS environment.
You must only verify this choice in the painting screens.
Section 4: Using the Timer
The timer is located in the bottom right corner of the main menu screen.
It can only be started in the main menu page 1 screen. It is started
by pointing to the box (inactive) and clicking the left mouse button.
You will be asked to enter a time value (in minutes). You may insert any
value up to 45. To deactivate the timer function you must go back to the
main menu page 1. Click on the box again and enter either 0 or 46, you
may also just press the enter key. Once the timer is active it will
count down, sound an alarm then reset to the time you selected.
-Page 3-
Fischer Grafix & Software
Section 5: Using the ScreenSaver
In the Upper left corner of the screen is a box "S". If you click on
this portion of the screen you will start the ScreenSaver function.
This will allow you to interrupt the program while you answer the dinner
bell and return to the same spot you stopped. Once you start the
ScreenSaver it will not ask for verification but will start instantly.
To return to the drawing just press the space bar. The program will
reinstall the picture you were working on where you left off so you
can continue to color. The program no longer writes the screen to
disk. It's fun just to watch once in a while.
Section 6: Using Arrow-Draw
The Arrow-Draw function is in the lower right hand box on page 1
(the 15th box). To use Arrow-Draw click on its box the same a selecting
a drawing. Point and click on the point that you want to start your
sketch. Once the window turns blank you can start to draw.
You can use the arrow keys or the numeric keys for diagonal lines
(num lock must be off to use numeric keys). When you press the space bar
the line will change from a light gray color to a darker shade of gray.
The coloring portion in this section will only recognize the lighter gray
as its boundaries. This will allow you to move around the screen and make
shapes in different areas, when you color in your picture the program
will only fill the lighter gray areas. Once you are finished making your
picture and are ready to color it in, press the "q" key on the keyboard.
You will now see the cursor with which you can select a color and start
coloring. The clear button is inactive in this screen. The ScreenSaver
also works in this screen. The "New P