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- "Crossing the Red Sea"
- the family game of Bible Knowledge
- version 2.0
- copyright 1993 by Harry F. Buerer
- all rights reserved
-
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- USER'S MANUAL
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-
- Description:
-
- "Crossing the Red Sea" (RS for short) is the ideal
- Bible knowledge game for families to play together.
- Players are automatically given questions of an appropriate
- difficulty level and the value of each question is chosen at
- random. Because of this, young children can play with parents,
- pastors, and professors, and have an equal chance of winning.
-
-
- Installation:
-
- RS can be played directly from the floppy disk (unless it
- has been compressed by the distributor). To play from the
- floppy disk, simply type RS at the prompt followed by <Enter>.
-
- If you choose to install it on your hard disk, start from the
- DOS prompt of whichever drive you have your game disk in, and
- type "install" (without quotes) and press the "Enter" key.
- The install program will create a subdirectory on your hard
- drive called "REDSEA", copy all the files to that subdirectory,
- and make that the logged directory so that you can begin the
- game immediately by typing RS <Enter>. It will also create
- a RS.BAT file in your root directory so that you can just type
- "RS" followed by "Enter" from any DOS prompt to play the game.
-
-
- Special features:
-
- RS contains several features not usually found in quiz games.
- Most obvious of these is the graphic format. Rather than simply
- displaying questions, RS lets you see the progress you are making
- in the form of pictures. It is easy to verify where you are in
- relation to other players at all times. This makes the game more
- interesting and competitive.
-
- Another unique feature is the automatic level adjustment.
- Other quiz games may allow you to select one of two or three levels
- from which to compete the entire game. RS is constantly adjusting
- your level based on your responses to questions and there are ten
- different levels available. Every time you miss a question, your
- level for the next round drops by two, and a correct answer will
- raise your level by one. This will assure that you get most of
- the answers correct regardless of your knowledge, and also that
- you don't face questions that are either extremely easy or
- extremely difficult. Every player will deal only with questions
- within his or her range of ability.
-
- A feature that complements the previous one is the random
- question value. Many other games will have more difficult
- questions be worth more points, thus assuring that the most
- knowledgeable player will win every time. RS, on the other
- hand, selects the value of each question completely at random.
- In this way the players with the most need for Bible knowledge
- will not be discouraged by constantly losing. In effect, the
- result of each game is determined purely by chance, as each
- player will get about two right answers out of every three
- questions. Why not invite your pastor or teacher over to play
- the game and see how impressive you are in winning half the
- time? (You can win more than half the time by following some
- strategies included with the registered version.)
-
-
-
-
- Game Play:
-
- The game play for RS is greatly self-explanatory. (If
- you wish to bypass the title screen and start the game dir-
- ectly, press the <Esc> key during the title sequence. If
- you wish to turn off the sound, press F7.) After you
- choose from the opening menu to play the game, you will see
- a picture of the Red Sea with a dry path across it. The
- program will ask you to enter the names of the players.
- Press <enter> after typing each player's name and press
- <Tab> to indicate that you are finished. Once all the
- names are entered you will have a chance to shuffle the order
- of them. After that you will have one more chance to correct
- errors after the program lists the players in order. Once
- you have verified the names, press a key to begin the game.
-
- Each player will be addressed by name, told the value of the
- question to be asked, and then presented with a multiple-choice
- question based on biblical content. To answer the question,
- type a number 1-4 which corresponds to the correct answer. You
- do not need to press <enter>. The program will evaluate your
- answer, and tell you your current score.
-
- If your answer was wrong, the program will tell you the correct
- answer and the reference, and will pause until you press a key,
- in case you want to look up the reference to check the answer.
-
- After you get halfway across, the scene will shift to the
- last part of the journey showing the land on the other side.
- The winner will be the first player to get 100% of the way
- across the Red Sea.
-
-
- If you wish to quit before the game is completed you can
- return to the operating system at any time by pressing <Esc>.
-
- Any time you exit the game, you will be given the
- opportunity to print a registration form or go directly
- back to DOS. Use any key to alternate between these two
- options and the <Enter> key to select the highlighted one.
-
- Please feel free to make copies of the shareware disk for
- "Crossing the Red Sea", and give them to any persons who
- might be interested.
-
-
- About shareware:
-
- This program is not free, nor is it in the public
- domain. It is being distributed under a plan known as
- shareware. This method gives you, the user, the
- opportunity to try the software for a reasonable period
- of time in order to decide if it meets your needs. If
- you find that it does, the purchase price, sometimes
- called a registration fee, should be sent to the author.
- Upon receipt of your payment, you will receive the most
- recent version of the program, a printed user's manual,
- free mail or phone support, certificates worth $20 toward
- the purchase of upgrades and additional question sets as
- they become available, and news of updates and releases
- of similar products.
-
- You are encouraged to copy the program and pass it
- along to others, with the understanding that either you
- or they will pay the registration fee if they find the
- program useful.
-
- The registration fee for "Crossing the Red Sea" is
- $19.95 plus $3 for shipping and handling. Once you have
- decided to use the program, please send a check or money
- order for that amount to the author, along with the order
- form and any comments, questions, or suggestions. (We are
- unable to accept credit card orders at this time.)
-
- If you register within 14 days of first receiving the
- program, you may deduct $5 from the price as an early-
- registration discount. To print a registration form,
- type "printreg" at the DOS prompt. Send registration to:
-
-
-
- H. F. Buerer
- P.O. Box 83752
- Portland, OR 97283-0752
- (503) 286-4150
-
-
-
- Users of "Crossing the Red Sea" must accept this
- disclaimer of warranty:
-
- "Crossing the Red Sea" is supplied as is. The author
- disclaims all warranties, expressed or implied, including,
- without limitation, the warranties of merchantability and
- of fitness for any purpose. The author assumes no liability
- for damages, direct or consequential, which may result from
- the use of "Crossing the Red Sea".
-
-
- Remember -- type RS at the prompt to begin the game.
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- *** THE END ***
-