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1989-10-27
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*The Math Quizzer*
Version 1.6
Copyright 1989
by James Miller
The Math Quizzer version 1.6 is copyrighted by James Miller.
See REGQUIZ.TXT for registration information.
The Math Quizzer is guaranteed to do absolutely nothing but take up
space on your disk. I have tried the program on as many machines as
I could lay my hands on and it has worked fine on all of them. I
will claim no responsibility for problems of any sort that might
occur during the use of The Math Quizzer.
You are granted a limited license to use this program. You may freely
distribute or copy this program as long as all components are
distributed together on one disc or in some archived form. If you
like the program and use the program, then registration is expected.
About The Math Quizzer:
The Math Quizzer was originally started simply as something to do to
for the fun of it. The idea was to come up with a little program for my
nieces to practice addition and subtraction. The Math Quizzer version 1.0
was released into public domain as the culmination of that particular
project.
After a year of the program being in the public domain, many people
using the program have sent me messages on bugs they have found and
suggestions that they would like to see in the program. I have taken the
best of these suggestions and have incorporated them into this program.
With the additional effort and time involved in making these changes I
decided to offer this release of the program under the Shareware concept.
I am assuming that in most cases an adult will first be using this program
and then teaching the child how to use it. Therefore the instructions are
written for adults.
What is The Math Quizzer?:
The Math Quizzer is designed to encourage kids grades 1 to 6 to do
mental computation of simple math problems. It does this by presenting the
problem in a flashcard like format.
How to use The Math Quizzer:
The Math Quizzer is simple to use. My nine and eleven year old nieces
were able to use it with no help at all. Basically just type Quizzer at
the DOS prompt and follow directions that appear on the screen.
The Math Quizzer is designed for use on a system that supports use of a
40 column display; however, the program will detect the absence of graphics
and operate in 80 columns. In 80 column mode all activity will take place
on the left hand half of your monitor.
The following is a more step by step procedure as well as more in depth
description of all options:
At the title screen you will be asked "Do you want instructions? (Y/N)".
Answering Y will display the instructions file (This file) while N will
prompt the program to ask for your FIRST name. The program will use this
information to either read your previous game information from the disk, or
will use it later to save your game information.
If you have previously played The Math Quizzer the program will load your
previous scores. If this is your first time the program will ask you your
age. This information is used to automatically set your level. Levels can
be changed once the program has begun.
Remember, The Math Quizzer will turn on all caps and the numeric keypad for
you and will remember to turn them off when you exit the game.
Next the problem selection screen will appear. Just type the number
next to the kind of problem you want. The program will not let you type a
number not listed and will not let you ask for a problem type not available
for your current level of play.
This brings us to the Main play screen of The Math Quizzer.
On the lefthand side of the screen you will see "Your Grade" and "Your %".
These indicate the current Grade and percentage during this play.
On the righthand side of the screen you will see "Best Grade" and "Best%".
These indicate the score from the last game that YOU played.
If your current score exceeds your best score, then the program will
go ahead and update your best score and percentage.
In the center of the screen is the problem box. All problems will appear
in this box. It is the "flashcard area".
<T>ime: ON
On is the default when the program begins, but can be turned off by
pressing T while there is no problem in the box. Once a problem is
called you cannot turn the Timer on or off until the problem has been
answered. This is to prevent the timer from being turned off when
answering problems in timed mode. ( I discovered that most kids would
just turn the timer off on a tough problem ).
Remember the timer can be turned off or on before or after answering
a problem, but not during the problem.
The default length of time for a problem to be answered is 10
seconds. This can be changed when starting the program simply by
typeing the length of time you want immediately follow the program
name. For example, at the DOS prompt:
C>QUIZZER 15
This will change the timer to 15 seconds.
<F>lashcard: ON
On is the default when the program begins. Flashcard can be turned
off or on by pressing F at anytime the Main screen is up.
When Flashcard is on, the answer must be input all at once. For
example if the problem where 10 + 2, then the answer must be typed in
as twelve (12), pressing first the one then the two. If Flashcard
were off then the opposite would be true. Turning Flashcard off
allows the user to calculate the problem by rows. So the answer must
be input by row. In this case, pressing the two and then the one.
It is best when Flashcard is off to think of it as putting the answer
in backward. On some larger problems, when Flashcard is off, you may
notice a problem if the last number input is greater than 9. It must
be input backwards. In other words if the problem were 456 + 621
then the answer would be 1077. In Flashcard Off mode this must be
input by pressing first 7 then 7 then 0 then 1.
Press <SPACE BAR> for problem
Pressing the spacebar will bring up the next problem.
Press <C> to change your problem selection
This takes you back to the problem selection screen and allows you to
change the type of problem you want to answer.
Press <L> to change your level
This will take you to the level selection screen which will allow you
to change your current level. You may select a higher or lower
level, as you desire. The screen will show you your current level.
All level selections have a corresponding guide to help you in your
level selection.
Press <Q> to quit The Math Quizzer
This selection will take you to the Quit screen. There are several
options available here.
1) Save best grade and percentage
This option will save the grade and percentage on the righthand
side of the screen. It is best to save this if you have been
having trouble answering problems and if the score is less than
100%.
2) Save your grade and percentage
This option will save the grade and percentage on the lefthand
side of the screen. It is best to use this option in most cases
as it is the real average of what your percentage of correct
answers has been. This gives you a goal to play against next
time.
3) Go back to playing screen
This lets you change you mind and return to the game.
4) Start over with a different player
This will restart the program to allow a new player. This will
erase any score currently in the computer. If you want to save
your score DO NOT use this option. Instead choose option 1 or 2
and then restart the program for the next player.
If you follow the prompts as they appear on screen you should have n