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assault.txt
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1996-06-14
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=====================================================================
TITLE: assault
FILE NAME: assault.map
AUTHOR: Shogun (my real name is my buisness)
E MAIL ADDRESS: shogun@castles.com
MISC AUTHOR INFO: A combat Engineer in the military, who
wishes he was back overseas, and has way too much time on
his hands latley.
DESCRIPTION: The objective of this level is simple. Take the Hill. Ok
what you have here is a bunker on a hill. This bunker is
well fortified. Outside you have several fighting positions
as well as a tank. The fighting postions are made in such
a way as to provide maximum cover, while still being able
to return fire. Once you play it, you know what i mean.
In this level, you have working feild artillery, as well as
a semi-functional tank. Two cannnons, and two mortors are
on the hill. These are activated by the Command and Control
center inside the hill. This level does okay, as a two
player Dukematch, it ought to be an all out war with three
or more players. It can be very difficult to get your
buddy out of the bunker; because its consrtucted in such a
way as to make maximum use of trip mines. Place them in the
right places, you wont see them tell its too late, or you
wont see them at all. Fighting can be fast and furious at
times. Theres a little something for everybody on this
level.
ADDITIONAL CREDITS TO: Killjoy, and Raven for sparking me with ideas, helping
out to get rid of small annoying bugs, and playtesting.
=============================================================================
*PLAY INFO*
EPISODE AND LEVEL: not applicable, just a user map.
SINGLE PLAY: No, unless you want to look around.
DUKEMATCH LEVEL: Yes
DIFFUCLTY SETTINGS: Not implemented
*CONSTUCTION*
BASE: new level from scratch
EDITORS USED: build.exe
KNOWN BUGS: Theres no actual constuction bugs, however, when all of the
cannons, mortors, and tank is active, it really slows down
frame rate on 486 machines. Once you activate artillery, you
cannot shut them down. If only two cannons are active, it
should run fine on a 486 machine. No artillery, a 486 should
be semi-liquid in frame rate.