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Come Get Some!
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iga.txt
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1996-06-14
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===========================================================================
Filename :IGA.map
Title :IGA
Author :Taylor Agnew
E-Mail :rescom@compusmart.ab.ca
Description :This level is a VERY twisted version of a grocery store
near my house in Edmonton, Alberta.
(It's called the IGA, hence the name)
Read down below for a further description and some
hints.
Credits :I would like to thank 3D Realms for making such an
awesome game, Brett Gmoser for Mapfaq v.02, Andrew
Kinsella, Will Johnston, Ryan Pals and Shaun Mahood
==================================================================================
* Play Information *
Episode and Level :User map
Single Player :If you really use you imagination...
Co-op :Ughhh...?
Dukematch :Absolutly
Difficulty Settings :Not implemented
New sounds :Nope
New music :Nope
Demos Replaced :None
* Construction *
Base :New level from scratch
Editor(s) used :BUILD
Known bugs :If you find any please mail me about them.
* Copyright \ Permissions *
If you REALLY want to change this level you can go ahead to, but could
you please mail me before you do so that I know what kind of changes
you want to make. Thanks!
* Where to get this MAP file *
http://bayserve.net/~mike/duke/
==============================================================================
Notes about this map.
-As you may notice if you play this map, the textures for the groceries are a
little strange. There weren't many textures for groceries and such so I took
other textures and mashed them up (The big brown thing by the express checkout
is supposed to be bread) so please bare with me.
-I actually put in two .map files here. One is full graphics mode, and the
second map (iga#2.map) has a bunch of graphics removed. I did this because
I found that while playing dukematch on the 2 pentiums in my house, the graphics
were getting a bit choppy.
================================================================================
Secrets in this .map.
-If you want to find these secrets out for yourselves don't read any further.
1. In the MEAT CUTTING area jump inside the lobster tank.
2. Shoot through the poster of Duke and you will see some glass break.
Jump through the hole that was made and you will be in a room.
Go through the vent and you will come out behind the force field over the
DELI\BAKERY area.
3. Once you are in the DELI\BAKERY area you can turn on the lights.Yeah.
On the right side of the light switch there is a wall that you can walk
through. Once through it, you can press the far wall to create another
exit from the DELI\BAKERY area. You can also use this secret the other
way around.
4. Blow open the walls to get cool stuff.
5. Ok, now for the BIG one. If you have gone into the security room you may
have noticed that the armory is protected by a force field. To get back
there follow these steps.
a. Get steroids from inside the lobster tank.
b. Go to the SLURPEE machine.
c. Use your steroids.
d. Press the SLURPEE machine.
e. Run as fast as you can to the red door in the far corner.
f. Open this door and the other door straight ahead of it.
g. If you made it fast enough, a door will have opened up inside the back
of the semi (the room with the big crate in it).
h. Go inside this doorway and walk through it until you have found your way
into the armory.