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Text File | 1997-10-17 | 31.6 KB | 1,397 lines |
- #***********************************
- # land & sky
- #***********************************
-
- land
- "asc\mission4\tland.ppm"
- "asc\mission4\city2tc.txt"
- texture "land4\l0.ppm"
- texture "land4\l1.ppm"
- texture "land4\l2.ppm"
- texture "land4\l3.ppm"
- texture "land4\l4.ppm"
- texture "land4\l5.ppm"
- texture "land4\l6.ppm"
- texture "land4\l7.ppm"
-
- sky
- 17000 12 12 6 4
- texture "land4\starcanopy01.ppm"
- ambiance 2 2 2
- direct 96 96 150
- from -5 -0.2 -3 not_unit
-
-
- ;type "test"
- ; objfile "backgrnd\pcexport\level1\c-lfight.ian" scale 0.3
- ; texture "cweapons\al-metal.ppm"
- ; group "human"
- ; hitpoints 100
-
- type "worldtile"
- objfile "backgrnd\pcexport\level1\floor1.ian" scale 30
- texture "land4\l0.ppm"
-
-
- type "starcover"
- objfile "effects\pcexport\stars.ian" scale 100
- texture "land4\starcanopy01.ppm"
-
- ;============================================================================
- type "earth"
- sphere rad=1100 width=9 height=9
- texture "backgrnd\earth02.ppm" low
- group "human"
- hitpoints 100
- drawtype self illuminating
- ; drawtype semi transparent self illuminating reflective flipz flipx
-
- type "earthcloud"
- sphere rad=1180 width=9 height=9
- texture "backgrnd\clouds.ppm" low
- drawtype semi transparent self illuminating
- group "human"
- hitpoints 9928
- ;============================================================================
-
- ;---------------------------------------------------------
- ; player air vehicles
- ;---------------------------------------------------------
-
- type "bug"
- objfile "pweapons\pcexport\senfly.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\senfly.ian"
- texture "backgrnd\shuttle.ppm"
- group "human"
- hitpoints 300
- sfx "plvtol" min 500 max 10000 loop
- dynamics "alien"
- mass 140
- max altitude 3200
- max vel 70
- min vel 0
- pitch acc 0.6
- yaw acc 0.8
- roll acc 1.7
- linear acc 2
- bank stability 30%
- linear drag 25%
- ; dynamics "helicopter"
- ; yaw acc 1.2
- ; pitch acc 2
- ; roll acc 3
- ; linear acc 4
- ; up thrust 10
- ; max altitude 3300
- ; bank stability 25%
- ; max vel 110
- ; mass 200
- cockpit 0 -27 64
- cannons
- pos 66 -13 110
- pos -66 -13 110
- secondary_cannons
- pos 76 0 0
- pos -76 0 0
-
- child "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 113 -8 6
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -113 -8 6
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -50 -24
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- type "lance"
- objfile "pweapons\pcexport\lancfght.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\lancfght.ian"
- texture "backgrnd\shuttle.ppm"
- group "human"
- hitpoints 300
- dynamics "alien"
- mass 140
- max altitude 3200
- max vel 75
- pitch acc 0.7
- yaw acc 0.6
- roll acc 1.5
- linear acc 3
- bank stability 10%
- linear drag 28%
- cockpit 0 -143 180
- sfx "plfight" min 200 max 2000 loop
- cannons
- pos -60 -110 65
- pos 60 -110 65
- ; pos -169 -17 274
- ; pos 169 -17 274
- secondary_cannons
- pos 58 -114 62
- pos -58 -114 62
-
- child "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 157 -96 -100
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -157 -96 -100
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 50
- texture "smoke.ppm"
- position 0 -158 0
- colourfade speed 2
- colour 200 0 50
- colour 150 0 37
- colour 50 0 13
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- type "plfight"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "human"
- hitpoints 300
- dynamics "alien"
- mass 140
- max altitude 3200
- max vel 70
- min vel 0
- pitch acc 0.6
- yaw acc 0.8
- roll acc 1.7
- linear acc 2
- bank stability 30%
- linear drag 25%
- cockpit 0 -20 110
- sfx "plfight" min 200 max 2000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- secondary_cannons
- pos 60 0 0
- pos -60 0 0
-
- ;---------------------------------------------------------
- ; player ground vehicles
- ;---------------------------------------------------------
-
- type "hovertank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\mooncam2.ppm" low
- group "human"
- hitpoints 300
- dynamics "hovercraft"
- max altitude 40
- linear drag 30%
- max vel 28
- yaw acc 0.8
- roll acc 1.5
- bank stability 75%
-
- mass 90
- ; cockpit 0 -37 65
- cockpit 0 -46.5 48
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -18 0 62
- pos 18 0 62
- secondary_cannons
- pos 0 -13.5 0
- pos -6.7 -13.5 0
- pos 6.7 -13.5 0
- pos -14.2 -13.5 0
- pos 14.2 -13.5 0
- drawtype viewh
-
- child "hovergun"
- objfile "pweapons\pcexport\hovrtgun.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
- texture "pweapons\mooncam2.ppm"
- position 0 -46.5 23
-
-
- type "Slowhovertank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "aihover"
- hitpoints 300
- dynamics "hovercraft"
- max altitude 40
- linear drag 30%
- max vel 12
- yaw acc 0.8
- roll acc 1.5
- bank stability 75%
- mass 90
- cockpit 0 -46.5 48
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -18 0 62
- pos 18 0 62
- secondary_cannons
- pos 0 -13.5 0
- pos -6.7 -13.5 0
- pos 6.7 -13.5 0
- pos -14.2 -13.5 0
- pos 14.2 -13.5 0
- drawtype viewh
-
- child "hovergun"
- objfile "pweapons\pcexport\hovrtgun.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
- texture "pweapons\mooncam2.ppm"
- position 0 -46.5 23
-
-
-
- type "hovercraft"
- objfile "pweapons\pcexport\hovrcrft.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\mooncam2.ppm"
- group "human"
- hitpoints 170
- dynamics "hovercraft"
- max altitude 50
- linear drag 30%
- max vel 30
- yaw acc 1
- mass 90
- cockpit 0 -75 42
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -28 0 93
- pos 28 0 93
- secondary_cannons
- pos 83 -1 16
- pos -83 -1 16
- pos 64 -1 16
- pos -64 -1 16
- drawtype viewh
-
- child "hovercgun"
- objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
- texture "pweapons\mooncam2.ppm"
- position 0 -75 0
-
- type "plskim"
- objfile "cweapons\pcexport\skimmer.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- texture "cweapons\al-metal2.ppm"
- group "human"
- hitpoints 350
- dynamics "hovercraft"
- mass 90
- max altitude 65
- max vel 60
- yaw acc 1.3
- linear drag 25%
- sfx "pltank1" min 200 max 2000 loop
- cockpit 0 -29 63
- cannons
- pos -33 -14 110
- pos 33 -14 110
- secondary_cannons
- pos 0 0 73
-
- type "bugcombo"
- objfile "pweapons\pcexport\senfly.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\senfly.ian"
- texture "backgrnd\shuttle.ppm"
- group "human"
- hitpoints 300
- dynamics "hovercraft"
- max altitude 110
- linear drag 30%
- max vel 25
- yaw acc 0.8
- mass 110
- cockpit 0 -27 64
- sfx "plfight" min 200 max 2000 loop
- cannons
- pos 66 -13 110
- pos -66 -13 110
- secondary_cannons
- pos 0 0 0
-
- child "skimcomb"
- objfile "cweapons\pcexport\skimmer.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- texture "cweapons\al-metal2.ppm"
- position 0 25 70
-
- ;---------------------------------------------------------
- ; player ai air vehicles
- ;---------------------------------------------------------
-
- type "aisenfly"
- objfile "pweapons\pcexport\senfly.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\senfly.ian"
- texture "backgrnd\shuttle.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- sfx "hfighter" min 400 max 11000 loop
- dynamics "helicopter"
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 3
- up thrust 10
- max altitude 3300
- bank stability 20%
- max vel 60
- mass 200
- flameout 10
-
- ;---------------------------------------------------------
- ; player ai ground vehicles
- ;---------------------------------------------------------
-
- type "trantank"
- objfile "pweapons\pcexport\hovrcrft.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 110
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 90
- max altitude 35
- max vel 19
- min vel 15
- yaw acc 1.2
- cannons
- pos -28 0 93
- pos 28 0 93
-
- #***********************************
- #Fixed guns
- #***********************************
-
- type "spgbase"
- objfile "pweapons\pcexport\strybaseh.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\strybasel.ian"
- texture "pweapons\mooncam2.ppm"
- group "human"
- hitpoints 300
-
- type "mobspgun"
- objfile "pweapons\pcexport\stryframh.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\stryframl.ian"
- texture "pweapons\mooncam2.ppm"
- group "human"
- hitpoints 300
- dynamics "gun"
- mass 150
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang -17
- linear drag 207%
- cockpit 0 0 44
- cannons
- pos 27 19 95
- pos -27 19 95
- pos -30 -17 95
- pos 30 -17 95
- drawtype viewh
-
- child "cycgun"
- objfile "pweapons\pcexport\strygunsh.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\strygunsl.ian"
- texture "pweapons\mooncam2.ppm"
- position 0 -50 0
-
- child "cycgtip"
- objfile "pweapons\pcexport\strygtiph.ian" scale 15
- texture "pweapons\mooncam2.ppm"
- position 0 0 0
-
- type "sprbase"
- objfile "pweapons\pcexport\sen2bwhl.ian" scale 12
- objfile lod 1 "pweapons\pcexport\low\sen2bwhl.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 300
- operate "update"
-
- child "sen2fwhl"
- objfile "pweapons\pcexport\sen2fwhl.ian" scale 12
- objfile lod 1 "pweapons\pcexport\low\sen2fwhl.ian"
- texture "pweapons\misc.ppm"
- position 0 0 72
-
- child "sen2base"
- objfile "pweapons\pcexport\sen2base.ian" scale 12
- objfile lod 1 "pweapons\pcexport\low\sn2lbse.ian"
- texture "pweapons\mooncam2.ppm"
- position 0 -30 -72
-
- type "mobsprack"
- objfile "pweapons\pcexport\sen2ttabl.ian" scale 12
- objfile lod 1 "pweapons\pcexport\low\sn2ltbl.ian"
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "gun"
- hitpoints 50
- points 1500
- dynamics "gun"
- mass 75
- angular acc 2
- pitch acc 10
- yaw acc 17
- max ang 50
- min ang 15
- linear drag 300%
- cannons
- pos -34 0 80
- pos 34 0 80
- pos -63 0 80
- pos 63 0 80
- drawtype viewh
-
- child "sen2rack"
- objfile "pweapons\pcexport\sen2rack.ian" scale 12
- objfile lod 1 "pweapons\pcexport\low\sn2lrck.ian"
- texture "pweapons\mooncam2.ppm"
- position 0 -36 0
-
- #***********************************
- # Enemy AirCraft
- #***********************************
-
- type "lfighter-c"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 40
- points 250
- dynamics "alien"
- mass 115
- max altitude 5000
- max vel 65
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 20%
- drawtype self illuminating semi transparent
- cannons
- pos -124 37 -6
- pos 124 37 -6
-
-
- type "lfighter"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 40
- points 250
- dynamics "alien"
- mass 115
- max altitude 5000
- max vel 65
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 20%
- flameout 3
- sfx "lfighter" channels 2 min 800 max 11000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
-
- type "hfighter"
- objfile "cweapons\pcexport\hfighter.ian" scale 5
- objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "fighters"
- hitpoints 30
- points 500
- dynamics "alien"
- mass 190
- max altitude 4000
- ; min altitude 1700
- max vel 70
- min vel 45
- pitch acc 1.5
- yaw acc 1.6
- roll acc 3.4
- linear acc 5
- bank stability 50%
- flameout 70
- sfx "hfighter" channels 2 min 1000 max 18000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
-
- type "lbomber"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bomber"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 170
- max altitude 4000
- ; min altitude 1320
- max vel 42
- min vel 30
- pitch acc 0.6
- yaw acc 1.5
- roll acc 1
- linear acc 1.5
- bank stability 50%
- flameout 100
- sfx "lbomber" channels 2 min 1200 max 16000 loop
- cannons
- pos 0 48 0
-
- child "lbomber2"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- operate "spin" 0 0.08 0
- position 0 0 0
-
- type "bomber-c"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bomber"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 5000
- min altitude 2500
- max vel 40
- min vel 25
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- drawtype self illuminating semi transparent
- cannons
- pos 0 155 262
-
- type "bomber"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bomber"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 5000
- min altitude 2500
- max vel 40
- min vel 25
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" channels 2 min 1200 max 16000 loop
- cannons
- pos 0 155 262
-
- type "hbomber"
- objfile "cweapons\pcexport\hbom-bd.ian" scale 1.9
- objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "bomber"
- hitpoints 5000
- points 10000
- dynamics "alien"
- mass 600
- max altitude 5000
- min altitude 2500
- max vel 40
- min vel 25
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" channels 2 min 1200 max 16000 loop
- cannons
- pos -100 0 0
- pos 100 0 0
-
- child "hbom-hd"
- objfile "cweapons\pcexport\hbom-hd.ian" scale 1.9
- objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
- texture "cweapons\al-metal.ppm"
- flameout 40
- position 0 0 0
-
- type "command"
- objfile "cweapons\pcexport\comhub.ian" scale 1.8
- objfile lod 1 "cweapons\pcexport\low\comhub.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "amother"
- hitpoints 6000
- points 20000
- dynamics "alien"
- mass 600
- max altitude 17000
- min altitude 2500
- max vel 15
- min vel 5
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" min 1200 max 16000 loop
- cannons
- pos 30 1000 0
- pos -30 1000 0
- operate "spin" 0 0.008 0
-
- child "comring1"
- objfile "cweapons\pcexport\comring1.ian" scale 1.8
- objfile lod 1 "cweapons\pcexport\low\comring1.ian"
- texture "cweapons\al-metal2.ppm"
- position 0 0 0
-
- child "comring2"
- objfile "cweapons\pcexport\comring2.ian" scale 1.8
- objfile lod 1 "cweapons\pcexport\low\comring2.ian"
- texture "cweapons\al-metal.ppm"
- position 0 1000 0
- operate "spin" 0 -0.009 0
-
- #***********************************
- # Enemy SurfaceCraft
- #***********************************
-
- type "facraft"
- objfile "cweapons\pcexport\facraft.ian" scale 8
- objfile lod 1 "cweapons\pcexport\low\facraft.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 400
- points 500
- dynamics "hovercraft"
- mass 90
- max altitude 80
- max vel 20
- min vel 15
- yaw acc 1.5
- flameout 2
- sfx "hovtank" channels 2 min 600 max 10000 loop
- cannons
- pos 0 -14 205
-
- type "atank"
- objfile "cweapons\pcexport\hovrtank.ian" scale 9
- objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 310
- points 250
- dynamics "hovercraft"
- mass 90
- max altitude 65
- max vel 17
- min vel 15
- yaw acc 1
- flameout 2
- sfx "hovtank" channels 2 min 600 max 10000 loop
- cannons
- pos -72 -4 122
- pos 72 -4 122
-
- type "skimmer"
- objfile "cweapons\pcexport\skimmer.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 350
- points 400
- dynamics "hovercraft"
- mass 90
- max altitude 60
- max vel 26
- min vel 15
- yaw acc 1.5
- flameout 2
- sfx "hovtank" channels 2 min 600 max 10000 loop
- cannons
- pos -30 -14 109
- pos 30 -14 109
-
- #***********************************
- # Buildings w/ 3 damage levels
- #***********************************
-
- type "shuttle"
- objfile "backgrnd\pcexport\level1\shuttle.ian" scale 13
- objfile lod 1 "backgrnd\pcexport\low\shuttle.ian"
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- subgroup "shuttle"
- hitpoints 200
- points 1000
-
- type "cargobox"
- objfile "backgrnd\pcexport\level1\cargobox.ian" scale 13
- objfile lod 1 "backgrnd\pcexport\low\cargobox.ian"
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- subgroup "ccentre"
- hitpoints 500
- points 1000
- operate "update"
- oncollision "newburn1"
-
- child "cargoldr"
- objfile "backgrnd\pcexport\level1\cargoldr.ian" scale 13
- objfile lod 1 "backgrnd\pcexport\low\cargoldr.ian"
- texture "backgrnd\shuttle.ppm" transparent
- position 0 0 0
-
- type "cargod1"
- objfile "backgrnd\pcexport\level2\cargobox.ian" scale 13
- texture "backgrnd\shuttle.ppm" transparent
-
- type "cargod2"
- objfile "backgrnd\pcexport\level3\cargobox.ian" scale 13
- texture "backgrnd\shuttle.ppm" transparent
-
- #***********************************
- # Buildings w/ 2 damage levels
- #***********************************
-
- type "helipad"
- objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 200
- points 1000
- operate "bhelipad"
- oncollision "newburn1single"
-
- type "helipadd1"
- objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
-
- #***********************************
- # Buildings w/ 1 damage level
- #***********************************
-
- type "oildrum"
- objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "replen"
- hitpoints 10
- points 1000
-
- type "rcrate1"
- objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "rcrate2"
- objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "rcrate3"
- objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "rcrate4"
- objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
- texture "pweapons\mooncam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "mobplat"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 10
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 300
- points 1000
- operate "update"
-
- child "platbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\mooncam2.ppm"
- position 0 -36 0
-
- type "moblite"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- hitpoints 70
- points 1000
- operate "update"
-
- child "litebase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\mooncam2.ppm"
- position 0 -36 0
-
- child "lightower1"
- objfile "backgrnd\pcexport\level1\lightower1.ian" scale 10
- objfile lod 1 "backgrnd\pcexport\low\lighttower.ian"
- texture "backgrnd\whites2.ppm"
- position 0 -23 0
- operate "blamp"
- lamplight 0 -250 30 280 260 130 1200
- drawtype flipx flipz
-
- type "mobrad"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 80
- points 1000
- operate "update"
- oncollision "newburn1singleradremove"
-
- child "radbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\mooncam2.ppm"
- operate "bradar"
- position 0 -36 0
-
- child "sat2dish"
- objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
- texture "backgrnd\whites2.ppm" transparent
- position 0 -21 0
- sfx "radar1" min 500 max 3000 loop
- operate "dostaticsfx"
-
- type "mobew"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 60
- points 1000
- operate "update"
- oncollision "newburn1singleradremove"
-
- child "ewbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\mooncam2.ppm"
- position 0 -36 0
-
- child "mobileew"
- objfile "backgrnd\pcexport\level1\mobileew.ian" scale 22
- objfile lod 1 "backgrnd\pcexport\low\mobileew.ian"
- texture "backgrnd\whites2.ppm" transparent
- position 0 -25 0
-
- #***********************************
- # Alien Buildings w/3 damage levels
- #***********************************
-
- type "alnadubs"
- objfile "backgrnd\alien\level1\alnadubs.ian" scale 24
- objfile lod 1 "backgrnd\alien\low\alndubs.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "agun"
- hitpoints 250
- points 2000
- dynamics "gun"
- mass 100
- pitch acc 4
- yaw acc 8
- max ang 90
- min ang -10
- linear drag 150%
- cannons
- pos -125 -53 434
- pos 125 -53 434
- drawtype viewh reflective
-
- child "alnadugn"
- objfile "backgrnd\alien\level1\alnadugn.ian" scale 24
- objfile lod 1 "backgrnd\alien\low\alndugn.ian"
- texture "chrome2.ppm"
- position 0 -144 -76
- drawtype reflective
-
- type "alnbld1"
- objfile "backgrnd\alien\level1\alnbld1.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnbldg1.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "abld"
- hitpoints 100
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "alnbld1d1"
- objfile "backgrnd\alien\level2\alnbld1.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnbld1d2"
- objfile "backgrnd\alien\level3\alnbld1.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnbld2"
- objfile "backgrnd\alien\level1\alnbld2.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnbldg2.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "abld"
- hitpoints 100
- points 500
- drawtype reflective
- operate "blamp"
- lamplight 0 -1000 0 120 0 120 2000
- oncollision "newburn1"
-
- type "alnbld2d1"
- objfile "backgrnd\alien\level2\alnbld2.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnbld2d2"
- objfile "backgrnd\alien\level3\alnbld2.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alncomc"
- objfile "backgrnd\alien\level1\alncomc.ian" scale 15
- objfile lod 1 "backgrnd\alien\low\alncomc.ian"
- texture "chrome2.ppm"
- group "aliens"
- hitpoints 15000
- points 5000
- drawtype reflective
- operate "blamp"
- lamplight 0 -1200 0 0 180 0 2000
- oncollision "newburn1"
-
- type "alncomcd1"
- objfile "backgrnd\alien\level2\alncomc.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alncomcd2"
- objfile "backgrnd\alien\level3\alncomc.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnhub"
- objfile "backgrnd\alien\level1\alnhub.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnhub.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "abase"
- hitpoints 15000
- points 4000
- drawtype reflective
- operate "blamp"
- lamplight 0 -1990 0 200 70 0 2500
- oncollision "newburn1"
-
- type "alnhubd1"
- objfile "backgrnd\alien\level2\alnhub.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnhubd2"
- objfile "backgrnd\alien\level3\alnhub.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnlandp"
- objfile "backgrnd\alien\level1\alnlandp.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnlandp.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "apad"
- hitpoints 15000
- points 1500
- drawtype reflective
- operate "blamp"
- lamplight 0 -370 0 150 0 0 1500
- oncollision "newburn1"
-
- type "alnlandpd1"
- objfile "backgrnd\alien\level2\alnlandp.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnlandpd2"
- objfile "backgrnd\alien\level3\alnlandp.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnportl-c"
- objfile "backgrnd\alien\level1\alnportl.ian" scale 15
- objfile lod 1 "backgrnd\alien\low\alnportl.ian"
- texture "chrome2.ppm"
- group "aliens"
- hitpoints 15000
- points 1000
- drawtype self illuminating semi transparent
- ; oncollision "newburn1"
- ; sfx "port1" min 1000 max 10000 loop
- ; operate "dostaticsfx"
-
- type "alnportl"
- objfile "backgrnd\alien\level1\alnportl.ian" scale 15
- objfile lod 1 "backgrnd\alien\low\alnportl.ian"
- texture "chrome2.ppm"
- group "aliens"
- hitpoints 15000
- points 1000
- drawtype reflective
- operate "blamp"
- lamplight 0 -2000 0 200 0 0 1500
- oncollision "newburn1"
- sfx "port1" min 1000 max 10000 loop
- operate "dostaticsfx"
-
- type "alnportld1"
- objfile "backgrnd\alien\level2\alnportl.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnportld2"
- objfile "backgrnd\alien\level3\alnportl.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnradar"
- objfile "backgrnd\alien\level1\alnradar.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnradar.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "arad"
- hitpoints 2300
- points 3000
- drawtype reflective
- oncollision "newburn1"
-
- type "alnradard1"
- objfile "backgrnd\alien\level2\alnradar.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnradard2"
- objfile "backgrnd\alien\level3\alnradar.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "salnradar"
- objfile "backgrnd\alien\level1\alnradar.ian" scale 8
- objfile lod 1 "backgrnd\alien\low\alnradar.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "arad"
- hitpoints 2300
- points 3000
- drawtype reflective
- oncollision "newburn1"
-
- type "salnradard1"
- objfile "backgrnd\alien\level2\alnradar.ian" scale 8
- texture "chrome2.ppm"
- drawtype reflective
-
- type "salnradard2"
- objfile "backgrnd\alien\level3\alnradar.ian" scale 8
- texture "chrome2.ppm"
- drawtype reflective
-
- type "ssalnradar"
- objfile "backgrnd\alien\level1\alnradar.ian" scale 6.5
- objfile lod 1 "backgrnd\alien\low\alnradar.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "arad"
- hitpoints 2300
- points 3000
- drawtype reflective
- oncollision "newburn1"
-
- type "ssalnradard1"
- objfile "backgrnd\alien\level2\alnradar.ian" scale 6.5
- texture "chrome2.ppm"
- drawtype reflective
-
- type "ssalnradard2"
- objfile "backgrnd\alien\level3\alnradar.ian" scale 6.5
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnsgen"
- objfile "backgrnd\alien\level1\alnsgen.ian" scale 35
- texture "chrome2.ppm"
- group "aliens"
- subgroup "ashield"
- hitpoints 15000
- points 1500
- drawtype reflective
- oncollision "newburn1"
-
- type "alnsgend1"
- objfile "backgrnd\alien\level2\alnsgen.ian" scale 35
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnsgend2"
- objfile "backgrnd\alien\level3\alnsgen.ian" scale 35
- texture "chrome2.ppm"
- drawtype reflective
-
- type "ssgen"
- objfile "backgrnd\alien\level1\alnsgen.ian" scale 20
- texture "chrome2.ppm"
- group "aliens"
- subgroup "ashield"
- hitpoints 600
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "ssgend1"
- objfile "backgrnd\alien\level2\alnsgen.ian" scale 20
- texture "chrome2.ppm"
- drawtype reflective
-
- type "ssgend2"
- objfile "backgrnd\alien\level3\alnsgen.ian" scale 20
- texture "chrome2.ppm"
- drawtype reflective
-
- type "sssgen"
- objfile "backgrnd\alien\level1\alnsgen.ian" scale 10
- texture "chrome2.ppm"
- group "aliens"
- subgroup "ashield"
- hitpoints 300
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "sssgend1"
- objfile "backgrnd\alien\level2\alnsgen.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "sssgend2"
- objfile "backgrnd\alien\level3\alnsgen.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
-
- type "sshield"
- hemisphere rad=1100 width=9 height=9 repeat=5 5
- texture "water1.ppm"
- texture "water2.ppm"
- texture "water3.ppm"
- texture "water4.ppm"
- texture "water5.ppm"
- texture "water6.ppm"
- texture "water7.ppm"
- texture "water8.ppm"
- texture "water9.ppm"
- texture "water10.ppm"
- texture "water11.ppm"
- texture "water12.ppm"
- texture "water13.ppm"
- texture "water14.ppm"
- texture "water15.ppm"
- texture "water16.ppm"
- ; drawtype double sided semi transparent
- drawtype double sided self illuminating semi transparent
- group "human"
- hitpoints 9928
- sfx "shield2" min 1000 max 10000 loop
- operate "bshield"
- oncollision "newbangandremove"
-
- type "bshield"
- hemisphere rad=2600 width=9 height=9 repeat=5 5
- texture "water1.ppm"
- texture "water2.ppm"
- texture "water3.ppm"
- texture "water4.ppm"
- texture "water5.ppm"
- texture "water6.ppm"
- texture "water7.ppm"
- texture "water8.ppm"
- texture "water9.ppm"
- texture "water10.ppm"
- texture "water11.ppm"
- texture "water12.ppm"
- texture "water13.ppm"
- texture "water14.ppm"
- texture "water15.ppm"
- texture "water16.ppm"
- ; drawtype double sided semi transparent
- drawtype double sided self illuminating semi transparent
- group "human"
- hitpoints 9928
- sfx "shield2" min 1000 max 10000 loop
- operate "bshield"
- oncollision "newbangandremove"
-
-
- type "vbshield"
- hemisphere rad=3000 width=9 height=9 repeat=5 5
- texture "water1.ppm"
- texture "water2.ppm"
- texture "water3.ppm"
- texture "water4.ppm"
- texture "water5.ppm"
- texture "water6.ppm"
- texture "water7.ppm"
- texture "water8.ppm"
- texture "water9.ppm"
- texture "water10.ppm"
- texture "water11.ppm"
- texture "water12.ppm"
- texture "water13.ppm"
- texture "water14.ppm"
- texture "water15.ppm"
- texture "water16.ppm"
- ; drawtype double sided semi transparent
- drawtype double sided self illuminating semi transparent
- group "human"
- hitpoints 9928
- sfx "shield2" min 1000 max 10000 loop
- operate "bshield"
- oncollision "newbangandremove"
-
- include "asc\misc\weapons.odl"
- include "asc\misc\roy.odl"
- include "asc\misc\ianextra.odl"
-
- end