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Text File | 1997-09-29 | 37.3 KB | 1,673 lines |
- #***********************************
- # land & sky
- #***********************************
-
- land
- "asc\menu\tland.ppm"
- "asc\menu\city2tc.txt"
- texture "land3\l0.ppm"
- texture "land3\l1.ppm"
- texture "land3\l2.ppm"
- texture "land3\l3.ppm"
- texture "land3\l4.ppm"
- texture "land3\l5.ppm"
- texture "land3\l6.ppm"
- texture "land3\l7.ppm"
-
- sky
- 17000 12 12 3 1
- texture "land3\cldmp3d.ppm"
- draw_type self illuminating
- ambiance 30 30 30
- direct 200 128 128
- from -8 -1 0 not_unit
-
-
-
- type "worldtile"
- objfile "backgrnd\pcexport\level1\floor1.ian" scale 30
- texture "land3\l2.ppm"
-
- ;---------------------------------------------------------
- ; player air vehicles
- ;---------------------------------------------------------
-
- type "helicopter"
- objfile "pweapons\pcexport\comanche.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comanche.ian"
- texture "pweapons\grascam2.ppm" transparent
- group "human"
- subgroup "helicopters"
- hitpoints 300
- sfx "helicopt" min 800 max 12000 loop
- dynamics "helicopter"
- mass 200
- max altitude 3300
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 4
- up thrust 10
- bank stability 20%
- max vel 60
- cockpit 0 27 88
- cannons
- pos 0 72 140
- secondary_cannons
- pos 50 52 20
- pos -50 52 20
-
- child "helirpodl"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\grascam2.ppm" transparent
- position -50 52 0
-
- sibling "helirpodr"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\grascam2.ppm" transparent
- position 50 52 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 62 43 8
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -62 43 8
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "wlight"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 47 -275
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 67 -65
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm"
- position 0 0 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- sibling "helitrot"
- objfile "pweapons\pcexport\helitrot.ian" scale 14
- texture "pweapons\misc.ppm"
- position 0 47 -236
- operate "spin" 2 0 0
- drawtype double sided semi transparent
-
- type "vtol"
- objfile "pweapons\pcexport\harrier.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harrier.ian"
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "vtols"
- hitpoints 300
- dynamics "vtol"
- mass 120
- max altitude 3400
- max vel 100
- pitch acc 1
- yaw acc 1
- roll acc 3
- linear acc 8
- bank stability 5%
- linear drag 45%
- cockpit 0 -25 226
- sfx "plvtol" min 500 max 10000 loop
-
- cannons
- pos -45 15 100
- pos 45 15 100
- secondary_cannons
- pos -93 0 0
- pos 93 0 0
-
- child "enginer"
- objfile "pweapons\pcexport\harjets.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harjets.ian"
- texture "pweapons\grascam2.ppm"
- position 0 0 0
-
- sibling "enginef"
- objfile "pweapons\pcexport\harjets.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harjets.ian"
- texture "pweapons\grascam2.ppm"
- position 0 0 76
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 157 1 -46
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -157 1 -46
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -32 53
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight1"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 -15 -242
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight2"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 157 1 -49
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight3"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position -157 1 -49
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "harirpod"
- objfile "pweapons\pcexport\harirpod.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harirpod.ian"
- texture "pweapons\grascam2.ppm"
- position 0 0 41
-
- sibling "msm1"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position -77 9 29
-
- sibling "msm2"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position 77 9 29
-
- sibling "msm3"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position -93 9 29
-
- sibling "msm4"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position 93 9 29
-
- type "mig"
- objfile "pweapons\pcexport\vtol.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\vtol.ian"
- texture "pweapons\grasscam.ppm"
- group "human"
- hitpoints 300
- dynamics "plane"
- mass 175
- max altitude 3400
- max vel 90
- min vel 30
- pitch acc 1.5
- yaw acc 1
- roll acc 0.75
- bank stability 8%
- linear drag 15%
- linear acc 4
- cockpit 0 -59 231
- sfx "plvtol" min 500 max 10000 loop
- cannons
- pos -47 -25 231
- pos 47 -25 231
- ; pos -47 -25 88
- ; pos 47 -25 88
- secondary_cannons
- pos -100 30 -182
- pos 100 30 -182
-
- child "engine1"
- objfile "effects\pcexport\jet2.ian" scale 12
- texture "effects\effects.ppm"
- position 26 -13 -390
- operate "spin" 0 0 0.5
- drawtype semi transparent self illuminating
-
- sibling "engine2"
- objfile "effects\pcexport\jet2.ian" scale 12
- texture "effects\effects.ppm"
- position -26 -13 -390
- operate "spin" 0 0 -0.5
- drawtype semi transparent self illuminating
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 229 -15 -181
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -229 -15 -181
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -42 -11
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
-
-
- type "plfight"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- ; objfile "cweapons\pcexport\lfighter.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "human"
- hitpoints 300
- dynamics "alien"
- mass 140
- max altitude 3400
- max vel 90
- min vel 0
- pitch acc 0.6
- yaw acc 1.1
- roll acc 1.8
- linear acc 2
- bank stability 30%
- linear drag 25%
- cockpit 0 -20 110
- ; sfx "plfight" min 200 max 2000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- secondary_cannons
- pos 60 0 0
- pos -60 0 0
-
- ;---------------------------------------------------------
- ; player ground vehicles
- ;---------------------------------------------------------
-
- type "hovertank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\grascam2.ppm"
- group "human"
- hitpoints 300
- dynamics "hovercraft"
- max altitude 40
- linear drag 30%
- max vel 28
- min vel 28
- yaw acc 0.8
- mass 90
- ; cockpit 0 -37 65
- cockpit 0 -46.5 48
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -18 0 82
- pos 18 0 82
- secondary_cannons
- pos 0 -13.5 0
- pos -6.7 -13.5 0
- pos 6.7 -13.5 0
- pos -14.2 -13.5 0
- pos 14.2 -13.5 0
- drawtype viewh
-
- child "hovergun"
- objfile "pweapons\pcexport\hovrtgun.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
- texture "pweapons\grascam2.ppm"
- position 0 -46.5 23
-
- ;---------------------------------------------------------
- ; player ai air vehicles
- ;---------------------------------------------------------
-
- type "tranheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\grasscam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- sfx "helicopt" min 500 max 10000 loop
- dynamics "helicopter"
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 3
- up thrust 10
- max altitude 3300
- bank stability 20%
- max vel 60
- mass 200
- flameout 10
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\grasscam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helirotr"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- type "statheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\grasscam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- sfx "helicopt" min 500 max 10000 loop
- dynamics "alien"
- max vel 0
- min vel 0
- pitch acc 2
- yaw acc 1.4
- roll acc 2.5
- linear acc 2
- bank stability 0%
- flameout 10
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\grasscam.ppm"
- position 0 0 0
-
- sibling "helirotr"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.4 0
- drawtype double sided semi transparent
-
- type "newsheli"
- objfile "pweapons\pcexport\newsheli.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\newsheli.ian"
- ; texture "pweapons\misc.ppm"
- texture "backgrnd\conaveral.ppm"
- group "aliens"
- hitpoints 40
- points -1000
- sfx "helicopt" min 500 max 10000 loop
- dynamics "helicopter"
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 3
- up thrust 10
- max altitude 12000
- bank stability 20%
- max vel 25
- mass 200
- flameout 10
-
- child "newshelp"
- objfile "pweapons\pcexport\newshelp.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\newshelp.ian"
- ; texture "pweapons\misc.ppm"
- texture "backgrnd\conaveral.ppm"
- position 0 0 0
-
- child "newshels"
- objfile "pweapons\pcexport\newshels.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\newshels.ian"
- ; texture "pweapons\misc.ppm"
- texture "backgrnd\conaveral.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 40 94 37
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -40 94 37
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helirotr"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- type "sshuttle"
- objfile "backgrnd\pcexport\level1\shuttle.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\shuttle.ian"
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- ; subgroup "shuttle"
- hitpoints 1000
- points 1000
- flameout 150
- operate "update"
-
- child "sshtboost"
- objfile "backgrnd\pcexport\level1\shtboost.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\booster.ian"
- texture "backgrnd\shuttle.ppm" transparent
- position 0 -100 0
-
- type "shuttle"
- objfile "backgrnd\pcexport\level1\shuttle.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\shuttle.ian"
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- subgroup "shuttle"
- hitpoints 200
- points 1000
- dynamics "helicopter"
- yaw acc 0.4
- pitch acc 0.2
- roll acc 0
- linear acc 3
- up thrust 1.2
- max altitude 50000
- bank stability 20%
- max vel 0.1
- mass 1000
- flameout 100
- cannons
- pos 372 1400 652
- pos -372 1400 652
- ; pos 372 1288 652
- ; pos -372 1288 652
- pos 0 1288 -100
- sfx "engine5" min 5000 max 20000 loop
-
- child "shtboost"
- objfile "backgrnd\pcexport\level1\shtboost.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\booster.ian"
- texture "backgrnd\shuttle.ppm" transparent
- position 0 -100 0
-
- ;---------------------------------------------------------
- ; player ai ground vehicles
- ;---------------------------------------------------------
-
- type "tran-hov"
- objfile "backgrnd\pcexport\level1\tran-hov.ian" scale 8
- texture "pweapons\grascam2.ppm"
- group "human"
- ; subgroup "aihuman"
- hitpoints 300
- points 1000
- ; sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 90
- max altitude 42
- max vel 15
- min vel 12
- yaw acc 0.8
- operate "blamp"
- lamplight 0 -50 200 330 280 50 500
-
- type "trantank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 110
- points 1000
- ; sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 90
- max altitude 35
- max vel 19
- min vel 15
- yaw acc 1.2
- cannons
- pos 0 -60 0
- pos -6.7 -60 0
- pos 6.7 -60 0
- pos -14.2 -60 0
- pos 14.2 -60 0
-
- #***********************************
- #Fixed guns
- #***********************************
-
- type "heavylaser"
- objfile "pweapons\pcexport\strbase.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\strbase.ian"
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "gun"
- hitpoints 250
- points 1500
- cockpit -0.5 0 110
- dynamics "gun"
- mass 150
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang -30
- linear drag 207%
- cannons
- pos -27 -2 147
- pos 27 -2 147
- drawtype viewh
-
- child "strguns"
- objfile "pweapons\pcexport\strguns.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\strguns.ian"
- texture "pweapons\grascam2.ppm"
- position 0 -95 0
-
- type "rack"
- objfile "pweapons\pcexport\rktrkbs.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "gun"
- hitpoints 80
- points 1500
- dynamics "gun"
- mass 75
- angular acc 2
- pitch acc 10
- yaw acc 17
- max ang 50
- min ang 15
- linear drag 300%
- cannons
- pos -25 0 33
- pos 25 0 33
- pos -25 -18 33
- pos 25 -18 33
- pos -12 0 33
- pos 12 0 33
- pos -12 -18 33
- pos 12 -18 33
- drawtype viewh
-
- child "rackc1"
- objfile "pweapons\pcexport\rktrack.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
- texture "pweapons\grascam2.ppm"
- position 0 -27 0
-
- #***********************************
- # Enemy AirCraft
- #***********************************
-
- type "lfighter"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 40
- points 250
- dynamics "alien"
- mass 115
- max altitude 5000
- max vel 65
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 20%
- flameout 3
- sfx "lfighter" channels 2 min 1200 max 16000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
-
-
- type "hfighter"
- objfile "cweapons\pcexport\hfighter.ian" scale 5
- objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "fighters"
- hitpoints 30
- points 500
- dynamics "alien"
- mass 150
- max altitude 5000
- max vel 50
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 20%
- flameout 70
- sfx "hfighter" channels 2 min 1200 max 16000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
-
- type "lbomber"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 170
- max altitude 4000
- ; min altitude 1320
- max vel 42
- min vel 30
- pitch acc 0.6
- yaw acc 1.5
- roll acc 1
- linear acc 1.5
- bank stability 40%
- flameout 100
- sfx "lbomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 48 0
-
- child "lbomber2"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- operate "spin" 0 0.08 0
- position 0 0 0
-
- type "lbomber-nutter"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 170
- max altitude 9000
- max vel 42
- min vel 30
- pitch acc 0.6
- yaw acc 1.5
- roll acc 1
- linear acc 1.5
- bank stability 40%
- sfx "lbomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 48 0
- child "lbomber2"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- operate "spin" 0 0.08 0
- position 0 0 0
-
-
- type "bomber"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 5000
- min altitude 2500
- max vel 40
- min vel 25
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 20%
- flameout 150
- sfx "bomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 155 262
-
- type "hbomber"
- objfile "cweapons\pcexport\hbom-bd.ian" scale 1.9
- objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 6000
- points 10000
- dynamics "alien"
- mass 600
- max altitude 5000
- min altitude 2500
- max vel 40
- min vel 35
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 20%
- flameout 150
- sfx "bomber" channels 2 min 1100 max 16000 loop
- cannons
- pos -100 0 0
- pos 100 0 0
-
- child "hbom-hd"
- objfile "cweapons\pcexport\hbom-hd.ian" scale 1.9
- objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
- texture "cweapons\al-metal.ppm"
- flameout 40
- position 0 0 0
-
- type "command"
- objfile "cweapons\pcexport\comhub.ian" scale 1.8
- objfile lod 1 "cweapons\pcexport\low\comhub.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 150000
- points 20000
- dynamics "alien"
- mass 600
- max altitude 17000
- min altitude 2500
- max vel 15
- min vel 5
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "lbomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 30 1000 0
- pos -30 1000 0
- operate "spin" 0 0.008 0
-
-
- child "comring1"
- objfile "cweapons\pcexport\comring1.ian" scale 1.8
- objfile lod 1 "cweapons\pcexport\low\comring1.ian"
- texture "cweapons\al-metal2.ppm"
- position 0 0 0
-
- child "comring2"
- objfile "cweapons\pcexport\comring2.ian" scale 1.8
- objfile lod 1 "cweapons\pcexport\low\comring2.ian"
- texture "cweapons\al-metal.ppm"
- position 0 1000 0
- operate "spin" 0 -0.009 0
-
- #***********************************
- # Enemy SurfaceCraft
- #***********************************
-
- type "facraft"
- objfile "cweapons\pcexport\facraft.ian" scale 8
- objfile lod 1 "cweapons\pcexport\low\facraft.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 400
- points 500
- dynamics "hovercraft"
- mass 90
- max altitude 80
- max vel 20
- min vel 15
- yaw acc 1.5
- flameout 2
- sfx "hovtank" channels 2 min 500 max 10000 loop
- cannons
- pos 0 -14 205
-
- type "atank"
- objfile "cweapons\pcexport\hovrtank.ian" scale 9
- objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 310
- points 250
- dynamics "hovercraft"
- mass 90
- max altitude 65
- max vel 17
- min vel 15
- yaw acc 1
- flameout 2
- sfx "hovtank" channels 2 min 500 max 10000 loop
- cannons
- pos -72 -4 122
- pos 72 -4 122
-
- type "skimmer"
- objfile "cweapons\pcexport\skimmer.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 350
- points 400
- dynamics "hovercraft"
- mass 90
- max altitude 60
- max vel 26
- min vel 15
- yaw acc 1.5
- flameout 2
- sfx "hovtank" channels 2 min 500 max 10000 loop
- cannons
- pos -30 -14 109
- pos 30 -14 109
-
- ;type "clbomber"
- ; objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- ; objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- ; texture "cweapons\al-metal.ppm"
- ; group "aliens"
- ; subgroup "aland"
- ; hitpoints 100
- ; points 1000
- ; dynamics "hovercraft"
- ; mass 100
- ; max altitude 90
- ; max vel 26
- ; min vel 15
- ; yaw acc 1.5
- ; flameout 2
- ; sfx "lbomber" channels 2 min 1100 max 16000 loop
-
- #***********************************
- # Buildings w/ 3 damage levels
- #***********************************
-
- type "lanchpad"
- objfile "backgrnd\pcexport\level1\lanchpad.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\launchpad.ian"
- texture "backgrnd\shuttle.ppm" transparent
- hitpoints 500
- points 1500
- oncollision "newburn1"
-
- type "lanchpadd1"
- objfile "backgrnd\pcexport\level2\lanchpad.ian" scale 9
- texture "backgrnd\shuttle.ppm" transparent
-
- type "lanchpadd2"
- objfile "backgrnd\pcexport\level3\lanchpad.ian" scale 9
- texture "backgrnd\shuttle.ppm" transparent
-
- type "tower"
- objfile "backgrnd\pcexport\level1\tower.ian" scale 7
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- hitpoints 40
- points 1500
- oncollision "newburn1"
-
- type "towerd1"
- objfile "backgrnd\pcexport\level2\tower.ian" scale 7
- texture "backgrnd\shuttle.ppm" transparent
-
- type "towerd2"
- objfile "backgrnd\pcexport\level3\tower.ian" scale 7
- texture "backgrnd\shuttle.ppm" transparent
-
- type "misncon"
- objfile "backgrnd\pcexport\level1\misncon.ian" scale 3
- texture "backgrnd\conaveral.ppm"
- group "human"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "misncond1"
- objfile "backgrnd\pcexport\level2\misncon.ian" scale 3
- texture "backgrnd\conaveral.ppm"
-
- type "misncond2"
- objfile "backgrnd\pcexport\level3\misncon.ian" scale 3
- texture "backgrnd\conaveral.ppm"
-
- type "vab"
- objfile "backgrnd\pcexport\level1\conaveral.ian" scale 8
- objfile lod 1 "backgrnd\pcexport\low\conavral.ian"
- texture "backgrnd\conaveral.ppm"
- group "human"
- hitpoints 140
- points 1500
- oncollision "newburn1"
-
- type "vabd1"
- objfile "backgrnd\pcexport\level2\conaveral.ian" scale 8
- texture "backgrnd\conaveral.ppm"
-
- type "vabd2"
- objfile "backgrnd\pcexport\level3\conaveral.ian" scale 8
- texture "backgrnd\conaveral.ppm"
-
- type "out1"
- objfile "backgrnd\pcexport\level1\conout1.ian" scale 8
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 80
- points 1500
- oncollision "newburn1"
-
- type "out1d1"
- objfile "backgrnd\pcexport\level2\conout1.ian" scale 8
- texture "backgrnd\whites.ppm" transparent
-
-
- type "out1d2"
- objfile "backgrnd\pcexport\level3\conout1.ian" scale 8
- texture "backgrnd\whites.ppm" transparent
-
- type "out2"
- objfile "backgrnd\pcexport\level1\conout2.ian" scale 8
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- hitpoints 40
- points 1500
- oncollision "newburn1"
-
- type "out2d1"
- objfile "backgrnd\pcexport\level2\conout2.ian" scale 8
- texture "backgrnd\shuttle.ppm" transparent
-
- type "out2d2"
- objfile "backgrnd\pcexport\level3\conout2.ian" scale 8
- texture "backgrnd\shuttle.ppm" transparent
-
- type "apollork"
- objfile "backgrnd\pcexport\level1\apollork.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- hitpoints 50
- points 1500
- operate "update"
- oncollision "newburn1"
-
- type "apollorkd1"
- objfile "backgrnd\pcexport\level2\apollork.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
- operate "update"
-
- type "apollorkd2"
- objfile "backgrnd\pcexport\level3\apollork.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
- operate "update"
-
- type "apollofn"
- objfile "backgrnd\pcexport\level1\apollofn.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- hitpoints 10
- points 0
- operate "update"
- oncollision "newburn1"
-
- type "apollofnd1"
- objfile "backgrnd\pcexport\level2\apollofn.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
-
- type "apollofnd2"
- objfile "backgrnd\pcexport\level3\apollofn.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
-
- type "apollobs"
- objfile "backgrnd\pcexport\level1\apollobs.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
- hitpoints 10
- points 0
- operate "update"
- oncollision "newburn1"
-
- type "apollobsd1"
- objfile "backgrnd\pcexport\level2\apollobs.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
-
- type "apollobsd2"
- objfile "backgrnd\pcexport\level3\apollobs.ian" scale 12
- texture "backgrnd\shuttle.ppm" transparent
-
- type "kenbld1"
- objfile "backgrnd\pcexport\level1\kenbld1.ian" scale 15
- objfile lod 1 "backgrnd\pcexport\low\kenbld1.ian"
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 40
- points 1500
- oncollision "newburn1"
-
- type "kenbld1d1"
- objfile "backgrnd\pcexport\level2\kenbld1.ian" scale 15
- texture "backgrnd\whites.ppm" transparent
-
- type "kenbld1d2"
- objfile "backgrnd\pcexport\level3\kenbld1.ian" scale 15
- texture "backgrnd\whites.ppm" transparent
-
- type "kenbld2"
- objfile "backgrnd\pcexport\level1\kenbld2.ian" scale 15
- objfile lod 1 "backgrnd\pcexport\low\kenbld2.ian"
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 40
- points 1500
- oncollision "newburn1"
-
- type "kenbld2d1"
- objfile "backgrnd\pcexport\level2\kenbld2.ian" scale 15
- texture "backgrnd\whites.ppm" transparent
-
- type "kenbld2d2"
- objfile "backgrnd\pcexport\level3\kenbld2.ian" scale 15
- texture "backgrnd\whites.ppm" transparent
-
- type "spfacbld"
- objfile "backgrnd\pcexport\level1\spfacbld.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 30
- points 1500
- oncollision "newburn1"
-
- type "spfacbldd1"
- objfile "backgrnd\pcexport\level2\spfacbld.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
-
- type "spfacbldd2"
- objfile "backgrnd\pcexport\level3\spfacbld.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
-
- type "stortank"
- objfile "backgrnd\pcexport\level1\stortank.ian" scale 7
- objfile lod 1 "backgrnd\pcexport\low\stortank.ian"
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
- hitpoints 10
- points 1500
- oncollision "newburn1"
-
- type "stortnkd1"
- objfile "backgrnd\pcexport\level2\stortank.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
-
- type "stortnkd2"
- objfile "backgrnd\pcexport\level3\stortank.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
-
- type "pylon"
- objfile "backgrnd\pcexport\level1\pylon.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 30
- points 1500
- oncollision "newburn1"
-
- type "pylond1"
- objfile "backgrnd\pcexport\level2\pylon.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
-
- type "pylond2"
- objfile "backgrnd\pcexport\level3\pylon.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
-
- type "newradar"
- objfile "backgrnd\pcexport\level1\radarstn.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 80
- points 1500
- oncollision "newburn1"
-
- type "newradard1"
- objfile "backgrnd\pcexport\level2\radarstn.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
-
- type "newradard2"
- objfile "backgrnd\pcexport\level3\radarstn.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
-
- type "radtower"
- objfile "backgrnd\pcexport\level1\radtower.ian" scale 6
- objfile lod 1 "backgrnd\pcexport\low\radtower.ian"
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "radar"
- hitpoints 50
- points 1500
- oncollision "newburn1"
-
- type "radtowerd1"
- objfile "backgrnd\pcexport\level2\radtower.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
-
- type "radtowerd2"
- objfile "backgrnd\pcexport\level3\radtower.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
-
- type "building1"
- objfile "backgrnd\pcexport\level1\building5.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 50
- points 1500
- oncollision "newburn1"
-
- type "building1d1"
- objfile "backgrnd\pcexport\level2\building5.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
-
- type "building1d2"
- objfile "backgrnd\pcexport\level3\building5.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
-
- type "sat2base"
- objfile "backgrnd\pcexport\level1\sat2base.ian" scale 36
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "radar"
- operate "bradar"
- hitpoints 100
- points 1500
- oncollision "newbang2radar"
-
- child "sat2dish"
- objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 36
- texture "backgrnd\whites.ppm" transparent
- position 0 -177 0
- sfx "radar1" min 500 max 3000 loop
- operate "dostaticsfx"
-
- type "sat2based1"
- objfile "backgrnd\pcexport\level3\sat2base.ian" scale 36
- texture "backgrnd\whites.ppm" transparent
-
- type "sat2dishd1"
- objfile "backgrnd\pcexport\level2\sat2dish.ian" scale 36
- texture "backgrnd\whites.ppm" transparent
- position 0 -177 0
-
- type "windmill"
- objfile "backgrnd\pcexport\level1\wndshaft.ian" scale 20
- texture "backgrnd\whites.ppm" transparent
- group "human"
- points 1500
- hitpoints 30
- ; operate "update"
- operate "updatewithsfx"
- sfx "wind" channels 2 min 300 max 10000 loop
-
- child "wndrotor"
- objfile "backgrnd\pcexport\level1\wndrotor.ian" scale 20
- texture "backgrnd\whites.ppm" transparent
- operate "spin" 0 0 0.08
-
- #***********************************
- # Buildings w/ 2 damage levels
- #***********************************
-
- type "helipad"
- objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 80
- points 1500
- operate "bhelipad"
- oncollision "newjustbang"
-
- type "helipadd1"
- objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
-
- #***********************************
- # Buildings w/ 1 damage level
- #***********************************
-
- type "lanchbse"
- objfile "backgrnd\pcexport\level1\lanchbse.ian" scale 9
- texture "backgrnd\shuttle.ppm" transparent
- group "human"
-
- type "building2"
- objfile "backgrnd\pcexport\level1\building2.ian" scale 15
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 30
- points 1500
-
- type "gunplat1"
- objfile "pweapons\pcexport\gunplat1.ian" scale 8
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 300
-
- type "gunplat2"
- objfile "pweapons\pcexport\gunplat2.ian" scale 9.5
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 300
-
- type "lightowr"
- objfile "backgrnd\pcexport\level1\lightowr.ian" scale 20
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 10
- operate "blamp"
- lamplight 0 -500 0 280 330 50 1400
-
- type "lamp"
- objfile "backgrnd\pcexport\level1\lamp.ian" scale 14
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 10
- operate "blamp"
- lamplight 0 -260 70 330 280 50 1200
-
- type "oildrum"
- objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "replen"
- hitpoints 10
-
- type "foildrum"
- objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
- texture "pweapons\misc.ppm"
- group "alien"
- subgroup "fire"
- hitpoints 10
- operate "bflames"
- cannons
- pos 0 -80 0
-
- type "rcrate1"
- objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 20
-
- type "rcrate2"
- objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 20
-
- type "rcrate3"
- objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 20
-
- type "rcrate4"
- objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
- texture "pweapons\grascam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 20
-
-
- #***********************************
- # crates pods etc
- #***********************************
-
- type "lfighter-pu"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "onfire"
- hitpoints 1000
- points 250
- dynamics "gravity"
- mass 1000
- cannons
- pos 0 -100 0
- sfx "fire4" min 800 max 12000 loop
-
-
-
- #***********************************
- # Misc/old
- #***********************************
-
- type "tree1"
- objfile "tree1.ian" scale 8
- texture "tree-t1.ppm" transparent
- hitpoints 10
- group "human"
- oncollision "newjustbang"
- noshockwave
-
- type "tree1d1"
- objfile "tree2.ian" scale 0.88
- texture "tree-t.ppm" transparent
- group "human"
- noshockwave
- ;---------
-
- type "tree2"
- objfile "tree1.ian" scale 5
- texture "tree-t1.ppm" transparent
- hitpoints 10
- group "human"
- oncollision "newjustbang"
- noshockwave
-
- type "tree2d1"
- objfile "tree2.ian" scale 0.55
- texture "tree-t.ppm" transparent
- group "human"
- noshockwave
- ;---------
-
- type "tree3"
- objfile "tree6.ian" scale 0.8
- texture "tree-t3.ppm" transparent
- hitpoints 10
- group "human"
- oncollision "newjustbang"
- noshockwave
-
- type "tree3d1"
- objfile "tree7.ian" scale 1
- texture "tree-t3.ppm" transparent
- group "human"
- noshockwave
- ;---------
-
- type "tree4"
- objfile "tree3.ian" scale 1
- texture "tree-t.ppm" transparent
- hitpoints 10
- group "human"
- noshockwave
-
- type "bush"
- objfile "bush.ian" scale 1
- texture "tree-t.ppm" transparent
- hitpoints 10
- group "human"
- noshockwave
-
- include "asc\misc\weapons.odl"
- include "asc\misc\ianextra.odl"
- include "asc\misc\roy.odl"
-
- ;end