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- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- /* Camera: Camera01 */
- camera {
- location <5205.1641, -369.5688, 492.6416>
- direction <0, 0.818, 0>
- up <0, 0, 1>
- sky <0, 0, 1>
- right <1.333, 0, 0>
- look_at <5137.9302, -28.3633, 331.7607>
- }
-
- /* Spotlight: Light01 */
- light_source {
- <6982.3203, 1402.9871, 2115.5234> color rgb <1.00, 1.00, 1.00>
- spotlight
- point_at <5071.6030, -15.0478, 276.2342>
- tightness 0
- radius 0.50
- falloff 22.50
- }
-
- #declare GLASS = texture {
- finish {
- ambient 0.10
- diffuse 0.90
- phong 1.00
- phong_size 70.0
- reflection 0.530
- ior 1.1
- refraction 1.0
- }
- pigment { rgbf <0.971, 0.971, 0.971, 0.950> }
- }
-
- #declare BROWN_BUMPYBRICK = texture {
- finish {
- ambient 0.10
- diffuse 0.90
- phong 0.16
- phong_size 4.9
- }
- pigment { rgb <0.604, 0.000, 0.000> }
- /* Image map: BRNBRICK.CEL, Strength: 1.00 */
- /* Bump map: BRNBRICB.CEL, Strength: 0.09 */
- }
-
- #declare OLD_METAL = texture {
- finish {
- ambient 0.10
- diffuse 0.90
- phong 1.00
- phong_size 30.8
- reflection 0.840
- }
- pigment { rgb <0.000, 0.000, 0.000> }
- }
-
- #declare CHROME_VALLEY = texture {
- finish {
- ambient 0.10
- diffuse 0.90
- phong 0.86
- phong_size 25.9
- reflection 0.773
- }
- pigment { rgb <0.000, 0.000, 0.000> }
- }
-
- #declare BUD = texture {
- finish {
- ambient 0.10
- diffuse 0.90
- phong 1.00
- phong_size 41.3
- }
- pigment { rgb <0.000, 0.000, 0.000> }
- /* Image map: BUDWISER.TGA, Strength: 1.00 */
- }
-
- // Object CenterX CenterY CenterZ LengthX LengthY LengthZ
- // ---------- ---------- ---------- ---------- ---------- ---------- ----------
- // GLASS 5310.66 188.54 320.96 244.46 243.12 335.61
- // FLOOR01 4930.01 205.16 158.65 3179.43 2857.65 0.00
- // Object 5090.95 0.00 306.31 140.67 139.91 291.57
-
- #include "budgla.inc"
-