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Computerspiele Selbermachen
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csgunion.pov
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1994-10-09
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <1.66000, 2.48000, -2.36000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.62000, 2.20000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
object
{
union
{
/*Start Definition of Sphe0*/
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.76000, 0.76000, 0.76000>
translate < -0.80000, 2.20000, 0.00000>
pigment
{
colour rgbf <1.000000, 0.000000, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of Cube1*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.90000, 0.90000, 0.78000>
rotate < 0, 0, 45>
translate < 0.50694, 2.19307, 0.00000>
} /* End Shape */
} /* End CSG */
bounded_by { box { <-1.66000, 0.82027, -0.86000>, <1.87973, 3.56586, 0.86000>}}
} /* End Shape or Object */
/*Start Definition of Ligh2*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 1.70000, 3.38000, 0.00000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */