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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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dose1.pov
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1994-12-10
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179 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare NOALE1 = pigment {
image_map { < 1, -1, 0 > gif "NOALE.GIF" map_type 0 interpolate 2 }
}
/* Camera and Light Area */
camera {
location <1.74000, 0.88000, -2.70000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of CylY0*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.50000, 0.85001, 0.50000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
NOALE1
scale < 0.50000, 0.85001, 0.50000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.60000, -0.95000, -0.60000>, <0.60000, 0.95000, 0.60000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Ligh1*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 1.78000, 1.42000, -1.12000>
} /* End Light Shape */
} /*End object*/
object
{
intersection
{
/*Start Definition of ConY3*/
cone
{ <0.0, -0.5, 0.0>,1,<0.0, 0.5, 0.0>,0
scale < 0.49999, 1.44000, 0.49999>
translate < 0.00000, 1.55634, 0.00000>
texture
{
Silver_Texture
scale < 0.49999, 0.72000, 0.49999>
translate < 0.00000, 1.55634, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of CylY2*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.50000, 0.94001, 0.54000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Silver_Texture
scale < 0.50000, 0.94001, 0.54000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.59999, -1.04001, -2.92000>, <2.28000, 2.37634, 0.59999>}}
} /* End Shape or Object */
object
{
intersection
{
/*Start Definition of ConY4*/
cone
{ <0.0, -0.5, 0.0>,1,<0.0, 0.5, 0.0>,0
scale < 0.49999, 1.44000, 0.49999>
rotate < 0, 0, 180>
translate < 0.00000, -1.57109, 0.00000>
texture
{
Silver_Texture
scale < 0.49999, 0.72000, 0.49999>
rotate < 0, 0, 180>
translate < 0.00000, -1.57109, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of CylY5*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.50000, 0.94001, 0.54000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Silver_Texture
scale < 0.50000, 0.94001, 0.54000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.59968, -2.39109, -0.60000>, <0.60031, 1.04001, 0.60000>}}
} /* End Shape or Object */
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */