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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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haus1.pov
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1980-01-03
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare BRIQUE21 = pigment {
image_map { < 1, -1, 0 > gif "BRIQUE2.GIF" map_type 0 interpolate 2 }
}
/* Camera and Light Area */
camera {
location <3.48000, 1.30000, -3.64000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
object
{
difference
{
/*Start Definition of Cube0*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.52000, 0.90000, 0.94000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
BRIQUE21
scale < 1.52000, 0.90000, 0.94000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube1*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.44000, 0.82000, 0.84000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
/*Start Definition of Cube2*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 1.04000>
translate < -0.99888, 0.40700, 0.02000>
} /* End Shape */
/*Start Definition of Cube3*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 1.04000>
translate < 0.40000, 0.40000, -0.02000>
} /* End Shape */
/*Start Definition of Cube4*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 1.04000>
translate < -0.26000, 0.40000, 0.00000>
} /* End Shape */
/*Start Definition of Cube5*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 1.04000>
translate < -0.28753, -0.22352, 0.02000>
} /* End Shape */
/*Start Definition of Cube6*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 1.04000>
translate < 1.02202, 0.40700, 0.02000>
} /* End Shape */
/*Start Definition of Cube7*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 1.04000>
translate < -0.99080, -0.23160, 0.02000>
} /* End Shape */
/*Start Definition of Cube15*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 2.40000>
rotate < 0, 90, 0>
translate < 0.04005, 0.40700, -0.34052>
} /* End Shape */
/*Start Definition of Cube18*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 2.40000>
rotate < 0, 90, 0>
translate < 0.04005, -0.22000, 0.38052>
} /* End Shape */
/*Start Definition of Cube17*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 2.40000>
rotate < 0, 90, 0>
translate < 0.04005, -0.22000, -0.35948>
} /* End Shape */
/*Start Definition of Cube16*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.20000, 0.18000, 2.40000>
rotate < 0, 90, 0>
translate < 0.04005, 0.40700, 0.39948>
} /* End Shape */
} /* End CSG */
bounded_by { box { <-2.46000, -1.00000, -1.16000>, <2.54009, 1.00000, 1.16000>}}
} /* End Shape or Object */
/*Start Definition of Ligh8*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.66666, 0.73333, 0.66666>
translate < 3.03333, 1.60000, -2.93333>
} /* End Light Shape */
} /*End object*/
object
{
difference
{
/*Start Definition of Cube9*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.76666, 0.66667, 1.26666>
translate < 0.00000, 1.57718, 0.02613>
pigment
{
colour rgbf <1.000000, 0.746032, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of Cube13*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.94000, 1.62000, 1.24000>
rotate < 45, 0, 0>
translate < 0.00000, 2.33765, -1.55770>
pigment
{
colour rgbf <1.000000, 0.746032, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of Cube14*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.92000, 1.62000, 1.24000>
rotate < 315, 0, 0>
translate < 0.00000, 2.37788, 1.54253>
pigment
{
colour rgbf <1.000000, 0.746032, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /* End CSG */
bounded_by { box { <-2.04000, -0.23333, -4.14000>, <3.80000, 4.46000, 3.66506>}}
} /* End Shape or Object */
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */