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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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pfe10001.pov
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1994-12-10
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242 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <0.38000, 0.45000, -1.61000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.33000, 0.00000, -0.04000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of CylX0*/
object
{
cylinder
{ <-1.0, 0.0, 0.0>,<1.0, 0.0, 0.0>,1
scale < 0.40499, 0.17000, 0.17000>
translate < 0.13500, 0.01500, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe1*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17000, 0.17000, 0.17000>
translate < 0.54000, 0.01500, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Sphe2*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.17000, 0.17000, 0.17000>
translate < -0.27000, 0.02000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY3*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.02500, 0.25001, 0.02200>
rotate < 15, 0, 30>
translate < 0.64664, -0.31245, -0.15412>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY4*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.02500, 0.25001, 0.02200>
rotate < 15, 0, 0>
translate < -0.27500, -0.32296, -0.15147>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY5*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.02500, 0.25001, 0.02200>
rotate < 345, 0, 0>
translate < -0.27500, -0.33352, 0.15326>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY6*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.02500, 0.25001, 0.02200>
rotate < 345, 0, 30>
translate < 0.65164, -0.32271, 0.15591>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph7*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.08500, 0.02500, 0.06005>
translate < 0.58000, -0.57214, -0.23298>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph8*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.08500, 0.02500, 0.06005>
translate < -0.24500, -0.57479, -0.23563>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph9*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.08500, 0.02500, 0.06005>
translate < 0.57500, -0.57479, 0.22778>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph10*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.08500, 0.02500, 0.06005>
translate < -0.25000, -0.57479, 0.22778>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY11*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.04473, 0.16668, 0.04575>
rotate < 0, 0, 340>
translate < 0.56415, 0.31309, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of QSph12*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.25000, 0.12500, 0.13000>
rotate < 0, 0, 350>
translate < 0.73616, 0.53692, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of CylY14*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.01500, 0.16668, 0.01500>
rotate < 0, 0, 330>
translate < -0.48856, -0.06179, -0.00085>
} /* End Shape */
} /*End object*/
/*Start Definition of Ligh15*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.20000, 0.22000, 0.20000>
translate < 0.37000, 1.73000, -0.55000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */