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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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room1.pov
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1980-01-05
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198 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <2.72983, 0.80000, 4.78639>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.16667, 0.00000, 2.56667>
}
/* union Declare Area */
/*********************************/
/*GR1*/
#declare GR1 = union
{
object
{
intersection
{
difference
{
/*Start Definition of CylY2*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 3.00000, 1.50001, 3.00000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
/*Start Definition of CylY9*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 2.99000, 1.49001, 2.99000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /* End CSG */
/*Start Definition of Cube1*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.51237, 0.90000, 0.12380>
translate < 0.00000, -0.55006, 2.86000>
texture
{
Glass
scale < 0.51237, 0.90000, 0.12380>
translate < 0.00000, -0.55006, 2.86000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-3.10000, -1.60000, -3.10000>, <3.10000, 1.60000, 3.10000>}}
} /* End Shape or Object */
} /*End union*/
/*********************************/
/*Master*/
#declare Master = union
{
object
{
difference
{
/*Start Definition of CylY0*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 3.00000, 1.50001, 3.00000>
translate < 0.00000, 0.00000, 0.00000>
pigment
{
colour rgbf <0.666667, 0.333333, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of CylY7*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 2.99000, 1.45001, 2.99000>
translate < 0.00000, 0.00000, 0.00000>
pigment
{
colour rgbf <0.666667, 0.333333, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
/*Start Definition of Cube4*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.50000, 0.90000, 4.00000>
translate < 0.00000, -0.54000, 0.02565>
pigment
{
colour rgbf <0.666667, 0.333333, 0.000000, 0.000000>
} /* End Colour */
} /* End Shape */
} /* End CSG */
bounded_by { box { <-3.10000, -1.60000, -4.07436>, <3.10000, 1.60000, 4.12564>}}
} /* End Shape or Object */
/*Start Definition of Ligh5*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 1.66000, 0.34000, 0.00000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Sphe6*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 12.80000, 12.80000, 12.80000>
translate < 0.00000, 0.00000, 0.00000>
pigment
{
colour rgbf <0.000000, 0.000000, 0.666667, 0.000000>
} /* End Colour */
} /* End Shape */
} /*End object*/
/*Start Definition of Grou8*/
object
{
object
{ GR1
scale < 1.00000, 1.00000, 1.00000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */