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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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schwert1.pov
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1994-11-17
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425 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <1.88000, 2.84000, -7.48000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.02000, 2.38000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Cube1*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.72293, 0.16000, 0.06731>
translate < 0.00000, 0.60000, 0.00000>
texture
{
Silver_Texture
scale < 0.72293, 0.16000, 0.06731>
translate < 0.00000, 0.60000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.82293, 0.34000, -0.16732>, <0.82293, 0.86000, 0.16732>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of CylZ2*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.34164, 0.33890, 0.08050>
translate < -0.73690, 0.60110, 0.00000>
texture
{
Gold_Metal
scale < 0.34164, 0.33890, 0.08050>
translate < -0.73690, 0.60110, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-1.17854, 0.16220, -0.18049>, <-0.29526, 1.04000, 0.18049>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of CylZ3*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.34310, 0.33890, 0.09390>
translate < 0.74627, 0.60110, -0.00024>
texture
{
Gold_Metal
scale < 0.34310, 0.33890, 0.09390>
translate < 0.74627, 0.60110, -0.00024>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <0.30317, 0.16220, -0.19415>, <1.18937, 1.04000, 0.19366>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of CylY4*/
object
{
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.48320, 0.05150, 0.50000>
translate < 0.00000, -0.84000, 0.00000>
texture
{
Chrome_Metal
scale < 0.48320, 0.05150, 0.50000>
translate < 0.00000, -0.84000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.58320, -0.99150, -0.60000>, <0.58320, -0.68850, 0.60000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Sphe5*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.25980, 0.25980, 0.25980>
translate < 0.00000, -1.11980, 0.00000>
texture
{
Chrome_Metal
scale < 0.25980, 0.25980, 0.25980>
translate < 0.00000, -1.11980, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-0.35980, -1.47960, -0.35980>, <0.35980, -0.76000, 0.35980>}}
} /* End Shape or Object */
} /*End object*/
object
{
difference
{
/*Start Definition of Cube6*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.19205, 2.60000, 0.08600>
translate < 0.00000, 3.32000, 0.00000>
texture
{
Chrome_Metal
scale < 0.19205, 2.60000, 0.08600>
translate < 0.00000, 3.32000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube7*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.19206, 2.62000, 0.08600>
rotate < 0, 20, 0>
translate < -0.15639, 3.32000, -0.12321>
texture
{
Chrome_Metal
scale < 0.19206, 2.62000, 0.08600>
rotate < 0, 20, 0>
translate < -0.15639, 3.32000, -0.12321>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube8*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.19205, 2.64000, 0.08600>
rotate < 0, 340, 0>
translate < 0.16767, 3.32000, -0.11986>
texture
{
Chrome_Metal
scale < 0.19205, 2.64000, 0.08600>
rotate < 0, 340, 0>
translate < 0.16767, 3.32000, -0.11986>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube9*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.19205, 2.62000, 0.08599>
rotate < 0, 340, 0>
translate < -0.15986, 3.32000, 0.11708>
texture
{
Chrome_Metal
scale < 0.19205, 2.62000, 0.08599>
rotate < 0, 340, 0>
translate < -0.15986, 3.32000, 0.11708>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube10*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.19205, 2.62000, 0.08600>
rotate < 0, 20, 0>
translate < 0.16417, 3.32000, 0.13114>
texture
{
Chrome_Metal
scale < 0.19205, 2.62000, 0.08600>
rotate < 0, 20, 0>
translate < 0.16417, 3.32000, 0.13114>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube18*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.30418, 0.28000, 0.10411>
rotate < 0, 0, 45>
translate < -0.26000, 6.04000, 0.00000>
texture
{
Chrome_Metal
scale < 0.30418, 0.28000, 0.10411>
rotate < 0, 0, 45>
translate < -0.26000, 6.04000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube19*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.30418, 0.28000, 0.10411>
rotate < 0, 0, 45>
translate < 0.30583, 6.02100, 0.00000>
texture
{
Chrome_Metal
scale < 0.30418, 0.28000, 0.10411>
rotate < 0, 0, 45>
translate < 0.30583, 6.02100, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.77308, 0.62000, -0.36970>, <0.81891, 6.55308, 0.36369>}}
} /* End Shape or Object */
/*Start Definition of Ligh11*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.80000, 0.88000, 0.80000>
translate < 0.28000, 0.00000, -5.52000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Ligh12*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour r