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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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snail.pov
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1993-09-27
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// Persistence Of Vision Raytracer version 2.0 sample file.
#include "colors.inc"
#include "mmshape.inc"
#include "textures.inc"
#include "thesnail.inc"
#include "hallway.inc"
camera {
location <0, 250, -300>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 58, 0>
}
sphere {
<0, 0, 0>, 5000
texture {
pigment { MidnightBlue }
finish { ambient 0.7 diffuse 0.0 }
}
}
object { light translate <600, 400, -1000> }
object { light translate <-1000, 2000, -200> }
/*------------------------ The Wet Spot ------------------------*/
#declare puddle = union {
sphere { <0, 0, 0>, 1 scale <100, 2, 50> }
sphere { <0, 0, 0>, 1 scale <150, 2, 70> translate <100, 0, 10> }
texture { finish { Mirror } pigment { White } }
}
/*---------------- BUILD STAGE --------------------------------------------*/
object { the_floor scale <0.6, 0.6, 0.6> rotate 90*x translate <50, 0, 120> }
//object { thesnail scale <1.5, 1.5, 1.5> rotate <0, -12, 0> translate <-130, 20, -60> }
//object { wall translate <-310, 0, 200> }
//object { wall scale <1.4, 0.8, 1> translate <200, 0, 530> }
object { body scale 1.7 rotate -90*y rotate -5*z translate <245, -23, -75> }
object { puddle translate <100, 5, -95> }
/*-----------------TEST FLOOR -----------------------*/
/*
plane {
y, 0
texture { pigment { Gray } }
}
*/