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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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titel2.pov
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1994-12-10
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179 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <-0.02000, 3.76000, -2.46000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Ligh0*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < -1.02000, 3.32000, 0.62000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of PlaY1*/
object
{
plane
{ <0.0, 1.00000, 0.0>, 0.0
translate < -0.02000, 0.58000, 0.00000>
texture
{
Water
scale < 0.72000, 1.00000, 0.66001>
translate < -0.02000, 0.58000, 0.00000>
} /* End texture */
pigment { quick_colour red 0.000000 green 0.253968 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Ligh2*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 1.06000, 3.28000, 0.56000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of thomas.gif*/
object
{
height_field
{ gif "thomas2.gif"
water_level 0.001
translate < -0.5, -0.5, -0.5>
scale < 3.72000, 2.00000, 3.08000>
rotate < 0, 0, 0>
translate < 0.00000, 0.00000, -0.46000>
texture
{
Gold_Metal
scale < 1.86000, 1.00000, 1.54000>
translate < 0.00000, 0.00000, -0.46000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-1.96000, -1.10000, -2.68000>, <1.96000, 3.94000, 1.12000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of test.gif*/
object
{
height_field
{ gif "test.gif"
water_level 0.001
translate < -0.5, -0.5, -0.5>
scale < 3.76000, 2.00000, 3.08000>
rotate < 0, 0, 0>
translate < 0.00000, 0.00000, -0.46000>
texture
{
Chrome_Metal
scale < 1.88000, 1.00000, 1.54000>
translate < 0.00000, 0.00000, -0.46000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-1.98000, -1.10000, -2.10000>, <1.98000, 1.10000, 1.18000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Ligh3*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 1.04000, 3.28000, -1.72000>
} /* End Light Shape */
} /*End object*/
/*Start Definition of Ligh4*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < -1.18000, 3.28000, -1.74000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */