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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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world12.inc
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Text File
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1993-09-27
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3KB
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77 lines
// Persistence Of Vision Raytracer version 1.0 sample file.
//------------ world sphere { w/ Violet Clouds
#declare World12_Inc_Temp = version
#version 1.0
#declare Violet_Sky = texture {
gradient <0 1 0>
colour_map {
[0.000 0.339 colour red 0.208 green 0.067 blue 0.235 alpha 0.000
colour red 0.498 green 0.165 blue 0.514 alpha 0.000]
[0.339 0.559 colour red 0.498 green 0.165 blue 0.514 alpha 0.000
colour red 0.624 green 0.165 blue 0.514 alpha 0.000]
[0.559 0.686 colour red 0.624 green 0.165 blue 0.514 alpha 0.000
colour red 0.835 green 0.400 blue 0.514 alpha 0.000]
[0.686 0.983 colour red 0.835 green 0.400 blue 0.514 alpha 0.000
colour red 0.988 green 0.651 blue 0.631 alpha 0.000]
[0.983 1.001 colour red 0.988 green 0.651 blue 0.631 alpha 0.000
colour red 0.208 green 0.067 blue 0.235 alpha 0.000]
}
}
#declare deeper12 = texture {
gradient < 0 1 0 >
colour_map {
[0.000 0.558 colour red 0.133 green 0.008 blue 0.212 alpha 0.375
colour red 0.471 green 0.400 blue 0.506 alpha 0.9000]
[0.558 0.983 colour red 0.471 green 0.400 blue 0.506 alpha 0.9000
colour red 1.000 green 0.996 blue 0.996 alpha 0.8000]
[0.983 1.001 colour red 1.000 green 0.996 blue 0.996 alpha 0.8000
colour red 0.133 green 0.008 blue 0.212 alpha 0.375]
}
}
#declare cloud12 = texture {
turbulence 0.8
bozo
colour_map {
[0.000 0.212 colour red 1.000 green 1.000 blue 1.000 alpha 1.000
colour red 1.000 green 1.000 blue 1.000 alpha 1.000]
[0.212 0.534 colour red 1.000 green 1.000 blue 1.000 alpha 1.000
colour red 0.341 green 0.137 blue 0.302 alpha 0.604]
[0.534 0.627 colour red 0.341 green 0.137 blue 0.302 alpha 0.604
colour red 0.259 green 0.196 blue 0.302 alpha 0.471]
[0.627 0.983 colour red 0.259 green 0.196 blue 0.302 alpha 0.471
colour red 0.271 green 0.216 blue 0.365 alpha 0.404]
[0.983 1.001 colour red 0.271 green 0.216 blue 0.365 alpha 0.404
colour red 1.000 green 1.000 blue 1.000 alpha 1.000]
}
}
#declare world12 = object {
quadric { Ellipsoid scale <20000 10000 20000> inverse }
texture {
Violet_Sky scale <40000 8000 400000> translate <0 5000 0>
ambient 1.0 diffuse 0.0
}
//texture { deeper12 scale <40000 10000 400000> translate <6000 6000 0>
//rotate <0 0 20> }
texture { cloud12 scale <20000 8000 10000> translate <20000 3000 0>
rotate <0 0 0> }
texture { deeper12 scale <40000 10000 10000> translate <6000 6000 0>
rotate <0 0 20> ambient 0.2 diffuse 0.3 }
}
#version World12_Inc_Temp