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SPK.DOC
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1987-10-31
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2KB
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33 lines
Documentation for SPK.COM, PLAY.COM
SPK.COM was the precursor to SPLAY.COM. It uses pretty much the same
technique to produce a bit-bashed sound, but it combines the functions
of SPLAY, SRECORD in one package. It doesn't support variable-length
sound samples, or recognise any drive higher than D:. It will (within
reason) play what SRECORD generates, provided that you wipe the slate
clean first. The length of the sample is fixed at 47000 odd bytes, which
translates to about 25 seconds of sampling. Unlike SRECORD, it doesn't
echo what comes in the cassette port to the speaker, so you have no idea
of what's actually being recorded. However, you don't have to mess about
with joysticks or anything else attached to the parallel port. Using 386k
floppies, you get about 8 distinct samples (plus program) per disk. SPK will
generate and play only files with the extension SPK. If you hack the first
two bytes of the .SPK file to say FF B8, you can get SPLAY to play what SPK
generates. The pitch won't be the same, but this is a minor hassle, compared
with the QUALITY of the sound. SPK puts its sound from 700h to BFFFh, so
this will take up more or less the entire TPA on any 'Bee
If you want to hook up a number of Bee's via their RS232 ports (1 master
to any number of slaves) use the SPKPOLY programs. Useful if you want
to surprise the users of a network, but not much use otherwise. Included
mainly for completeness. Also included is a sample .SPK so you can see
what it's like.
Kalvis Duckmanton
luded
mainly for completeness. Also included is a sample .SPK so you can see
what it's like.
Kalvis Duck