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1992-12-18
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141 lines
Blue Bastards From Outer Space
(C) 1992 Steve Goldsmith
All Rights Reserved
Blue Bastards From Outer Space may be copied and distributed freely
providing that all files are kept intact, no fee is charged and it
is not part of a package for which a charge is made.
* OVERVIEW
This is the first (that I know of) "Arcade" style game for 80
column C128 CP/M mode! It features digitized voice, guitar (played
by me of course), joy stick control, page flipped animation and a
custom VDC font! It was designed to work with either stock 16K or
enhanced 64K VDCs.
* REQUIREMENTS
+ A C128 or C128D
+ 80 column monitor (preferably color) with sound output
+ At least one 1541, 1541 compatible or better disk drive
+ Joy stick in port 2
+ CP/M 3.0
* THE BLUE BASTARD'S STORY
The great Blue Metal Gods sought to be enlightened by Earth's neo
classical metal bands. They sent their friendly messengers to
investigate this earthly phenomena. On the way from Metalis they
ran into a patch of space weed (and inhaled it unlike "Slick
Willie" Clinton?) which caused them to freak out and turn into real
Blue Bastards! Now having forgot their original mission they are
bent on destroying your home base on Earth and turning it into a
"Death Metal" recording studio. You must protect your base or
Earth will be forced to listen to Morbid Angle (barf!) forever!
* GAME PLAY
First, log into the drive with all the game files. Second, enter
BLUE at a CP/M command prompt to execute the game. After all the
supporting files are loaded the title screen will appear. You will
then hear the title voice and original music until you hold down
[Return] to start or [Esc] to exit. It may take a few seconds to
catch the held key because interrupts are disabled during digitized
output. Once the screen starts fading you can release the key. A
joy stick in port 2 allows you to control six laser turrets. All
joy stick directions are used except up and down, so make sure your
joy stick has quarter angles. Use the fire button to shoot the
lasers as the Blue Bastards descend. Blue Bastards can destroy
your lasers by hitting them or the power cells located at the
bottom of the base. A repair ship appears once in a while to
repair fried lasers, but don't count on them! Every 100 points the
difficulty level increases until the highest level which has 10
Bastards attacking you at the same time! The Bastards can make it
between laser bursts, so holding the fire button will not always
work. If you want to exit the game during play press [Esc]. Good
luck!
* GAME BACKGROUND
The idea for Blue Bastards came from a commercial VIC 20 game I
bought back in 1981 called "Blue Meanies From Outer Space". I
think the author's name is Duane Later. He's the one who wrote all
the games in back of the VIC 20 computer guide. I'm indebted to
him because that game taught me my first real BASIC game
programming techniques.
All coding was done with Turbo Pascal 3.1 and in-line Z80
Assembler. I used Parsec's SG Tools and my SG Tools Pro tools for
application support. The font was edited with my CHED 80 VDC
character editor. All voice and guitar chords were digitized with
a Covox Voice Master and my Z Blaster Kit. I used a cheap
Stratocaster style guitar with a BOSS DS-1 distortion petal at 50%
distortion. I recorded the chord sequences with the Covox head set
positioned about one inch from my Venom GA-12 practice amplifier.
* SG TOOLS
If you want to make programming on the C128 easy then check out SG
Tools Programmer's tool box for Turbo Pascal 2.0+. SG Tools gives
you the capability to develop truly great programs like Blue
Bastards From Outer Space. Turbo Pascal offers better
productivity, portability and maintainability than GEOS or C128
native mode languages. Take it from a Commodore programmer with 12
years experience, Turbo Pascal and SG Tools are an unbeatable
combination. To get a copy of SG Tools contact:
Parsec, Inc.
PO Box 111
Salem, MA 01970-0111
(508) 745-9125
On-line on GEnie as C128.JBEE
* PAYMENT
Any contribution (even a buck is nice) towards the development of
professional C128 CP/M products is greatly appreciated.
* HOW TO CONTACT ME
Please report any problems, suggestions, etc. to me via GEnie as
S.GOLDSMITH2, voice phone (813) 925-1064 or mail to:
Steve Goldsmith
2805 Jamaica Street
Sarasota, FL 34231
* CHECK OUT THESE OTHER GREAT C128 CP/M FILES ON GENIE'S FLAGSHIP
No. File Name Type Address YYMMDD Bytes Access Lib
----- ------------------------ - ------------ ------ ------- ------ ---
10187 IBMFONT.LBR X S.GOLDSMITH2 921007 15104 9 9
Desc: IBM font for C128, VDC & CP/M!
10224 INTLACE.LBR X S.GOLDSMITH2 921010 15744 16 23
Desc: Interlace 80X50 text for 128 & CP/M
10487 JOYSTICK.LBR X S.GOLDSMITH2 921119 14848 10 9
Desc: Use joy stick in CP/M with TP source
10511 MDRAW.LBR X S.GOLDSMITH2 921127 20736 11 9
Desc: CP/M 1351 Mouse Draw with TP source
10498 MOUSE.LBR X S.GOLDSMITH2 921122 30464 10 9
Desc: Use 1351 mouse in CP/M with TP sourc
10088 ZBDEMO10.LBR X S.GOLDSMITH2 920911 67072 8 22
Desc: C128 CP/M digitized music & voice!
10123 ZBKIT.LBR X S.GOLDSMITH2 920920 111104 20 21
Desc: Make DIGITIZED sound files for 128!
10134 ZMMEDIA.LBR X S.GOLDSMITH2 920925 155136 21 21
Desc: Multimedia for the C128, CP/M, VDC!