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- Welcome to:
-
-
- S T A R T R E K
-
-
- This is a game of galactic conflict between the starship
- ENTERPRISE and a surly horde of Klingon (or Romulan, or
- Tholian) Destroyers. You are the Captain in charge of
- the Enterprise and it is your duty to eradicate the Klingon
- (or Romulan, or Tholian) menace from the galaxy.
-
- The galaxy is divided into 64 quadrants in the form of an
- 8x8 grid. Each quadrant is further subdivided into an 8x8
- array of 64 sectors. This is the shape of the playing field.
-
- You will be assigned a starting point somewhere in the gal-
- axy to begin a tour of duty. You have at your disposal the
- wisdom of the officers of the Starship Enterprise to guide
- you as you unleash the full destructive capabilities of the
- Enterprise in your eternal quest for peace in the galaxy.
- Here are the commands that are available to you:
-
- N-AVIGATE
-
- This command is used to control your warp drive (FTL). There
- are two variables that you must set in order to use your warp
- drive. The first is the direction. This is set by entering
- a number greater than or equal to one and less than nine.
- the numbers represent the following directions:
-
- 4 5 6
-
- \ I /
-
- 3 - E - 7
-
- / I \
-
- 2 1 8
-
- The second variable is the distance or warp factor. One warp
- factor is the size of one quadrant. The warp factor must be
- entered as a decimal fraction to move sectors instead of quad-
- rants. I.E., Enter .375 to move 3/8'ths of a quadrrant or 3 sectors.
-
- S-HORT RANGE SCAN
-
- This readout shows you a scan of every sector of the quadrant
- that your are in. The symbology is as follows:
-
- . = Empty Space
- * = A Star
- K = A Klingon Warship
- R = Romulan Battle Cruiser
- T = Tholian Fighter
- B = A Friendly Starbase
- ? = Spacecrud
- E = The Enterprise
-
- The short range scan will also give a status report including the
- current condition code. The codes are as follows:
-
- GREEN = Scanners Clear
- YELLOW = Enterprise Energy Low
- ORANGE = One Klingon in Quadrant
- RED = More Than One Klingon in Quadrant
-
-
- L-ONG RANGE SCAN
-
- This scan shows the conditions in space for one quadrant on each
- side of your present quadrant (which is in the middle of the scan).
- The scan is coded such that the units digit is the number of stars,
- the tens digit is the number of starbases and the hundreds digit is
- the number of Klingons. For example:
-
- 207 = 2 Klingons, no bases, 7 stars
-
- When you issue a Long Range Scan, the data collected is stored in
- the Galactic Map for access through the Enterprise's central com-
- puter (See 'C'). If a quadrant displayed is outside the galactic
- limits, it will be displayed as "***".
-
-
- P-HASER CONTROL
-
- Phasers are concentrated bursts of coherent energy that have great
- disruptive force at close range. They can be effective against
- several targets at once, and are very fast at firing. You can set
- the amount of energy to use in a single burst but it is easy to
- use up all of your energy if you are not prudent.
-
-
- T-ORPEDO CONTROL
-
- You may fire Photon Torpedoes at the Klingons with this command. You
- must set the torpedo course in the same way it is set for the star-
- ship. Torpedoes take longer to unlimber and give the Klingons more
- opportunity for counter-attacks. Aiming is greatly enhanced through
- the use of the central computer (See 'C').
-
-
- E-NGINEERING
-
- The 'E' command will put you in touch with the engineering section
- of the Enterprise and they will allow you to set the amount of energy
- that you wish to divert into your shields. Every time you are hit
- by enemy phaser fire your shields will be reduced. If they fall too
- low the damage you suffer will be severe. It is a good idea to set
- them high before going into battle. If you attempt a warp that is
- consuming a lot of energy, engineering will transfer some shield power
- to the warp drives. When you leave a starbase your shields will be at
- zero, so don't forget to reset them.
-
-
-
-
- D-AMAGE CONTROL
-
- Damage control will give a numerical status report on the various
- sensitive devices on board. A positive number indicates that the
- device is still operational. A negative number shows that the device
- is not functioning. Sometimes a particular device can sustain sev-
- eral hits and still remain positive (functional). If the 'D' com-
- mand is issued when the Enterprise is docked, it will serve as a
- summons to the repair facilities of the starbase. The Base repair-
- persons will fix all non-functional equipment on board but they do
- consume precious time.
-
-
- C-OMPUTER
-
- This command will put you in direct communications with the central
- computer, an 8080 based system. There are five options available:
-
- 1 = Galactic Map. This is a print of the entire
- galaxy similar to a long range scan. Data is
- entered in the G-Map by the 'L' command.
- If a displayed quadrant has not been scanned
- by the long range sensors, it will be displayed
- as "???".
-
- 2 = Status Report. This tells the time remaining
- the number of starbases remaining and the num-
- ber of Klingons remaining.
-
- 3 = Torpedo Target Data. This will give the direc-
- tion and distance to all Klingons in the quad-
- rant. The direction may be used for firing
- photon torpedoes.
-
- 4 = Starbase Navigation Data. This will give the
- direction and distance to the starbase in the
- quadrant.
-
- 5 = Navigator. This will assist you in calculating
- the direction and distance to and from any quad-
- rant or sector in the galaxy.
-
- Anything else will cause a list of valid commands to
- be displayed to jog your faulty RAM.
-
-
- -------------------------------------------------
-
-
-
- Good Luck and Good Hunting!
-