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- ************************
- *** PREPARED BY ZOSO ***
- *** 2, 13, 1978 ***
- ************************
-
-
- THE FOLLOWING DOCUMENTS THE RULES AND OPTIONS OF THE GAMES 'STARTREK.TXT' AND
- 'BIGTREK'.
-
-
- OBJECTIVE - UNLIKE MOST OTHER STARTREKS, DESTROYING THE KLINGON FLEET IS ONLY
- A SECONDARY OBJECTIVE; THIS GAME FEATURES A VERY COMPREHENSIVE SCORING ROU-
- TINE, AND THE REAL OBJECTIVE IS TO GET THE HIGHEST POSSIBLE SCORE (NOT UNLIKE
- A PINBALL MACHINE).
-
- START OF GAME - WHEN THIS GAME SIGNS ON, IT ASKS: "MISSION DURATION ?"; ANSWER
- 'S', 'M' OR 'L' (SHORT MEDIUM OR LONG). IT IS WORTH NOTING THAT THE SHORT GAMES
- CAN BE VERY, VERY SHORT. NEXT IT ASKS "ARE YOU A BEGINNER, NOVICE, SENIOR OR
- EXPERT; ANSWER 'B', 'N', 'S' OR 'E', ALSO WORTH NOTING, IF YOU REPLY 'B' THE
- GAME STARTS OUT GIVING THE PLAYER MORE INFORMATION THAN IS AVAILABLE IN ANY OF
- THE OTHER THREE MODES. THEN IT REQUESTS YOUR "MISSION PASSWORD"; REMEMBER WHAT
- YOU REPLY HERE; YOU WILL NEED TO KNOW THE WORD TO SELF DESTRUCT (WHICH DUE TO
- THE EMPHASIS ON POINTS SCORED IS OFTEN THE WISEST OPTION). FINALLY YOU WILL BE
- ASKED, "READY TO CONTINUE ?"; ENTER ANY CHARACTER AND HIT RETURN.
-
- NAVIGATION, PHOTON AIMING ETC. - THE COORDINATES USED ARE JUST EXACTLY LIKE
- THE NUMBERS ON A CLOCK FACE (12 O'CLOCK AT THE TOP) N.B.!!! IF YOU WANT TO
- TRAVEL OR AIM A PHOTON STRAIGHT UP, ENTER COURSE 12 (NOT COURSE 0); FAILURE
- TO OBSERVE THIS PRECAUTION WILL LEAD TO AN OCCASIONAL DIVISION BY ZERO ERROR,
- AND YOU WILL HAVE LOST THE GAME IN PROGRESS. (NOTE - I INSERTED SEVERAL TRAPS
- FOR THIS, BUT I VERY LIKELY MISSED SOME ALSO. Z.) FINALLY IT GOES WITHOUT
- SAYING THAT IF YOU WANTED TO TRAVEL ON A COURSE EXACTLY HALF WAY BETWEEN NOON
- AND 3:00 O'CLOCK, THE CORRECT COURSE WOULD BE 1.5 (NOT 1:30).
-
- WHAT YOU WILL FIND IN THE QUADRANTS:
-
- E: THE ENTERPRISE
- K: KLINGON BATTLE CRUISER
- O: ORGANIAN TRUCE-MONITOR VESSEL-SPACE WARPS OFTEN ACCOMPANY THESE.
- (SHOOT THEM JUST FOR PRACTISE).
- C: COMMANDER-MAY BE YOURS, MAY BE ENEMY'S. LONG RANGE SCAN WILL TELL
- YOU WHICH (IF YOU COUNT TOTAL ENEMY IN QUADRANT).
- F: THE FAERIE QUEENE-AN OLD STARSHIP WHICH YOU CAN SOMETIMES USE AFTER
- ENTERPRISE HAS BEEN ABANDONED OR CRIPPLED.
- *: STARS-IF THEY ARE IN YOUR WAY, YOU CAN SHOOT THEM WITH YOUR PHOTONS,
- THERE IS A MINOR PENALTY FOR THIS. (THEY 'NOVA' WHEN DESTROYED.) IF
- YOU ARE TOO CLOSE TO A STAR WHEN YOU SHOOT IT, THE FORCE OF THE NOVA
- MAY WELL DESTROY THE ENTERPRISE.
- ? THIS MEANS YOU ARE TRYING TO VIEW BEYOND QUADRANT BOUNDARY WITH THE
- VISUAL-SENSORS (SEE BELOW).
- ***: SUPER-NOVA - AVOID THESE AT ALL COSTS !!!
-
- EACH QUADRANT IS A 10 BY 10 GRID, WHICH CAN BE EXACTLY TRANSVERSED EITHER IN A
- HORIZONTAL OR VERTICAL (NOT DIAGONAL) DIRECTION WITH A WARP FACTOR OF 1. THE
- CORRECT WARP FACTOR FOR FULL DIAGONAL TRANSVERSE IS 1.4142 (2^0.5) [IN BASIC].
-
- *** COMMAND LEVEL ***
-
- EACH OF THE FOLLOWING COMMANDS MUST BE ENTERED AS TWO (OR MORE) SIGNIFICANT
- LETTERS FOLLOWED BY <CR>. (THE 20 COMMAND-LEVEL OPTIONS)
-
- AB-ABANDON
- ABANDON SHIP - SACRIFICE THE ENTERPRISE AND (IF YOU STILL HAVE OPERATIONAL
- SHUTTLE CRAFT) PROCEED AS CAPTAIN OF THE FAERIE QUEENE.
-
- CH-CHART
- CUMULATIVE GALACTIC MAP-EACH 'WINDOW' IS OPENED BY USE OF THE LRSENSORS. UNLIKE
- THE USUAL ONES, THIS ONE ALWAYS SHOWS YOU WHERE THE STARBASES AND SUPERNOVAS
- ARE LOCATED.
-
- CO-COMPUTER
- LIBRARY COMPUTER - SEE COMMAND SUMMARY BELOW
-
- DA-DAMAGES
- DAMAGE CONTROL/REPAIR. GET A FEEL FOR THIS BY PLAYING.
- WHAT DAMAGE CONTROL/REPAIR REFERENCES:
- SRSENSORS
- LRSENSORS
- PHASERS
- PHOTON TUBES
- LIFE SUPPORT
- WARP ENGINES
- IMPULSE ENGINES
- SHIELDS
- SUBSPACE-RADIO
- SHUTTLE CRAFT
- COMPUTER
- TRANSFER PANEL
- NOTE: THE ABOVE DO NOT ALL NECESSARILY CORRESPOND TO THE TWENTY
- COMMAND-LEVEL OPTIONS.
-
- DE-DESTRUCT
- SELF-DESTRUCT SERVOS. REMEMBER PASSWORD YOU ENTERED AT BEGINNING.
-
- DO-DOCK
- WHAT YOU MUST DO WHEN ADJACENT TO A STARBASE, UNLIKE MOST OTHER 'STARTREKS',
- THIS MUST BE SPECIFICALLY COMMANDED; IT IS NOT AUTOMATIC.
-
- ID-IDLE
- IDLE ENGINES - KILL TIME WHILE WAITING FOR REPAIRS TO BE COMPLETED. THIS
- COMMAND IS NULLIFIED WHEN A TRACTOR-BEAM LOCKS ONTO YOUR STARSHIP.
-
- IM-IMPULSE
- IMPULSE ENGINES - USE THESE WHEN WARP ENGINES ARE OUT (THEY ARE FAR LESS
- ENERGY-EFFICIENT). ALSO CERTAIN STARS HAVE MAGNETIC PROPERTIES, AND IN SUCH
- CASES YOU MUST USE IMPULSE ENGINES TO BREAK FREE.
-
- LR-LRSCAN
- LONG RANGE SCANNERS - WORKS AS YOU WOULD EXPECT.
-
- NA-NAVIGATE
- MOVE YOUR STARSHIP THROUGH SPACE.
-
- PH-PHASERS
- PHASER BANKS. UNDER CERTAIN CIRCUMSTANCES MAY BE DIRECTED AT ENEMY IN ANOTHER
- QUADRANT (SEE PEFFECT BELOW).
-
- QU-QUIT
- TERMINATE GAME WITHOUT SCORING.
-
- SH-SHIELDS
- LOWERS RAISED SHIELDS OR RAISES LOWERED SHIELDS. YOU WILL UNDERSTAND WHEN
- AND HOW TO USE THIS AFTER A FEW GAMES.
-
- SO-SOS
- CALL A STARBASE FOR HELP (THIS INVOLVES A POINT-PENALTY).
-
- SR-SRSCAN
- SHORT RANGE SCANNERS - THE USUAL, BUT ALSO INVOKES LRSCAN (IF OPERATIONAL).
-
- ST-STATUS
- STATUS REPORT OF GAME IN PROGRESS. (MORE COMPREHENSIVE THAN USUAL)
-
- TO-TORPEDO
- PHOTON TORPEDOS - CAN BE FIRED SINGLY OR IN BURSTS OF THREE. THE LATTER OP-
- TION IS RECOMMENDED WHEN TRYING TO DESTROY A KLINGON COMMANDER (THEY HAVE
- SUPERIOR DEFENSIVE CAPABILITIES).
-
- TR-TRANSFER
- TRANSFER PANEL - ALLOWS THE TRANSFER OF ENERGY TO AND FROM PHASER BANKS.
-
- VI-VISUAL
- VERY SHORT RANGE SCANNER - USEFUL FOR LIMITED NAVIGATION WHEN SRSCANNERS ARE
- NON-FUNCTIONAL. A VERY CUTE OPTION.
-
- WA-WARP
- THIS DICTATES CERTAIN PARAMATERS FOR QUADRANT TO QUADRANT TRAVEL WHEN ENGINES
- (NAVIGATIONAL OR IMPULSE) ARE DAMAGED. YOU WILL BE ADVISED WHEN TO USE THIS
- COMMAND (WASTEFUL TO USE IT OTHERWISE).
-
- *** COMPUTER OPTIONS ***
-
- THESE MAY BE INVOKED WITH A SINGLE LETTER.
-
- C-COURSE
- GIVES EXACT BEARINGS AND DISTANCES (WARP FACTORS) FROM WHEREVER YOU ARE TO
- ANYWHERE ELSE IN GALAXY. INVALUABLE FOR LONG PHOTON SHOTS. NOTE THAT THE DATA
- MUST BE GIVEN IN THE FOLLOWING FORMAT: IF YOU WISH TO FIND COURSE AND DISTANCE
- TO QUADRANT 3-2, SECTOR 4-10, THE CORRECT INPUT IS '32,0410'. NO OTHER SYSTEM
- OF ENTRY IS ACCEPTED.
-
- W-WCOST
- THIS COMPUTES HOW MUCH ENERGY WILL BE CONSUMED BY A GIVEN DISTANCE OF TRAVEL
- WITH THE WARP ENGINES.
-
- I-ICOST
- THIS COMPUTES HOW MUCH ENERGY WILL BE CONSUMED BY A GIVEN DISTANCE OF TRAVEL
- WITH THE IMPULSE ENGINES.
-
- S-SCORE
- THIS GIVES A PLAYER'S CURRENT SCORE AT ANY TIME DURING GAME.
-
- P-PEFFECT
- THIS COMPUTES PHASER EFFECTIVENESS AT A GIVEN DISTANCE. WITH EXPERIENCE, IT
- HELPS ONE MAKE A GOOD GUESS ABOUT HOW MUCH ENERGY TO ALLOCATE TO PHASERS.
-
- O-OUT
- THIS IS COMMAND FOR COMPUTER EXIT. UNTIL THIS COMMAND IS GIVEN, ALL COMMANDS
- ONLY REFERENCE COMPUTER OPTIONS.
-
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- *************************************** ENJOY !!! - ZOSO ********************
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