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- #1
- Somewhere nearby is Colossal Cave, where others have
- found fortunes in treasure and gold, though it is rumored
- that some who enter are never seen again. Magic is said
- to work in the cave. I will be your eyes and hands. Direct
- me with commands of 1 or 2 words. I should warn you that I
- look at only the first five letters of each word, so you'll
- have to enter "Northeast" as "ne" to distinguish it from
- "North". (Should you get stuck, type "help" for some
- general hints.
-
- This program was originally developed by Willie Crowther.
- Most of the features of the current program were added by
- Don Woods. This version, written in BDS 8080 C was adapted
- by Jay R. Jaeger.
- #2
- A little dwarf with a big knife blocks your way.
- #3
- A little dwarf just walked around a corner, saw you,
- threw a little axe at you which missed, cursed, and ran away.
- #4
- There is a threatening little dwarf in the room with you!
- #5
- One sharp, nasty knife is thrown at you!
- #6
- None of them hit you!
- #7
- One of the gets you!
- #8
- A hollow voice says "Plugh".
- #9
- There is no way to go that direction.
- #10
- I am unsure how you are facing. Use compass points or
- nearby objects.
- #11
- I don't know in from out here. Use compass points ore name
- something in the general direction you want to go.
- #12
- I don't know how to apply that word here.
- #13
- I don't understand that!
- #14
- I'm game. Would you care to explain how?
- #15
- Sorry, but I am not allowed to give more detail. I will
- repeat the long description of your location.
- #16
- It is know pitch dark. If you proceed you will likely fall
- into a pit.
- #17
- If you prefer, simply type W rather than West.
- #18
- Are you trying to catch the bird?
- #19
- The bird is frightened right now and you cannot catch
- it no matter what you try. Perhaps you might try later.
- #20
- Are you trying to somehow deal with the snake?
- #21
- You can't kill the snake, or drive it away, or avoid it,
- or anything like that. There is a way to get by, but you
- don't have the necessary resources right now.
- #22
- Do you really want to quit now?
- #23
- You fell into a pit and broke every bone in your body!
- #24
- You are already carrying it!
- #25
- You can't be serious!
- #26
- The bird was unafraid when you entered, but as you approach
- it becomes disturbed and you cannot catch it.
- #27
- You can catch the bird, but you cannot carry it.
- #28
- There is nothing here with a lock!
- #29
- You aren't carrying it!
- #30
- The little bird attacks the green snake, and in an
- astounding flurry drives the snake away.
- #31
- You have no keys!
- #32
- It has no lock.
- #33
- I don't know how to lock or unlock such a thing.
- #34
- It was already locked.
- #35
- The grate is now locked.
- #36
- The grate is now unlocked.
- #37
- It was already unlocked.
- #38
- You have no source of light.
- #39
- Your lamp is now on.
- #40
- Your lamp is now off.
- #41
- There is now way to get past the bear to unlock the chain,_
- which i{ probably just as well.
- #42
- Nothing happens.
- #43
- Where?
- #44
- There is nothing here to attack.
- #45
- The little bird is now dead. Its body disappears.
- #46
- Attacking the snake both doesn't work and is very dangerous.
- #47
- You killed a little dwarf.
- #48
- You attack a little dwarf, but he dodges out of the way.
- #49
- With what? Your bare hands?
- #50
- Good try, but that is an old worn-out magic word.
- #51
- I know of places, actions, and things. Most of my vocabulary
- describes places and is used to move you there. To move, try
- words like forest, building, downstream, enter, east, west,
- north, south, up or down. I know about a few special
- objects, like a black rod hidden in the cave. These objects
- can be manipulated using some of the action words I know.
- Usually you will need to give both the object and action
- words (In either order), but sometimes I can infer the
- object from the verb alone. Some objects also imply verbs;
- in particular, "inventory" implies "take inventory", which
- causes me to give you a list of what you're carrying. The
- objects have side effects; for instance, the rod scares the
- bird. Usually people having trouble moving just need
- to try a few more words. Usually people trying unsuccessfully
- to manipulate an object are attempting something beyond their
- (or my!) capabilities and should try a completely different
- tack. To speed the game you can sometimes move long distances
- with a single word. For example, "building" usually gets you
- to the building from anywhere above ground except when lost
- in the forest. Also, note that cave passages turn a lot, and
- that leaving a room to the north does not guarantee entering
- the next from the south.
- Good luck!
- #52
- It misses!
- #53
- It gets you!
- #54
- OK
- #55
- You can't unlock the keys.
- #56
- You have crawled around in some little holes and wound up
- back in the main passage.
- #57
- I don't know where the cave is, but hereabouts no stream
- can run on the surface for very long. I would try the stream.
- #58
- I need more detailed instructions to do that.
- #59
- I can only tell you what you see as you move about and
- manipulate things. I cannot tell you where remote things are.
- #60
- I don't know that word.
- #61
- What?
- #62
- Are you trying to get into the cave?
- #63
- The grate is very solid and has a hardened steel lock. You
- cannot enter without a key, and there are no keys nearby.
- I would recommend looking elsewhere for the keys.
- #64
- The trees of the forest are lorge hardwood oak and maple,
- with an occasional grove of pine or spruce. There is quite
- a bit of undergrowth, largely birch and ash saplings plus
- nondescript bushes of various sorts. This time of year
- visibility is quite restricted by all the leaves, but travel
- is quite easy if you detour around the spruce and berry
- bushes.
- #65
- Welcome to adventure!! Would you like instructions?
- #66
- Digging without a shovel is quite impractical. Even with a
- shovel progress is unlikely.
- #67
- Blasting requires dynamite.
- #68
- I'm as confused as you are.
- #69
- Mist is a white vapor, usually water. Seen from time to time
- in caverns. It can be found anywhere but is frequently a
- sign of a deep pit leading down to water.
- #70
- Your feet are now wet.
- #71
- I think I just lost my appetite.
- #72
- Thank you. It was delicious!
- #73
- You have taken a drink from the stream. The water tastes
- strongly of minerals, but is not unpleasant. It is extremely
- cols.
- #74
- The bottle of water is now empty.
- #75
- Rubbing the electric lamp is not particularly rewarding.
- Anyway, nothing exciting happens.
- #76
- Peculiar. Nothing unexpected happens.
- #77
- Your bottle is empty and the ground is wet.
- #78
- You can't pour that.
- #79
- Watch it!
- #80
- Which way?
- #81
- Oh dear, you seem to have gotten yourself killed. I might
- be able to help you out, but I've never really done this
- before. Do you want me to try to reincarnate you?
- #82
- All right. But don't blame me if something goes wr......
- --- POOF !! ---
- You are engulfed in a cloud of orange smoke. Coughing and
- gasping, you emerge from the smoke and find...
- #83
- You clumsy oaf, you've done it again! I don't know how long
- I can keep this up. Do you want me to try reincarnating
- you again?
- #84
- Okay, now where did i put my orange smoke? ... > POOF! <
- Everything disappears in a dense cloud of orange smoke.
- #85
- Now you've really done it! I'm out of orange smoke! You
- don't expect me to do a decent reincarnation without any
- orange smoke, do you?
- #86
- Okay, If you're so smart, do it yourself! I'm leaving!
- #87
- Reserved
- #88
- Reserved
- #89
- Reserved
- #90
- Reserved
- #91
- Sorry, but I no longer seem to remember how it was you
- got here.
- #92
- You can't carry anything more. You'll have to drop something
- first.
- #93
- You can't go through a locked steel grate!
- #94
- I believe what you want is right here with you.
- #95
- You don't fit through a two-inch slit!
- #96
- I respectfully suggest you go across the bridge instead
- of jumping.
- #97
- There is no way across the fissure.
- #98
- You're not carrying anything.
- #99
- You are currently holding the following:
- #100
- It's not hungry (It's merely pinin' for the Fjords). Besides
- You have no bird seed.
- #101
- The snake has now devoured your bird.
- #102
- There's nothing here it wants to eat (Except perhaps you).
- #103
- You fool, Dwarves eat only coal! Now you've made
- him REALLY mad !!
- #104
- You have nothing in which to carry it.
- #105
- Your bottle is already full.
- #106
- There is nothing here with which to fill the bottle.
- #107
- Your bottle is now full of water.
- #108
- Your bottle is now full of oil.
- #109
- You can't fill that.
- #110
- Don't be ridiculous!
- #111
- The door is extremely rusty and refuses to open.
- #112
- The plan indignantly shakes the oil off its leaves and asks:
- "Water?".
- #113
- The hinges are quite thoroughly rusted now and won't budge.
- #114
- The oil has freed up the hinges so that the door will now move,
- although it requires some effort.
- #115
- The plant has exceptionally deep roots and cannot be pulled free.
- #116
- The Dwarves' knives vanish as they strike the walls of the cave.
- #117
- Something you're carrying won't fit through the tunnel with
- you. You'd best take inventory and drop something.
- #118
- You can't fit this five-foot clam through that little passage!
- #119
- You can't fit this five foot oyster through that little passage!
- #120
- I advise you to put down the clam before opening it. >STRAIN!<
- #121
- I advise you to put down the oyster before opening it.
- >WRENCH!<
- #122
- You don't have anything strong enough to open the clam.
- #123
- You don't have anything strong enough to open the oyster.
- #124
- A glistening pearl falls out of the clam and rolls away.
- Goodness, this must really be an oyster. (I never was
- very good at identifying bivalves.) Whatever it is,
- it has now snapped shut again.
- #125
- The oyster creaks open, revealing nothing but oyster inside.
- It promptly snaps shut again.
- #126
- You have crawled around in some little holes and found your
- way blocked by a recent cave-in. You are now back in the
- main passage.
- #127
- There are faing rustling noises from the darkness behind
- you.
- #128
- Out from the shadows behind you pounces a bearded pirate!
- "Har, har" he chortles, "I'll just take all this booty and
- hide it away with me chest deep in the maze!". He snatches
- your treasure and vanishes into the gloom.
- #129
- A sepulchral voice reverberating through the cave says:
- "Cave closing soon. All adventurers exit immediately
- through main office."
- #130
- A mysterious recorded voice groans into life and announces:
- "This exit is closed. Please leave via main office."
- #131
- It looks as though you're dead. Well, seeing as how it's so
- close to closing time anyway, I think we'll just call it a day.
- #132
- The sepulchral voice entones, "The cave is now closed." As
- the echoes fade, there is a blinding flash of light (and a
- small puff of orange smoke). . . .
- As your eyes refocus you look around and find...
- #133
- There is a loud explosion, and a twenty-foot hole appears in
- the far wall, burying the Dwarves in the rubble. You march
- through the hole and find yourself in the main office, where
- a cheering band of friendly elves carry the conquering
- adventurer off into the sunset.
- #134
- There is a loud explosion, and a twenty-foot hole appears in
- the far wall, burying the snakes in the rubble. A river of
- molten lava pours in through the hole, destroying
- everything in its path, including you!!
- #135
- There is a loud explosion, and you are suddenly splashed across
- the walls of the room.
- #136
- The resulting ruckus has awakened the Dwarves. There are now
- several threatening little Dwarves in the room with you!
- Most of them throw knives at you! All of them get you!
- #137
- Oh, leave the poor unhappy bird alone.
- #138
- I daresay whatever you want is around here somewhere.
- #139
- I don't know the word "stop". Use "quit" if you want to
- give up.
- #140
- You can't get there from here.
- #141
- You are being followed by a very large, tame bear.
- #142
- If you want to end your adventure early, say "quit". To
- suspend you adventure such that you can continue later
- say "suspend" (or "pause" or "save"). To see how well
- you're doing, say "score". To get full credit for a
- treasure, you must have left it savely in the building,
- though you get partial credit just for locating it.
- You lose points for getting killed, or for quitting,
- though the former costs you more. There are also points
- based on how much (If any) of the cave you've managed to
- explore; in particular, there is a large bonus just for
- getting in (to distinguish the beginners from the rest of
- the pack), and there are other ways to determine whether
- you've been through some of the more harrowing sections.
- If you think you've found all the treasures, just keep
- exploring for a while. If nothing interesting happens, you
- haven't found them all yet. If something interesting DOES
- happen, it means you're getting a bonus and have an
- opportunity to garner many more points in the master's
- section. I may occasionally offer hints in you seem to
- be having trouble. If I do, I'll warn you in
- advance how much it will affect your score to accept the
- hints. Finally, to save paper, you may specify "brief",
- which tells me never to repeat the full description of a place
- unless you explicitly ask me to.
- #143
- Do you indeed wish to quit now?
- #144
- There is nothing here with which to fill the vase.
- #145
- The sudden change in temperature has delicately shattered
- the vase.
- #146
- It is beyond your power to do that.
- #147
- I don't know how.
- #148
- It is too far up for you to reach.
- #149
- You killed a little Dwarf. The body vanished in a cloud
- of greasy black smoke.
- #150
- The shell is very strong and impervious to attack.
- #151
- What's the matter, can't you read? Now you'd best start
- over.
- #152
- The axe bounces harmlessly off the dragon's thick scales.
- #153
- The dragon looks rather nasty. You'd best not try to get by.
- #154
- The little bird attacks the green dragon, and in an
- astounding flurry gets burnt to a cinder. The ashes blow away.
- #155
- On what?
- #156
- Okay, from now on I'll only describe a place in full the
- first time you come to it. To get the full description
- say "look".
- #157
- Trolls are close relatives with the rocks and have skin as
- tough as that of a rhinoceros. The troll fends off your
- blows effortlessly.
- #158
- The troll deftly catches the axe, examines it carefully,
- and tosses it back, declaring, "Good workmanship,
- but it's not valuable enough.".
- #159
- The troll catches your treasure and scurries away out of sight.
- #160
- The troll refuses to let you cross.
- #161
- There is no longer any way across the chasm.
- #162
- Just as you reach the other side, the bridge buckles beneath
- the weight of the bear, which was still following you around.
- You scrabble desperately for support, but as the bridge
- collapses you stumble back and fall into the chasm.
- #163
- The bear lumbers toward the troll, who lets out a
- startled shriek and scurries away. The bear soon gives
- up pursuit and wanders back.
- #164
- The axe misses and lands near the bear where you can't get
- at it.
- #165
- With what? Your bare hands? Agains HIS bear hands??
- #166
- The bear is confused; he only wants to be your friend.
- #167
- For crying out loud, the poor thing is already dead!
- #168
- The bear eagerly wolfs down your food, after which he seems
- to calm down considerably, and even becomes rather friendly.
- #169
- The bear is still chained to the wall.
- #170
- The chain is still locked.
- #171
- The chain is now unlocked.
- #172
- The chain is now locked.
- #173
- There is nothing here to which the chain can be locked.
- #174
- There is nothing here to eat.
- #175
- Do you want the hint?
- #176
- Do you need help getting out of the maze?
- #177
- You can make the passages look less alike by dropping things.
- #178
- Are you trying to explore beyond the plover room?
- #179
- There is a way to explore that region without having to
- worry about falling into a pit. None of the objects
- available is immediately useful in descovering the secret.
- #180
- Do you need help getting out of here?
- #181
- Don't go west.
- #182
- Gluttony is not one of the Troll's vices. Avarice, however, is.
- #183
- Your lamp is getting dim.. You'd best start wrapping this up,
- unless you can find some fresh batteries. I seem to recall
- there's a vending machine in the maze. Bring some coins
- with you.
- #184
- Your lamp has run out of power.
- #185
- There's not much point in wandering around out here, and you
- can't explore the cave without a lamp. So let's just call
- it a day.
- #186
- There are faint rustling noises from the darkness behind you.
- As you turn toward them, the beam of your lamp falls across a
- bearded pirate. He is carrying a large chest. "Shiver me
- timbers!" he cries, "I've been spotted! I'd best hide
- meself off to the maze and hide me chest!". With that,
- he vanished into the gloom.
- #187
- Your lampt is getting dim. You'd best go back for
- those batteries.
- #188
- Your lamp is getting dim.. I'm taking the liberty of replacing
- the batteries.
- #189
- Your lamp is getting dim, and you're out of spare batteries.
- You'd best start wrapping this up.
- #190
- I'm afraid the magazine is written in Dwarvish.
- #191
- "This is not the maze where the pirate leaves his treasure
- chest."
- #192
- Hmm, this looks like a clue, which means it'll cost you 10
- points to read it. Should I go ahead and read it anyway?
- #193
- It says, "There is something strange about this place,
- such that one of the words I've always known now has
- a new effect."
- #194
- It says the same thing it did before.
- #195
- I'm afraid I don't understand.
- #196
- "Congratulations on bringing light into the dark-room!"
- #197
- You strike the mirror a resounding blow, whereupon it
- shatters into a myriad tiny fragments.
- #198
- You have taken the vase and hurled it delicately to the
- ground.
- #199
- You prod the nearest Dwarf, who wakes up grumpily, takes
- one look at you, curses, and grabs for his axe.
- #200
- Is this acceptable?
- #201
- There's no point in suspending a demonstration game.
-