home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CP/M
/
CPM_CDROM.iso
/
simtel
/
sigm
/
vols000
/
vol021
/
wumpus.doc
< prev
next >
Wrap
Text File
|
1984-04-29
|
3KB
|
107 lines
Welcome to 'Hunt the Wumpus'
The Wumpus lives in a cave of 20 rooms. Each room has 3 tunnels leading
to other rooms. There are several caves that you can play in. With only a
small change in the program, you can even invent you own cave!
Hazards:
Bottomless Pits - Two rooms have bottomless pits in them. If you go there,
you fall into the pit and lose!
Super Bats - Two rooms have super bats. If you go there, a bat grabs you and
takes to some other room at random. (which mignt be troublesome)
Wumpus:
The Wumpus is not bothered by the hazards (he has sucker feet and is too
big for a super bat to lift). Usually he is asleep.
Two things wake him up:
$pause
your entering his room or your shooting an arrow.
If the Wumpus wakes he moves (p=.75) one room or stays still (p=.25).
After that, if he is where you are, he eats you up and you lose!
You:
Each turn you can move or shoot a crooked arrow.
Moving: You can go one room (thru one tunnel).
Arrows:
You have 5 arrow. You lose when you run out.
Each arrow can go from 1 to 5 rooms. You aim by telling the computer
the room numbers you want the arrow to go to. If the arrow can't go
that way (ie. no tunnel) it moves at random to the next room. If the
arrow hits the Wumpus, you win. If the arrow hits you, you lose.
$pause
Warnings:
When you are one room away from the Wumpus or a hazard, the cumputer says:
Wumpus - 'I smell a Wumpus'
Bat - 'Bats nearby'
Pit - 'I feel a draft'
$pause
Caves:
All caves have have 20 rooms and 3 tunnels leading from one room
to other rooms. The caves are:
0 - Dodecahedron
The rooms of this cave are on a 12-sided object, each forming a pentagon.
The rooms are at the corners of the pentagons. Each room has tunnels that
lead to 3 other rooms.
1 - Mobius Strip
This cave is two rooms wide and 10 rooms around (like a belt). You will
notice that there is a half twist somewhere.
2 - String of Beads
Five beads in a circle. Each bead is a diamond with a virtical cross-
bar. The right and left corners lead to neighboring beads. (This one is
difficult to play)
$pause
3 - Toroidal Hex Network
Imagine a hex tile floor. Take a rectangle with 20 points (inter-
sections) inside (4 X 4). Join right and left sides to make a cylinder.
Then join top and bottom to form a torus (doughnut). Have fun imagining
this one!
Caves 0-3 are regular in the sense that each room goes to three other rooms
and each tunnel allows two-way traffic. Caves 4 and 5 do not have these
properties.
4 - Dendrite with Degeneracies
Pull a plant from the ground. The roots and branches form a Dendrite.
There are no looping paths. Degeneracy means that some rooms connect to
themselves and some rooms have more than one tunnel to the same other room.
5 - One Way Latice
Here all tunnels go one way only. To return to the room you just left,
you must go all the way around the cave (only 5 moves).
GOOD LUCK - HAPPY WUMPUS HUNTING!
$pause