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013.XWTRAINS.NFO
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1993-03-16
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Xwing Fighter In-Game Trainer V1.2
and Mission Editor
CopyWrite 1993
David Jury
aka NETWORK
V1.2 Notes :
In an initial attempt to make the Trainer Keys VERY SPECIFIC to Combat/
Flight ONLY I had cuased a few users some troubles.It seems that in some
ODD cases the routines to determine WHEN it was Combat or Not (and thereby
activating the Trainer keys) did not work properly under a few system
configurations and game configurations.I apologize for this but Beta testing
every circumstance is next to impossible with my limited resources.Thanks
goes out to those who responded to this problem.
The result of the above was that the Trainer keys never were properly turned
ON and NOTHING happened.Now a new method has been coded into the Trainer for
finding the proper data for combat and properly activating the Trainer
Keys at that time.One drawback of it is that sometimes (and VERY RARELY) you
will press a Trainer Key and get no response.This is because of the way that
the proper code and a few other things are calculated.There is a certain
situation that occurs every now and then and if the Trainer attempts to make
changes at this special moment it would be changing the WRONG data.No need
to worry this is why the Key may on occasion not operate.This is because an
error checker makes sure the Trainer doesn't make any trouble for the game.
Just press the key again and it will be fine.This occurs RARELY.Most of the
time you may never encounter it during an entire mission.It all depends on
you hitting that key at that SPECIFIC moment in time and code.
Also a note to DTK computer owners.Chances are that this Trainer (ANY version)
will NOT work.DTK seems to have some BIOS troubles that make it imcompatable
to the things this Trainer does.I have not gotten an answer from DTK on the
reason for this but will let DTK owners what I find out ASAP.If you have a DTK
system I would strongly suggest contacting them about possible BIOS troubles.
Hopefully this will fix the problems a few people have had.It should not
change anything for users who had no problems in the past.This version (1.2)
is basically a FIX for troubles people had and no other changes or
improvements have been made.
V1.0 Notes :
Well to make things even better a HUGE NEW feature has been added to the
Trainer.I would like to thank all the people who responded and this was
what everyone seemed to want.You now have the ability to PROTECT any ships
you want as well as reduce the Shields and Hull Strength of ANY ship to
nothing (meaing ONE shot from ANY weapon will destroy it).I couldn't sneek
in a Target Destructo Ray due to the way the game does things.I made the
targets dissapear but they did not COUNT as being destroyed unless the
game actually executed the complex code dealing with Damage assessment.As it
is this ads a bit of code to the Trainer and making it that way would have
added ALOT more,too the point of unacceptable size.I think stripping their
Shields and Hull of will make it MUCH easier.
This great feature is similar to what I had done a long time ago on Wing
Commander and Wing Commander II.Very tricky to code because of the way they
determine where ojects are in space and what object is what...etc. etc.I
would like to apologize for releasing this a little late.I wanted to do EXTRA
beta testing on this to make sure of what the implications were throughout the
game and to make sure the object ID'ing system did not change at any point.
Also the Trainer is now SPECIFIC to COMBAT ONLY.The trainer keys cannot be
accidently activated by during any other portion of the game.A method to
determine when the Combat Overlay Code is running has been determined and
used to keep from making any mistakes elsewhere that could hurt Gameplay.
The rest of the instructions are inserted into the original text BELOW :
Welcome to another NETWORK Trainer.This Trainer is for LucasArt's XWING
FIGHTER.It comes in two parts.An external Mission Editor and a Run-time
TSR that slides in under and loads up XWING.EXE.The Editor allows you to
enter the name of your pilot (from a previously played game) and change the
current Mission Number within a specific Tour to a new value.Then when the
game is played again you will be able to play from the NEW Mission Number as
if ALL the previous had been completed (sans score).The TSR simply allows
you have more time during missions and can let you use the built in trainer
functions (Hit <ESC> during Combat) but still advance missions.
As noted above in the V1.0 Update Note a new function that allows you to
PROTECT Ships or Strip their Hull and Shields OFF.It works on the TARGETING
SYSTEM.During Combat you can press an Activation Key that turns on the above
two functions.When you Target a ship you can manipulate it with theses
functions.Selecting the first will Protect the SHIP that is CURRENTLY being
TARGETED by YOUR SHIP.That means the ship in your Target Que is the one
you are currently making changes to.Press one key and THAT Ship will be
PROTECTED from being Destroyed.Press the other and it will strip off THAT
Ships Shields and Hull Strength.One SHOT will now Destroy it from ANY weapon.
You can toggle through ALL of the available Targets and Manipulate them as
you wish with each of these functions.You can change what how they are
affected as many times as you wish and as long as the Target Trainer is
ACTIVE.
There is a FULL trainer Version that incorporates ALL of the above and
improves the Editor by making it accessable from WITHIN the game itself.It
is released seperatly due to bugs found during beta testing.Users that had
little or no EMS/XMS,no disk-caching software and/or did not use a 386 control
program besides HIMEM.SYS (any combination of that list could produce the
bug) encountered random lockups of the game while trying to use the Mission
Editor from inside the game.Users that had EMS/XMS,disk-caches and 386 control
programs/memory managers experienced NO BUGS.A solution is pending but this is
the reason for THIS seperated Version.Users with the correct requirements may
use the FULL Version and should not experience any troubles.
HOW-TO : (ALL trainers EXPECT to be in the proper GAME Directory)
Mission Editor :
Load XWEDIT.COM.When the prompt asks for a pilot name enter a VALID Pilot
name from previous gameplay of XWING.Once a VALID name has been entered the
Main Screen will appear.You DO NOT have to type the .PLT file extension.The
trainer adds it for you.Once the Main Screen appears select from the following
Press F1 - Point to TOUR I for Changes
Press F2 - Point to TOUR II for Changes
Press F3 - Point to TOUR III for Changes
(Trainer DEFAULT selection is TOUR I)
Once a TOUR is selected Press the following to Select a new Mission Number :
Mission 1 - 1
Mission 2 - 2
Mission 3 - 3
Mission 4 - 4
Mission 5 - 5
Mission 6 - 6
Mission 7 - 7
Mission 8 - 8
Mission 9 - 9
Mission 10 - 0
Mission 11 - A
Mission 12 - B
Mission 13 - C
Mission 14 - D
Press the number or letter on the keyboard to the RIGHT of the Mission Number
you want to JUMP to.You can make as many changes as you like to any number of
TOURS/MISSIONS.When you are finished making changes press <ESC>.Now load up
XWING and check out your Pilot's Stats.They should indicate all the Missions
PRIOR to the NEW number entered at the editor have been completed.Also verify
the at the TOUR of DUTY DESK.You will see the changes there as well as being
able to view any Animated Cutscenes that occured in the Missions PRIOR to NEW
Mission number you have JUMPED to.You can now go to the BRIEFING and see the
New Mission unfold before you.
PLEASE NOTE!TOUR I and TOUR II have missions from 1-12.TOUR III has 14
missions.Do not attempt to select more missions than are exsistant in the
TOUR!
In-Game Trainer Keys :
SCROLL LOCK - Toggle ON/OFF Targeting Trainer
F5 - Strip CURRENT Target's Shield and Hull Strength OFF
F6 - Protect Current Target from being Destroyed
F7 - Lock out time at 64:00
F8 - Turn In-Game Trainer Flag OFF
Explanations :
During Combat press the SCROLL LOCK Key and you will Activate the TARGETING
TRAINER.This sets up flags and code neede for the Trainer and turns ON the
F5 and F6 Keys.They are only active when the SCROLL LOCK is ON.Press the key
again to turn it OFF.
When the Targeting Trainer is ON use the F5 key on the CURRENT TARGET.When
you use it the CURRENT Target's Shields and Hull will drop to 0.It then will
take only ONE SHOT from ANY type of weaponary to destroy that ship.You can
toggle through the available Targets with the "T" Key and continue to toggle
all the available Targets with this function.Use this on enemy ships and take
them out with ease.It does not make much difference to Tie Fighters or any
small craft when it comes to this function.Most already can be taken out
with one shot as they have little or no Hull/Shiled Strength.It will not
harm to use it on them though.
When the Targeting Trainer is on press the F6 key on the CURRENT TARGET to
PROTECT it from being destroyed.From that point on no matter what the
attack it will not be destroyed.It will however report HULL DAMAGE but that is
just a glitch in the way the combat code works with the Trainer.Each time you
hit F6 on the CURRENT TARGET it brings everything back to OK levels even if
it does not VISUALLY display that on your sensors.The correct data is changed
and THAT ship is INVUNERABLE to Destruction.Toggle through the available all
the available Targets and freely protect all the Rebel Ships from harm.This
makes all those ESCORT Duty Missions MUCH easier.
In the XWING directory type XWTRAINS to activate the In-Game Trainer.It will
load up to a Main Screen displaying your options during the game.Press ANY
key and the trainer will load XWING for you.During combat press the F7 key
and the time will go up to 64:00 and Freeze there.Note that by entering ANY
menu system during combat causes the time to count down normally (but from
64:00).When you select a Menu and Return to the game after it RELOADS in the
game code that the trainer has just changed concerning decreasing TIME.You
may let it run from 64:00 (plenty of time of course) or reactiavte it as often
as you like.
One problem with the Timer Trainer (F7) occurs during the Pilot Proving
Grounds.You may be tempted to rack up 64 minutes and freeze it there to
get some really High Scores.Well you CAN but within a limit.You can play
the first THREE levels of the Proving Grounds with the Timer locked out at
64:00.BUT after the third level the game doesn't expect such a high time or
that you NORMALLY ever would have gotten this far with the given time
restrictions.The game WILL lockup after Level 4 if you try to go on past the
SET time restriction the game has in the REAL WORLD.
The second function is the F8 key.This is used to deactivate the FLAG the
game checks when the mission ends.This FLAG is set by using ANY of the Built
IN trainer options from the <ESC> menu.They include Unlimited Weapons,turn
Starship Collision OFF and Invunerabilty.Using ANY of these during Combat
sets the flag.When you finish the First Mission (or any using these Trainer
options from the game) it does NOT COUNT.Just a practice run as far as the
game is concerned.Now you can use these built-in CHEATS but still advance
through the game as if they were not active.
Select any of the In-Game trainer options and return to combat.NOW Press F8
and the FLAG that is checked later is eliminated.Similar to the Timer function
if you enter ANY menu (<ESC> Options,Briefing,Damage ControlMaps,ETC.) the
game CHECKS to see if ANY Trainer Options are active.If they are the game sets
the FLAG back ON when you return to combat.The best and easiest way to use
this with minimum keypress is to turn on as many in-game cheats as you need,
play the mission normally and use the menus as you need to,THEN when you get
the MISSION COMPLETE message press F8 BEFORE entering Hyperspace or PRIOR to
the automatic end of certain missions.On return after the Mission End Brief
(if you SUCCEEDED of course) you will now Advance as if you never used the
Game's Cheat.
Notes :
A note on the Engine these Trainers are written.Because the opeing and closing
screens are in ANSI format if you do not use ANSI.SYS or some other ANSI
driver the screens will come out as garbage on the screen and make alot of
mess/noise.To conserve space a detector for ANSI is left out as is an error
handler for that case.ANSI.SYS can be found with your DOS device drivers and
variations of it can be located almost anywhere in the PD world.I apologize to
anyone experiencing troubles due to this.If you contact me I can see about
making a pure text opening menu/close screen format for non-ANSI users.
As stated above the Trainer Keys are NOW only active during Combat so there
is no need to worry about hitting them by accident during the rest of the
game and causing any harm as a result.
The FULL version has been completly SCRAPPED.The bug just seems a Random fluke
that no further amount of scrutiny shall shed light upon.Accessing DOS from
within the game proves to be not worth the hassle of the potential bugs and
incompatabitly.I have found a general 15% failure rate on systems that have
the required "Symptoms" to cuase the Lock-up and that is not acceptable.Using
the Editor externally will have to be the way.
One note on the input routine at the pilot name.My hard drives crashed (virus)
the other day and I lost MUCH of my source and libraries.I did that from
scratch and it isn't perfect.I apologize for the sloppy coding.New code will
be replaced (slowly) to prior perfection (well.....).Noteable you can just
backspace over the Enter Name prompt.Input should still work AOK.Sorry for the
rush job but I wanted this out the day it hit the stores and the crash put me
WAY back (on more than you know).If youhave trouble CTRL-C will break you out
of the input.Start over and carefully retype the pilot NAME.Name only as the
.PLT extension is ADDED for you.
There are no known problems so far with the above trainer(s)/editors so enjoy.
As always if anything does come up PLEASE send me feedback.Describe as thorough
as possible what EXACTLY happened,your system configuration and game congig.
That makes it easier to diagnose the trouble.Leave E-Mail,Feedback or comments
to me :
Prodigy ID#BGRB28C
Compuserve ID#71052,1742
(or leave message in GAMECON bases)
As always this is new for me.This work is Copywrited for my protection but is
still Sharware.Don't be confused (I was).The CW just keeps nasty folk from
stealing my ideas and making a fortune of it (hopefully).These files may be
spread freely via elctronic data transfer to Public Domain,Private or any
other type of BBS system.You may pass it among your pals or spread it on any
of the various FREE or PAY online services.All this is ENCOURAGED.
For ANY distribution of this work in MASS for on MEDIA or PRINT for profit
or other you MUST contact the Author (me) for permission.This includes being
copied and sold for profit or distribution fee via mail,person,book,magazine
,catalog,etc.This is also ENCOURAGED.I am looking for as many people as
possible to enjoy the things I do.
In ANY distribution case none of the work may be altered in any way.
If you enjoy what I do feel free to help out.Freely send $5-$10 donations
to :
DAVID JURY
P.O. BOX 658
DIGHTON,MA
02764
Thank you for taking a look.Hope you enjoy the show.There is MUCH more on
the way!
03/9/93
NW
Deja
David Jury