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055.README.XMG
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1993-04-13
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X-MANAGER UTILITY FOR X-WING
v. 1.1
Summary of changes: Fix for small bug with pilots who have
completed all TODs (they can now change missions); addition
of medals/rank/skill level/flight badges options to the pilot
manager.
by Gregory M. "Sturmer" Smith
IMPORTANT!!!!
1. To use this program, you must do two important things
first:
A. Make a backup copy of FLIGHT.OVL. This is a file
contained in the main \XWING subdirectory. You must
name this backup copy FLIGHT.ORI. The DOS command for
this would be "COPY FLIGHT.OVL FLIGHT.ORI"
B. Make a backup copy of VGA.PAC. This is a file
contained in the main \XWING subdirectory. You must
name this backup copy VGA.ORI. The DOS command for
this would be "COPY VGA.PAC VGA.ORI"
Next, simply copy the file "XM.EXE" into the \XWING
subdirectory. When you wish to use it, exit the game
and type "XM". That's all there is to it.
2. This is a shareware program designed to ease some of the
frustration of playing LucasArts' game "X-Wing" and to
provide many more optional spacecraft and environments.
As you may be aware, the game allows you to revive
pilots, but at the cost of all Tour Of Duty points.
Also, the game is frustrating in that one cannot advance
to the next mission without 100% success in the current
mission.
3. This utility will allow you to do the following things:
a. PILOT MANAGER - View a listing of all pilots, then
revive any dead or missing pilots without loss of points.
It will then give you the option of changing the current
Tour of Duty and mission of that Tour. You can therefore
"skip ahead" and play missions previously denied to you.
Or, you can go back and replay a mission. Your high
scores will not be lost by skipping back and forth.
The option to change missions is also available to
"healthy" pilots.
You may also award any medal, rank or skill level to a
pilot.
b. SHIP MANAGER - As you may be aware, the game only
allows you to fly one of three different ships. No
more!!! This utility will allow you to custom design
your own fighters. There are literally thousands of
variations waiting to be flown. You can also customize
enemy ships to fly against.
This section will allow you change the following
characteristics of your ships:
KTU, speed, RU (armor) factor, front shield strength,
rear shield strength, rate of pitch, rate of roll (which
includes rate of "spin"), acceleration, type of missile
(proton or concussion), number of missiles, 2nd missile
rack, laser color (red or green), type of lasers (Y-
wing). Custom designed ships can be saved as a package
under the MODULE MANAGER option.
c. VISIBLE SPECTRUM MANAGER - Allows you to change the
colors of all weapons, and also gives you options to
change the "environment" so as to be able to fight
inside a gas nebula, etc.
d. MODULE MANAGER - Allows you the ability to save up to
five "Modules." Basically, if you change a series of
ships, or design a ship you want to be able to fly
again without "recustomizing," you can save all the
changes made with the ship manager in a Module. You
then will have the option of loading this saved group
of modified ships on demand.
4. This is a shareware program. It was written in Turbo C++
and took considerable effort. I am using a concept
called "reasonable shareware." I would gladly accept a
registration fee of $5.00 if you use this product and
find it to be worth the five dollars. Let your
conscience be your guide! Send registration and/or
comments to:
Gregory M. Smith
936 Spear St.
California, PA 15419
Or send comments to Prodigy, user ID# GNJF20A.
May the Force be with you!
(with X-wing, you need it!!!) <Grin> -gms
Star Wars, X-Wing and all elements of the game fantasy are
registered trademarks of Lucasfilm Ltd.