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▄ ▄███ ██▀ ▀▀ ─ ▀ ──── The Documentation Group ──── ▀ ─ ▀▀ ▀██ ███▄ ▄
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▀ ▀███ ██▄ ▄▄ ─ ▄ ────────── Syndicate ─────────── ▄ ─ ▄▄ ▄██ ███▀ ▀
· · ·
▌■ ▀▐ Docs By ∙∙ [Black Dragon] ▌■ ▀▐ Graphics ∙ [SVGA !!! ] ▌■ ▀▐
▌▀■▀▐ Date ∙∙∙∙∙ [22 May ] ▌▀■▀▐ Sound ∙∙∙∙ [SB, Squeeker] ▌▀■▀▐
▌█▄█▐ Group ∙∙∙∙ [UK 48 ] ▌█▄█▐ Rating ∙∙ [9/10 ] ▌█▄█▐
▌███▐ Company ∙∙ [Bullfrog ] ▌███▐ Comment ∙∙ [Fun game ] ▌███▐
Well, this game is a strategy/action type of game. You control a team of
4 brainwashed cyborgs. The goal is to allow your syndicate to control the
whole world by doing a mission in each part of it. There are many places
you can go to in this game, but you have to start off in the United Kingdom
which is probably the easiest mission anyway.
MENU
When you start up the game, you will be presented with a number of options.
┌────────────────────────────────────────────────────────┐
F1 │ CONFIGURE COMPANY │
└────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────┐
F2 │ BEGIN MISSION │
└────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────┐
F3 │ LOAD AND SAVE GAME │
└────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────┐
F4 │ MULTIPLAYER GAME │
└────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────┐
F5 │ RESTART GAME │
└────────────────────────────────────────────────────────┘
┌────────────────────────────────────────────────────────┐
F6 │ QUIT TO DOS │
└────────────────────────────────────────────────────────┘
F1 - CONFIGURE COMPANY
You will be presented with more options:
┌─────────────┐ ┌───────────────────────────┐
│ Current │ │ . COLOUR AND LOGO │
│ Logo │ │ │
│ │ │ . COMPANY NAME │
└─────────────┘ │ │
┌───────────────────┐ │ . YOUR NAME │
│ Company Name │ └───────────────────────────┘
└───────────────────┘
┌───────────────────┐
│ Your Name │
└───────────────────┘
┌──────────────┐ ┌──────────────┐
│ ACCEPT │ │ MENU │
└──────────────┘ └──────────────┘
Current Logo - Displays the logo you have currently selected as well as the
background colour for it.
Company Name - Displays the current name of your company/team/syndicate
Your Name - Displays the name you entered for yourself
COLOUR AND LOGO - Select this to change the black logo and the background
colour (if you want to bother). Click on the arrows
beside the heading COLOUR to scroll through colours.
Click on the arrows beside the heading LOGO to scroll
through logos.
COMPANY NAME - Click on this to change or enter a name for your company.
Simply type it in and click OK to save or CANCEL to abort.
YOUR NAME - Click on this to change or enter a name for yourself.
Simply type it in and click OK to save or CANCEL to abort.
ACCEPT - Click here to save any changes and return to the main menu.
MENU - Click here to discard any changes and return to the menu.
F2 - BEGIN MISSION
You will be shown a map of the world divided into many regions. If you
are just starting, you will have to start with the United Kingdom.
The different colours of the different regions represent different
syndicates. It doesn't really matter which syndicate holds which region,
you have to get them all to win. If you click on a region, you will be
given some information about it:
Name: Name of region
Pop: Population of the current region
Tax: Tax of region. If you don't own the region, it is unknown. If you
do own it, you will be able to regulate it. The amount you will be
getting per day is displayed, as well as the percentage. To change
it, click on the arrows.
Own: Displayed only if you don't own the region and is always blank.
Stat: Displayed only if you own the region and shows the people's attitude
towards you, dependant on their taxes.
There are two buttons at the bottom of the map:
Brief (bottom left)-Appears only if you own a region adjacent to the one
you currently selected and allows you to start the
mission in this region.
Menu (bottom right)-Takes you back to the main menu.
F3 - LOAD AND SAVE GAME
Presents you with a list of save games. Click on the spot you wish to
save in or load. If saving, you may enter a description. Click the
SAVE button at the bottom to save in the selected slot. Click the LOAD
button to load the game from the selected slot. Click MENU to go back to
the main menu.
F4 - MULTIPLAYER GAME
You can select from a list of 10 multiplayer levels. I haven't figured out
what this is for, but you don't have to do it to finish the game. Could
it be modem play? Or just training????
F5 - RESTART GAME
Starts the game from the same position as when you first load it up. It
does not erase the save games, but it simply starts a new game.
F6 - QUIT TO DOS
If you don't know what this does, do yourself a big favour and take a
flying leap out the window.
STARTING A MISSION
Simply select the region you wish to conquer on the map, and, if you own a
region right beside the one you selected, the BRIEF button in the bottom
left hand corner will become available. Click on it to go to the region
you selected (at the beginning you must go to the United Kingdom), but
first, some choices:
THE BRIEFING
There will be a number of options as well as a lot of information at this
screen.
┌────────┐
│ Logo │
└────────┘
┌──────────────────────────────────────────────┐┌───────────────────────┐
│ ││ Current Money │
│ │└───────────────────────┘
│ │┌───────────────────────┐
│ ││ BUY INFO │
│ │├───────────────────────┤
│ ││ Price of Next Info │
│ Description of Mission │└───────────────────────┘
│ │┌───────────────────────┐
│ ││ ENHANCE │
│ │├───────────────────────┤
│ ││ Price of Next Enhance │
│ │└───────────────────────┘
│ │┌───────────────────────┐
│ ││ │
│ ││ Radar │
├───────────┐ ┌───────────┤│ │
│ PREVIOUS │ │ NEXT ││ │
└───────────┴──────────────────────┴───────────┘└───────────────────────┘
┌─────────────────┐┌─────────────────┐ ┌───────────────────────┐
│ ACCEPT ││ MAP │ │ MENU │
└─────────────────┘└─────────────────┘ └───────────────────────┘
Logo - Displays your company's logo.
Description of Mission - This is where you get all your information about
what you have to do in this mission. The
objective is outlined, as well as the general type
of mission (i.e. assassination, etc.). If you buy
extra info, it will appear in this window as well
(You may have to click the NEXT button.).
ACCEPT - If you are ready to continue and still want to try this mission,
click this to go to the TEAM SELECTION menu.
MAP - If you don't want to do this mission, click here to go back to the
world map and select another destination.
NEXT - Appears in the corner of the Mission Description window if there is
more than one page of information about this mission (especially
when you bought more info.). Click here to go to the next page.
PREVIOUS - Appears if you are on page two or more in the mission info.
Click here to go back one page.
Current Money - Shows how much money you have at the moment from taxes,
etc.
BUY INFO - Click here to get more strategical information on the mission
(Usually more detailed whereabouts of target.), but for a price.
Price of Next Info - This shows how much money more info will cost you.
This depends on the mission and the amount of info you
already bought.
ENHANCE - Click here to increase the range of the radar, for a price.
Price of Next Enhance - This shows how much money it will cost to increase
the range of your radar another step. This depends
on the mission and the amount of times you already
increased the range.
Overhead Radar - This shows a little map of the place you will be starting
off in. It also shows the range of the radar, which can
be enhanced by clicking the ENHANCE button.
MENU - Click here to abort mission and go back to the main menu.
TEAM SELECTION
Once you have all the info you want and increased the range of the radar
as much as you want, click ACCEPT to go to the TEAM SELECTION menu. You
will be given choices on how you want to outfit your team members, and
what new technology you wish to research.
┌────────┐
│ Logo │
└────────┘
┌──────┐┌──────┐┌──────────────────────────────┐
│Cyborg││Cyborg││ Team Member's Name │
│ #1 ││ #2 │└──────────────────────────────┘
│ ││ │┌─────────────────────────┐┌──────────────┐ ┌──────────────┐
└──────┘└──────┘│ ││Level of Brain│ │Current Money │
┌──────┐┌──────┐│ │├──────────────┤ ├──────────────┤
│Cyborg││Cyborg││ ││Level of Eyes │ │ │
│ #3 ││ #4 ││ │├──────────────┤ │ Available │
│ ││ ││ ││Level of Heart│ │ Weapons/Mods │
└──────┘└──────┘│ Picture of Current │└──────────────┘ │ │
┌──────────────┐│ │┌──────────────┐ │ Weapon/Mod │
│ RESEARCH ││ ││Level of Chest│ │ Info │
├──────────────┤│ │├──────────────┤ │ │
│ TEAM ││ ││Level of Arms │ │ │
├──────────────┤│ │├──────────────┤ │ │
│ MODS ││ ││Level of Legs │ │ │
├──────────────┤│ │└──────────────┘ │ │
│ EQUIP ││ │┌───┬───┬───┬───┐│ │
├──────────────┤│ ││ 1 │ 2 │ 3 │ 4 ││ │
│ ACCEPT ││ │├───┼───┼───┼───┤├──────────────┤
└──────────────┘└─────────────────────────┘│ 5 │ 6 │ 7 │ 8 ││ MENU │
└───┴───┴───┴───┘└──────────────┘
Logo - Display's your company's logo.
Cyborg #1 - Click here to select the first team member.
Cyborg #2 - Click here to select the second team member.
Cyborg #3 - Click here to select the third team member.
Cyborg #4 - Click here to select the fourth team member.
RESEARCH - Click here to access the RESEARCH menu.
TEAM - Click here to replace or select team members. First choose which
team member you will be replacing or selecting by clicking the
appropriate Cyborg button (above). Then select the cyborg you want
from the list. This is only if one cyborg dies because other than
the mods and weapons you buy, there is no difference between them.
MODS - Click here to get a list of the artificial modifications you can
add to your cyborg. They are expensive. You will start with level
1 mods, but as you research better ones, you can have up to level 3.
Click on the mod you wish to purchase or get info on. You will be
given a description of what it is and does (see below for details).
You can purchase the mod by clicking the PURCHASE button below the
info, and the money will be deducted. You cannot sell mods. You
can click CANCEL to return to the mods list. If you purchase a mod,
it is automatically implanted on the cyborg you have selected, and
in the appropriate space.
EQUIP - If you clicked on MODS, click here to return to the list of
weapons and equipment. Click on the weapon from the list which
you wish to buy or get info on. You will be given a picture.
Below it is some information such as Ammo and Range (See below.).
Click on the PURCHASE button below the info to buy the weapon or
equipment. The money will be deducted. The item is automatically
placed in the selected cyborg's inventory, and comes fully loaded.
Click cancel to return to the equipment list.
ACCEPT - Click here to start the mission once you are done equipping.
Team Member's Name - Display's the current cyborg's name.
Picture of Cyborg - Shows the cyborg. Any mods you may have purchased
are shown on the cyborg, but nothing else is shown.
Level of Brain - Shows which artificial brain (if any) the current cyborg
has implanted. Blank if none.
Level of Eyes - Shows which artificial eyes (if any) the current cyborg
has implanted. Blank if none.
Level of Heart - Shows which artificial heart (if any) the current cyborg
has implanted. Blank if none.
Level of Chest - Shows which artificial chest (if any) the current cyborg
has implanted. Blank if none.
Level of Arms - Shows which artificial arms (if any) the current cyborg
has implanted. Blank if none.
Level of Legs - Shows which artificial legs (if any) the current cyborg
has implanted. Blank if none.
Inventory - This shows the weapons and equipment the current cyborg is
carrying with him. The bar underneath shows how much ammo
is left in the weapon. Totally white means full, while if any
black is showing, you may want to reload your gun. For
equipment, the bar is always fully white. Clicking on an item
from the inventory of any cyborg will bring up the same thing
as selecting it from the list of equipment. It will give you
a picture, some information, and a number of buttons will
appear under the information. CANCEL will take you back to
the mod or equipment list. RELOAD is only available if the
weapon is not fully loaded. The information tells you how
much a reload of this particular weapon will cost. If you
choose to reload it, click RELOAD, and it will be filled up.
Click SELL to get your full money back for the weapon. You
will be given its value back in money, and it will disappear
from your inventory.
You can trade items in this screen by dragging the item square
you wish to trade with the right mouse button. Release the
right mouse button on the Cyborg button (see above) of the
cyborg you wish to give the item to. If that cyborg does not
have enough room in his inventory, the item will be put back
in the inventory of the cyborg who had it last.
Current Money - Shows how much money you currently have.
Information Window - Displays either the list of mods or equipment, or
information about a mod or piece of equipment
(see above).
MENU - Click here to abort mission and go to the main menu.
┌────────┐
│ Logo │
└────────┘
┌──────────────┐ ┌───────────────────────────────────────┐ ┌──────────────┐
│ List of │ │ Research Topic │ │ Money │
│ Research │ ├───────────────────────────────────────┤ ├──────────────┤
│ Topics │ │ │ │ │
│ │ │ │ │ List of │
│ │ │ │ │ Current │
└──────────────┘%│ │ │ Weapons/Mods │
┌──────────────┐ │ │ │ │
│ FUNDING + │C│ % Complete Graph │ │ Weapon/Mod │
├──────────────┤O│ │ │ Info │
│ Funding │M│ │ │ │
├──────────────┤P│ │ │ │
│ FUNDING - │L│ │ │ │
└──────────────┘E│ │ │ │
┌──────────────┐T│ │ │ │
│ MODS │E│ │ │ │
├──────────────┤ │ │ │ │
│ EQUIP │ │ │ │ │
├──────────────┤ └───────────────────────────────────────┘ └──────────────┘
│ ACCEPT │ DAYS IN DEVELOPMENT
└──────────────┘
Logo - Displays your company's logo.
List of Research Topics - Lists the weapons or mods you can research at
the moment. Sometimes it will simply have a class of
weapon such as "heavy" or "miscellaneous". However, if
during a mission, you pick up a weapon you don't yet
have available, and you leave or finish the mission
with it, you will be able to research that particular
weapon. Click MODS to display mods here. Click EQUIP
to return to equipment/weapon. You can only research
mods of one version higher than you have available (If
you have only eyes V1, you will not be able to research
eyes V3 until you have eyes V2.).
To find out the cost of researching something, or to
research it, click on it from the list. You will be
shown "Max Funding" and "Min Funding". Max Funding is
how much it will cost to research it in one day. Min
Funding is how much it will cost each day to research it
in 10 days. If you still wish to research it, click the
RESEARCH button below this information. If you have
changed your mind, click CANCEL. After clicking
RESEARCH, click the FUNDING + or FUNDING - buttons (See
below.).
FUNDING + - Allows you to increase the funding for a research project.
First, you have to select what you wish to research
(See above.). Click this button to double the funding PER DAY,
and halve the time in which the project will be completed.
The funding is doubled and time halved everytime you click this
button. The maximum funding will have the project done in
one day, while not clicking this button at all after selecting
a project will leave it at 10 days (A long time).
Funding - This displays how much the project will cost PER DAY. It will
always cost the same amount in the end, but you can collect more
taxes before you have to pay the whole sum by leaving it at
more than one day. This amount can be regulated with the
FUNDING + and FUNDING - buttons.
FUNDING - - Allows you to decrease the funding for a research project.
First, you have to select what you wish to research
(See above.). Click this button to halve the funding PER DAY,
and double the time in which the project will be completed.
The funding is halved and time doubled everytime you click this
button.
MODS - Click here to display the mods you can research in the List of
Research Topics area.
EQUIP - Click here to display the equipment/weapons you can research in
the List of Research Topics area.
ACCEPT - Accepts all changes or projects assigned and returns you to the
TEAM SELECTION menu.
Research Topic - Tells you what (if anything) you currently are researching
or will be researching.
% Complete Graph - This graph shows the relationship between the percentage
of the project completed already, and the time in days
it will take to complete. If the project has already
been started, the line will be flashing in the area
which has already been completed. The rest of the
line will remain the same colour. At any stage of the
project, you can increase or decrease the funding to
alter the time and daily cost of the project.
Money - Displays how much money you currently have.
List of Current Weapons - This area displays either the equipment/weapons
you currently have available, or the mods you
currently have available, depending on which of
the two buttons you clicked (MODS or EQUIP).
If you click on any mod or weapon from this list,
the standard info will appear-range, ammo, etc.
for weapons and a short description for mods.
Click CANCEL to get the list again, if you are
currently getting info on something.
THE PLAYING SCREEN
Once you have finished any research and outfitting jobs, click ACCEPT from
the TEAM SELECTION menu to start the mission. The screen looks like this:
┌──────┐┌──────┐ ┌────────────────────────────────────────────────┐
│Cyborg││Cyborg│ │ │
│ #1 ││ #2 │ │ │
│ ││ │ │ │
└──────┘└──────┘ │ │
GROUP │ │
┌──────┐┌──────┐ │ │
│Cyborg││Cyborg│ │ │
│ #3 ││ #4 │ │ │
│ ││ │ │ │
└──────┘└──────┘ │ T H E │
┌───┬───┬───┬───┐│ │
│ 1 │ 2 │ 3 │ 4 ││ A C T I O N │
├───┼───┼───┼───┤│ │
│ 5 │ 6 │ 7 │ 8 ││ W I N D O W │
└───┴───┴───┴───┘│ │
┌──────────────┐ │ │
│ Mission │ │ │
└──────────────┘ │ │
┌──────────────┐ │ │
│ │ │ │
│ Radar │ │ │
│ │ │ │
│ │ │ │
│ │ │ │
└──────────────┘ └────────────────────────────────────────────────┘
Cyborg #1-4 - This shows a little picture of the appropriate cyborg. It
also displays what the cyborg is holding (which weapon) and
it shows him walking if he is walking at the moment, and
standing if he is standing at the moment. Below each
cyborg's picture are 3 white lines. These bars control
the "hormones" of the cyborg. If you click to the right of
the white line, a bar will move up to the point where you
clicked the mouse. The "hormones" go as follows:
First bar- ADRENALIN
Greatly increases the speed of the current cyborg
while walking. Useful for long walking trips.
Second bar- PERCEPTION
Increases the current cyborg's precision and aim.
Important for "can't miss" situations, and useful
to have all the time (saves ammo)
Third bar- INTELLIGENCE
Allows the current cyborg to shoot at hostile
targets on his/her own. If you put it up all the
way, you can practically walk and the cyborgs will
automatically kill any hostile targets they can
hit.
I don't see a point to decreasing the "hormones" by clicking
to the left of the line. It seems to have no point
whatsoever.
Each of these hormones is helped by certain mods.
Adrenaline - Artificial Heart
Perception - Artificial Eyes
Intelligence - Artificial Brain
These mods mostly regulate how long the cyborg can sustain
the particular "hormone", but to some degree also regulate
how effective they are (i.e. eyes V3 increase aim more than
eyes V2.).
Once the "hormone" has been activated, you can switch it off
by clicking on the white line. However, it will decrease on
its own. Once it is all used up, the cyborg will
be back to normal. The white line may move a bit to the
right, therefore decreasing the maximum amount of the
hormone, but after a time without the hormone, it will
return to its original position, and the amount of the
hormone will be restored as well.
GROUP - This allows you to use the whole group instead of each individual
cyborg. Increasing hormones while in a group increases them for
all cyborgs. Moving somewhere will move all cyborgs, and if you
shoot at someone, the whole group will shoot (increased firepower).
If you select a weapon or piece of equipment from the inventory
while in group mode, the cyborg you have selected (you still have
one selected) will draw the weapon you selected, but the rest will
equip the best weapon they have.
Inventory - This shows the 8 items your cyborg is carrying. They are not
always carrying 8. You can arm a weapon by clicking on it with
the left mouse button. The red bar underneath most weapons
indicates the amount of ammo left in the weapon. You can
drop an item by selecting it with the left mouse button, then
clicking it with the right mouse button while it is selected.
You cannot transfer items. You must drop them and pick them
up with the cyborg you want.
Mission Window - This shows the mission objective in Yellow letters. It
consists of the mission type (i.e. pick up weapon,
assassinate, etc.). It also shows what the current
cyborg or group (if selected) is doing at the moment
(i.e. going, using weapon, getting hit by bullet). This
is shown in red letters.
Radar - This is the overhead map of the surrounding area. Depending on
whether or not you have a scanner, or have paid to enhance the
range of the radar, the radar may show only the close-by things
or may show a big area.
On the radar, humans (cops, civilians, etc.) show up as white dots.
Enemy syndicate agents show up as either red dots or flashing
yellow squares. You are big white squares. The mission target
will usually emanate waves which will show you on the radar which
direction the target is. The target usually also shows up as
a big white square. If there are no target waves, it usually
means you have to assassinate all the enemy syndicate agents.
THE ACTION WINDOW
You can interact with the action window in a number of ways:
Clicking on a spot on the window, with the left mouse button, will move
your cyborg or group to that place.
To scroll the action window, move the cursor to the edge of the screen on
the side you wish the window to scroll (i.e. if you wish to see what's to
the left of your cyborgs, move the cursor to the left edge of the screen.).
If you wish to follow someone, put the cursor over the person you wish to
follow. It should look like a red or white crosshair. Click the left
mouse button. The cyborg of group will attempt to follow the target.
To fire you weapon(s), put the cursor on the area or person you wish to
fire at. If it is a person, you will usually be able to hit them only
if the cursor is a white crosshair when you put it over them. This means
that they are in range of the weapon(s) you are currently holding.
You may be able to hit them with a white crosshair, as some weapons
have a large scattering range.
Destroying cars takes a long time, so be patient. The cursor will not
turn to a crosshair over a car or anything other than a person, therefore
you will have to just shoot at the area, which is accomplished just by
clicking the right mouse button on the spot you wish to destroy.
To use a car or train, get into a group and click the left mouse button on
the car or train. Once all your cyborgs are inside, click on the road
where you wish to go. There are no collisions, and you cannot be shot
while in a car, though your car MAY be destroyed. You can usually fire
from your car on enemies. However, you may accidently blow up your car.
You can only make U-turns at intersections. You can run down enemies who
are standing on the road by simply running your car over them. This,
however, rarely happens since the enemies usually stay off the roads.
If you have killed an enemy, he will usually leave his weapon(s) behind.
Put the cursor over his dead body. The cursor will turn into a sort of
magnet if there is a weapon there. You MUST have an empty inventory space
in order for the cursor to turn into a magnet. If there is a weapon there,
it will be displayed in your empty inventory space. It will be flashing,
meaning that you don't have it yet. If you want it, click the left mouse
button over it, and you cyborg will walk over to it and pick it up. Avoid
picking weapons up with a group since I had a number of them get lost when
I tried to do that.
MODS
General Comments: In general all the mods of one type do the same thing,
but progressively better as the version increases.
Legs V1
12000
Servo Assisted Hydraulics
Allow quicker movement.
Legs V2
16000
Plasteel legs. Lighter and tougher than metal.
Enhanced Hydraulics and balance control.
Legs V3
26000
Cybermesh legs, plasteel core with synthetic muscle fibre.
Superb response and balance coupled with speed.
Comments: Make you walk faster. Quite useful if no car is available.
Arms V1
9000
Servo Assisted Hydraulics
Allow carrying heavier items.
Arms V2
16000
Plasteel arms. Lighter and tougher than metal.
Enhanced Hydraulics system and pressure control.
Arms V3
26000
Cybermesh legs, plasteel core with synthetic muscle fibre.
Excellent tactile control and weight loading.
Comments: Arms allow you to carry heavy guns without walking slower.
Chest V1
18000
Metal Chest Cage.
All internal organs are shielded by heavy metal casting.
Chest V2
21000
Plasteel Chest Cage.
Lighter and tougher than metal version, with better mobility.
Chest V3
25000
Cybermesh Chest Cage with Power Shielding.
All organs are shielded by a low power field generator.
Comments: Decrease damage taken from enemy bullets. Regenerate damage.
Brain V1
10000
Neural Enhancer.
Speeds up brain stem response time.
Brain V2
14000
Neuro CNS Device.
Intercepts most low level functions leaving the brain for
high end decisions.
Brain V3
18000
Cerebral Multiplier.
Connected to compnet gives access to a mass of tactical info.
Adapted from the military version.
Comments: Longer sustenance of the intelligence hormone.
Heart V1
6000
Heart Stimulator.
Monitor and mantains the heart rate of an individual.
Heart V2
8000
Heart Accelerator and Monitor.
Heart rate is almost doubled allowing quicker distribution of
hormones.
Heart V3
11000
Cybernetic Heart.
Powerful pump with built in system analysis and override facilities.
Triples output of a standart human heart.
Comments: Longer sustenance of the adrenaline hormone.
Eyes V1
4000
Vision Enhancer with limited zoom capability.
Allows near perfect vision even at night.
Eyes V2
4000
Enhanced model of V1 incorporating target acquisition and range
finder.
Eyes V3
4000
Latest neurocybernetic implants, give totally perfect night
vision with targeters, range finders and threat identifiers.
Comments: Longer sustenance of the perception hormone.
WEAPONS:
General Comments:
Cost-how much it costs to produce and sell
Ammo-how many bullets it holds
Range- how far will it shoot
Shot-how many bullets it shoots at one time
Persuadertron
Cost : 5000
Ammo : 50
Range: 256
Shot : 10
Comments: Useless as a killing weapon, but needed to <PERSUADE> people
in certain missions.
Pistol
Cost : 100
Ammo : 13
Range: 1280
Shot : 1
Comments: Not very good. Buy a shotgun instead at the early stages.
Gauss Gun
Cost : 50000
Ammo : 3
Range: 5120
Shot : 15000
Comments: Very powerful. Fires a stream of bullets, but little ammo
and unnecessary.
Shot Gun
Cost : 250
Ammo : 12
Range: 1024
Shot : 2
Comments: The weapon of choice for the early stages.
Uzi
Cost : 750
Ammo : 50
Range: 1792
Shot : 2
Comments: Good for long range weapon in early stages.
Mini Gun
Cost : 10000
Ammo : 2000
Range: 2304
Shot : 2
Comments: The best all around weapon. Unbeatable value and firepower.
Laser
Cost : 35000
Ammo : 5
Range: 4096
Shot : 2000
Comments: Kills outright if hits. Little ammo. Expensive.
Flamer
Cost : 1500
Ammo : 1000
Range: 640
Shot : 1
Comments: Good for toasting enemy syndicate agents. Great for missions
requiring elimination of a large number of enemy syndicates, as it
kills outright if hits.
Long Range
Cost : 1000
Ammo : 30
Range: 3584
Shot : 2
Comments: Good for long range sniping, but weak.
Scanner
Cost : 500
Ammo : 1
Range: 256
Shot : 1
Comments: Allows you to increase the range of your radar without paying
for it in every mission. Must be carried to work.
Medi Kit
Cost : 3000
Ammo : 1
Range: 256
Shot : 500
Comments: Restores energy of your Cyborg.
Time Bomb
Cost : 25000
Ammo : 200
Range: 256
Shot : 1
Comments: After dropping it, it will produce a *large* explosion.
Access Card
Cost : 1000
Ammo : 1
Range: 256
Shot : 1
Energy Shield
Cost : 8000
Ammo : 200
Range: 768
Shot : 15
Comments: Protects from bullets only. Has to be equipped to work.
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