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1425.POLICEQ2.DOC
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1989-07-01
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SIERRA'S POLICE QUEST II HINT BOOK
BY: JASON O. BRANDON
-----------------------------------------------------------------------------
INSIDE PERSONAL CAR
1. TYPE "LOOK CAR" & "GET KEYS"
2. TYPE "OPEN GLOVE BOX"
3. TYPE "LOOK IN BOX & "GET CARD"
4. TYPE "TURN CARD OVER" (COMBO TO LOCKER)
5. TYPE "EXIT CAR" OR USE FUNCTION KEYS
6. TYPE "LOOK COAT" (READ MSG ABOUT MONEY CLIP)
7. WALK TO POLICE STATION DOOR
8. TYPE "UNLOCK DOOR"
9. WALK TO HOMICIDE OFFICE AND ENTER
10. WALK TO CAPTAIN FLETCHER HALLS DESK ANYTIME TYPE "LOOK DESK"
11. TYPE "LOOK PAPER" (THE PASSWORDS FOR THE COMPUTER ARE MIAMI, ICE-CREAM,
PISTACHIO)
12. WALK TO REAR WALL AND TYPE "LOOK WALL"
13. TYPE "GET KEY" (KEY TO UNMARKED CAR)
14. TYPE "LOOK BULLETIN BOARD" (READ MSG ABOUT SHOOTING SCORES)
15. WALK TO DESK AND TYPE "SIT DOWN"
16. TYPE "LOOK BASKET" (READ MSG ABOUT SUBPOENA)
17. TYPE "UNLOCK DESK DRAWER"
------------------------------------------------------------------------------
INSIDE DESK DRAWER
18. TYPE "GET WALLET"
19. TYPE "LOOK WALLET"
20. TYPE "SEARCH WALLET" (FIND DIVE CARD)
21. TYPE "GET LETTER" & "READ LETTER"
22. TYPE "CLOSE DRAWER"
23. TYPE "STAND UP"
24. WALK OUT OF HOMICIDE OFFICE
------------------------------------------------------------------------------
HALLWAY
25. WALK TO DOOR JUST RIGHT OF HOMICIDE OFFICE
------------------------------------------------------------------------------
LOCKER ROOM
26. STAND IN FRONT OF FIRST LOCKER ON THE LEFT WALL
27. TYPE "OPEN LOCKER"
28. COMBINATION (36-4-12)
------------------------------------------------------------------------------
INSIDE LOCKER
29. TYPE "GET GUN"
30. TYPE "GET CUFFS"
31. TYPE "GET AMMO"
32. TYPE "CLOSE LOCKER"
33. TYPE "LOAD GUN" OR USE FUNCTION KEY
34. WALK OUT OF LOCKER ROOM
------------------------------------------------------------------------------
HALLWAY
35. WALK OVER AND FACE THE FRONT SIDE OF COUNTER (NOT THE BOOKING COUNTER)
36. TYPE "LOOK COUNTER"
37. TYPE "UNLOCK BIN" (READ MSG ABOUT FIELD KIT)
38. TYPE "GET KIT"
39. TYPE "CLOSE BIN"
40. WALK TOWARD RIGHT SIDE OF THE PICTURE AND ENTER SHOOTING RANGE
------------------------------------------------------------------------------
SHOOTING RANGE
41. WALK UP TO COUNTER (TALK TO OFFICER KIN MILLS)
42. TYPE "GET EAR PROTECTORS"
43. WALK TO SLIDING GLASS AND ENTER BOOTH AREA
44. WALK TO ANY OPEN BOOTH AND TYPE "LOOK BOOTH"
------------------------------------------------------------------------------
INSIDE SHOOTING BOOTH
45. TYPE "PUT EAR PROTECTORS"
46. TYPE "RAISE GUN" OR USE FUNCTION KEY
47. USE DIRECTIONAL KEYS TO ADJUST AIM
48. TYPE "FIRE GUN" OR USE FUNCTION KEY
NOTE: FIRE AT LEAST TWICE IN ORDER TO DEVELOP A PATTERN. YOU CAN SHOOT A
TOTAL OF 7 TIMES BEFORE RELOADING. YOU CAN RELOAD ONCE. FOR MORE
AMMO YOU MUST SEE WEAPONS OFFICER. ONE CLIP HAS TO BE EMPTY BEFORE
WEAPONS OFFICER WILL GIVE YOU AMMO, IN ORDER TO RELOAD. TYPE "LOAD"
49. TYPE "LOWER GUN" OR USE FUNCTION KEY.
50. TYPE "VIEW" TO VIEW TARGET
51. TYPE "ADJUST GUN"
NOTE: THE SIGHTS WILL HAVE TO BE ADJUSTED UP AND/ OR DOWN, TO WITHIN 7
PIXELS OF WHERE YOU ARE AIMING FOR A SUCCESSFUL ADJUSTMENT. WHEN
SIGHTS ARE PROPERLY ADJUSTED YOU WILL GET A MESSAGE TELLING YOU.
52. TYPE "REPLACE TARGET"
53. TYPE "BACK"
54. TYPE "LEAVE"
55. EXIT THROUGH SLIDING GLASS DOOR
56. WALK TO COUNTER AND TYPE "GET AMMO"
57. TYPE "RETURN EAR PROTECTORS"
58. WALK OUT OF SHOOTING RANGE
------------------------------------------------------------------------------
HALLWAY
59. WALK OVER AND ENTER HOMICIDE OFFICE
------------------------------------------------------------------------------
HOMICIDE OFFICE
60. LEARN FROM CAPTAIN THAT JESSIE BAINS HAS ESCAPED (CAPTAIN WILL ORDER YOU
TO GET A MUG SHOT AND INVESTIGATE.)
61. WALK OVER AND STAND IN FRONT OF FILE CABINET
62. TYPE "OPEN FILE CABINET"
------------------------------------------------------------------------------
INSIDE FILE CABINET
63. TYPE "BAINS"
64. TYPE "TAKE MUG SHOT"
65. TYPE "CLOSE FILE"
66. TYPE "CLOSE FILE CABINET"
67. EXIT HOMICIDE OFFICE
------------------------------------------------------------------------------
NARCOTICS OFFICE
68. ENTER DOOR ON LEFT
69. TYPE "TALK MAN" (SPEECH IS SLOW DUE TO DRUGS)
70. TYPE "HELP MAN"
71. TYPE "TALK TO MAN"
72. EXIT NARCOTICS OFFICE
------------------------------------------------------------------------------
HALLWAY
73. EXIT HALLWAY INTO PARKING LOT
------------------------------------------------------------------------------
PARKING LOT
74. WALK TO REAR OF UNMARKED CAR, FIRST ONE ON THE LEFT
75. TYPE "OPEN TRUNK"
76. TYPE "PUT KIT IN TRUNK"
77. TYPE "CLOSE TRUNK"
78. WALK TO DRIVERS DOOR
79. TYPE "UNLOCK DOOR"
80. TYPE "OPEN DOOR" OR USE FUNCTION KEY
------------------------------------------------------------------------------
INSIDE UNMARKED CAR
81. TYPE "DRIVE TO JAIL" (SERIES OF MESSAGES FROM DISPATCH)
82. YOU WILL AUTOMATICALLY EXIT THE CAR
------------------------------------------------------------------------------
JAIL PARKING AREA
83. WALK OVER AND STAND IN FRONT OF GUN LOCKERS
84. TYPE "OPEN LOCKER"
85. TYPE "PUT GUN"
86. TYPE "LOCK LOCKER"
87. WALK TO THE RIGHT SIDE OF THE DOOR
88. TYPE "PUSH BUZZER"
89. TYPE "OPEN DOOR"
90. TYPE SHOW ID"
------------------------------------------------------------------------------
JAIL
91. WALK TO BOOKING COUNTER
92. TYPE "DESCRIBE PATE'S CAR"
93. TYPE "ASK FOR FILE"
94. TYPE "BAINS
------------------------------------------------------------------------------
LOOKING AT FILE
95. TYPE "GET MUG SHOOT" (MORE RECENT PICTURE)
96. TYPE "CLOSE FILE"
97. REPEAT STEP 93
98. TYPE "PATE"
99. TYPE "TURN PAGE"
100. TAKE DOWN INFORATION ABOUT JAILER'S GUN
101. TYPE "CLOSE FILE"
102. TYPE "SEE WITNESS"
103. WALK OVER TO VISITORS SCREEN, (WITNESS WILL WALK OUT)
104. TYPE "TALK WITNESS"
105. WALK OUT OF JAIL
------------------------------------------------------------------------------
JAIL PARKING LOT
106. WALK TO GUN LOCKERS
107. TYPE "OPEN LOCKER"
108. TYPE "GET GUN"
109. WALK TO DRIVERS DOOR OF UNMARKED CAR
110. TYPE "OPEN DOOR" OR USE FUNCTION KEY
------------------------------------------------------------------------------
INSIDE UNMARKED CAR
111. TYPE "DRIVE TO STATION"
NOTE: PRIOR TO ARRIVAL AT LOCATION, DISPATCH WILL SEND YOU TO OAK TREE
MALL
112. TYPE "DRIVE TO MALL"
------------------------------------------------------------------------------
OAK TREE MALL
113. WALK TO THE REAR OF THE UNMARKED CAR AND FACE THE TRUNK
114. TYPE "OPEN TRUNK"
115. TYPE "GET KIT"
116. WALK TO THE PASSENGERS DOOR OF JAILER'S CAR, LOWER RIGHT CAR
117. TYPE "OPEN DOOR
------------------------------------------------------------------------------
INSIDE JAILERS CAR
118. TYPE "DUST GLOVE BOX"
119. TYPE "USE TAPE"
120. TYPE "OPEN GLOVE BOX"
121. TYPE "GET HOLSTER"
122. TYPE "GET BULLETS"
123. TYPE "CLOSE GLOVE BOX"
124. TYPE "CLOSE DOOR"
125. PROGRAM CONTROL (OFFICER HAINES BRINGS A LADY TO YOU)
126. TYPE "ASK ABOUT CAR"
127. WALK TO TRUNK OF UNMARKED CAR
128. TYPE "OPEN TRUNK"
129. TYPE "PUT KIT IN TRUNK"
130. TYPE "CLOSE TRUNK"
131. WALK TO THE DRIVER'S DOOR OF THE UNMARKED CAR
132. TYPE "OPEN DOOR" OR USE FUNCTION KEY
------------------------------------------------------------------------------
INSIDE UNMARKED CAR
133. TYPE "RADIO DISPATCH"
134. TYPE "DRIVE TO STATION"
NOTE: PRIOR TO ARRIVAL AT LOCATION, DISPATCH WILL SEND YOU TO COTTON COVE.
135. TYPE "DRIVE TO COTTON COVE"
NOTE: MSG FROM PARTNER WAGING A BET
136. "YOU'RE ON!" IS HIGHLIGHTED SO PRESS "ENTER"
137. YOU WILL AUTOMATICALLY EXIT CAR
------------------------------------------------------------------------------
COTTON COVE
138. WALK OVER AND TYPE "QUESTION JOGGER"
139. WALK TO LEFT SIDE OF SCREEN AND ENTER THE MIDDLE SCENE
140. TYPE "DRAW GUN" OR USE FUNCTION KEY
141. WALK TOWARD THE MIDDLE OF THE SCREEN
142. WHEN BAINS APPEARS, TYPE "FIRE GUN" OR USE FUNCTION KEY
143. WALK TO FAR TO LEFT AND ENTER "LEFT" SCENE
144. IMMEDIATELY WALK UP THE SCREEN (TO AVOID BEING RUN DOWN)
145. AFTER BAINS FLEES THE SCREEN IN THE STOLDEN CAR, WALL BACK TO YOUR CAR
146. WALK TO DRIVER'S SIDE OF UNMARKED CAR
147. TYPE "ENTER CAR" OR USE FUNCTION KEY
148. TYPE "RADIO DISPATCH"
149. READ MESSAGES FROM DISPATCH
150. TYPE "EXIT CAR" OR USE FUNCTION KEY
151. WALK TO REAR OF UNMARKED CAR
152. TYPE "OPEN TRUNK"
153. TYPE "GET KIT"
154. WALK ALL THE WAY INTO THE FAR LEFT SCENE
155. WALK TO GARBAGE CAN
156. TYPE "SEARCH TRASH"
157. TYPE "GET CLOTHES"
158. TYPE "LOOK CLOTHES"
159. TYPE "READ NAME TAG"
160. WALK TO THE RIVER'S EDGE AND TO THE LEFT
161. TYPE "LOOK DOWN"
162. TYPE "TAKE SAMPLE OF BLOOD"
163. TYPE "GET FOOTPRINT"
164. TYPE "TAKE PICTURE OF SCENE"
165. WALK BACK TO UNMARKED CAR
166. WALK TO THE DRIVER WHEN HE SHOWS UP
167. TYPE "DIVE IN RIVER" (DIVER WILL ASK FOR CARD)
168. TYPE "SEARCH WALLET" IF YOU HAVEN'T ALREADY
169. WALK TO THE VAN AND FACE SLIDING DOOR
------------------------------------------------------------------------------
INSIDE VAN
170. TYPE "GET TANK 1" (OR 2 OR 3)
171. TYPE "CHECK AIR SUPPLY", REPEAT UNTIL YOU FIND THE FULL TANK
172. TYPE "GET VEST"
173. TYPE "GET BELT"
174. TYPE "GET MASK"
175. TYPE "GET FINS"
176. TYPE "GET WET SUIT"
177. TYPE "EXIT VAN" THE COMPUTER WILL TAKE OVER
------------------------------------------------------------------------------
UNDER COTTON COVE
178. A SUCCESSFUL DIVE IS WORTH
179. SWIM TO THE MIDDLE OF THE SCENE AND TYPE "LOOK DOWN"
180. TYPE "GET BADGE"
181. TYPE "LOOK BADGE"
182. SWIM INTO THE SCENE TO THE LEFT
183. SWIM TO THE MIDDLE OF THE SCENE AND TYPE "LOOK DOWN"
184. TYPE "GET KNIFE"
185. SWIM TO THE RIGHT AND THROUGH THE MIDDLE SCENE INTO THE RIGHT SCENE
186. SWIM TO THE RIGHT SIDE IN THE MIDDLE AND TYPE "LOOK DOWN"
187. TYPE "MOVE ROCK"
188. TYPE "LOOK HAND"
189. TYPE "REMOVE BODY" THE PROGRAM WILL TAKE THE BODY OUT FOR YOU
------------------------------------------------------------------------------
COTTON COVE
190. WALK TO THE RIGHT INTO THE MIDDLE SCENE, THE PROGRAM WILL CHANGE YOU BACK
191. WALK BACK INTO THE SCENE ON THE RIGHT WITH A CAR AND GELEPSI
192. WALK TO THE REAR OF THE UNMARKED CAR
193. TYPE "PUT KIT"
194. TYPE "CLOSE TRUNK"
195. WALK TO DRIVER'S DOOR OF THE UNMARKED CAR
196. TYPE "OPEN DOOR" OR USE FUNCTION KEY
197. WAIT FOR KEITH TO ENTER THE CAR
198. TYPE "USE RADIO"
199. READ MESSAGE ABOUT THE CORONER BEING DISPATCHED
200. TYPE "USE RADIO"
201. TYPE "DRIVE TO STATION"
202. TYPE "DRIVE TO AIRPORT"
------------------------------------------------------------------------------
AIRPORT
203. WALK TO THE REAR OF THE UNMARKED CAR, TYPE "OPEN TRUNK"
204. TYPE "GET KIT"
205. WALK TO THE BLACK CAR (2ND ON DOWN FOR THE UNMARKED CAR)
206. STAND AT THR FRONT OF THE CAR AND TYPE "LOOK PLATE"
207. IF NOT TYPE "LOOK VIN" INSIDE OF THE STOLEN CAR FOR A
208. WALK TO THE PASSENGERS SIDE OF THE STOLEN CAN AND TYPE "OPEM DOOR"
------------------------------------------------------------------------------
INSIDE STOLDEN CAR
209. TYPE "DUST REAR VIEW MIRROR"
210. TYPE "USE TAPE"
211. TYPE "CLOSE DOOR"
212. WALK TO THE REAR OF THE UNMARKED CAR
213. TYPE "PUT KIT"
214. TYPE "CLOSE TRUNK"
215. WALK TO THE DRIVER'S DOOR OF THE UNMARKED CAR
216. TYPE "OPEN DOOR" OR USE FUNCTION KEY
------------------------------------------------------------------------------
INSIDE UNMARKED CAR
217. KEITH WILL ENTER THE CAR
218. TYPE "RADIO PLATE"
219. TYPE "EXIT CAR" OR USE FUNCTION KEY
220. WALK TO THE TOP OF THE SCREEN (TOWARD THE AIRPORT)
------------------------------------------------------------------------------
AIRPORT
221. WALK TO THE POLE LOCATED ON THE LEFT OF THE CROSSWALK
222. TYPE "PUSH BUTTON"
223. WALK ACROSS THE STEET USING THE CROSS WALK
NOTE: A GIRL WILL APPROACH YOU SELLING FLOWERS
224. TYPE "BUY ROSE"
225. WALK INTO AIRPORT
------------------------------------------------------------------------------
INSIDE AIRPORT (TICKET COUNTER)
226. WALK TO THE SECOND TICKET AGENT (WOMAN)
227. TYPE "SHOW ID"
228. TYPE "SHOW MUG SHOT"
229. TYPE "LOOK PASSENGER LIST"
230. WALK TO THE UPPER LEFT OF THE SCREEN AND ENTER THE NEXT SCENE
------------------------------------------------------------------------------
CAR RENTAL COUNTER- "SIVA"
231. WALK UP TO THE RENTAL AGENT, TYPE "SHOW ID"
232. TYPE "SHOW MUG SHOT"
233. TYPE "LOOK RENTAL LIST"
234. WALK BACK TO THE TICKET COUNTER SCENE AND INTO THE RESTROOM
------------------------------------------------------------------------------
INSIDE RESTROOM
235. WALK TO THE MIDDLE STALL, TYPE "ENTER STALL"
236. TYPE "LOOK TOILET"
237. TYPE "REMOVE LID"
238. TYPE "LOOK IN TANK"
239. TYPE "REMOVE GUN"
240. TYPE "EXIT STALL"
241. WALK TO THE ELECTRIC HAND DRYER ON THE WALL
242. TYPE "TURN ON DRYER"
243. TYPE "DRY GUN"
244. WALK OUT OF THE RESTROOM AND OUT OF THE AIRPORT
------------------------------------------------------------------------------
AIRPORT FRONT
245. WALK TO THE TRAFFIC SIGNAL
246. TYPE "PUSH BUTTON"
247. WALK ACROSS THE STREET
248. WALK TO THE BOOTOM OF THE SCREEN TO THE UNMARKED CAR
------------------------------------------------------------------------------
AIRPORT PARKING LOT
249. WALK TO THE DRIVERS SIDE OF THE UNMARKED CAR
250. TYPE "OPEN DOOR" OR USE FUNCTION KEY
------------------------------------------------------------------------------
INSIDE UNMARKED CAR
251. TYPE "RADIO GUN" AND "RADIO RENTAL CAR"
252. TYPE "DRIVE TO STATION"
------------------------------------------------------------------------------
POLICE STATION PARKING LOT
253. WALK TO POLICE STATION DOOR, TYPE "OPEN DOOR"
------------------------------------------------------------------------------
POLICE STATION HALLWAY
254. WALK TO BOOKING COUNTER
255. TYPE "BOOK EVIDENCE"
OR
256. TYPE "BOOK REVOLVER"
257. TYPE "BOOK FINGERPRINT"
258. TYPE "BOOK THUMB PRINT"
259. TYPE "BOOK KNIFE"
260. TYPE "BOOK BLOOD"
261. TYPE "BOOK PLASTER CAST"
262. TYPE "BOOK BULLETS"
263. TYPE "BOOK JAIL CLOTHES"
264. TYPE "BOOK HOLSTER"
265. TYPE "BOOK BADGE"
266. WALK INTO HOMICIDE OFFICE
267. TYPE "LOOK COMPUTER" & "TURN ON COMPUTER"
------------------------------------------------------------------------------
COMPUTER
268. TYPE "DIR"
269. TYPE "CD"
270. TYPE "CRIMINAL"
271. TYPE "DIR"
272. TYPE "CD"
273. TYPE "VICE"
274. TYPE "MIAMI", THEN TYPE "DIR"
275. HIGHLIGHT "WILKANS" (HIT THE "RETURN" KEY
276. TYPE "CD"
277. TYPE "PERSONNEL"
278. TYPE "PISTACHIO", THEN TYPE "DIR"
279. HIGHLIGHT "PRATT"
NOTE: FIND OUT ABOUT THE DRUG USE
280. TYPE "EXIT"
281. WALK OUT OF HOMICIDE OFFICE INTO NARCOTICS OFFICE
------------------------------------------------------------------------------
NARCOTICS OFFICE
282. WALK TO THE LEFT FRONT DESK
283. TYPE "HELP MAN"
284. TYPE "TALK TO MAN"
285. WALK TO HOMICIDE OFFICE
------------------------------------------------------------------------------
HOMICIDE OFFICE
286. WALK TO THE DESK AND TYPE "SIT"
287. TYPE "LOOK BASKET"
288. TYPE "USE PHONE"
289. TYPE "411"
290. TYPE "LYTTON"
291. TYPE "MARIE WILKANS"
292. TYPE "555-4169"
293. TYPE "HELLO"
294. TYPE "OK"
295. TYPE "STAND UP" AND WALK OUT OF POLICE STATION
------------------------------------------------------------------------------
POLICE STATION PARKING LOT
296. WALK TO YOUR PRIVATE CAR AND TYPE "OPEN DOOR"
297. TYPE "DRIVE TO RESTAURANT"
298. TYPE "OPEN DOOR" OR USE FUNCTION KEY
299. WALK INTO RESTAURANT
------------------------------------------------------------------------------
INSIDE RESTAURANT
300. WALK TO MARIES TABLE
301. TYPE "SIT"
302. TYPE "TALK MARIE"
NOTE:WAITER WILL COME OUT TO TAKE YOUR ORDER
303. TYPE "MEATLOAF"
304. TYPE "GIVE FLOWER"
305. TYPE "KISS MARIE"
306. TYPE "LOOK MARIE"
307. TYPE "KISS MARIE"
NOTE: IT WILL TAKE THE WAITER SOME TIME TO BRING THE FOOD
208. TYPE "EAT FOOD"
209. TYPE "BRING BILL"
------------------------------------------------------------------------------
POLICE STATION PARKING LOT
310. TYPE "GET KEYS" & "EXIT CAR"
311. WALK TO THE POLICE STATION'S DOOR AND TYPE "OPEN DOOR"
------------------------------------------------------------------------------
HOMICIDE OFFICE
312. WALK OVER AND STAND AT THE CAPTAIN'S DESK
313. WALK TO THE KEY BOARD AND TYPE "GET KEY"
314. WALK OUT OF POLICE STATION INTO PARKING LOT
------------------------------------------------------------------------------
POLICE STATION PARKING LOT
315. WALK TO UNMARKED CAR
316. TYPE "UNLOCK DOOR" & "OPEN DOOR"
317. TYPE "DRIVE TO WAREHOUSE"
------------------------------------------------------------------------------
WOODY ROBERTS MURDER SCENE
318. TYPE "OPEN TRUNK" & "GET KIT"
319. WALK TO THE REAR OF THE VICTIMS CAR
320. TYPE "GET BLOOD" WHEN NEAR BLOOD
OR
321. TYPE "GET BLOOD" WHEN LOOK YOUR LOOKING IN THE TRUNK
322. TYPE "DUST TRUNK FOR PRINTS"
323. TYPE "TAKE PICTURES"
324. TYPE "LOOK TRUNK"
------------------------------------------------------------------------------
INSIDE TRUNK
325. TYPE "LOOK FACE"
326. TYPE "LOOK HAND"
327. TYPE "GET CORNER"
328. TYPE "READ CORNER"
329. WHEN CORONER ARRIVES, TYPE "REMOVE BODY"
330. AFTER CORONER LEAVES WITH BODY, TYPE "LOOK TRUNK"
331. TYPE "SEARCH TRUNK"
332. TYPE "GET PAPER"
333. TYPE "CLOSE TRUNK"
334. GO TO REAR OF UNMARKED CAR
335. TYPE "PUT KIT"
336. TYPE "CLOSE TRUNK"
337. WALK TO UNMARKED CAR AND TYPE "OPEN DOOR"
------------------------------------------------------------------------------
UNMARKED CAR
338. TYPE "DRIVE TO MOTEL"
339. PROMGRAM CONTROL TAKES YOU OUT OF THE CAR.
------------------------------------------------------------------------------
MOTEL PARKING LOT
340. WALK TO MANAGER'S WINDOW
341. TYPE "TALK TO MAN"
342. TYPE "SHOW ID"
343. TYPE "SHOW MUG SHOT"
344. TYPE "ASK ABOUT WILLIAM COLE"
345. WALK TO CAR, TYPE "ENTER CAR
------------------------------------------------------------------------------
INSIDE UNMARKED CAR
346. TYPE "RADIO WARRANT"
347. TYPE "RADIO BACKUP"
348. TYPE "EXIT CAR"
349. WHEN OFFICER ENTERS SCREEN WALK UP TO THE OFFICER AND TYPE "GET WARRANT"
350. WALK TO MANAGER'S WINDOW'S WINDOW AND TYPE "SHOW WARRANT"
351. TYPE "GET KEY"
352. WALK TO AND STAND ON THE RIGHT SIDE OF THE MOTEL DOOR
353. TYPE "USE KEY"
354. WALK TO REAR OF CAR, TYPE "OPEN TRUNK"
355. TYPE "GET KIT"
356. WHEN THE TEAR-GAS CLEARS WALK INTO THE MOTEL ROOM
------------------------------------------------------------------------------
INSIDE MOTEL ROOM
357. WALK TO THE NEAR CORNER OF THE BED
358. TYPE "LOOK FLOOR"
359. TYPE "TAKE SAMPLE"
360. WALK TO THE BACK OF THE BED
361. TYPE "LOOK UNDER BED"
362. TYPE "GET TUBE"
363. WALK TO NIGHTSTAND AND TYPE "OPEN DRAWER"
364. TYPE "GET ENVELOPE"
365. TYPE "LOOK ENVELOPE"
366. TYPE "READ LETTER"
367. WALK TO RESTROOM
368. TYPE "LOOK AROUND"
369. TYPE "LOOK SINK"
370. TYPE "GET CARD"
371. TYPE "LOOK CARD"
372. WALK OUT OF MOTEL
------------------------------------------------------------------------------
MOTEL PARKING LOT
373. WALK TO REAR OF UNMARKED CAR, TYPE "PUT KIT"
374. TYPE "CLOSE TRUNK"
375. WALK TO CAR, TYPE "ENTER CAR"
376. TYPE "DRIVE TO MARIE'S"
------------------------------------------------------------------------------
OUTSIDE OF MARIE'S HOUSE
377. WALK UP TO THE FRONT DOOR AND TYPE "GET NOTE"
378. TYPE "READ NOTE"
379. TYPE "LOOK HANDWRITING"
380. TYPE "OPEN DOOR"
------------------------------------------------------------------------------
INSIDE MARIE'S HOUSE
381. TYPE "LOOK SOFA"
382. WALK TO THE STUFF ON THE FLOOR, TYPE "LOOK FLOOR"
383. TYPE "LOOK ASHTRAY"
384. TYPE "GET PAPER" (HIT LIST)
385. WALK OUT OF THE HOUSE, WALK TO THE UNMARKED CAR
------------------------------------------------------------------------------
OUTSIDE OF MARIE'S HOUSE
386. WALK TO UNMARKED CAR, TYPE "OPEN DOOR"
387. TYPE "DRIVE TO STATION
------------------------------------------------------------------------------
POLICE STATION PAPKING LOT
388. WALK TO THE POLICE STATION'S DOOR
389. TYPE "UNLOCK DOOR"
------------------------------------------------------------------------------
HALLWAY
390. WALK TO BOOKING CAGE
391. TYPE "TALK MAN"
392. TYPE "BOOK EVIDENCE"
393. WALK TO THE DOOR JUST RIGHT OF THE CAGE, TYPE "OPEN DOOR"
------------------------------------------------------------------------------
BURGLARY OFFICE
394. WALK TO THE FIRST DESK (JIM SIMPSON)
395. TYPE "TALK MAN"
396. TYPE "ASK ABOUT SHOTGUN"
397. TYPE "ASK ABOUT PRINTS"
398. WALK INTO HOMICIDE OFFICE
------------------------------------------------------------------------------
HOMICIDE OFFICE
399. WALK TO THE DESK AND TYPE "SIT DOWN"
400. TYPE "USE PHONE"
401. TYPE "411"
402. TYPE "STEELTON"
403. TYPE "POLICE"
404. TYPE "407-555-2677
405. TYPE "TALK TO MAN"
406. TYPE "WARN COLBY (IT SHOULD HANG UP, IF NOT HANG UP)
407. TYPE "407-555-3323"
408. TYPE "TALK MAN"
409. TYPE "WARN COLBY"
410. PRESS ESC TO HANG UP
411. TYPE "LOOK MESSAGE BASKET"
412 TYPE "STAND UP"
413. WALK INTO SHOOTING RANGE
------------------------------------------------------------------------------
SHOOTING RANGE
NOTE :BEFORE LEAVING THE STATION YOU HAVE TO ADJUST YOU GUN (FOR STEP-BY-
STEP INSTRUCTIONS, SEE THE FIRST SHOOTING RANGE THEN WALK TO THE
UNMARKED CAR.
414. WALK TO UNMARKED CAR, TYPE "OPEN DOOR"
415. TYPE "DRIVE TO AIRPORT"
------------------------------------------------------------------------------
AIRPORT PARKING LOT
416. WALK TO REAR OF UNMARKED CAR, TYPE "OPEN TRUNK"
417. TYPE "GET KIT" & "CLOSE TRUNK"
418. WALK TO THE TOP OF THE SCREEN (TOWARD AIRPORT)
------------------------------------------------------------------------------
AIRPORT FRONT
419. WALK TO THE POLE LOCATED ON THE LEFT OF THE CROSSWALK
420. TYPE "PUSH BUTTON"
421. WALK ACROSS STREET USING THE CROSS WALK
422. WALK INTO AIRPORT
------------------------------------------------------------------------------
INSIDE AIRPORT
423. WALK TO TICKET AGENT
424. TYPE "BUY TICKET TO STEELTON"
425. KEITH WILL TELEPHONE FOR AUTHORIZATION
426. TYPE "BUY TICKET TO STEELTON"
427. WALK TO UPPER LEFT OF THE SCREEN AND ENTER NEXT SCENE
428. RIDE UP ELEVATOR
429. WALK TO METAL DETECTOR
430. TYPE "SHOW ID"
431. BOARD PLANE
------------------------------------------------------------------------------
INSIDE AIRPLANE
432. TAKE FRONT SEAT NEXT TO KEITH
433. TYPE "SIT DOWN"
434. TYPE "FASTEN SEATBELT"
NOTE: AFTER TAKEOFF, MSG FROM THE CAPTAIN YOU MAY REMOVE YOUR BELTS
435. TYPE "REMOVE SEATBELT"
436. STEWARDESS WILL OFFER DRINKS
437. TYPE "ORDER WATER" (OR COFFEE OR BEER OR WINE)
NOTE: IF YOU DRINK MORE THAN TWO ALCOHOLIC DRINK YOU WILL BE DRUNK AND
WILL NOT BE ABLE TO KILL THE HIJACKERS
438. TYPE "CALL STEWARDESS" TO GET MORE DRINKS
NOTE: YOU CAN'T MOVE UNTIL THE STEWARDESS BREAKS FREE FROM THE HIJACKER
439. AFTER STEWARDESS BREAKS FREE AND FALL TO THE FLOOR, TYPE "STAND UP"
440. TYPE "DRAW GUN" OR USE FUNCITION KEY
441. TYPE "FIRE GUN" OR USE FUNCITION KEY
NOTE: WHEN THE FIRST HIJACKER HIT THE FLOOR THE SECOND ONE WILL COME OUT
FROM THE COCKPIT DOOR
442. TYPE "FIRE GUN" OR USE FUNCITION KEY
443. WALK TO MASKED SKYJACKER
444. TYPE "SEARCH MASKED HIJACKERS POCKETS" (WIRE CUTTERS)
445. WALK TO THE OTHE MAN AND TYPE "SEARCH TURBAN" (INSTRUCTION TO DEFUSE BOMB)
446. WALK TO THE REAR OF THE PLANE AND ENTER THE RESTROOM
447. TYPE "LOOK DISPENSER"
448. TYPE "OPEN DISPENSER"
------------------------------------------------------------------------------
INSIDE DISPENSER
449. TYPE "CUT YELLOW WIRE"
450. TYPE "CUT BLUE WIRE"
451. TYPE "CUT PURPLE WIRE"
452. TYPE "CONNECT YELLOW WIRE"
453. TYPE "CUT WHITE WIRE"
454. CUT YELLOW WIRE"
455. TYPE CLOSE DISPENSER"
NOTE: AFTER DEFUSING THE BOMB YOU WILL RETURN TO YOUR SEAT AND PROGRAM
TAKE CONTROL. SONNY AND KEITH WILL BE FLOWN TO STEELTON PD.
456. WALK TO LIEUTENANT'S OFFICE
NOTE: HE WILL GIVE YOU A SIERIES OF OF MSG
457. WALK TO TABLE
458. TYPE "LOOK TABLE"
459. TYPE "GET RADIO"
460. WALK OUT OF LIEUTENANT'S OFFICE ALL THE WAY TO THE LEFT SCREEN
461. PROGRAM CONTROL WILL TAKE YOU TO STEELTON PARK
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STEELTON PARK
462. WALK TO TOP OF SCREEN INTO THE NEXT SCENE
NOTE: THE MUGGER CAN APPEAR IN ANY SCENE, WHEN HE DOES
463. TYPE "USE RADIO"
NOTE: KEITH WILL SHOW UP WITH MUGGER IN HANDCUFFS
464. WALK TO MUGGER AND TYPE "READ RIGHTS"
465. TYPE "QUESTION MAN"
466. WALK TO RIGHT SIDE OF THE SCREEN INTO NEXT SCENE
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STEELTON PARK SEWER ENTRY SCENE
467. WALK TO RIGHT SIDE OF THE LITTLE HILL, NEAR LOWER MIDDLE SCREEN
468. TYPE "LOOK DOWN"
469. TYPE "OPEN COVER"
470. TYPE "LOOK SEWER"
471. TYPE "CLIMB DOWN LADDER"
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SEWER
472. WALK INTO THE ADJACENT SCENE TO THE RIGHT (WALKING ON THE LOWER SIDE OF
THE SEWER)
473. KEEP WALKING INTO THE NEXT SCENE (ON THE RIGHT)
474. TURN RIGHT WALKING DOWN THE SCREEN WALK INTO THE NEXT SCENE (MAKE SURE
YOUR ON THE LEFT SIDE OF THE SCREEN)
NOTE: IGNORE THE MSG OF "HAVING DIFFICULTY BREATHING"
475. CONTINUE WALKING DOWN THE SCREEN INTO THE NEXT SCENE
476. TURN AND WALK INTO THE SCENE ON THE LEFT (MAKE SURE YOU'RE ON THE TOP SIDE
OF THE SEWER)
477. STAND IN FRONT OF THE CABINET AND TYPE "OPEN CABINET"
478. TYPE "GET GAS MASK"
479. TURN AROUND, CROSS THE SEWER TO THE LOWER SIDE, WALK BACK INTO THE NEXT
SCENE
480. TYPE "WEAR GAS MASK"
481. WALK TO THE RIGHT, TURN THE CORNER, AND WALK DOWN THE SCREEN INTO THE NEXT
SCENE
482. CONTINUE WALKING DOWN THE SCREEN INTO THE NEXT SCENE (AVOID OPEN MAN HOLE)
483. TURN THE CORNER TO THE LEFT AND STOP (MAKE SURE YOU'RE ON THE TOP SIDE OF
THE SEWER)
484. WALK TO THE LEFT OF THE SCREEN INTO THE NEXT SCENE
485. WALK TO THE CONTROL ROOM DOOR
486. WALK INTO THE CONTROL ROOM
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CONTROL ROOM
487. WALK TO MARIE
488. TYPE "KEEP QUIET"
489. TYPE "UNTIE MARIE"
NOTE: MAKE SURE YOUR GUN IS DRAWN AND LOADED
490. WALK TO AND HIDE BEHIND THE LARGE PIPE ON LEFT
NOTE: ALLOW TIMER TO EXPIRE AND BAINS WILL ENTER SCENE
491. TYPE "FIRE GUN" OR USE FUNCITION KEY
NOTE: YOU MUST SHOOT BAINS AT LEAST TWICE IN ORDER TO KILL HIM. HE MUST
BE MUST BE CLOSE ENOUGH TO YOU FOR A HIT. RAMAIN BEHIND THE PIPE
WHEN SHOTING HIM.
492. THE "DEATH ANGEL IS KILLED"
493. PROGRAM WILL TAKE CONTROL THROUGH THE ENDING SEQUENCE.
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THE END OF POLICE QUEST II
THE VENGEANCE
BY:JASON O. BRANDON
UPLOADED BY: JAMES BRANDON
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.COMING SOON GOLD RUSH HINT BOOK..
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