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Game Killer
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143.GSCAPE.ARC
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SAMPLE.ADV
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Text File
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1991-11-29
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2KB
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91 lines
>REMAR
SAMPLE ADVENTURE. COPYRIGHT 1988 DENNIS DREW. COPYRIGHT STRICTLY ENFORCED.
THIS IS A 5-ROOM ADVENTURE DESIGNED TO TEST OUT GAMESCAPE.
<
>REMAR
FLAG INFORMATION:
FLAG 1= Fuse not replaced 0 replaced 1
FLAG 2= Teleporter turned on
FLAG 3= Fusebox closed 0 open 1
FLAG 101= 50 TURNS TAKEN-GAME ENDS
<
>VIDEO
EGA
>LOCAT
1
1
NSEW
MAIN ROOM #1.
You find yourself in a central room.
There are four doors. Your object is to
locate the key to the teleporter so you
can exit before the house falls into a
dimensional warp. You have 50 moves to
do so. If you get stuck, just ask for
HELP. Have fun! (Note: if you have a
graphics monitor, there are limited
graphics examples in two places in this
game.)
<
>LOCAT
2
E
This is the Western Observatory.
There is a nifty telescope here for
observing all sorts of interesting
things.
<
>LOCAT
3
N
This is the work room. You find several boxes and random items. Nothing
seems to be of much interest. It's dark in here; you can barely make out
a fusebox in the corner.
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>LOCAT
4
3
W
This is the security room. There is
a desk and a large safe in the corner.
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>LOCAT
5
S
You have found the computer room! There is a tremendously powerful
computer here capable of solving the mysteries of mankind. In other
words, a typical IBM clone.
<
>LOCAT
6
N
You are now in a brightly lit work room with a few empty boxes, a working
fusebox, and lots and lots of power!
<
>REMAR
THE FOLLOWING ILLUSTRATES THE USE OF 'INCLUDE' FILES.
NOTE THAT USUALLY THE ONLY TIME YOU WOULD USE INCLUDE FILES WOULD BE ON
VERY LARGE MODULES. THESE ARE INCLUDED HERE ONLY AS EXAMPLES.
<
>INCLU
SAMPLE.IN1 THE MESSAGE FILE
>INCLU
SAMPLE.IN2 THE OBJECT/WORD FILE
>INCLU
SAMPLE.IN3 THE COMMAND FILE
>DONE!