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DEU TUTORIAL v1.1
Making your first original level.
This document and the accompanying .wad files should help
you to see what you need to do to build a level. It's a
sort of touch-and-see how it works thing. (sounds like
fun!)
This tutorial works best it you print out the TUTOR.DOC
and then follow along with DEU on the computer.
Items appearing in braces {} indicate that there is a file
that you can load to follow along and see how to do things.
load the file by typing "R wadfilename.WAD" at the DEU Main Menu.
After the file is loaded type "E 2 1" to go into the editor.
then select the editing mode(s) indicated in the braces
and move the pointer around to touch things and look at how
they are structured.
All of the Sample wad files are for E2L1 (episode 2 level 1).
Now we begin our journey...
1. First create the new map with the Create command from the
main menu (C 2 1) and then insert some vertices. You will
need a minimum of three to create an enclosed polygon.
(don't be afraid of running out until you're really good at this,
many doom maps contain well over 800 vertices.)
2. Group them by marking them and add linedefs by pressing insert
(It won't close the polygon but that's ok, you'll appreciate
it when you add new areas to the ones that are already enclosed).
3. Add the last line to close the area.
4. Select all the lines for the sector and press insert to add a sector.
5. Repeat steps 1 - 4.
(You'll want more than 1 sector, unless you are very dull).
{S1.WAD - vertices, linedefs}
Load up this wad and see a very basic 2 sector map.
6. If you have any lines that are shared by
2 sectors and are meant to be the place where you cross from
room to room set the Flags to 2S (two-sided and shoot thru) and
turn of the Impassable Flag. You will probably want to get
rid of any of the Normal/Upper/Lower Textures that are on
lines that you walk across (usually, unless you want to create
the illusion of walking through a wall.).
{S2.WAD - Linedef} Check out Linedef # 1.
7. Select lines or groups of lines and change
the texture on some of the Sidedefs.
{S3.WAD - Linedef} Take a look at Linedefs #0,2, and 3.
8. Change the Floor and Ceiling Textures in a sector.
{s4.wad -Sector} Look at Sector #1, compare to the default in
sector 0.
9. Add a Player 1 Start thing. (If you want to play in deathmatch
mode you must have a MINIMUM of 4 deathmatch start things)
{s5.wad -Things} That's were you start and the direction you're
facing.
10. Change the type of one of the lines to
Special - Ends level goes to next level.
If you want to be able to leave the level you need an exit.
(Even if just to see the deathmatch frag counts!).
{S6.WAD - Linedefs} Check out Line 5. Oh yeah, the texture was
changed to one of the SW1xxxx textures so that it looks like a
switch too. Nice touch eh?
11. Use Q to quit and save your changes. Answer Y to all of the
build questions. (unless you use expert mode, in which case
why are you reading the tutorial?? ;-)
12. Use Q to quit DEU.
13. Fire up doom and try it out!
DOOM -FILE yourfile.WAD
If you are working on a level higher than E1L1 you can
go straight there by using IDCLEVxy where x is the
episode and y is the level #.
Ok, you're on your own now. One last word of advice, SAVE YOUR
WORK OFTEN (with diffent file names) and test it step by step.
The rest you can probably figure out from looking at the original
levels from id software. If you're not registered yet,
call 1-800-IDGAMES and register now. And don't forget,
DOOM: Hell on Earth, coming this summer!