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259.HRHINTS.TXT
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1992-05-24
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16KB
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423 lines
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File HRHINTS.TXT
Downloaded from Disney Software Hotline on 24-MAY-9 at 06:59
<<< Press RETURN to cancel >>>
Getting Through
Hare Raising Havoc
From the hard drive prompt, type "roger". The game will
load and the opening scenes will begin.
After the opening scene, Roger will find himself in the:
Living Room:
Go to the ironing board and press Enter. It will come down
and bonk Roger on the head.
Go to the right of the footstool and press Enter. Roger
will kick it to the left.
There is a small bulge under the rug near the door.
(N)onstop, (Q)uit, or (C)ontinue? Position Roger over the bulge and press Enter. Roger will
find a magnet. Notice that the magnet shows up in Roger's
"pocket indicator" in the upper right corner.
Walk over to the fishbowl and press Enter. Roger will find
a key.
Go to the left side of the couch and press Enter. Continue
to press enter to get Roger to bounce on the couch.
When Roger is bouncing as high on the couch as he can, press
Enter and he will grab the chain and turn on the fan.
Jump off the couch and walk to the right side of the couch
and press Enter. Continue to press enter to get Roger to
bounce on the couch.
When Roger is bouncing as high on the couch as he can, press
Enter and he will grab the fan blades and begin to spin.
This is the tricky part. When Roger is on the left side of
the fan, press Enter. You will have to do this fairly
quickly, because if you don't the fan will speed up and it
will become much more difficult. If you don't make it the
first time, try again.
Sit back and watch the fun. Roger will fly off the fan and
onto the ironing board which then bounces him onto the
footstool and then out the transom over the door sending him
into the kitchen.
Kitchen:
Walk to the cabinets under the sink. Press Enter in front
of one of them and Roger will open that cabinet (if he
picked up the key from the fishbowl in the living room). He
will either find additional time, a piece of cheese, or
nothing.
If Roger finds the cheese, walk over to the mousehole and
press Enter. Roger will give the cheese to the mouse, who
will run away. Press Enter again and Roger will get some
additional time.
Walk in front of the washing machine on the right of the
kitchen. Press Enter and Roger will pull the machine
forward.
Walk in front of the stove and press Enter. Roger will turn
on the stove.
Walk in front of the refrigerator and press Enter. Roger
will open the refrigerator and throw out a carrot. Do this
again and Roger will throw out a banana peel. Continue
rummaging through the refrigerator and Roger will find
additional time.
Walk to the right. Roger will slip on the banana peel and
end up spinning on the table. When Roger is facing towards
the pile of dishes on the counter, press Enter. As with the
fan, Roger will speed up if you wait too long, so don't.
When Roger lands on top of the dishes, press the Up Arrow
and Roger will find some additional time.
Immediately press Enter or the Down Arrow, or Roger will
lose his balance. Roger will kick away a dish. Repeat this
until Roger is standing on the counter.
Press the Left Arrow and Roger will edge his way along the
countertop and onto the stove.
Roger will stand there for a minute and then, realizing that
his feet are on fire, will scream and jump into the air,
ending up hanging from the light fixture.
Use the Left and Right Arrows to start Roger swinging. When
Roger is at the top of his swing on the right, press Enter
and watch the fun. Roger will fly off the light fixture and
into the wringer which flattens him so that he can slide
under the door into the bathroom.
Bathroom:
This is a complicated one. Walk Roger in front of the stool
and press the Up Arrow twice. Roger will jump up on the
stool and grab the towel. Press Enter or the Down Arrow to
jump down off the stool.
Position Roger between the stool and the puddle of water on
the floor and press Enter. Roger will lay the towel over
the puddle.
Walk Roger to the left of the stool and press Enter. Roger
will kick the stool under the shelf.
Walk Roger in front of the stool and press Enter. Roger
will jump up onto the stool. Immediately press Enter again
and Roger will start to bounce on the stool. When Roger is
bouncing as high as he can, press enter and he will grab the
soap.
Press Enter and Roger will throw the soap into the sink.
Press Enter again and Roger will jump off of the stool.
Walk Roger in front of the sink and press Enter. Roger will
begin to wash his hands and the soap will slip out of them
and land on the floor.
Walk Roger to the soap. Roger will slip on the soap and
land on his face, and the soap will fly through the air and
land in the toilet, where it will begin to produce bubbles.
Walk Roger in front of the scale. Press Enter to start him
bouncing on the scale. At the top of his bounce, press
Enter and he will pull the cord which opens the skylight.
Walk Roger to the right side of the bathroom. Press Enter
and Roger will plug in the fan.
The bathroom heater is on when Roger enters the bathroom.
If Roger walks to the heater he can turn it off and on by
pressing Enter. Make sure that the heater stays on or Roger
can't exit the bathroom.
Move slightly to the left and press Enter. Roger will get
all wrapped up in the toilet paper. This doesn't help him
any, but it is fun to watch.
Move to the right side of the plunger and press Enter.
Roger will pull the plunger loose and it will stick to the
right wall. If Roger is on the left side of the plunger,
and Enter is pressed, he will pull it loose and it will
stick to the bathroom door on the left. Move Roger to the
bathroom door and press Enter. Roger will pull the plunger
loose and it will then stick to the right wall.
Walk Roger in front of the stool and press Enter. Roger
will jump up on the stool. Immediately press Enter again to
start Roger bouncing on the stool. When Roger gets to the
top of his jump, press Enter and he will end up on the
shelf.
Don't touch the duck!!!! (Oh alright, go ahead.) Roger
will pick up the duck and throw it so that it lands on the
edge of the bathtub. Wasn't that fun?
Move Roger to the right, on top of the towels. Press Enter
and watch the fun. Roger will leap onto the scale, bounce
onto the plunger handle and land in the toilet. Roger will
then flush the toilet, spin around and around and disappear
into the toilet. He will reappear inside a bubble which
will rise and carry Roger out through the skylight and into
the backyard.
Backyard:
Move Roger all the way to the left and press Enter. Roger
will turn on the sprinkler.
Press the Left Arrow and Roger will step on the hose,
causing a bulge of water to grow. When the bulge is full-
sized press the Right Arrow and Roger will walk toward the
sprinkler head. As soon as you step off of the hose the
bulge will speed towards the sprinkler head too.
If you reach the sprinkler before the bulge does, you will
be catapulted up into the air by the geyser of water. While
you are at the highest point of the water press Enter and
Roger will grab the telephone line.
Press the Right Arrow and Roger will move along the
telephone line.
Once Roger gets past the rake, press Enter or the Down Arrow
and Roger will drop onto the ground.
Walk Roger to the front of the bag of fertilizer, and press
Enter. Roger will kick over the bag and apples will grow on
the tree. Press Enter and Roger will shake the tree and an
apple will fall. Keep pressing Enter and an apple will grow
large enough to fall to the ground and Roger will fall
backward and bounce to the right by the barbeque.
Walk Roger to the far right and press Enter. Roger will
pick up the bucket.
Walk to the left, back toward the sprinkler and get hit on
the head by the rake as you pass. Continue walking to the
left and Roger will do a little dance to the left of the
sprinkler head. Walk right toward the sprinkler and press
Enter. Roger will put the bucket down and it will begin to
fill with water. (Be patient, it takes a little while to
fill the bucket.)
Wait until the bucket is full, then press Enter and Roger
will pick up the bucket.
Repeat the steps necessary to get Roger up onto the
telephone wire and over to the right, past the rake.
Walk to left of the barbecue and press Enter. Roger will
pour the water onto the barbecue and the flames will go out
for a brief period.
During this brief period, press Enter and Roger will try to
get a steak to bribe the dog, find that it is too hot, and
throw it over his shoulder onto the teeter-totter.
Walk Roger to the base of the tree and press Enter. (If this
is the second time that Roger has come to the tree to shake
it, you will get additional time.) In any case, an apple
will fall. Repeat, and a large apple will fall onto the
teeter-totter, catapulting the steak over the fence. The
dog will catch it and disappear.
Quickly, before the dog comes back, walk Roger in front of
the tire swing and press Enter. Roger will jump onto the
tire swing.
Use the Left and Right arrows to get him swinging. When
Roger is at the top of his swing on the right, press Enter
and he will go over the fence.
Street:
Walk next to the ball and press Enter. Roger will pick it
up.
Walk to the right of the fire hydrant and press Enter.
Roger will place the ball in the hydrant.
Walk to the left of the hydrant and press Enter. Roger will
turn on the hydrant, the water will come out and bounce the
ball into the air landing it on the clown's nose.
Walk Roger in front of the pogo stick and press Enter.
Roger will get on the pogo stick and begin to bounce. Press
Enter to get him to bounce higher and higher. At the top of
his bounce, press Enter and he will grab the telephone line.
Press the Right Arrow key and Roger will move to the right,
until he reaches the bird, who will then squawk, peck at
Roger, and release a feather. Roger will drop to the
ground.
Move Roger next to the feather and press Enter. Roger will
pick it up.
Repeat the pogo stick moves to get up onto the wire. Press
the right arrow key to move Roger just to the left of the
clown's nose and press Enter. Roger will tickle the clown,
who will sneeze and the ball will bounce off of the magnet
sign and the magnet will drop onto the telephone wire.
Tickle the clown's nose again and you will get additional
time.
Press Enter or the Down Arrow to drop off of the telephone
wire.
Walk Roger in front of the garbage can. Press Enter and
Roger will put the trash can on his head. Press Enter again
and he will remove the trash can. Do it again and Roger
will put the trash can back on his head and you will get
additional time.
With the trashcan on Roger's head, walk under the magnet to
cause the magnet to be attracted to the garbage can, and
then walk slowly to the right, dragging the magnet.
Walk into the street, over the manhole cover. Wait for a
moment for the magnet to pull the manhole cover up. Watch
for cars coming behind you and press the Up Arrow to jump
over them.
Walk left to where the garbage can used to be and press
Enter. Roger will remove the can from his head.
Walk to the right, and when Roger is over the open manhole,
press the Down Arrow. Roger will wave and drop into the
manhole.
Construction site:
Walk Roger in front of the cement mixer and press Enter.
Roger will turn the wheel and the cement mixer will change
it's angle towards the right.
Walk Roger to the left of the bricks and press Enter. Roger
will pick up one of the bricks.
Walk Roger to the right of the cement mixer barrel and press
Enter. Roger will put the brick in the cement mixer.
Repeat the same process with the dynamite which is stacked
next to the bricks. There will be an explosion and the
brick will fly through the air and land in the right hand
elevator, which will drop partway to the ground. If Roger
gets another stick of dynamite and then tries to pick up a
brick, the dynamite will explode and you will get additional
time.
Repeat the whole brick and dynamite process to throw another
brick onto the elevator, causing it to go all the way to the
ground.
Walk Roger in front of the cement mixer and press Enter.
Roger will turn the wheel, causing the mixer to change angle
back to upright.
Have Roger go get another stick of dynamite.
Walk Roger in front of the elevator and press return. Roger
will get into the elevator.
Press Enter and Roger will kick one of the bricks off,
causing the elevator to go partway up. Press Enter again to
get the elevator all the way up.
Walk Roger to the right, about two-thirds of the way to the
saw. Wait for the hook to come by, and when it bobs down
just to the right of where Roger is standing, press Enter.
Roger will grab the hook and be carried to the left.
When Roger is over the mixer, press Enter. Roger will fall
down into the mixer and then be fired (remember the dynamite
in his pocket?) out of the mixer and onto the beam with the
saw.
Press Enter and Roger will saw partway through the beam.
Press Enter again to have him saw all the way through, and
watch the fun. The beam will fall across the hole in the
ground and make a bridge. Roger will fall, bounce on the
ground, bounce on the beam and out of the construction site.
The next scene is automated. Roger lands in front of the
dairy and sees Baby Herman on top of the dairy roof reaching
for the "big bottle". Roger runs into the dairy to rescue
him.
Dairy:
Walk Roger just to the right of the large switch on the left
wall and press Enter. Roger will pull the switch down,
breaking it. The dairy machinery will start.
Getting out of this room is not as straightforward as the
others. Basically, Roger needs to climb up onto a pile of
crates near the right wall, and then out the window. Right
now the pile of crates isn't high enough. To get more
crates, you need to fill the first crate with bottles. Once
a crate is filled with bottles, another crate will drop
down.
In order to fill the crate with bottles they need to be sent
there by the QA (Quality Assurance) machine, which is on the
lower right corner of the assembly line. If a bottle is
clean, labelled, filled and nippled, move Roger to the QA
location and press Enter. The bottle will pop off and land
in a crate. If the bottle does not pass, it will be
rejected and drop to the floor where it will break. Once a
crate has four bottles in it, a new empty crate will be
dropped on top of it. Roger needs to pass twelve bottles
past QA to get enough crates to get out of here. Every time
a bottle passes through QA, a new bottle, in some level of
readiness is added to the assembly line.
There are four processes the bottles need to go through:
washing, labeling, filling and nippling. Move Roger to one
of the four wheels and press Enter. Roger will turn the
wheel and start that process.
Some hints: bottles with nipples cannot be cleaned or
filled, although they can be labeled. Activating the
nippling machine with a nippled bottle in it causes the
machine to remove the nipple. It will take a little while
to get the hang of when to activate each machine, but hang
in there.
Once there are enough boxes in place, move Roger in front of
the stack and press the Up Arrow. Roger will climb the
stack.
Press the Right Arrow and Roger will zoom out the window to
rescue Baby Herman and save the day!
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