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371.WMAPOBJ.DAT
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Text File
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1992-07-22
|
4KB
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156 lines
; WMAP object data
; ================
;
; Format:
; code (4HEX), space (' '), characters (2ASCII), space (' '), comments...
;
0000 Nothing
0013 ▌▐ Start position (E)
0014 ▌▐ Start position (N)
0015 ▌▐ Start position (S)
0016 ▌▐ Start position (W)
0017 ∙ Water
0018 o Oil drum
0019 o Table w/chairs
001A o Floor lamp
001B ∙ Chandalier
001C o Hanging skeleton
001D f Dog food
001E o Column
001F o Plant
0020 o Skeleton
0021 o Sink
0022 o Plant in vase
0023 o Large vase
0024 o Table
0025 ∙ Ceiling light
0026 ∙ Hanging kitchen utensils
0027 o Armour
0028 o Empty cage
0029 o Cage w/skeleton
002A o Bones
002B gk Gold key
002C sk Silver key
002D o Bed
002E o Bin (can walk through)
002F f Food
0030 + First aid kit
0031 a Ammo
0032 m Machine gun (3)
0033 g Chain gun (4)
0034 t Cross
0035 t Chalace
0036 t Jewels
0037 t Crown
0038 s Sphere
0039 ∙ Bones in blood
003A o Barrel
003B o Well w/water
003C o Well wo/water
003D ∙ Pool of blood
003E o Flag
0040 ∙ Crushed bones
0041 ∙ Crushed bones
0042 ∙ Crushed bones
0043 ∙ Hanging pans
0044 o Stove
0045 o Spears
0046 ≈ Green vine
0049 ? - invisible object
005A Movement turning point
005B Movement turning point
005C Movement turning point
005D Movement turning point
005E Movement turning point
005F Movement turning point
0060 Movement turning point
0061 Movement turning point
0062 ¿ Secret door
0063 End game trigger
006C B1 Brown guard (standing-E)
006D B1 Brown guard (standing-N)
006F B1 Brown guard (standing-W)
006E B1 Brown guard (standing-S)
0070 B1 Brown guard (moving-E)
0071 B1 Brown guard (moving-N)
0072 B1 Brown guard (moving-W)
0073 B1 Brown guard (moving-S)
0074 W1 White guard (standing-E)
0075 W1 White guard (standing-N)
0076 W1 White guard (standing-W)
0077 W1 White guard (standing-S)
007C ∙ Dead guard
007E S1 SS officer (standing-E)
007F S1 SS officer (standing-N)
0080 S1 SS officer (standing-W)
0081 S1 SS officer (standing-S)
0082 S1 SS officer (moving-E)
0083 S1 SS officer (moving-N)
0084 S1 SS officer (moving-W)
0085 S1 SS officer (moving-S)
008A D1 Dog
008B D1 Dog
008C D1 Dog
008D D1 Dog
0090 B3 Brown guard (standing-E)
0091 B3 Brown guard (standing-N)
0092 B3 Brown guard (standing-W)
0093 B3 Brown guard (standing-S)
0094 B3 Brown guard (moving-E)
0095 B3 Brown guard (moving-N)
0096 B3 Brown guard (moving-W)
0097 B3 Brown guard (moving-S)
0098 W3 White guard (standing-E)
00A0 p Black priest
00A2 S3 SS officer (standing-E)
00A3 S3 SS officer (standing-N)
00A4 S3 SS officer (standing-W)
00A5 S3 SS officer (standing-S)
00A6 S3 SS officer (moving-E)
00A7 S3 SS officer (moving-N)
00A8 S3 SS officer (moving-W)
00A9 S3 SS officer (moving-S)
00AE D3 Dog
00AF D3 Dog
00B0 D3 Dog
00B1 D3 Dog
00B2 h Hiltler
00B4 B4 Brown guard (standing-E)
00B5 B4 Brown guard (standing-N)
00B6 B4 Brown guard (standing-W)
00B7 B4 Brown guard (standing-S)
00B8 B4 Brown guard (moving-E)
00B9 B4 Brown guard (moving-N)
00BA B4 Brown guard (moving-W)
00BB B4 Brown guard (moving-S)
00BC W4 White guard (standing-E)
00BD W4 White guard (standing-N)
00BE W4 White guard (standing-W)
00BF W4 White guard (standing-S)
00C4 d Dr. Schabbs
00C6 S4 SS officer (standing-E)
00C7 S4 SS officer (standing-N)
00C8 S4 SS officer (standing-W)
00C9 S4 SS officer (standing-S)
00CA S4 SS officer (moving-E)
00CB S4 SS officer (moving-N)
00CC S4 SS officer (moving-W)
00CD S4 SS officer (moving-S)
00D2 D4 Dog
00D3 D4 Dog
00D4 D4 Dog
00D5 D4 Dog
00D6 x Hulk
00D8 Z1 Zombie (standing-E)
00D9 Z1 Zombie (standing-N)
00DA Z1 Zombie (standing-W)
00DB Z1 Zombie (standing-S)
00EA Z3 Zombie (standing-E)
00EB Z3 Zombie (standing-N)
00EC Z3 Zombie (standing-W)
00ED Z3 Zombie (standing-S)
00FC Z4 Zombie (standing-E)
00FD Z4 Zombie (standing-N)
00FE Z4 Zombie (standing-W)
00FF Z4 Zombie (standing-S)