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465.COMICHLP.DOC
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1990-06-03
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SO YOU WANT TO BEAT CAAAAPTAIN CCCCCOMIC HUH! WELL YOU COULD GET CAPTAIN
COMIC2 "THE FIXED VERSION" AND PROBABLY DO IT.....AND THEN YOU COULD TELL
ALL YOUR FRIENDS AND FAMILY THAT YOU BEAT THE WORLDS GREATEST, THE WORLDS
MOST AWSOME COMPUTER GAME EVER MADE. BUT ON THE OTHER HAND YOUR PROBABLY
WHERE I WAS ABOUT A MONTH AGO - TIRED, FRUSTRATED, ON THE EDGE AND ALL
DUE TO A CUTE LITTLE GUY NAMED CAPTAIN COMIC. YES, I WAS ON THE EDGE
AND ABOUT TO SLASH THE WRIST OF MY TIRED TIRED CRAMPED HAND....BUT NOW I
CAN FACE THE REAL WORLD WITH MY HEAD HELD HIGH FOR I, I ALONE, ACCEPTED
THIS SECRET MISSION....TO BEAT THE HELL OUT OF CAPTAIN COMIC.....AND I
HAVE SUCCEDED MY FELLOW COMPUTER GAME FREAKS. AND NOW I WANT TO SHARE
THE ATTACK PLAN THAT LEAD THIS CAPTAIN COMIC FREAK TO ALL OUT VICTORY.
OK GUYS, READY? .....IT WILL NOT BE EASY AT FIRST BUT HANG IN THERE. I
DO NOT TALK COMPUTERESE AND I WILL NOT ASSUME THAT YOU HAVE A MBA IN
COMPUTER GAMES 101, BUT I WILL ASSUME THAT YOU HAVE PLAYED COMIC AND
KEEP LOSING UP ALL YOUR LIVES BEFORE YOU GET THE FAMED FINAL TREASURE -
THE CROWN!
FIRST OF ALL....READ ONCE AGAIN THE AUTHORS DIRECTIONS AND SO CALLED
TIPS. FORGET ALL THE SHORT CUTS AND BAD HABITS YOU DEVELOPED ALONG THE
WAY TO THE CROWN. FOR NOW......FORGET THERE IS A CROWN....YOUR GOAL IS
THE "WAND", AFTER THE WAND....IT'S A PIECE OF CAKE TO THE CROWN, HONEST!
AND ANOTHER THING THE AUTHOR DOES NOT TELL YOU, THAT SNEAKY DEVIL! NOT
ALL THE CAPTAIN COMIC "MOVES" WORK ALL THE TIME, SUCH AS AN ATTEMPTED
LEAP ACROSS A GAP. AT SOME VERY IMPORTANT ATTEMPTED LEAP AREAS, "YOU"
ALL OF A SUDDEN "DON'T" MAKE IT TO THE OTHER SIDE. WELL IT WORKED ON
THE LAST LEAP....WHY NOT HERE YOU ASK YOURSELF OVER AND OVER. WELL, AT
A FEW CHOICE LOCATIONS....YOU HAVE TO POSITION COMIC "WITH" ONE FOOT IN
SPACE OVER THE EDGE - AND THEN GO FOR THE LEAP, AND ON OCCASION YOU MUST
HOLD THE SPACE BAR DOWN "UNTIL" HE REACHES THE OTHER SIDE BEFORE YOU
RELEASE THE SPACE BAR.....TADAAA! OK, LETS GO FOR IT, I HOPE I CAN
HELP YOU GET THROUGH THIS SICK GAME AND MABEY "YOU" CAN GET SOME SLEEP!
LEVEL 1: objects to be found> Blastola Cola, Shield, Key
CAPTAIN COMIC APPEARS, GET THE COLA TO YOUR LEFT AND HEAD RIGHT AT A
STEADY PACE, DO NOT LINGER FOR THIS CAUSES THE BIRDS TO ATTACK CLOSER.
BEFORE YOU HIT THE STONE STEP AREA - YOU ONLY HAVE TO USE YOUR TRIGGER
ABOUT TWICE TO ACTUALY ZAP ONE OF THE BASTARDS, THEY DIVE CLOSE BUT IF
YOU KEEP A STEDY PACE THEY WONT GET IN YOUR WAY OTHER THAN TWO OF THEM
COME IN AT WAIST LEVEL QUICKLY SO KEEP YOUR THUMB LOOSE AND READY.
CONTINUE OVER THE STONE STEPS ETC, GET THE "KEY" AND JUMP DOWN AND KEEP
GOING TO THE RIGHT UNTIL YOU REACH THE "NEXT" CASTLE DOOR, GO THROUGH IT
AND YOU HAVE MADE IT TO LEVEL 2.
LEVEL 2: (THE LAKE)
Objects to be found> two cola's, Shield.
GRAB THE COLA AND START MOVING TO THE LEFT. THE HOPPING ALIENS TAKE
TIME TO GET USED TO BUT REMEMBER THAT YOU CAN RUN UNDERNEATH THEM WHEN
THEY'RE IN THE AIR. THIS CAN BE USED TO AVOID THEM WHEN YOUR SHOTS
MISS. AS YOU KEEP GOING TO THE LEFT, YOU WILL COLLECT A SHIELD AND
EVENTUALLY FIND YOURSELF IN A PLACE WHERE THE WOOD PLANKINGS EXTEND UP
TO THE TOP OF THE SCREEN. YOU NEED TO TRAVEL ALONG THE TOP ROW OF THE
PLANKINGS....hold the space bar down when jumping across the "top"
level. WHEN YOU GET TO THE ROCKET, GRAB THE COLA BEFORE ENTERING.
LEVEL 3: (THE MOON)
Objects to be found> Cola, shield, Rare Gems.
GRAB THE COLA AND TAKE OFF TO THE RIGHT. I SUGGEST YOU JUMP A FEW TIMES
TO TEST THE REDUCED GRAVITY "AND" BEWARE OF THE EXTRA LONG GAPS WHEN
JUMPING. SOME OF THE SMALLER GAPS CAN BE JUMPED TWO JUMPS AT A TIME
WITH THE LOW GRAVITY FORCE. WHEN YOU COME TO AN AWSOME JUMP GAP,
REMEMBER TO PLACE COMIC WITH "ONLY" ONE FOOT ON THE EDGE AND JUMP FOR
ALL YOUR WORTH AND REMEMBER TO HOLD THE SPACE BAR DOWN UNTIL HE MAKES
THE JUMP TO THE OTHER SIDE. THE JUMP APPEARS IMPOSSIBLE BUT YOU CAN DO
IT, I MISSED TWICE BEFORE I MADE IT. One habit to get used to about now
is shooting at the same time you jump, this comes in handy as you will
notice. OK, BE SURE TO COLLECT THE RARE GEMS BEFORE ENTERING THE ACTUAL
MOONBASE.
LEVEL 4: (THE MOONBASE) (A "real" tough level)
Objects to be found: Shield, Corkscrew, Boots.
The Shield extends your life, The Corkscrew gives you more staggered
firepower, The Boots allow you to jump higher which you will need to
exit the moonbase.
Beware of the Spinning Globes, at least until you get the Corkscrew, you
will be unable to zap the Globes until you get that Corkscrew firepower.
Try to avoid the Globes by jumping over them or hideing till one passes
by. OK, ready, pay attention for it gets hairy for sure! Use the pause
when you get too flustered....but don't give up for victory can be won.
YOU JUST ENTERED THE MOONBASE, HEAD RIGHT AND GET THE SHIELD. GO BACK
LEFT TO WHERE YOU ENTERED THE MOONBASE. JUMP UP TO THE TOP LEVEL AND
BOGGY LEFT, USE YOUR FIRE POWER A LOT IN SHORT BURSTS. You are able to
jump over some globes during this run. GO DOWN STEPS, OVER MIDDLE AREA
JUMPS, YOU COME TO THREE CORRIDORS, JUMP UP TO THE MIDDLE LEVEL AND
CONTINUE LEFT TILL YOU GET A NEW SCREEN. CONTINUE LEFT IN THE MIDDLE
LEVEL, SOME SHORT JUMPS, UNTIL YOU SEE THE CORKSCREW. GET IT AND GO
RIGHT USING YOUR NEW FIREPOWER. CONTINUE RIGHT, JUMPS, UP STEPS, RIGHT
UNTIL YOU GET A NEW SCREEN. GET DOWN TO THE LOWER LEVEL AND GO "LEFT"
TO ANOTHER "QUICK" NEW SCREEN. CONTINUE LEFT ON THE LOWER LEVEL TILL
YOU SEE A SET OF DOORS, GO THROUGH, GO RIGHT TILL YOU SEE ANOTHER DOOR,
GO THROUGH. THIS BRINGS YOU TO THE TOP LEVEL, GO "RIGHT",JUMP DOWN THE
STEPS, UP NEW JUMPS, YOU WILL COME TO A JUMP THAT YOU MUST HOLD THE
SPACEBAR DOWN TO MAKE IT. YOU WILL END UP IN A MIDDLE CORRIDOR WITH A
DOOR RIGHT BELOW YOU ON THE FIRST LEVEL. GET TO THE "TOP" LEVEL, GO
RIGHT TILL YOU CAN'T GO ANY FURTHER, JUMP DOWN THROUGH THE OPENINGS TO
THE FIRST LEVEL AND GO "LEFT" TILL YOU GET THE BOOTS AND GO THROUGH THE
DOOR A LITTLE FURTHER LEFT OF THE BOOTS. THIS BRINGS YOU OUT RIGHT
ABOVE THE DOOR LABELED EARTH. GO "RIGHT", JUMP DOWN TO THE FIRST LEVEL,
FACE LEFT AND JUMP UP TO THE MIDDLE LEVEL WHERE THE EARTH DOOR IS, TAKE
THE EARTH DOOR AND IT WILL BRING YOU OUT ONTO A WALL. (Whew!) GO LEFT
TO THE NEXT DOOR AND TAKE IT. (More Fun!) This enters you into the
awesome angry cave area....look out for sure!
THE CAVE:
Objects to find> The Much Needed Wand and the Bag Of Gold.
This is by far the most dangerous area, remember you "can" shoot through
walls as you may want to linger and zap a few creatures. The PILLER
area is a good place to be cool and put a few notches on your gun. IN
FACT, any place you may find without getting zapped is a GOOD place to
take a break and to build up the score FOR you get a life back every
50,000 points. (This holds true more so in the Moonbase THAN in this
Cave area). Do - not - linger too long in the cave, enough said!
YOU HAVE ENTERED THE CAVE: HEAD RIGHT, YOU SEE A SHIELD WITH A NEST OF
CREATURES....FORGET THE SHIELD, CONTINUE RIGHT AND GET TO THE TOP LEVEL,
IT'S A SHORT JUMP UP TO IT - BUT YOU HAVE TO USE THE "ONE FOOT" STYLE TO
MAKE IT. WORK YOUR WAY RIGHT TILL YOU SEE A "WALL HOOR", TAKE IT. YOU
COME OUT IN A PIT. JUMP UP AND OUT OF THE PIT AND GO LEFT. KEEP GOING
LEFT AND ZAP ALL THE LITTLE BASTARDS YOU CAN TO STAY ALIVE. KEEP GOING
LEFT TILL YOU SEE THE WAND. You will encounter some awesome looking
jumps...you will have to use all the keys to make it, hold down the
spacebar, the left cursor, and the fire key all at once AND remember to
release the keys when Comic's feet hit the flat surface, IF NOT, Comic
will fall into a pit quickly. OK, AFTER THESE WILD JUMPS, GET THE WAND!
ONCE YOU GET THE WAND, KEEP GOING LEFT AND JUMP INTO A BIG PIT. This is
where the "WAND" really helps you! It allows you to make jumps you could
never make before AND in some cases allows you to go through walls. Do
not overuse the wand for it does not stop you from being zapped by the
creatures. You will learn quick when to use the wand...which is when
you think you have no other moves.
YOU'RE IN THE PIT AND YOU CAN SEE THE BAG OF GOLD ON THE LEDGE, YOU CAN'T
JUMP IT TO THE GOLD. POSITION YOURSELF "COMIC" TO THE FAR LEFT OF THE
PIT....AND HIT YOUR WAND KEY (Caps Lock). This move "wands" you to the
top of the pit right next to the gold. GRAB THE GOLD AND JUMP BACK INTO
THE PIT AND TAKE THE ROCK DOOR OUT. YOU COME OUT RIGHT WHERE YOU SAW
THE NEST OF CREATURES...JUMP DOWN AND HEAD "LEFT" TO THE CAVE DOOR THAT
BROUGHT YOU IN TO THIS AWSOME MESS.
YOU COME OUT ON THE WALL, GO RIGHT, BACKTRACKING, TO THE SECOND SET OF
DOORS, TAKE IT AND YOU ARE BACK IN THE FOREST AREA. GO LEFT TO THE
FIRST SET OF DOORS YOU SEE, ENTER, this is where the lantern is, for you
MUST have the lantern to find the Crown. ONCE INSIDE THE LANTERN AREA,
GO LEFT TO THE "SECOND" TUBE, STAND ON THE TUBE WITH ONE FOOT OVER THE
LEFT EDGE. You can see the Lantern up high which is an impossible jump.
HIT THE WAND KEY WHICH PLACES YOU RIGHT NEXT TO THE LANTERN, GRAB IT AND
JUMP BACK DOWN TO THE AREA WHERE YOU WERE, HEAD RIGHT BACK TO THE DOOR
AND EXIT BACK TO THE FOREST.
HEAD BACK LEFT ALLLLLL THE WAY TO THE ORIGINAL DOOR WHERE CAPTAIN COMIC
APPEARED TO START THE GAME. ENTER, YOU ARE NOW IN THE CASTLE AND YOU
CAN SEE THE CROWN ROOM DIRECTLY ABOVE YOU AS YOU ENTER. HEAD LEFT,
WANDING WHEN YOU HAVE TOO. GO AS FAR LEFT AS YOU CAN GO, ENTER THE
DOOR. HEAD RIGHT AS FAR AS YOU CAN GO, UP THE STEPS AND HEAD LEFT ON
THE TOP LEVEL. Some of the jumps here need the one foot style and hold
that space bar down till Comic gets over. CONTINUE LEFT TO THE END,
ENTER THE DOOR. BOGGY RIGHT ALL THE WAY TO THE NEXT DOOR AND TaDaaa!
YOU COME OUT IN THE CROWN ROOM.
The final Castle Room in route to the Crown Room is not easy, zap the
creatures quick for they are out to protect the Crown with their lives.
Have fun with it and
don't take it bad when
you have to start over,
after all, it's only
A GAME!!!!!