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483.MINE.HLP
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1979-12-31
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2KB
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97 lines
Ok, this is the last file ... your almost finished, this will help you
with the last stage of the game, in the mine.
Problem:
The mine is dark, someone turn on the lights down here.
Hint:
Light your lantern.
Hint:
If you don't have you lantern you could go through without the
use of a lantern. But you buy one back at the Fort's
store.
Problem:
I came across a very secure door in the Mine. How do I open it?
Hint:
Have you tried to look at the door?
Hint:
You should of noticed the same shape as the Branding Iron. But
instead of using the iron to open the door. Use something
made-up from your inventory.
Hint:
The key is on the other side of the door. Find a way to get the
key.
Hint:
Tie your string to the magnet, put the magnet through hole,
lower magnet and you should hear it pick up the key.
Hint:
Raise the magnet to get the key and unlock the door.
Problem:
My lantern ran out of oil. Help, I can't see anything!
Hint:
Light your matches. These should last alittle while. Just keep
lighting them.
Problem:
I can't find the pick. Where do I find it?
Hint:
After the secure door, climb down that ladder until
you hit ground. Follow the left path until you reach
another ladder and go down the ladder. This is where the
pick is at.
Problem:
After my reunion with James, my brother, What do I do?
Hint:
Get the gold.
Problem:
Ok, so I am stupid, now what ?
Hint:
Start picking where you already see gold. There might be
some more behind it.
Hint:
Keep picking in a certain spot until you break through the
wall into a natural underground cavern.
Hint:
When you have picked enough so the hole is big enough to
fit through type, "go hole".
You've reached the end of the game. Congratulations!!
Ok, thats all for Gold Rush.
$print is back, and, as usuall, were allways first !
Call ...
-- Warez R' Us [==- Back up !! -==]
-- Home of the Ultimate USSR !!!!!
-- Most of all, home of ...
--== $print ==--