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508.WOLFMAP.C
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1992-10-20
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/*
---------------------------------------------------------------------------
| WolfMap Processing | (c) Oct 1992 Sysma Automatisering |
---------------------------------------------------------------------------
| Version 1.0 06/10/92 | First implementation. |
| | J.P. Dijkstra, M.Sc. |
| Version 1.01 07/10/92 | Added automatic renaming of the game |
| | maps file during format conversions. |
| | J.P. Dijkstra, M.Sc. |
| Version 1.5 12/10/92 | Added a graphical, interactive map |
| | viewer/editor. |
| | J.P. Dijkstra, M.Sc. |
| Version 1.6 20/10/92 | The editor will now create a specified |
| | version of the map files, if it doesn't |
| | exist. |
| | Adjusted the naming of newly created |
| | maps to be in sync with the origional |
| | map names. |
| | J.P. Dijkstra, M.Sc. |
---------------------------------------------------------------------------
| This program processes the Wolf-3D map files in various ways. It can |
| show the map names, the number of maps stored, convert from version 1.0 |
| to 1.1 format and vice versa, print out any map in ASCII format to |
| stdout (to allow redirection) or a file. |
| |
| The maze / objects data is stored in a compressed format, wordwize. The |
| first word is the number of bytes the decompressed data will occupy in |
| memory. The compressed data follows immediately. |
| The start of the level headers in the GAMEMAPS file are stores in the |
| MAPHEAD file. The first word in this file is the magic word preceding a |
| repeat count in the compressed data in the GAMEMAPS file. This word is |
| followed by a sequence of long words, one for each level. |
---------------------------------------------------------------------------
*/
#include "wolfmap.H"
#include "stdio.h"
/*
---------------------------------------------------------------------------
| Local data structures and constants |
---------------------------------------------------------------------------
| FlagsRec | Contains the processed command line flags |
| Version | Contains the maps file version to use. |
| | For import and export specifies the |
| | target and source respectively. |
| Format | Contains the compression format to use. |
| | For import and export specifies the new |
| | format to convert the maps to. For the |
| | other commands this field overrides the |
| | autodetection of the maps format. Use |
| | with care !!!! |
| Output | Contains the output target to print data |
| | to. |
| Columns | Specifies the number of columns to use |
| | when displaying information on stdout. |
| Legend | Specifies whether or not to print the map |
| | legend. Only relevant for single file |
| | output. |
| MapNrGiven | Specifies whether a map number was given |
| | on the command line. |
| MapChosen | Each bit specifies whether or not the |
| | accompanying map number was specified. |
| LowestMap | Holds the first map number specified. |
---------------------------------------------------------------------------
*/
const int cMaxMaps = 400;
const int cMaxBytes = (cMaxMaps + 7) >> 3;
char *cCopyright = "Copyright (c) 1992 Sysma Automatisering All rights reserved.";
char *cVersion = "WolfMap v1.6";
struct FlagsRec
{
unsigned Version :3;
unsigned Format :2;
unsigned Output :2;
unsigned Columns :2;
unsigned Legend :1;
unsigned MapNrGiven :1;
char MapChosen [ cMaxBytes ];
unsigned LowestMap;
};
const int cNoCommand = 0;
const int cHelp = 1;
const int cExportMaps = 2;
const int cImportMaps = 3;
const int cConvert10 = 4;
const int cConvert11 = 5;
const int cPrintMaps = 6;
const int cPrintMapStats = 7;
const int cPrintLegend = 8;
const int cDisplayTitles = 9;
const int cDisplayStats = 10;
const int cModify = 11;
/*
---------------------------------------------------------------------------
| Local functions to implement elementary operations. |
---------------------------------------------------------------------------
| SetMapNr | Marks the given map number as chosen. |
| MapChosen | Returns true if the given map number is |
| | indeed chosen. |
| ResetAllMaps | Resets the mark for all map numbers. |
| SetAllMaps | Sets the chosen mark for all map numbers. |
| Message | Writes an error message to stderr for the |
| | given error code. |
| ProcessParameters | Scans the command line and sets the |
| | appropriate values for flags, commands |
| | map numbers. |
| ShowHelp | Displays generic information about this |
| | program. |
| ShowCommands | Displays the correct program usage, |
| | including possible flags and commands. |
| Export | Copies the chosen maps from the given |
| | maps file version to the intermediate |
| | maps file. |
| Import | Copies the chosen maps from the local (or |
| | intermediate) maps file to the given maps |
| | file. |
| ConvertFormat | Converts ALL maps in the given maps file |
| | to the specified compression format. |
| PrintMaps | Prints the chosen maps to the specified |
| | output stream, separated by form feeds. |
| PrintMapStatistics | Prints statistics from the chosen maps to |
| | the specified output stream, two map |
| | statistics per page, separated by form |
| | feeds. |
| PrintLegend | Prints the legend of the symbols, used in |
| | the prints of a map, to a separate file |
| | or to the given output stream. |
| DisplayTitles | Displays the titles of all the maps in |
| | given version. |
| DisplayStatistics | Displays statistics about the maps in the |
| | given version. |
| main | The actual program. |
---------------------------------------------------------------------------
*/
void SetMapNr (FlagsRec *Flags, unsigned MapNr)
{
if (MapNr < cMaxMaps)
{
unsigned Bit = 0x01 << (MapNr & 0x07);
unsigned Byte = MapNr >> 3;
Flags->MapChosen [Byte] |= Bit;
if (Flags->MapNrGiven == cFalse || MapNr < Flags->LowestMap)
{
Flags->LowestMap = MapNr;
Flags->MapNrGiven = cTrue;
}
}
}
int MapChosen (FlagsRec *Flags, unsigned MapNr)
{
if (MapNr < cMaxMaps)
{
unsigned Bit = 0x01 << (MapNr & 0x07);
unsigned Byte = MapNr >> 3;
return (Flags->MapChosen [Byte] & Bit) != 0 ? cTrue : cFalse;
}
return cFalse;
}
void ResetAllMaps (FlagsRec *Flags)
{
unsigned Byte = 0;
while (Byte < cMaxBytes)
{
Flags->MapChosen [Byte++] = 0x00;
}
Flags->MapNrGiven = cFalse;
Flags->LowestMap = 0;
}
void SetAllMaps (FlagsRec *Flags)
{
unsigned Byte = 0;
while (Byte < cMaxBytes)
{
Flags->MapChosen [Byte++] = 0xFF;
}
}
#pragma argsused
void Message (unsigned ErrCode, unsigned MapNr, int IgnoreChange)
{
fprintf (stderr, "WolfMap: ");
switch (ErrCode)
{
case errNoMemory:
fprintf (stderr, "Not enough memory left.\n");
break;
case errMemoryCorrupted:
fprintf (stderr, "Fatal error. Memory corrupted.\n");
break;
case errSeek:
fprintf (stderr, "Error locating the correct position in the files.\n");
break;
case errRead:
fprintf (stderr, "Error reading from file.\n");
break;
case errWrite:
fprintf (stderr, "Error writing to the work file.\n");
break;
case errLeaderTooLarge:
fprintf (stderr, "Non-map part of the maps file > 64K.\n");
break;
case errNoSuchFile:
fprintf (stderr, "Requested version does not exist.\n");
break;
case errNoMapHeadFile:
fprintf (stderr, "Requested version is not in the correct format.\n");
break;
case errNoSuchVersion:
fprintf (stderr, "Requested an unknown version.\n");
break;
case errDelete:
fprintf (stderr, "Error deleting the previous backup files.\n");
break;
case errBackup:
fprintf (stderr, "Error backing up the origional files.\n");
break;
case errCopy:
fprintf (stderr, "Error copying the work files to the origionals.\n");
break;
case errCreate:
fprintf (stderr, "Error creating the work files.\n");
break;
case errNotOpen:
fprintf (stderr, "Attempt to read or write from a closed file.\n");
break;
case errLocalIsTarget:
fprintf (stderr, "Local version may not be specified for this command.\n");
break;
case errMapNotPresent:
fprintf (stderr, "Attempt to load or save a non existing map.\n");
break;
case errNotAllocated:
fprintf (stderr, "Attempt to use a non allocated memory block.\n");
break;
case errCreateOutput:
fprintf (stderr, "Error creating the output file.\n");
break;
case errNoDefFile:
fprintf (stderr, "Error opening the legend definition files.\n");
break;
case errIllegalLegend:
fprintf (stderr, "Syntax error reading legend definition line.\n");
break;
case errIllegalMaze:
fprintf (stderr, "Illegal map sizes specified when creating a new map.\n");
break;
case errInitializeGraph:
fprintf (stderr, "Error loading the VGA graphics driver.\n");
break;
}
if ( IgnoreChange )
{
fprintf (stderr, " Changes will NOT be written.\n");
}
}
int ProcessParameters (int argc, char **argv, FlagsRec *Flags)
{
//
// This function processes the parameters passed to the program and
// sets any global variables accordingly.
//
int Arg = 0;
int Command = cNoCommand;
ResetAllMaps (Flags);
Flags->Format = cUndetermined;
Flags->Version = cUndetermined;
Flags->Output = cSingle;
Flags->Legend = cFalse;
Flags->Columns = cOneColumn;
//
// Scan every command line parameter to figure out what it is. In the
// switch blocks the continue statement is used whenever a paremeter is
// recognized. This is done to enable error processing for nested
// switch statements.
//
while (++Arg < argc)
{
if (**(++argv) == '-' || **argv == '/')
{
//
// Possible flag detected. Figure out which one.
//
switch ( (*argv) [1] )
{
// Actually help command.
case '?':
return cHelp;
// Actually help command.
case 'h':
return cHelp;
// Compression format specifier.
case 'f':
switch ( (*argv) [2] )
{
case '0':
Flags->Format = cFormat10;
continue;
case '1':
Flags->Format = cFormat11;
continue;
case '2':
Flags->Format = cFormat11;
continue;
case '\0':
Flags->Format = cUndetermined;
continue;
}
break;
// Output file specifiers.
case 'o':
switch ( (*argv) [2] )
{
case 'u':
Flags->Output = cSeparate;
continue;
case 's':
Flags->Output = cSingle;
continue;
case 'o':
Flags->Output = cStdout;
continue;
case '\0':
Flags->Output = cSingle;
continue;
case 'l':
Flags->Legend = cTrue;
continue;
}
break;
// File version.
case 's':
Flags->Version = cShareware;
continue;
case 'c':
Flags->Version = cComplete;
continue;
case 'l':
Flags->Version = cLocal;
continue;
// Number of columns.
case 'w':
Flags->Columns = cThreeColumns;
continue;
case '2':
Flags->Columns = cTwoColumns;
continue;
case '1':
Flags->Columns = cOneColumn;
continue;
}
//
// At this point not legal flag could be recognized. Therefore the
// offending flag will be printed and NoCommand will returned
// immediately.
//
fprintf (stderr, "WolfMap: Unknown flag '%s'\n", (*argv)+1);
fprintf (stderr, " Type 'wolfmap -h' for a complete list of flags.\n");
return cNoCommand;
}
//
// At this point the current parameter cannot be a flag. Two other
// possibilities remain, either a map number or a command. Here we
// check for a map number.
//
if (**argv >= '0' && **argv <= '9')
{
unsigned MapNr = 0;
//
// Process digits into a map number.
//
char *Str = *argv;
while (*Str >= '0' && *Str <= '9')
{
MapNr = MapNr * 10 + (*(Str++) - '0');
}
//
// If the digits are terminated correctly, process the number and
// continue with the next parameter.
//
if (*Str == '\0')
{
SetMapNr (Flags, MapNr);
continue;
}
//
// If the next non digit character is a minus sign, we have
// encountered a range of map numbers. Note that this cannot be
// a space character, since in that case the startup code would have
// interpreted this as a parameter separator.
//
if (*(Str++) == '-')
{
unsigned SecondNr = 0;
//
// Process the digits into the second map number for the upper
// limit of the range.
//
while (*Str >= '0' && *Str <= '9')
{
SecondNr = SecondNr * 10 + (*(Str++) - '0');
}
//
// The range is legal only when the second sequence of digits is
// terminated correctly.
//
if (*Str == '\0')
{
//
// Process the range, but only if the first number is not
// greater than the second one.
//
if (MapNr <= SecondNr)
{
while (MapNr <= SecondNr)
{
SetMapNr (Flags, MapNr++);
}
continue;
}
//
// At this point the range is given incorrectly. Currently we
// consider this a fatal error.
//
fprintf (stderr, "WolfMap: Range [%s] is specified incorrectly.\n", *argv);
return cNoCommand;
}
}
//
// At this point not legal number could be recognized. Therefore the
// offending parameter will be printed and NoCommand will returned
// immediately.
//
fprintf (stderr, "WolfMap: [%s] is not a legal map number.'\n", *argv);
return cNoCommand;
}
//
// At this point the decision has been made that the parameter is
// not a flag or a map number. Now figure out if it is a command. Only
// the first command given is taken, others will be ignored. This is
// done because flags can appear anywhere in the command line and this
// method saves scanning the command line twice.
//
if (Command == cNoCommand)
{
switch (**argv)
{
// Conversion command. Figure out to which format.
case 'c':
switch ( (*argv) [1] )
{
case '0':
Command = cConvert10;
continue;
case '1':
Command = cConvert11;
continue;
case '2':
Command = cConvert11;
continue;
}
break;
// Print commands.
case 'p':
switch ( (*argv) [1] )
{
case 'm':
Command = cPrintMaps;
continue;
case 's':
Command = cPrintMapStats;
continue;
case 'l':
Command = cPrintLegend;
continue;
case '\0':
Command = cPrintMaps;
continue;
}
break;
// Display commands.
case 'd':
switch ( (*argv) [1] )
{
case 't':
Command = cDisplayTitles;
continue;
case 's':
Command = cDisplayStats;
continue;
case '\0':
Command = cDisplayTitles;
continue;
}
break;
// Export map command.
case 'e':
Command = cExportMaps;
continue;
// Import map command.
case 'i':
Command = cImportMaps;
continue;
// Modify (edit) map command.
case 'm':
Command = cModify;
continue;
// Help command.
case 'h':
Command = cHelp;
continue;
case '?':
Command = cHelp;
continue;
}
//
// At this point an unknown command was encountered, so print an
// error message and return NoCommand immediately.
//
fprintf (stderr, "WolfMap: Unknown command %s.\n", *argv);
fprintf (stderr, " Type 'wolfmap -h' for a complete list of commands.\n");
return cNoCommand;
}
}
//
// Return the command recognized, if any.
//
if (Command == cNoCommand)
{
fprintf (stderr, "WolfMap: No command has been issued.\n");
fprintf (stderr, " Type 'wolfmap -h' for a complete list of commands.\n");
}
if (Flags->MapNrGiven == cFalse) SetAllMaps (Flags);
return Command;
}
int ShowBanner ()
{
//
// Display banner on the screen.
//
fprintf (stderr, "%s - Processes Wolfenstein-3D maps.\n%s\n\n", cVersion, cCopyright);
return cOk;
}
int ShowHelp ()
{
fprintf (stderr, "WolfMap processes the level maps of Wolf-3D versions 1.0, 1.1 and 1.2\n");
fprintf (stderr, "It can show essential level information, print out a map of any level,\n");
fprintf (stderr, "reveiling doors, guards, secret rooms and much more. Also, it is able\n");
fprintf (stderr, "to convert the map formats from one Wolf-3D version 1.0 to another.\n");
fprintf (stderr, "Finally, WolfMap contains an interactive, graphical map editor.\n\n");
fprintf (stderr, "Use WolfMap -h for a detailed list of commands.\n");
return cOk;
}
int ShowCommands ()
{
fprintf (stderr, "Syntax: Wolfmap [flags] [command] [mapnr | mapnr-mapnr]\n\n");
fprintf (stderr, "Allowable flags are: Allowable commands are:\n\n");
fprintf (stderr, "-h Show this information. h Show this information.\n");
fprintf (stderr, "-? Same as -h. ? Same as h.\n");
fprintf (stderr, "-f0 Use v1.0 format. c0 Convert to v1.0 format.\n");
fprintf (stderr, "-f1 Use v1.1 format. c1 Convert to v1.1 format.\n");
fprintf (stderr, "-f2 Use v1.2 format. c2 Convert to v1.2 format.\n");
fprintf (stderr, "-s Use shareware version. e Export maps to local version.\n");
fprintf (stderr, "-c Use complete version. i Import maps from local version.\n");
fprintf (stderr, "-l Use local version. m Modify (edit) maps.\n");
fprintf (stderr, "-w Use wide display. dt Display map titles.\n");
fprintf (stderr, "-2 Use two column display. ds Display map statistics.\n");
fprintf (stderr, "-ou Print to unique files. pm Print maps.\n");
fprintf (stderr, "-os Print to single file. ps Print map statistics.\n");
fprintf (stderr, "-oo Print to stdout. pl Print the legend of map symbols.\n");
fprintf (stderr, "-ol Print legend of maps.\n");
return cOk;
}
int Export (FlagsRec *Flags)
{
MapGlobalRec FromGlobals;
MapGlobalRec ToGlobals;
//
// Try opening the requested maps version and open the local version for
// writing.
//
int Error = Flags->Version == cLocal ? errLocalIsTarget : errOk;
if (Error == errOk) Error = FromGlobals.Open (Flags->Version);
if (Error == errOk) Error = ToGlobals.Create (cLocal);
//
// Process all requested maps, one at a time.
//
unsigned MapNr = 0;
unsigned Exported = 0;
while (Error == errOk && MapNr < FromGlobals.MapCount () )
{
//
// Check if this map is requested for exporting. Check only real,
// available maps.
//
if (FromGlobals.MapAvailable (MapNr) && MapChosen (Flags, MapNr) )
{
//
// This map was requested, so process it.
//
GameMapRec Map;
//
// First, read the map from the requested version and determine the
// target format.
//
if (Error == errOk) Error = FromGlobals.Load (&Map, MapNr);
if (Error == errOk) Error = Map.DetermineFormat ();
unsigned Format = Flags->Format == cUndetermined ? Map.Format () : Flags->Format;
//
// Now, convert the map to the target format and save it.
//
if (Error == errOk) Error = FromGlobals.Compress (&Map, cDecompressed);
if (Error == errOk) Error = ToGlobals.Compress (&Map, Format);
if (Error == errOk) Error = ToGlobals.Save (&Map, MapNr);
Exported++;
}
//
// Advance to the next map, but only if no errors occured.
//
if (Error == errOk) MapNr++;
}
//
// Close the maps and the local maps.
//
if (Error == errOk) Error = ToGlobals.Close ();
if (Error == errOk) Error = FromGlobals.Close ();
//
// Display the number of maps exported if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Exported %d %s to the intermediate version.\n",
Exported, Exported == 1 ? "map" : "maps"
);
return cOk;
}
else
{
Message (Error, MapNr, cTrue);
return cError;
}
}
int Import (FlagsRec *Flags)
{
MapGlobalRec FromGlobals;
MapGlobalRec ToGlobals;
//
// Try opening the requested maps version for writing / updating and open
// the local version for reading.
//
int Error = Flags->Version == cLocal ? errLocalIsTarget : errOk;
if (Error == errOk) Error = FromGlobals.Open (cLocal);
if (Error == errOk)
{
Error = ToGlobals.Open (Flags->Version);
if (Error == errOk)
{
Error = ToGlobals.OpenWork ();
}
else if (Error == errNoSuchVersion)
{
Error = ToGlobals.Create (Flags->Version);
}
}
//
// Process all requested maps, one at a time.
//
unsigned MapNr = 0;
unsigned Imported = 0;
while (Error == errOk && MapNr < FromGlobals.MapCount () )
{
//
// Since this is importing, every map must be processed.
//
GameMapRec Map;
//
// Determine if the current map is to imported, or (in case it is not)
// if the current map is available in the target maps file.
//
if (FromGlobals.MapAvailable (MapNr) && MapChosen (Flags, MapNr) )
{
if (Error == errOk) Error = FromGlobals.Load (&Map, MapNr);
if (Error == errOk) Error = Map.DetermineFormat ();
unsigned Format = Flags->Format == cUndetermined ? Map.Format () : Flags->Format;
//
// Now, convert the map to the target format and save it.
//
if (Error == errOk) Error = FromGlobals.Compress (&Map, cDecompressed);
if (Error == errOk) Error = ToGlobals.Compress (&Map, Format);
if (Error == errOk) Error = ToGlobals.Save (&Map, MapNr);
Imported++;
}
else
{
if (ToGlobals.MapAvailable (MapNr))
{
//
// The current map is not imported, but is present. Therefore we
// transfer it to the work file.
//
if (Error == errOk) Error = ToGlobals.Load (&Map, MapNr);
if (Error == errOk && Flags->Format != cUndetermined)
{
Error = ToGlobals.Compress (&Map, Flags->Format);
}
if (Error == errOk) Error = ToGlobals.Save (&Map, MapNr);
}
}
//
// Advance to the next map, but only if no errors occured.
//
if (Error == errOk) MapNr++;
}
//
// Close the maps and the local maps.
//
if (Error == errOk) Error = ToGlobals.Close ();
if (Error == errOk) Error = FromGlobals.Close ();
//
// Display the number of maps exported if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Imported %d %s from the intermediate version.\n",
Imported, Imported == 1 ? "map" : "maps"
);
return cOk;
}
else
{
Message (Error, MapNr, cTrue);
return cError;
}
}
int ConvertFormat (FlagsRec *Flags, unsigned NewFormat)
{
MapGlobalRec Globals;
//
// Try opening the requested maps version.
//
int Error = Globals.Open (Flags->Version);
if (Error == errOk) Error = Globals.OpenWork ();
//
// Walk every map in the maps file.
//
unsigned MapNr = 0;
unsigned Converted = 0;
while (Error == errOk && MapNr < Globals.MapCount () )
{
//
// Convert the current map to the new format, but only if it is
// actually present in the maps file.
//
if ( Globals.MapAvailable (MapNr) )
{
//
// Process to current map.
//
GameMapRec Map;
Map.SetFormat (Flags->Format);
if (Error == errOk) Error = Globals.Load (&Map, MapNr);
if (Error == errOk) Error = Globals.Compress (&Map, NewFormat);
if (Error == errOk) Error = Globals.Save (&Map, MapNr);
Converted++;
}
//
// Advance to the next map, but only if no errors occured.
//
if (Error == errOk) MapNr++;
}
//
// Close the maps and convert the game maps filename if necessary.
//
if (Error == errOk) Error = Globals.ConvertName (NewFormat);
if (Error == errOk) Error = Globals.Close ();
//
// Display the number of maps converted if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Converted %d %s to v1.%d format.\n",
Converted, Converted == 1 ? "map" : "maps",
NewFormat == cFormat10 ? 0 : 1
);
return cOk;
}
else
{
Message (Error, MapNr, cTrue);
return cError;
}
}
int PrintMaps (FlagsRec *Flags, FILE *Stream)
{
MapGlobalRec Globals;
//
// Try opening the requested maps version.
//
int Error = Globals.Open (Flags->Version);
//
// Open the single output file, if requested.
//
if (Flags->Output == cSingle)
{
Stream = fopen ("LEVELS.MAP", "wt");
if (Stream == NULL) Error = errCreateOutput;
}
//
// Process all requested maps, one at a time.
//
unsigned MapNr = 0;
unsigned Printed = 0;
while (Error == errOk && MapNr < Globals.MapCount () )
{
//
// Check if this map is requested for printing. Check only real,
// available maps.
//
if (Globals.MapAvailable (MapNr) && MapChosen (Flags, MapNr) )
{
//
// This map was requested, so process it.
//
GameMapRec Map;
Map.SetFormat (Flags->Format);
//
// If output goes to unique files, open a unique output file for
// this map.
//
if (Flags->Output == cSeparate)
{
char LevelName [13];
sprintf (LevelName, "LEVEL%03d.MAP", MapNr);
Stream = fopen (LevelName, "wt");
if (Stream == NULL) Error = errCreateOutput;
}
//
// Print the current map, if the output stream is opened.
//
if (Error == errOk) Error = Globals.Load (&Map, MapNr);
if (Error == errOk) Error = Globals.Compress (&Map, cDecompressed);
if (Error == errOk) Error = Map.Print (Stream, MapNr);
if (Error == errOk) fprintf (Stream, "\f");
//
// If a separate output file is open, close it.
//
if (Flags->Output == cSeparate) fclose (Stream);
Printed++;
}
//
// Advance to the next map, but only if no errors occured.
//
if (Error == errOk) MapNr++;
}
//
// Close the maps.
//
if (Error == errOk) Error = Globals.Close ();
//
// Print a legend to the (possible separate) output stream if requested.
// legend to the file if one was requested.
//
if (Flags->Legend)
{
//
// Open a legend file if separate files are requested.
//
if (Flags->Output == cSeparate)
{
Stream = fopen ("LEGEND.MAP", "wt");
if (Stream == NULL) Error = errCreateOutput;
}
//
// Print the legend, followed by a form feed.
//
if (Error == errOk) Error = PrintLegend (Stream);
if (Error == errOk) fprintf (Stream, "\f");
//
// If a separate legend file is open, close it.
//
if (Flags->Output == cSeparate) fclose (Stream);
}
//
// Close the output stream if the single output file was open.
//
if (Flags->Output == cSingle) fclose (Stream);
//
// Display the number of maps printed if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Printed %d %s.\n",
Printed, Printed == 1 ? "map" : "maps"
);
return cOk;
}
else
{
Message (Error, MapNr, cFalse);
return cError;
}
}
int PrintMapStatistics (FlagsRec *Flags, FILE *Stream)
{
MapGlobalRec Globals;
//
// Try opening the requested maps version.
//
int Error = Globals.Open (Flags->Version);
//
// Open the single output file, if requested.
//
if (Flags->Output == cSingle)
{
Stream = fopen ("LEVELS.STA", "wt");
if (Stream == NULL) Error = errCreateOutput;
}
//
// Process all requested maps, one at a time.
//
unsigned MapNr = 0;
unsigned Printed = 0;
while (Error == errOk && MapNr < Globals.MapCount () )
{
//
// Check if this map is requested for printing. Check only real,
// available maps.
//
if (Globals.MapAvailable (MapNr) && MapChosen (Flags, MapNr) )
{
//
// This map was requested, so process it.
//
GameMapRec Map;
Map.SetFormat (Flags->Format);
//
// Open a unique output file for this map, if requested.
//
if (Flags->Output == cSeparate)
{
char LevelName [13];
sprintf (LevelName, "LEVEL%03d.STA", MapNr);
Stream = fopen (LevelName, "wt");
if (Stream == NULL) Error = errCreateOutput;
}
if (Error == errOk) Error = Globals.Load (&Map, MapNr);
if (Error == errOk) Error = Globals.Compress (&Map, cDecompressed);
if (Error == errOk) Error = Map.Statistics ();
if (Error == errOk) Error = Map.PrintStatistics (Stream, MapNr);
if (Error == errOk) fprintf (Stream, "\n\n\n\n");
Printed++;
//
// Print a copyright notice on the bottom of every page.
//
if (Flags->Output == cSeparate || (Printed & 1) == 0)
{
if (Error == errOk) fprintf (Stream, "Printed with %s.\n%s\n\f", cVersion, cCopyright);
}
//
// Close the output stream if output goes to separate files.
//
if (Flags->Output == cSeparate) fclose (Stream);
}
//
// Advance to the next map, but only if no errors occured.
//
if (Error == errOk) MapNr++;
}
//
// Close the maps.
//
if (Error == errOk) Error = Globals.Close ();
//
// Close the output stream if the single output file was open.
//
if (Flags->Output == cSingle)
{
fclose (Stream);
}
//
// Display the number of maps printed if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Printed statistics of %d %s.\n",
Printed, Printed == 1 ? "map" : "maps"
);
return cOk;
}
else
{
Message (Error, MapNr, cFalse);
return cError;
}
}
int PrintLegend (FlagsRec *Flags, FILE *Stream)
{
int Error = errOk;
//
// Open the single output file, if requested.
//
if (Flags->Output == cSingle || Flags->Output == cSeparate)
{
Stream = fopen ("LEGEND.MAP", "wt");
if (Stream == NULL) Error = errCreateOutput;
}
if (Error == errOk) Error = PrintLegend (Stream);
if (Error == errOk) fprintf (Stream, "\f");
if (Flags->Output == cSingle || Flags->Output == cSeparate)
{
fclose (Stream);
}
//
// Display a message indicating sucecss if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Printed the legend of the maps.\n");
return cOk;
}
else
{
Message (Error, 0, cFalse);
return cError;
}
}
int DisplayTitles (FlagsRec *Flags)
{
MapGlobalRec Globals;
//
// Open the requested version, display the titles and close the version
// again.
//
int Error = Globals.Open (Flags->Version);
if (Error == errOk) Error = Globals.DisplayHeaders (stdout, Flags->Columns);
if (Error == errOk) Error = Globals.Close ();
//
// If an error occured, display the correct error message.
//
if (Error != errOk)
{
Message (Error, 0, cFalse);
return cError;
}
//
// No errors, so return Ok.
//
return cOk;
}
int DisplayStatistics (FlagsRec *Flags)
{
MapGlobalRec Globals;
//
// Open the requested version.
//
int Error = Globals.Open (Flags->Version);
unsigned MapNr = 0;
unsigned Count = 0;
//
// Determine the number of maps actually present.
//
while (MapNr < Globals.MapCount () )
{
if (Globals.MapAvailable (MapNr) ) Count++;
MapNr++;
}
//
// Display a message if no maps are available. Otherwise, display the
// column headers.
//
if (Error == errOk)
{
if (Count == 0)
{
fprintf (stdout, "Sorry, there are no maps present in this version.\n");
}
else
{
fprintf (stdout, "Map # Title Door Lock Secr Elev Trea Lvl1 Lvl3 Lvl4 Huge\n");
fprintf (stdout, "===== ================ ==== ==== ==== ==== ==== ==== ==== ==== ====\n\n");
}
}
MapNr = 0;
//
// Walk every map. If the current map is available, read and decompress
// it and display a line with statistics about this map.
//
while (Error == errOk && MapNr < Globals.MapCount () )
{
if (Globals.MapAvailable (MapNr) )
{
GameMapRec Map;
Map.SetFormat (Flags->Format);
if (Error == errOk) Error = Globals.Load (&Map, MapNr);
if (Error == errOk) Error = Globals.Compress (&Map, cDecompressed);
if (Error == errOk) Error = Map.Statistics ();
if (Error == errOk)
{
//
// Determine the totals of the actors in the map.
//
unsigned sActors1 = Map.Actors (oGuard1) + Map.Actors (oOfficer1) + Map.Actors (oSS1) + Map.Actors (oUndead1);
unsigned mActors1 = Map.Actors (omGuard1)+ Map.Actors (omOfficer1)+ Map.Actors (omSS1)+ Map.Actors (omUndead1)+ Map.Actors (oDog1);
unsigned sActors3 = Map.Actors (oGuard3) + Map.Actors (oOfficer3) + Map.Actors (oSS3) + Map.Actors (oUndead3);
unsigned mActors3 = Map.Actors (omGuard3)+ Map.Actors (omOfficer3)+ Map.Actors (omSS3)+ Map.Actors (omUndead3)+ Map.Actors (oDog3);
unsigned sActors4 = Map.Actors (oGuard4) + Map.Actors (oOfficer4) + Map.Actors (oSS4) + Map.Actors (oUndead4);
unsigned mActors4 = Map.Actors (omGuard4)+ Map.Actors (omOfficer4)+ Map.Actors (omSS4)+ Map.Actors (omUndead4)+ Map.Actors (oDog4);
//
// Display one line of information.
//
fprintf (stdout, "%5u %-16s %4u %4u %4u %4u %4u %4u %4u %4u %4u\n",
MapNr,
Map.Title (),
Map.Doors (),
Map.LockedDoors (),
Map.SecretDoors (),
Map.Elevators (),
Map.Treasures (),
sActors1 + mActors1,
sActors1 + mActors1 + sActors3 + mActors3,
sActors1 + mActors1 + sActors3 + mActors3 + sActors4 + mActors4,
Map.HugeActors ()
);
}
}
if (Error == errOk) MapNr++;
}
//
// Close the opened version.
//
if (Error == errOk) Error = Globals.Close ();
//
// If an error occured, display the correct error message.
//
if (Error != errOk)
{
Message (Error, MapNr, cFalse);
return cError;
}
//
// No errors, so return Ok.
//
return cOk;
}
int ModifyMaps (FlagsRec *Flags)
{
MapGlobalRec Globals;
GraphRec Editor;
int Error = errOk;
int Changed = cFalse;
int Command = cNone;
int MapNr = 0;
int Episode = 0;
int Finished = cFalse;
int Modified = 0;
int Created = cFalse;
//
// Open the requested version of the maps files and the graphics editor.
// If a specific version is given but non existing, it will be created.
//
Error = Globals.Open (Flags->Version);
if (Error == errNoSuchVersion)
{
Error = Globals.Create (Flags->Version);
Created = cTrue;
}
if (Error == errOk) Error = Editor.Open ();
//
// Display / Edit one map and execute the resulting command.
//
while (Error == errOk && !Finished)
{
GameMapRec Map;
unsigned Format = Flags->Format;
//
// Get the requested map in the local GameMap class instance. First,
// check if a modified copy already exists in the store. If not, check
// if the map is in the file. If not, create a new one from scratch.
//
if (Globals.InStore (Episode*10 + MapNr) )
{
Error = Globals.Copy (&Map, Episode*10 + MapNr);
Format = Map.Format ();
}
else
{
if (Globals.MapAvailable (Episode*10 + MapNr) )
{
Error = Globals.Load (&Map, Episode*10 + MapNr);
if (Error == errOk) Error = Map.DetermineFormat ();
if (Format == cUndetermined) Format = Map.Format ();
}
else
{
if (Globals.MapPossible (Episode*10 + MapNr) )
{
char Title [16];
if (MapNr == 9) sprintf (Title, "Wolf%d Secret", Episode+1);
if (MapNr == 8) sprintf (Title, "Wolf%d Boss", Episode+1);
if (MapNr <= 7) sprintf (Title, "Wolf%d Map%d", Episode+1, MapNr+1);
Error = Map.Create (64, 64, Title);
if (Format == cUndetermined) Format = cFormat11;
}
}
}
//
// Show the map, modify it and catch the resulting command.
//
Changed = cFalse;
Command = cNone;
if (Error == errOk) Error = Globals.Compress (&Map, cDecompressed);
if (Error == errOk) Error = Editor.Display (&Map, Episode, MapNr);
if (Error == errOk) Error = Editor.Modify (&Map, &Changed, &Command);
//
// Process the resulting command.
//
int NewEpisode = Episode;
int NewMapNr = MapNr;
switch (Command)
{
case cMap0: NewMapNr = 0; break;
case cMap1: NewMapNr = 1; break;
case cMap2: NewMapNr = 2; break;
case cMap3: NewMapNr = 3; break;
case cMap4: NewMapNr = 4; break;
case cMap5: NewMapNr = 5; break;
case cMap6: NewMapNr = 6; break;
case cMap7: NewMapNr = 7; break;
case cMap8: NewMapNr = 8; break;
case cMap9: NewMapNr = 9; break;
case cNextMap: NewMapNr = MapNr == 9 ? 0 : MapNr + 1; break;
case cPrevMap: NewMapNr = MapNr == 0 ? 9 : MapNr - 1; break;
case cNextEpisode: NewEpisode = Episode == 5 ? 0 : Episode + 1; NewMapNr = 0; break;
case cPrevEpisode: NewEpisode = Episode == 0 ? 5 : Episode - 1; NewMapNr = 0; break;
case cBreak:
Changed = cFalse;
Finished = cTrue;
Modified = 0;
break;
case cExit:
Finished = cTrue;
break;
case cEscape:
Changed = cFalse;
break;
case cDiscard:
Error = Globals.Delete (Episode*10 + MapNr);
Changed = cFalse;
break;
}
//
// If the current map has been modified, compress it again and store it.
//
if (Changed)
{
if (Error == errOk) Error = Globals.Compress (&Map, Format);
if (Error == errOk) Error = Globals.Add (&Map, Episode*10 + MapNr);
Modified = Globals.MapsStored ();
}
//
// Advance to the selected map / episode.
//
Episode = NewEpisode;
MapNr = NewMapNr;
}
//
// Close the editor and redisplay the banner.
//
if (Error != errInitializeGraph)
{
Editor.Close ();
ShowBanner ();
}
//
// Write any changed maps back into the maps files.
//
if (Modified != 0)
{
//
// Open the work files.
//
if (Error == errOk && !Created) Error = Globals.OpenWork ();
MapNr = 0;
while (Error == errOk && MapNr < Globals.MapCount () )
{
GameMapRec Map;
//
// Save and delete the map in the store, if one is available.
// Otherwise, copy the map from the origional file unchanged.
//
if ( Globals.InStore (MapNr) )
{
if (Error == errOk) Error = Globals.Copy (&Map, MapNr);
if (Error == errOk) Error = Globals.Save (&Map, MapNr);
if (Error == errOk) Error = Globals.Delete (MapNr);
}
else if ( Globals.MapAvailable (MapNr) )
{
if (Error == errOk) Error = Globals.Load (&Map, MapNr);
if (Error == errOk) Error = Globals.Save (&Map, MapNr);
}
//
// Advance to the next map.
//
MapNr++;
}
}
//
// Close the maps file.
//
if (Error == errOk) Error = Globals.Close ();
//
// Display the number of maps modified if no errors occured. Otherwise,
// display the correct error message.
//
if (Error == errOk)
{
fprintf (stderr, "Modified and saved %d %s.\n", Modified, Modified == 1 ? "map" : "maps");
return cOk;
}
else
{
Message (Error, 0, cFalse);
return cError;
}
}
int main (int argc, char **argv)
{
//
// Display banner on the screen.
//
ShowBanner ();
//
// If no arguments are passed on the command line, show a complete
// description of this program and exit.
//
if (argc == 1)
{
ShowHelp ();
return cNoCommands;
}
//
// Process the arguments. If an error has been detected, show the
// correct usage on the screen and exit.
//
FlagsRec Flags;
int Command = ProcessParameters (argc, argv, &Flags);
//
// The command line has been processed. Now process the given command.
//
switch (Command)
{
case cHelp: return ShowCommands ();
case cConvert10: return ConvertFormat (&Flags, cFormat10);
case cConvert11: return ConvertFormat (&Flags, cFormat11);
case cPrintMaps: return PrintMaps (&Flags, stdout);
case cPrintMapStats: return PrintMapStatistics (&Flags, stdout);
case cPrintLegend: return PrintLegend (&Flags, stdout);
case cDisplayTitles: return DisplayTitles (&Flags);
case cDisplayStats: return DisplayStatistics (&Flags);
case cModify: return ModifyMaps (&Flags);
case cExportMaps: return Export (&Flags);
case cImportMaps: return Import (&Flags);
default: return cIllegalCommand;
}
}