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1994-12-16
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MIDI Machine V1.10 (c) Excel Progs/TOW Development 1994
I. Info about Excel Progs/TOW Development
II. Introduction
III. What You Need
IV. Running MIDI Machine
V. Configuring MIDI Machine
VI. Extra Animations
VII. Support Info.
VIII. Registering
IX. Revisions
X. Warranty/Disclaimer/License/Thanks
I. Info about Excel Progs/Tow Development
MIDI Machine V1.10 by Excel Progs/TOW Development
MIDI Machine was written by Andrew Malek of Excel Progs, and is
being distributed by Excel Progs and TOW Development.
For more information, contact Excel Progs at:
Excel Progs
c/o Andrew Malek
434 Gallaher View Road Apt 60
Knoxville, TN 37919
Or, contact either Excel Progs or TOW Development via The Other World
BBS of Knoxville, TN.
The Other World BBS: (615)-577-9342, Games, No Ratio, More
II. Introduction
Congratulations for choosing MIDI Machine as your MS-Windows(c) MIDI
player! Midi Machine is the latest of Excel Progs line of excellent
products for the IBM(c)/clone computers, and like all EP products, it
is backed by full support.
Midi Machine allows you to play the .MID (MIDI) files that are seen
all throughout the world. Midi Machine also allows you to play the
standard .WAV (WAVEAUDIO) files. MIDIs cover all genres of music,
including:
o Big Band Jazz/Blues/Funk/New Age Jazz
o Hard Rock/Heavy Metal
o Pop Music/Rock 'N' Roll
o Easy Listening/Soft Rock
o Classical/Instrumental
and many more styles of music are represented by this music file
format.
WAVs cover all types of sounds, including:
o Instrument Demonstrations
o Music Clippings
o Voice-Mail Attachments
o System Events
and many more types of sound files are represented by this audio
file format.
III. What you Need
In order to play music with Midi Machine, you must have:
o MS-Windows 3.1 or higher
o A Midi-compatible sound card
(GUS, SB, SBPro, SBAWE32, TB, SMWave, ..etc)
o Installed MIDI drivers for Windows
o VBRUN300.DLL (found at many fine BBS's and distribution networks)
If you wish to only play WAV files, the midi drivers and midi-
compliant sound card are not needed. You will, however, need a sound
card that can play digital sound and appropriate drivers.
IV. Running MIDI Machine
In order to run Midi Machine, you need to copy, unpack,..etc the files
you received. Next, copy the MCI.VBX and ANIBUTON.VBX files to your main
Windows System directory (C:\WINDOWS\SYSTEM on most systems if Windows
is on drive C). Get VBRUN300.DLL from your distribution site (or The
Other World BBS), and place it in your Windows directory (C:\WINDOWS
on most systems if Windows is on drive C). Add the Midi Machine icon
to your program manager or equivalent (or just run it straight using
your pm's run command).
Midi Machine will execute and bring you up to the main status window.
This window is divided into several parts:
o Status Bar
This bar displays the name of the song being played, the mode
of operation you are in, and other information (it CAN be
turned off...see "Configuring MIDI Machine.")
o Info Bar
This bar will contain file INFO on sound files when you request
it (see "Text Buttons")
o Drive Selection Window
This will allow you to choose which drive Midi Machine will
pull the Sound files from.
o Directory Selection Window
This will allow you to choose which directory from which
Midi Machine will pull the files or album files.
o File Selection Window
This will allow you to choose the individual sounds that you wish
to add to your playing queue (see below). Or, when loading
albums, this is where you will select the album which contains
files to place in your queue.
o Animation Box
This box is located under the INFO BAR, and defaults to blank.
It will be replaced with an Icon-Animation when sounds are
being played if so desired.
When clicking on this box, you are able to customize the icons
Midi Machine uses when playing .MID and .WAV files. There are 9
separate animations to choose from, as well as "none" for no
animations to be seen and "Rand" for random viewing of animations.
Choose the check box corresponding to the animation you wish to
set (for .MID files, for .WAV files, or both) and click on the
corresponding icon button. Your selection will be automatically
started and will be saved if you save the .INI file from SETUP
(see "CONFIGURING MIDI MACHINE").
o Sound Playing queue
This will be a list of Sounds that you have selected to play,
in order of selection (note that the order the Sound files are
selected are NOT exactly the order in which that they will be
played! See below for more options).
o Text Input Bar
A text input region above the three file buttons (Rename, Delete,
and Info) that is used when performing various extended
functions (see "GRAPHIC BUTTONS").
o Text Buttons
Buttons are the method by which you can tell MIDI machine
what to do. The text buttons are as follows:
(R)ename
Allows you to rename or move a sound when you are out of
playing mode.
(D)elete
Allows you to delete a sound when not in playing mode.
(I)nfo
Allows you to get information on a sound. This information
will be displayed in the INFO BAR which is the second text
bar from the top.
(A)dd
Allows you to add a sound file from the file selection window
to your Sound playing queue.
Add A(l)l
Allows you to add ALL sound files from the file selection
window to your Sound playing queue.
R(e)move
Removes a sound or sounds from your playing queue.
(C)lear
Clears ALL sounds from the queue.
A(b)out
Information about Midi Machine, including the author, and
the person to whom this version of MIDI Machine is registered
to (if this is a registered version).
E(x)it
Exits Midi Machine or the current task if you are using one
of the graphical buttons (see "GRAPHIC BUTTONS").
Set(u)p
Goes into MIDI Machine configuration mode, where you can change
many options of the program's operation (see "CONFIGURING MIDI
MACHINE").
(H)elp
Displays help about Midi Machine.
(S)tart
Start playing sounds! You must have sounds already in your
queue for this operation to work.
(N)ext
Skip to the next sound in your queue.
S(T)OP!
Abort all sounds. Keeps any songs in the queue available for
playing.
(P)ause/(P)lay
This button changes depending upon the state of the sound.
You can temporarily pause the sound output and then resume
later.
o Graphic Buttons
The graphic buttons are those to the top of the sound playing
queue. This allow you to perform advanced operations, and
are only accessible when you are not playing any sounds. Going
from left to right, these are:
Button 1 (Arrow pointing from disk to notes)
Allows you to load an album to your queue. Albums are a
collection of sound and music files that you may wish to play
at a later time. They can be of rather large length (~32k),
and can contain any combinations of sounds. Select the directory
of the album using the directory selection window and the album
name by the file selection window or the text input bar. You
can only load ONE album at a time, and loading albums WILL ERASE
your current queue!
Button 2 (Arrow pointing from notes to disk)
Allows you to save an album from your queue to disk. Same
rules apply as far as selecting the file name. You will
be warned if you wish to overwrite an existing album.
Button 3 (Notes and a "1" in a diamond).
Selects a "Header Midi." A Header Midi is a midi that plays
before each other midi is executed. Useful if some midi songs
do not return your card to its original state, and you have
a midi that contains specific codes that do revert the card
back to normal. Also useful if there is a song that you enjoy
qui