home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD Direkt 1995 #6
/
CDD_6_95.ISO
/
cdd
/
winanw
/
model
/
chair1.pov
< prev
next >
Wrap
Text File
|
1994-11-02
|
13KB
|
312 lines
//
// POV-Ray Scene File
//
// Created By : ModelStudio Version 1.02 (shareware version)
// : Copyright (C) 1994 STUDIO PON
// Target POV-Ray : version 2.2
// Model Boundary X : -3.000000 -> 0.000000
// Model Boundary Y : 0.000000 -> 5.500000
// Model Bounrary Z : 0.000000 -> 3.000000
//
// camera
camera {
location <14.999898, 9.999796, -8.660666>
direction <0.000000, 0.000000, 0.866049>
up <0.000000, 1.000000, 0.000000>
right <1.333000, 0.000000, 0.000000>
sky <0.000000, 1.000000, 0.000000>
look_at <0.000000, 0.000000, 0.000000>
}
// default light (camera light)
object {
light_source {
<14.999898, 9.999796, -8.660666>
color red 1.000000 green 1.000000 blue 1.000000
}
}
// object = leg1
object {
union {
triangle {<-0.500000, 0.000000, 0.500000>
<0.000000, 0.000000, 0.500000>
<0.000000, 0.000000, 0.000000>}
triangle {<-0.500000, 0.000000, 0.500000>
<0.000000, 0.000000, 0.000000>
<-0.500000, 0.000000, 0.000000>}
triangle {<-0.500000, 2.000000, 0.000000>
<0.000000, 2.000000, 0.000000>
<0.000000, 2.000000, 0.500000>}
triangle {<-0.500000, 2.000000, 0.000000>
<0.000000, 2.000000, 0.500000>
<-0.500000, 2.000000, 0.500000>}
triangle {<-0.500000, 2.000000, 0.000000>
<-0.500000, 2.000000, 0.500000>
<-0.500000, 0.000000, 0.500000>}
triangle {<-0.500000, 2.000000, 0.000000>
<-0.500000, 0.000000, 0.500000>
<-0.500000, 0.000000, 0.000000>}
triangle {<-0.500000, 2.000000, 0.500000>
<0.000000, 2.000000, 0.500000>
<0.000000, 0.000000, 0.500000>}
triangle {<-0.500000, 2.000000, 0.500000>
<0.000000, 0.000000, 0.500000>
<-0.500000, 0.000000, 0.500000>}
triangle {<0.000000, 2.000000, 0.500000>
<0.000000, 2.000000, 0.000000>
<0.000000, 0.000000, 0.000000>}
triangle {<0.000000, 2.000000, 0.500000>
<0.000000, 0.000000, 0.000000>
<0.000000, 0.000000, 0.500000>}
triangle {<0.000000, 2.000000, 0.000000>
<-0.500000, 2.000000, 0.000000>
<-0.500000, 0.000000, 0.000000>}
triangle {<0.000000, 2.000000, 0.000000>
<-0.500000, 0.000000, 0.000000>
<0.000000, 0.000000, 0.000000>}
}
// 12 triangle unioned
texture {
pigment { color red 1.000000 green 0.000000 blue 0.000000 }
finish { ambient 0.200000 }
}
}
// object = leg2
object {
union {
triangle {<-3.000000, 0.000000, 0.500000>
<-2.500000, 0.000000, 0.500000>
<-2.500000, 0.000000, 0.000000>}
triangle {<-3.000000, 0.000000, 0.500000>
<-2.500000, 0.000000, 0.000000>
<-3.000000, 0.000000, 0.000000>}
triangle {<-3.000000, 2.000000, 0.000000>
<-2.500000, 2.000000, 0.000000>
<-2.500000, 2.000000, 0.500000>}
triangle {<-3.000000, 2.000000, 0.000000>
<-2.500000, 2.000000, 0.500000>
<-3.000000, 2.000000, 0.500000>}
triangle {<-3.000000, 2.000000, 0.000000>
<-3.000000, 2.000000, 0.500000>
<-3.000000, 0.000000, 0.500000>}
triangle {<-3.000000, 2.000000, 0.000000>
<-3.000000, 0.000000, 0.500000>
<-3.000000, 0.000000, 0.000000>}
triangle {<-3.000000, 2.000000, 0.500000>
<-2.500000, 2.000000, 0.500000>
<-2.500000, 0.000000, 0.500000>}
triangle {<-3.000000, 2.000000, 0.500000>
<-2.500000, 0.000000, 0.500000>
<-3.000000, 0.000000, 0.500000>}
triangle {<-2.500000, 2.000000, 0.500000>
<-2.500000, 2.000000, 0.000000>
<-2.500000, 0.000000, 0.000000>}
triangle {<-2.500000, 2.000000, 0.500000>
<-2.500000, 0.000000, 0.000000>
<-2.500000, 0.000000, 0.500000>}
triangle {<-2.500000, 2.000000, 0.000000>
<-3.000000, 2.000000, 0.000000>
<-3.000000, 0.000000, 0.000000>}
triangle {<-2.500000, 2.000000, 0.000000>
<-3.000000, 0.000000, 0.000000>
<-2.500000, 0.000000, 0.000000>}
}
// 12 triangle unioned
texture {
pigment { color red 1.000000 green 0.000000 blue 0.000000 }
finish { ambient 0.200000 }
}
}
// object = leg4
object {
union {
triangle {<-0.500000, 0.000000, 3.000000>
<0.000000, 0.000000, 3.000000>
<0.000000, 0.000000, 2.500000>}
triangle {<-0.500000, 0.000000, 3.000000>
<0.000000, 0.000000, 2.500000>
<-0.500000, 0.000000, 2.500000>}
triangle {<-0.500000, 2.000000, 2.500000>
<0.000000, 2.000000, 2.500000>
<0.000000, 2.000000, 3.000000>}
triangle {<-0.500000, 2.000000, 2.500000>
<0.000000, 2.000000, 3.000000>
<-0.500000, 2.000000, 3.000000>}
triangle {<-0.500000, 2.000000, 2.500000>
<-0.500000, 2.000000, 3.000000>
<-0.500000, 0.000000, 3.000000>}
triangle {<-0.500000, 2.000000, 2.500000>
<-0.500000, 0.000000, 3.000000>
<-0.500000, 0.000000, 2.500000>}
triangle {<-0.500000, 2.000000, 3.000000>
<0.000000, 2.000000, 3.000000>
<0.000000, 0.000000, 3.000000>}
triangle {<-0.500000, 2.000000, 3.000000>
<0.000000, 0.000000, 3.000000>
<-0.500000, 0.000000, 3.000000>}
triangle {<0.000000, 2.000000, 3.000000>
<0.000000, 2.000000, 2.500000>
<0.000000, 0.000000, 2.500000>}
triangle {<0.000000, 2.000000, 3.000000>
<0.000000, 0.000000, 2.500000>
<0.000000, 0.000000, 3.000000>}
triangle {<0.000000, 2.000000, 2.500000>
<-0.500000, 2.000000, 2.500000>
<-0.500000, 0.000000, 2.500000>}
triangle {<0.000000, 2.000000, 2.500000>
<-0.500000, 0.000000, 2.500000>
<0.000000, 0.000000, 2.500000>}
}
// 12 triangle unioned
texture {
pigment { color red 1.000000 green 0.000000 blue 0.000000 }
finish { ambient 0.200000 }
}
}
// object = leg3
object {
union {
triangle {<-3.000000, 0.000000, 3.000000>
<-2.500000, 0.000000, 3.000000>
<-2.500000, 0.000000, 2.500000>}
triangle {<-3.000000, 0.000000, 3.000000>
<-2.500000, 0.000000, 2.500000>
<-3.000000, 0.000000, 2.500000>}
triangle {<-3.000000, 2.000000, 2.500000>
<-2.500000, 2.000000, 2.500000>
<-2.500000, 2.000000, 3.000000>}
triangle {<-3.000000, 2.000000, 2.500000>
<-2.500000, 2.000000, 3.000000>
<-3.000000, 2.000000, 3.000000>}
triangle {<-3.000000, 2.000000, 2.500000>
<-3.000000, 2.000000, 3.000000>
<-3.000000, 0.000000, 3.000000>}
triangle {<-3.000000, 2.000000, 2.500000>
<-3.000000, 0.000000, 3.000000>
<-3.000000, 0.000000, 2.500000>}
triangle {<-3.000000, 2.000000, 3.000000>
<-2.500000, 2.000000, 3.000000>
<-2.500000, 0.000000, 3.000000>}
triangle {<-3.000000, 2.000000, 3.000000>
<-2.500000, 0.000000, 3.000000>
<