home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD Direkt: Spezial 1
/
CDD_SPIELE_.ISO
/
wingames
/
jforest
/
jnazo.jrl
< prev
next >
Wrap
Text File
|
1994-09-01
|
17KB
|
867 lines
IVENT 20
//////////////////////////////////////////////////////////////
// Jiji and the Mysterious Forest Chapter 2 Scenario //
// Copyright(c)JIJI //
// Japanese Ver. Released 1994/02/24 //
// English Ver. Released 1994/09/24 //
/////////////////////////////////////////////////////////////
Event 0 // âIü[âvâjâôâO ////////
// BanEnemy: (0);
case: < 1> then \SEE_2;
play: ( 3, 0);
bmp: ( 100);
text: ( 0);
lset: < 1>;
sound: ( 1);
I_lock: ( 62, 29, 0);
END:
\SEE_2;
text: ( 1);
END:
}
Event 1 // ì≈
msg: ( 20) \NERU;
text: ( 22);
END:
\NERU;
play: ( 6, 0);
bmp: ( 22);
case: < 2> then \ZYUKU;
case: < 1> then \NERU2;
text: ( 21);
lset: < 1>;
END:
\NERU2;
text: ( 21);
lset: < 2>;
END:
\ZYUKU;
text: ( 28);
BYEBYE:
END:
}
Event 2 // ì≈üiéαé«éτâLâbâJâPüj
msg: ( 20) \TABERU;
text: ( 22);
END:
\TABERU;
play: ( 6, 0);
I_lock: ( 61, 37, 0);
I_map: ( 63, 35, 1);
text: ( 23);
locate: ( 59, 38);
text: ( 24);
sound: ( 2);
runchild: ( 19);
END:
}
Event 3 /// éαé«éτôⁿéΦî√ -B
msg: ( 26) then \YES;
END:
\YES;
BanEnemy: ( 0);
MainBGM:( 7);
locate: ( 29, 39);
END:
}
Event 4 // éαé«éτôⁿéΦî√ -D
msg: ( 26) then \YES;
END:
\YES;
BanEnemy: ( 0);
MainBGM:( 7);
locate: ( 6, 40);
END:
}
Event 5 // éαé«éτÅoî√ -A
msg: ( 27) then \YES;
END:
\YES;
MainBGM:( 0);
locate: ( 59, 38);
BanEnemy: (1);
END:
}
Event 6 // éαé«éτÅoî√ -C
msg: ( 27) then \YES;
END:
\YES;
MainBGM:( 0);
locate: ( 51, 39);
BanEnemy: ( 1);
END:
}
Event 7 // î╬
case: < 1> then \SEE_2;
msg: ( 10) then \HAIRU;
text: ( 12);
END:
\HAIRU;
text: ( 11);
lset: < 1>;
END:
\SEE_2;
text:( 13);
END:
}
Event 8 // âPâäâLé¿é╢éóé│é±
if: < 1> then \OKOSU;
case: < 1> then \SEE_2;
lset: < 1>;
set: < 5>;
text: ( 30);
if: < 6> then \END;
text: ( 34);
\END;
END:
\SEE_2;
text: ( 31);
END:
\OKOSU;
case: < 2> then \SEE_2B;
text: ( 32);
M_lock: ( 38, 10, 0);
M_lock: ( 34, 11, 0);
M_lock: ( 36, 11, 0);
set: < 2>;
lset: < 2>
END:
\SEE_2B;
text: ( 33);
END:
}
Event 9 // âNâ}é│é±
if: < 3> then \KOGUMA;
if: < 2> then \YOBU;
if: < 5> then \ATTA;
// ô|û╪é≡î⌐é╕é╔âNâ}é╔Æàé╜
case: < 3> then \SEE_2C;
bmp: ( 32);
play: ( 6, 0);
text: ( 40);
text: ( 47);
set: < 6>;
lset: < 3>;
END:
\SEE_2C;
text: ( 48);
END:
\ATTA; // ô|û╪é╔ë∩é┴é─éóéΘÅΩìç
runchild: (18);
END:
\YOBU; // ÄqîFé≡î─é╤é╔ìsé¡é½é┴é⌐é»
runchild: (16);
END:
\KOGUMA;
runchild: ( 15);
END:
}
Event 10 // éóé┐é▓
text: ( 70);
unlock:
g_itigo:
END:
}
Event 11 // é▄é╜é╜é╤
text: ( 80);
unlock:
g_mata:
END:
}
Event 12 // âìâOânâEâX
BanEnemy: ( 0);
if: < 4> then \YOBU;
text: ( 60);
END:
\YOBU;
case: < 1> then \SEE_2;
text: ( 61);
lset: < 1>;
set: < 3>;
BanEnemy: (0);
END:
\SEE_2;
text: ( 62);
END:
}
Event 13 // â_â~ü[Åoî√
text: ( 1);
END:
}
Event 14 // Åoî√
if: < 7> then \ENDING;
if: < 3> then \PAT3;
if: < 4> then \PAT2;
if: < 1> then \PAT1;
text: ( 93);
END:
\PAT1;
text: ( 90);
END:
\PAT2;
text: ( 91);
END:
\PAT3;
text: ( 92);
END:
\ENDING;
text: ( 51);
BYEBYE:
END:
}
Event 15 // âGâôâfâBâôâOÄqâvâìâZâX
text: ( 44);
wUnlock: ( 36, 10, 0);
C_map: ( 38, 10, 0);
C_map: ( 38, 11, 0);
wC_map: ( 36, 8, 29);
C_map: ( 36, 10, 33);
C_map: ( 37, 10, 34);
play: ( 2, 0);
text: ( 45);
M_lock: ( 16, 25, 1);
locate: ( 14, 26);
text: ( 50);
set: < 7>;
END:
}
Event 16 // ÄqîFé≡î─é╤é╔ìsé¡ÄqâvâìâZâX
case: < 2> then \SEE_2B;
text: ( 42); // î─é╤é╔éóé┴é─üI
lset: < 2>;
set: < 4>;
I_map: ( 34, 11, 9);
I_lock: ( 34, 11, 1);
END:
\SEE_2B; // üuÉ╝é╠ò√é╔éáéΘéµüBüv
text: ( 43);
END:
}
Event 17 // É≥
case: < 1> then \SEE_2;
play: ( 8, 0);
text: ( 101);
bmp: ( 30);
msg: ( 105) then \KIN;
text: ( 103);
sound: ( 0);
text: ( 104);
lset: < 1>;
END:
\KIN;
text: ( 102);
sound: ( 2);
play: ( 5, 1);
DIE:
\SEE_2;
text: ( 100);
END:
}
Event 18 // ô|û╪é≡î⌐é─é⌐éτâNâ}é╔ë∩éóé╔ùêé╜ÄqâvâìâZâX
case: < 1> then \SEE_2;
if: < 6> then \PAT2;
// ÉQé─éóéΘé╠é≡èmöFé╡é╔ìsé┴é╜ÅΩìç
play: ( 6, 0);
bmp: ( 32);
text: ( 40); //üué¡é▄é│é±é¬ïâéóé─éóé▄é╖üv
locate: ( 34, 12);
play: ( 0, 0);
\PAT2;
text: ( 46); // üuîⁿé▒éñé╔ìsé┴é─ïNé▒é╡é─üEüEüv
lset: < 1>;
set: < 1>;
END:
\SEE_2;
text: ( 41); // üué╤é┴é¡éΦé│é╣éΘé±é╛é⌐éτüv
END:
}
Event 19 // éαé«éτ
locate: ( 29, 39);
MainBGM:( 7);
text: ( 25);
bmp: ( 31);
text: ( 29);
C_map: ( 59, 38, 10);
I_map: ( 59, 38, 3);
I_lock: ( 59, 38, 1);
BanEnemy: ( 0);
END:
}
*Text 47 ///
# 0 //// âIü[âvâjâôâO ///////
Jiji, a little black kitten, is on a
mission to find the country of fish.
A few days ago, Jiji left the little
red riding hood to continue on his
journey deeper into the forest...
# 1 //// âIü[âvâjâôâO L1 ////
[Jiji]
Let me think. The fishes swam that
way (writer's comment: to the left).
Ooops, I was heading in the wrong
direction.
# 10 /// î╬ ////////////////
Jiji came to a big lake. This is
the first time Jiji have seen a lake.
[Jiji]
My gracious. What a big pond.
Water seems little cold, but let me
take a little dip and catch some fish.
# 11 /// î╬ ok /////////////
Gulp, gulp, gulp...
[Jiji]
I almost drowned there! (;_;)
That was scary. Didn't think it was
that deep.
# 12 /// î╬ NO ////////////
[Jiji]
This is a dangerous pond. Come to
think of it, a fish in a pond this
big must be very big. I'll probably
become the one who'll be eaten.
Shiver, shiver.
# 13 /// î╬ L1 ////////////
[Jiji]
That's enough. I don't want to
experience such a scare again.
# 20 /// ì≈ //////////////
There is a tree with beatiful
flowers.
[Jiji]
What pretty flowers they are. I
think I'll take a little rest.
# 21 ///
Jiji laid cozily by the root of the
tree. In no time at all, Jiji was deep
in his sleep.
# 22 ///
Ooh. What am I thinking. I don't
have time to nap away.
# 23 ///
Jiji was lying for few minutes,
but his stomach began to growl. He
took out a strawberry from his waist
belt, but... his hand slipped, and
the strawberry tumbled away...
[Jiji]
Wwwait!
[Strawberry]
tumble tumble . . .
(^_^)( ^_)( )
(_^ )(^_^)
# 24 ////
Finally, it rolled onto a grass
covered mound.
Then, into the small hole
located in the middle of it. Unable
to stop, Jiji followed the strawberry
down the hole - head first!
[Jiji]
Meeooooooooooooooooooooowwww!
Tumble, rumble down the hole.
Jiji is in a great fall.
And he fell - thump! - flat at the
bottom.
# 25 ////
[Jiji]
Ooooouch (>_<).
Where am I?
# 29 ///
[Mr. Mole]
What's this. A black strawberry?
Dear me! It's moving!
[Jiji]
I'm not a strawberry!
[Mr Mole]
Ummmm. Are you the one who just
drop this strawberry? I'm sorry
for mistaking you for an another
one.
I haven't been up to see the sun
for quite a while now, and I'm quite
near-sighted.
By the way, is it already time for
strawberries?
[Jiji]
Excuse me for intruding, but I'm
trying to go west. There's a fallen
tree blocking my way up there. I'm
afraid that I'll get lost if enter
the thicket. Is there other detour?
[Mr. Mole]
No problem, kid. You could exit
through our back door. Our house
span across the cluster of trees
above us.
[Jiji]
Thank you very much (^_^).
Then, excuse me. I'll be going...
# 26 // éαé«éτë╞ü@ôⁿéΦî√
There is a entrance to Mr. Mole's
house. Do you want to enter?
# 27 // éαé«éτë╞ü@ùáî√Åoî√
There is an exit. Do you want
to exit?
# 28 // û░éΦé▒é»éΘüEüE
[Jiji]
Stretch. I'm little bit sleepy.
Zzzzzz.... Zzzzzzz....
Is it morning already?
Zzzzz......
Oh dear. He's completely asleep.(^^;.
The sun is about to set soon. Let's
call it a day today.
# 30 // é»éΓé½é¿é╢éóé│é±
There is a big fallen tree blocking
the path.
[Jiji]
What should I do. This is the only
path. Maybe a strong wind blew it
down. Wait! What's that low buzzing
sound? Where can it be coming from?
[Mr. Camphor