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CD Direkt: Spezial 1
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CDD_SPIELE_.ISO
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wingames
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memtiles
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memtiles.doc
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1994-03-15
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Memory Tiles 2.1 (C) 1991
Kevin L. Patch
75 Pine St. #2
Woburn, MA 01801
Phone: (617) 935-8534
Compuserve: 72611, 2301
First of all I would like to thank all who registered Version 2.0!
That important step allows shareware authors to continue their work.
This program is not free. It is distributed as Shareware. That means
that you are free to receive the program and try it out a couple of
times free of charge. If you like the program and intend to keep using
it, you are asked to register by sending $10, along with your name and
address to the address above. This does several things, it supports the
shareware concept and proves that it works, it will allow me to continue
to create and distribute shareware programs, and it will get your name on
my mailing list for notices of new versions and programs. ALSO, even if
you don't send in your registration, please distribute this program in its
original form to any and all BBS's that you call.
CHANGES FROM VERSION 2.0
Those ugly BUGS! A bug was fixed that caused problems with the High
Scores table.
The high scores are no longer stored as text in MEMTILES.HI
Instead, they are written in binary to MEMTILES.HSC.
IMPORTANT - MEMTILES.HI and MEMTILES.HSC are NOT compatible.
DO NOT JUST RENAME MEMTILES.HI to MEMTILES.HSC!
The look of all the dialog boxes has changed. The dialogs use the Borland
Workshop 'Chiseled Steel' look.
CHANGES FROM VERSION 1.0
There are many changes from version 1.0. There are now two sets of tile
faces: shapes and pictures. Both sets can be viewed in a dialog box.
Each set of tile faces can be used or both can be mixed in one game.
The game grid size can be customized to any dimensions. The tile display
time can be set, or the clickaway mode can be used.
A high scores table is implemented in version 2.0!
Files in MEMTIL21.ZIP:
MEMTILES.DOC - This file
MEMTILES.EXE - Windows 3.0 executable file
MEMTILES.HLP - Windows 3.0 help file
Put this in the same directory as MEMTILES.EXE
BWCC.DLL - DLL
Put this in the same directory as MEMTILES.EXE,
or put it in your WINDOWS or DLL directory.
To run Memory Tiles do ONE of the following:
1) Put MEMTILES.EXE in a Program Manager group and select the
MEMTILES icon. This is accomplished by selecting NEW from
the program manager FILE menu. Choose 'New Item' from the
dialog box. A second dialog box will be displayed. Enter
'Memory Tiles' at the first prompt, and Enter 'MEMTILES.EXE'
with the full path name at the second prompt. The Memory
Tiles icon should appear in the program manager window.
Select this icon to launch Memory Tiles.
2) Type 'MEMTILES' with the full path at the prompt of the
RUN menu option in program manager.
3) Launch MEMTILES.EXE from the File Manager.
To get on-line help for this program, make sure the help file 'MEMTILES.HLP'
is in the same directory as the MEMTILES.EXE program file, and select an
option from the HELP menu on the main window menu bar.
A QUICK OVERVIEW:
Playing Memory Tiles:
The Memory Tiles window consists of an informational area with SCORE,
POINTS, TIME, and PAUSE displays, and the playing grid. The PAUSE button
stops the timer until the GO button is selected. The grid is made up of
blank tiles. Under each tile is a drawing. The drawings can either be
shapes, pictures, or both. The drawings occur on the game board in pairs.
The object of the game is to match all the pairs of tiles. The mouse is
used to "turn over" each tile. If two tiles that are turned over are a
matching pair, the score is incremented, and the game continues. If the
tiles do not match, the drawings are shown for a short period of time,
then the tiles are turned back over. The game continues until all
matches are found.
Scoring Memory Tiles:
The total game score is shown in the SCORE display. Each pair of tiles
is potentially worth 50 points. The points for the next matching pair
are shown in the POINTS informational display. There are two things
that take away from those 50 points: time and mistakes. For each second
of the timer, 1 point is taken away from the POINTS value. Each time two
tiles are turned over and they are not a matching pair, 5 points is taken
away from the POINTS value. Once two tiles are found that match, whatever
remains in the POINTS number is added to the SCORE.
If the POINTS value gets to 0, no points are awarded for the next matching
pair of tiles. You can not get negative points for a matching pair of
tiles.