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CD Direkt: Spezial 1
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readme.txt
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1995-01-07
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Ancient Yacht V1.0
Copyright (C) LatticeWork Software, 1995
REQUIREMENTS
Windows 3.1
VGA
mouse
Windows-supported sound card preferred
hard drive
INSTALLATION
To install Ancient Yacht, from the Windows Program Manager, select
"Run..." from the "File" menu. Select "Browse..." Then select
the directory or disk where your unzipped Ancient Yacht files exist (e.g.,
if you downloaded this program from CompuServe, select c:\cserve\download,
or if the files are on a disk on the a: or b: drive, click on the
down arrow next to Drives: and select a: or b: ). Select install.exe,
and click on OK.
- The program will ask for the destination path. For the default
pathname of C:\LATTICE\YACHT, just press <ENTER>. To install the
program in a different subdirectory, or on a different drive, type
the path name as in the following example:
C:\MYYACHT
- the installation program will then create the directory, and copy
files from the floppy disk or directory. NOTE: Install will exit with
an ERROR message if any of the necessary files on the installation
disk or directory have been erased.
- Once the files have been copied, install will create the program
group and program item. Double-click on the program item to start
the program.
INTRODUCTION
Ancient Yacht and Ancient Yacht Challenge are dice games where the
object is to score the highest you can by rolling the dice, or a
subset of the dice, a maximum number of rolls, depending on the
game variation and the level of difficulty, and placing a score
in one of the twelve score categories each turn.
The game is played with one to four players or with one player
playing against the computer for the five-dice games. Ancient Yacht
contains one game: five-dice, one-column Yacht, with one to four
players. Ancient Yacht Challenge is a set of four yacht games:
five-dice, one-column Yacht
five-dice, two-column Yacht
ten-dice, one-column Yacht
ten-dice, two-column Yacht
The five-dice option can be played with one set of scoring categories
(1 column). Or, it can be played with two columns of complete sets
of score categories. The scores in the 2 columns are sub-totaled at
the bottom of the screen and the sub-total for the second column is
doubled. Finally, the players' total score is the sum of these two
sub-totals. As you can see, two-column Yacht provides additional
strategic options.
The ten-dice game is played in much the same way as the five-dice game,
except that ten dice are used. Scoring for some categories is a
greater challenge. For example, in order to score Double Yacht,
ten of a kind are needed, and so three levels of difficulty (3, 4,
or 5 rolls) are provided. Some of the score categories are more
difficult to obtain, but the scores for each category is correspondingly
larger. The two-column option is also available for the ten-dice game.
STARTING A GAME
To start playing Ancient Yacht or Ancient Yacht Challenge, select the
"Play new game" from the "Play" menu. Or, if you've already played
one game, and wish to play another game with the same playing options,
choose "Play again" from the "Play" menu. If you wish to play a
different form of Yacht, after having played already, choose "Play
new game."
You will now see a "Choose an option" dialog. Choose one of the following:
o 5-Dice Yacht
o 5-Dice Double-Column Yacht
o 10-Dice Yacht
o 10-Dice Double-Column Yacht
(The shareware version Ancient Yacht has only 5-Dice Yacht available)
If you've chosen one of the 10-Dice games, next, from the "Level of
Difficulty" dialog, choose one of the following (maximum number of
rolls per turn):
o 5 Rolls
o 4 Rolls
o 3 Rolls
From the "Number of Players" dialog, choose one of the following:
o One Player
o One Player vs Computer
o Two Players
o Three Players
o Four Players
(Note: the shareware version, Ancient Yacht, has the One-, Two-,
Three-, and Four-Players options available. The computer player
option is available for both 5-Dice games in Ancient Yacht Challenge)
Then enter the Player(s)' name(s)
PLAYING A GAME
You are ready to play a game. The score scroll for the first player
is on the scroll to the right of the screen with the player's name
and total at the bottom of the scroll. The dice are in the cup at
the bottom left of the screen. Notice when you move the mouse around,
the cursor on the screen will change. The cursor will change from a
hand holding a die, to a hand holding a quill, to a scroll with the
word "Roll" written on it. These cursors indicate the action which
may be taken at that portion of the screen if it is appropriate to do
so. Of course, before you've rolled the dice, it is meaningless to try
to score a category.
ROLL THE DICE
To start, click on the cup. Your cursor will be the "Roll" cursor
when it is on the cup. The cup will rattle, and the dice will be
rolled onto the tabletop. If you are satisfied with the dice you
have rolled, you may click on a score category. Probably, however,
you will want to roll some or all of the dice one or more times. To
roll some (or all) of the dice again, click on each die you wish to
roll again. Notice the cursor now is a hand holding a die. The dice
will disappear into the cup. When you have the dice you wish to roll
again in the cup, click on the cup to roll these dice. NOTE: if you
have accidentally put the wrong dice into the cup, don't worry! Select
"Give me back my dice!" from the "Oops!" menu, and all the dice in
the cup will be placed back on the tabletop, so you can choose
correctly which dice to roll. (Once you have rolled the dice, however,
you cannot get them back!)
Continue in this way until you have rolled all or some of the dice
the maximum number of times (3 in the 5-Dice game, 3, 4, or 5 in
the 10-Dice game depending on the level of difficulty) or have dice
you are satisfied with and wish to score.
NUMBER OF ROLLS LEFT
Notice the small gray dots under the cup. These indicate the
number of rolls left.
SCORE A ROLL
Click on one of the score category names on the scroll, or even
to the right of the name where the score will be written, or, in
the 2-column game, click in one of the rounded rectangles, where
you wish the score to go. The score will automatically be entered
for you and the total (and sub-totals, if any) will be added and
written onto the scroll (see Scoring).
If you accidentally clicked in the wrong score category, never
fear! Just select "I clicked the wrong category!" from the "Oops!"
menu and that score will be erased from the scroll (and subtracted
from the total, and sub-total,if any) and your dice will be placed
back on the screen, where you can choose the correct category. If
you have any rolls left, you may roll the dice again before choosing
a score category.
If you are playing a 2-column game, the sub-total of the second
column is doubled, so it makes sense to put high scores there.
NEXT PLAYER
If you are playing against the computer or against another player,
a "Next Player" button will appear on the cup. When you have taken
a look at your score and are ready to go on, click on this button.
The cursor will be a scroll with the word "Next" on it.
After you have clicked on the "Next Player" button the screen will
change to show the next player's scroll. They will look at their score
sheet to see what they need to score and click on the cup again to roll
the dice. If it is the computer's turn, the computer will roll
the dice, wait a few seconds and roll some or all of the dice again,
or choose a score category. When the computer is working, the
cursor will change to an hourglass. After the computer scores,
the dice will remain on the screen so you can see its choice.
You know it is your turn when the "Next Player" button appears on
the cup.
COMPLETING A GAME
Play continues in this way until all players have filled in eve