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Hope PC Multimedia SuperPack 2
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HOMEPC.iso
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SIRIUS
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MVIICONS.TXT
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1996-02-06
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5KB
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97 lines
;******************************************************************************
;* *
;* MVIICONS.TXT - The Motion Pixels Codec for DOS and Video for Windows *
;* *
;* Copyright (c) 1995 by Motion Pixels, Inc. *
;* *
;* Developers: Christian Huygen *
;* David Whipple *
;* *
;* ---------------------------------------------------------------------------*
;* *
;* Motion Pixels Icon Creator script file - 4 October 1995 *
;* *
;* If this script file is included in the same directory as the Motion Pixels *
;* SETUP program (subsequent to 4 October 1995) then it will be processed. *
;* This process allows a group and icon(s) to be created. *
;* *
;* Please remove the bulk of these comments prior to releasing this. *
;* *
;******************************************************************************
;
; Notes:
;
; You can use the special setup program supplied with the original of this
; file to debug script file development. It will echo back to you in message
; boxes what it processes from your script file.
;
; Don't make any line too long (256 byte limit).
;
; Make certain that the last data line has a cr/lf after it!
;
; A semi-colon in the first column is a comment.
; Don't use blank lines. A very primitive parser processes this file!
; However, don't worry about trailing blank lines. It actually should allow
; them once the group has been processed.
;
; The very first non-comment line must be the name of the group:
;
Motion Pixels
;
; This is followed by the icons to place into that group. The format is as
; follows:
;
; Column 1 = Parameter delimiter. This character is used (and removed from the
; result) to specify where one parameter ends and another begins.
; Use a comma unless you need a comma within a parameter.
;
; Column 2 = Expansion character. This character is used along with other
; characters to indicate a data replacement should occur. You may
; use these more than once if necessary. Use a percent unless you
; need a percent within a parameter. The data replacements are
; (using % as the expansion character for this example):
; %s1 = Replace with the source drive (ex: "F:")
; %s2 = Replace with the source drive+directory (ex: "F:\")
; %t1 = Replace with the target drive (ex: "C:")
; %t2 = Replace with the target drive+directory (ex: "C:\MPIXELS\")
;
; Column 3 = Parameters delimited by the character in the first column.
;
; ItemName Enter the name of the icon that you are adding to the folder or
; to the Windows 95 Start Programs menu. The name appears under
; the icon.
;
; CommandLine Enter the fully qualified path and filename of the executable
; associated with the icon you are adding. If you are calling
; AddFolderIcon to add a shortcut icon to the Windows 95 Start
; Programs menu, enter the fully qualified path of the links
; directory. The links directory is where your application
; stores its icon link files.
;
; WorkingDir Enter the directory where your applications program files are
; located. If you leave this blank, the directory which contains
; the program file becomes the working directory.
;
; IconPath Enter the filename for the icon you want to display. Leave this
; blank if you want to use the program's icon (of course, to do
; so the application must be a Window's application).
;
; Icon Enter the icon ordinal in the Windows executable specified in
; szIconPath. If you are not using a Windows icon, enter 0 in
; this parameter.
;
; ShortCutKey Enter the shortcut key (in the form of a string) that allows
; you to quickly start your application. You should leave this
; field blank most times.
;
; Flag Use this parameter to specify icon appearance. You should use
; a 2 unless you have a good reason. You can add the following
; values together if necessary:
; 0 = normal
; 1 = run minimized
; 2 = replace
; 8 = run maximized
; 16 = (NT only) run in a separate address space
;
,%Treasure Quest Demo,%s1sirius\tqpromo1.exe,%s1,,0,,0