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1990-09-20
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INDEX > ? * @URGENT ADDRESS
INDEX > ALIAS ALL ALT ANSI
INDEX > APPEND ARGUMENT ASCII BAD
INDEX > BAN ATTACH BAUD BATCHFILe
INDEX > BATCHING BELL BIMODEM BINKLEY
INDEX > BLANKING BULLETIN CALL CALLER
INDEX > CAPTURE CFG CHAT CLEARSCReen
INDEX > CMD CTL COM1 COM2
INDEX > CONFIGURe CR/LF DEF DIAL
INDEX > DESQVIEW DIRECTORy DOS DOWNLOAD
INDEX > DSZ ECHO ECHOBACK E-MAIL
INDEX > ERRORLEVel EVENTS EVT EXE
INDEX > EXECUTEAble EXITAFTEr EXTENSIOn FILES
INDEX > FKEYS FLASHAREa FLS FLB
INDEX > FLO FRONTEND FTSC HANGUP
INDEX > HDR HELP HLO HOLD
INDEX > HOUSEKEEping IDX INITSTRIng INITIALIze
INDEX > INSTALL INVOKE KEYWORDs LAN
INDEX > LIBRARY LOG MAIL MAILER
INDEX > MAS MASSMAIL MEMORY MENU
INDEX > MESSAGE MESSAGES MODEM MULTITASk
INDEX > NET/NODE NOTE NULL ONLINE
INDEX > OFFLINE OPSYSTEM OUTBOUNDonly PARAMETErs
INDEX > PARITY PASSWORD PATH PATHNAMEs
INDEX > PHONELISt POLL PROTOCOL PORTS
INDEX > POSTMAIL PUF QUIT RAM
INDEX > RAW REBOOT REGISTRAtion RESET
INDEX > ROUTE ROUTING RUNSPORT SCRIPTS
INDEX > SFLASH SHELL SIDS SPAWN
INDEX > SPORT SPORTEDT SPORTEVT SPORTEX
INDEX > SPORTI SPORTLIB SPORTRM SPORTU
INDEX > SPORTY SPORTZ SPREP SROUTE
INDEX > STATUS STOPBIT SUBSYSTEm SYNCH
INDEX > SYSOP TERMINAL TEXTEDITor TOGGLE
INDEX > TOPOGRAPhy TSR UNAPPEND UPLOAD
INDEX > UTILITIEs VERBOSE VOICE WAITS
INDEX > WILDCARD WORDPROCess WORDSIZE XON/XOFF
INDEX > YOOHOO ZIPMAIL ZMODEM
? > A question mark accesses the HELP function from
? > the Utility Menu.
? >
? > In DOS, " ? " is a WILDCARD representing ANY character
? > in a SPECIFIC position.
? >
? > Thus SFLASH.00? includes SFLASH.001 through SFLASH.009.
? >
* >
* > An asterisk in DOS is a WILDCARD representing more than one
* > character. Thus S*.EXE includes SPORT.EXE and SFLASH.EXE.
* >
@URGENT > @URGENT
@URGENT > Any line preceeded by the symbol "@" in a Flash Message will
@URGENT > be displayed on the receiving systems MAILER Screen. Thus you
@URGENT > can alert the recipient of your message to urgent data.
ADDRESS >
ADDRESS > The ADDRESS of a Flash Message is the number or name which
ADDRESS > preceeds the extension ".FLS" on the ADDRESS LINE in your
ADDRESS > SPORT.RAW Phone Index List File. It can be a NET/NODE number
ADDRESS > a NAME/ or an ALIAS/.
ADDRESS >
ADDRESS > Each Phone Index Line has an ADDRESS followed by the
ADDRESS > extension .FLS and a phone number.
ADDRESS >
ADDRESS > The "NET/NODE" number can be a phone number, like 821/2321,
ADDRESS > or a number related to a phone number in your Phone Index,
ADDRESS > like 16/34, or a name followed by a "/" that is related to
ADDRESS > a number in your list, like ALLEN/
ADDRESS >
ALIAS > An ALIAS is a name by which your system is also known. To
ALIAS > receive mail addressed to your ALIAS you must declare it in
ALIAS > an "infile" line in your configuration file.
ALIAS >
ALIAS > For Example: To receive a message addressed to BOB,
ALIAS > You must have the line:
ALIAS >
ALIAS > infile c:\sport\incoming\bob.fls
ALIAS >
ALIAS > in your SFLASH.RAW Configuration File.
ALIAS >
ALL >
ALL > Type "ALL" at the TO: prompt to send the message to all
ALL > addresses listed in one of your .MAS (Mass Mailing) files.
ALL > You may create a number of ".MAS" files which contain the
ALL > Phone Index Lines for a group of destinations to which you
ALL > want to send the same message. This function is called
ALL > "MASS MAIL" and is discussed in the SPORT documentation.
ALT > "ALT" short for Alternate Key
ALT >
ANSI >
ANSI > ANSI is a method of showing graphics and colors. The SPORT
ANSI > Terminal Mode supports ANSI graphics for communications.
ANSI >
APPEND >
APPEND > After a new Flash Message has been created, but before it
APPEND > is sent, you may APPEND more messages to the same address.
APPEND >
APPEND > When you address the subsequent messages, SPORT will advise
APPEND > you: "This Flash Message already exists!" and give you the
APPEND > following options:
APPEND >
APPEND > (O)verwrite the previous message.
APPEND > The previous message will be replaced by the current
APPEND > message.
APPEND >
APPEND > (A)PPEND the previous message.
APPEND > The current message will be attached to the previous
APPEND > message combining them into a single file.
APPEND >
APPEND > (S)kip the current message.
APPEND > Abort it and send ONLY the previous message.
APPEND >
ARGUMENT> In the land of computers the word "ARGUMENT" is used in the
ARGUMENT> sense of "an independent variable whose value determines a
ARGUMENT> function. A "command line" is an instruction to run a
ARGUMENT> program. For example, "RUNSPORT" is a command line.
ARGUMENT>
ARGUMENT> If you want to run SPORT with Screen Blanking ON, you may
ARGUMENT> use the Command Line argument B, for example.
ARGUMENT>
ASCII > ASCII is the standard format, using printable characters,
ASCII > for expressing letters, numbers and symbols used by computers.
ASCII > ASCII FILES may be edited by text editors and most word
ASCII > processors, and are a way of exchanging information between
ASCII > various systems.
ASCII >
ASCII > SPORT uses ASCII format for Messages and support files.
ASCII >
ATTACH > ATTACHING is the way that files are "hooked" to messages.
ATTACH > The names of the file(s) you wish to ATTACH to a message
ATTACH > will be automatically written to the .FLO file that is sent
ATTACH > with the message. The FLO file acts like a table of contents
ATTACH > of the material to be transmitted.
ATTACH >
BAD > If you send a Flash Message, and the two systems cannot sync
BAD > properly, the message file will be renamed with the extension
BAD > ".BAD" indicating the failure to transmit the message.
BAD >
BAD > This prevents your system from attempting to deliver MAIL to
BAD > a faulty address over and over again, connecting but failing
BAD > to exchange mail.
BAD >
BAD > BAD files may be resent using the "R" option from the Utility
BAD > Menu. To delete BAD files, delete both the "BAD" file and its
BAD > accompanying FLB file.
BAD >
BAN > Your BAN files are your "Banner" files, shown to people who
BAN > call you using terminal programs. They do not appear when
BAN > mail arrives.
BAN >
BAN > When SPORT senses a human caller it will display the data in
BAN > your SPORT.BAN file. If the callers asks to CHAT. the file
BAN > SCHAT.BAN will be displayed.
BAN >
BATCHFI > A BATCH FILE is an executable file with the extension .BAT.
BATCHFI > It is a set of instructions to your Operating System.
BATCHFI >
BATCHFI > For example:
BATCHFI >
BATCHFI > The batch file RUNSPORT.BAT is executed by
BATCHFI > typing "RUNSPORT" at the operating system prompt.
BATCHFI >
BATCHFI > Some BATCH FILES are included with SPORT. They are meant to
BATCHFI > be edited by the user to provide certain functions that are
BATCHFI > specific to his or her system.
BATCHFI >
BATCHING> BATCHING is a method of running a secondary program from
BATCHING> a primary program, one after another. It is one method of
BATCHING> running a SUB-SYSTEM, like a Bulletin Board, from SPORT.
BATCHING>
BATCHING> To use a BATCHING method, the various programs you wish to
BATCHING> run must be all called from a BATCH file.
BATCHING>
BAUD >
BAUD > "BAUD RATE" refers to the speed at which data is transmitted.
BAUD > The most common BAUD RATES are 300, 1200, 2400 and 9600.
BAUD > Modems receive and transmit signals using one or more of
BAUD > these rates.
BAUD >
BAUD > You are asked to specify your modems' highest BAUD RATE when
BAUD > setting up your SPORT system.
BAUD >
BELL > The BELL is activated by incoming MAIL if the time is
BELL > between the times indicated between BELLON and BELLOFF
BELL > in your configuration file.
BELL >
BELL > The BELL may be set never to ring, in the SFLASH.RAW
BELL > Configuration File, or turned off temporarily, using
BELL > B from the MAILER MENU.
BELL >
BELL > A different BELL sound is amde by someone calling to CHAT.
BELL >
BIMODEM > A PROTOCOL for the transmission of data in both directions
BIMODEM > simultaneously. BIMODEM (c) Erik Labs can be interfaced with
BIMODEM > SPORT using the SPORTPRO.BAT file.
BIMODEM >
BLANKING> SCREEN BLANKING is used to be gentle on your monitor. It will
BLANKING> show only the STATUS line occasionally. Use B from the Mailer
BLANKING> Menu for temporary SCREEN BLANKING, or invoke "SPORT B" for
BLANKING> constant SCREEN BLANKING.
BLANKING>
BINKLEY >
BINKLEY > BINKLEYTERM (c) is Network MAIL Software.
BINKLEY >
BULLETIN> BULLETIN BOARD SYSTEMS (BBS) are a favorite place for
BULLETIN> telecommunications users to find and trade information,
BULLETIN> programs and UTILITIES. BBS's may use SPORT as a FRONT END
BULLETIN> to send and receive MAIL and direct callers to a primary
BULLETIN> and/or secondary BULLETIN BOARD or other subsystem. The
BULLETIN> SPTCHILD.BAT and ALTCHILD.BAT files handle the transfer of
BULLETIN> control to subsystems.
BULLETIN>
CALL > To make a CALL, use ALT D in the TERMINAL MODE. The CALL
CALL > will be tried continuously until answered or interrupted.
CALLER > A CALLER to your system is presented with six options:
CALLER >
CALLER > 1. Ring for a CHAT session.
CALLER > 2. Leave a NOTE and disconnect.
CALLER > 3. Drop to your SUBSYSTEM [BBS or other type].
CALLER > 4. Use an ALTERNATE SUBSYSTEM.
CALLER > 5. Use REMOTE ACCESS for predefined functions.
CALLER > 6. Use REMOTE MAIL access.
CALLER >
CALLER > Only option # 2 does not require a PASSWORD.
CALLER > These passwords are designated in your SFLASH.RAW file.
CALLER >
CALLER > To set up a SUBSYSTEM, and and ALTERNATIVE SUBSYSTEM, see
CALLER > see the documentation.
CALLER >
CAPTURE > CAPTURE allows you to save what you see on the screen to a
CAPTURE > file for later review. Both ASCII text and ANSI graphics
CAPTURE > are saved to the CAPTURE file.
CAPTURE >
CAPTURE > If you always call your CAPTURE file by the same name, SPORT
CAPTURE > will APPEND the file, rather than OVERWRITE the file.
CAPTURE >
CAPTURE > The CAPTURE file is automatically closed when you complete
CAPTURE > your CALL. Or it may be closed anytime by pressing ALT F.
CAPTURE >
CFG > Your Configuration File, SFLASH.CFG contains the information
CFG > that personalizes SPORT for your use.
CFG >
CFG > It is created when you use the SPORTI Basic Set-Up Utility,
CFG > or when you run SPREP after editing SFLASH.RAW.
CFG >
CFG > It may be edited using the G command from the Utilities Menu.
CFG >
CHAT > The CHAT function provides a useful way for two people to
CHAT > communicate while online with each other's systems. The
CHAT > calling system and the receiving systems' users "talk"
CHAT > by typing to the screen, each seeing what the other types.
CHAT > You can save the dialogue by pressing ALT C and opening a
CHAT > "CHAT CAPTURE" file.
CHAT >
CHAT > You can also send and receive FILES during a CHAT session.
CHAT >
CHAT > During your Set Up, you are asked to designate your
CHAT > CHATPASSWORD. This is listed in your SFLASH.RAW Configuration
CHAT > File and may be changed at any time.
CHAT >
CHAT > When anyone calls your system, they must know your CHAT
CHAT > PASSWORD to initiatiate a CHAT session. If they know the
CHAT > PASSWORD, a special BELL will ring. You designate hours
CHAT > you are available for CHAT when you designate BELLON and
CHAT > BELLOFF in your set-up.
CHAT >
CHAT > You may display the hours in your CHAT banner, SCHAT.BAN.
CHAT > CHAT has its own MENU which will appear automatically.
CHAT >
CLEARSCR>
CLEARSCR> FKey 3, CLEARSCREEN clears the screen in the TERMINAL mode.
CLEARSCR> To redisplay the Terminal Menu, use ALT T.
CLEARSCR>
CMD > The file SPORTEX.CMD contains the commands which are allowed
CMD > to be executed via REMOTE PROGRAMMING, using the SPORTEX
CMD > Utility. You may also use the control file name SPORTEX.CTL.
CMD >
COM1 > COM1 is also called "PORT 1".
COM1 > It is the "door" that connects your MODEM to your computer.
COM1 >
COM2 > COM2 is also called "PORT 2".
COM2 > It is the "door" that connect your MODEM to your computer.
COM2 >
CONFIGUR> The CONFIGURATION of your system is an ASCII list of those
CONFIGUR> items that are special to your system. They include your NAME,
CONFIGUR> your SYSTEM NAME, your NET/NODE number, the BAUD RATE of your
CONFIGUR> modem, the times you would like your BELL to ring, and a host
CONFIGUR> of other special characteristics that you may want to declare.
CONFIGUR>
CONFIGUR> These functions are set by using the SPORTI Basic Set-Up
CONFIGUR> Utility AND/OR by editing the SFLASH.RAW file and running
CONFIGUR> SPREP. You may edit your CONFIGURATION from within SPORT
CONFIGUR> using the G option from the Utilities Menu.
CR/LF >
CR/LF > CR/LF is short for Carriage Return/Line Feed. It is a common
CR/LF > "End of Line" symbol.
CR/LF >
CTL > The file SPORTR.CTL holds the commands which control REMOTE
CTL > ACCESS to your system. The SPORT system also uses a variety
CTL > of other CTL (control) files for custom options. See the
CTL > SPORT documentation for more information.
CTL >
DEF > The file SFLASH.DEF is your default configuration file, kept
DEF > in its original form, for reference. It is automatically
DEF > created by the SPORTI Installation Utility.
DEF >
DIAL >
DIAL > ALT D from the TERMINAL MENU invokes the DIALING sequence.
DIAL > Using this command you can communicate with other systems.
DIAL >
DESQVIEW> SPORT will operate with the DESQVIEW(c) MultiTasking system.
DESQVIEW>
DIRECTOR> The DIR command shows you a list of the FILES in the current
DIRECTOR> DIRECTORY. See your Operating System manual.
DIRECTOR>
DOS > DOS refers to your Disk Operating System.
DOS >
DOWNLOAD> DOWNLOADING is the process of bringing file(s) FROM another
DOWNLOAD> system TO your system.
DOWNLOAD>
DOWNLOAD> Contrarywise, UPLOADING is the process of sending file(s)
DOWNLOAD> TO another system FROM your system.
DOWNLOAD>
DSZ > DSZ (c) is a registered trademark of Omen Technologies. It
DSZ > is a multi-protocol communications software package.
DSZ >
ECHO > ALT E from the TERMINAL MENU switches the ECHO function on
ECHO > or off. When you see double of every letter, turn ECHO OFF.
ECHO > When you can't see what you are typing, turn ECHO ON.
ECHO >
ECHOBACK> ECHOBACK is an automatically generated receipt sent to the
ECHOBACK> calling system.
ECHOBACK>
E-MAIL > E-MAIL is short for Electronic MAIL:
E-MAIL > E-MAIL also refers to Electronic MESSAGES which are sent
E-MAIL > and received by Electronic MAIL Systems.
ERRORLEV>
ERRORLEV> ERRORLEVELS are like "markers" left in the Operating System
ERRORLEV> when a BATCH FILE or certain PROGRAMS are executed. See your
ERRORLEV> Operating System documentation for details.
ERRORLEV>
EVENTS > EVENTS allow you to program SPORT, using the .EVT file to
EVENTS > perform certain functions at pre-programmed times.
EVENTS >
EVENTS > You may have a different EVENT file for every day of the
EVENTS > week. They are called SPORT.SUN, SPORT.MON, SPORT.TUE, etc.
EVENTS > The Utility SPORTEVT will help you design your EVENTS and
EVENTS > may be called by using E from the Utility Menu.
EVENTS >
EVT > SPORT.EVT is the EVENT file that will execute every day.
EVT > See EVENTS for more information.
EVT >
EXE > FILES with the EXTENSION ".EXE" are EXEcutable. Typing the
EXE > name of the file without the EXTENSION will run the program.
EXE >
EXECUTEA> A file with the EXTENSION ".EXE" is considered an EXECUTABLE
EXECUTEA> file. If you type the name of the file it will begin to run.
EXECUTEA>
EXITAFTE> The "EXITAFTER" KEYWORD in your SLASH.RAW Configuration File
EXITAFTE> causes SPORT to drop to the invoking BATCH FILE (RUNSPORT.BAT)
EXITAFTE> each time Mail is received. This allows for a wide variety of
EXITAFTE> POSTMAIL processing functions.
EXITAFTE>
EXTENSIO> A file EXTENSION is the part of the file name after the
EXTENSIO> period. Common EXTENSIONS are .DOC [DOCument],.TXT [TeXT],
EXTENSIO> .BAT [BATch], .EXE [EXEcutable].
EXTENSIO>
EXTENSIO> The EXTENSION of a file tells you what KIND of file it is.
EXTENSIO>
FILES > FILES are a discreetly named group of data that carries
FILES > information or instruction.
FILES >
FILES > The essential part of a file name is the EXTENSION, which
FILES > indicates what type of file it is.
FILES >
FILES > SPORT, like many software systems, needs many FILES to run.
FILES > There are also some FILES which SPORT will use to perform
FILES > certain functions if they are present.
FILES >
FILES > *** Some File Extensions used by SPORT ***
FILES >
FILES > .EXE - the Executable Files.
FILES > .OVR - the Overlay File.
FILES > .RAW - files to set up your Configuration and Phone Index.
FILES > .CFG - your ConFiGuration File.
FILES > .IDX - your Phone Index List.
FILES > .FLS - Flash Message Files.
FILES > .FLO - transmittal Files.
FILES > .HLO - an FLS File on HOLD.
FILES > .BAD - FLS Files that have not synched properly.
FILES > .FLB - a FLO File accompanying a FLS File gone BAD.
FILES > .BAN - banners for display.
FILES > .HDR - your Message header.
FILES > .BAT - batch Files for various purposes.
FILES > .CTL - control files (user defined).
FILES >
FKEYS > In your SFLASH.RAW Configuration File, you may assign
FKEYS > functions to FKEYS 1 through 9.
FKEYS >
FKEYS > These functions can be Operating System commands, like
FKEYS > COPY, DIR or PRINT; or certain SPORT UTILITIES like SPORTU.
FKEYS >
FLASHARE> The FLASHAREA is the subdirectory designated in your
FLASHARE> intallation to hold your messages. and other SPORT programs
FLASHARE> and utilities. Most commonly \SPORT.
FLASHARE>
FLB > An FLB file is the renamed FLO file which accompanied a FLS
FLB > that has gone BAD. To reset and resend a file that has gone
FLB > BAD, use R from the Utilities Menu.
FLB >
FLS > The EXTENSION ".FLS" indicates an ASCII Flash Message file.
FLS >
FLS > When you create a message, it becomes a FLS file with the
FLS > ADDRESS as the first part and FLS as the extension.
FLS >
FLS > For example, a message is created to be sent to 676/4545
FLS > becomes the file 6764545.FLS.
FLS >
FLO > FLO FILES are automatically created "FLOw" FILES which
FLO > contain a "Table of Contents" of any transmission.
FLO >
FRONTEND> SPORT will operate as a "FRONT END" and allow callers to
FRONTEND> access Bulletin Boards or other communications related
FRONTEND> software that is operating as a SUBSYSTEM to SPORT, when
FRONTEND> the SYSTEMPASSWORD or ALTSYSTEMPASSWORD is entered.
FRONTEND>
FRONTEND> SPORT supports access to two separate SUBSYSTEMS.
FRONTEND>
FTSC > SPORT will accept FTSC style MAIL communications.
FTSC >
FTSC > You must be declare that you wish to accept YooHoo (c) mail in
FTSC > your initial installation to use this feature.
FTSC >
HANGUP > Using the ALT H command HANGS UP the phone via the MODEM when
HANGUP > in the Terminal Mode.
HANGUP >
HDR > The contents of the file SFLASH.HDR will be automatically
HDR > placed at the top of your Flash MESSAGES. You may edit this
HDR > file with any ASCII text editor.
HDR >
HELP > You are now accessing the SPORT HELP module.
HELP >
HELP > You may select any available subject by entering two or more
HELP > characters of its name.
HELP >
HELP > To view the subjects for which HELP is available type INDEX.
HELP >
HLO >
HLO > The EXTENSION ".HLO" indicates an Flash Message that is being
HLO > held for later delivery, or to be picked up by the addressee.
HLO >
HLO > Holding changes message EXTENSIONS from .HLO to .FLS.
HLO >
HLO > Any messages to be held are created by putting "/h" after
HLO > the address or when you use SPORTU - to "unsend" a message.
HLO >
HLO > You may put ALL waiting messages on hold or release from
HLO > hold by using the minus sign [-] and plus sign [+] from
HLO > the Utilities Menu.
HLO >
HLO > To send a single message previously on HOLD, use SPORTU +
HLO > to "Resend" the message.
HLO >
HOLD >
HOUSEKEE> Invoked using H from the MAILER Screen, HOUSEKEEPING
HOUSEKEE> resets all counters and initiates a new LOG. This also
HOUSEKEE> happens automatically at midnight.
HOUSEKEE>
IDX > SFLASH.IDX is your Phone Index List File.
IDX >
IDX > It is created from your SPORT.RAW file after it is processed
IDX > by the SPREP Utility. SPREP will be run automatically if
IDX > you edit your Phone List using the "X" command from the
IDX > Utilities Menu.
IDX >
INITIALI> SPORT periodically sends an INITIALIZATION routine through
INITIALI> your system to CHECK and RESET its PARAMETERS to make sure
INITIALI> your system is always ready to send or receive a call.
INITIALI>
INITSTRI> An INITSTRING is an INITIALIZATION STRING, like a driver,
INITSRTI> which conveys certain information between your computer and
INITSTRI> your modem. Truly Hayes compatible modems will not need an
INITSTRI> INITIALIZATION STRING. If you need to build one, the Utilities
INITSTRI> SMODEM and CHECKS will help you select or build one.
INITSTRI>
INSTALL > To INSTALL SPORT place the distribution diskette in your A:
INSTALL > drive and type INSTALL [D]rive:.
INSTALL >
INSTALL > SPORT comes with an INSTALLATION Utility. It automatically
INSTALL > creates a SPORT subdirectory and an incoming subdirectory.
INSTALL > SPORT will be ready to run after you run the SPORTI Basic
INSTALL > Set-Up Utility to CONFIGURE your system, and edit your
INSTALL > SPORT.RAW file to set up your phone list.
INSTALL >
INVOKE > INVOKE means to CALL. Invoking a program means to
INVOKE > "CALL it up", to use it...
INVOKE >
KEYWORD > A KEYWORD is a word in the Configuration File (SFLASH.RAW)
KEYWORD > that indexes a function. For example, the KEYWORD "BAUD"
KEYWORD > designated the number that follows it as your BAUD RATE.
LAN > LAN stands for Local Area Network.
LIBRARY > The SFLASH LIBRARY will hold up to 100 Flash Messages.
LIBRARY >
LIBRARY > It is designed for temporary storage. There are a number
LIBRARY > of ways to archive your old MESSAGES. You can use the SAVE
LIBRARY > command, or the more comprehensive SPORTLIB Utility.
LIBRARY >
LOG > The SPORT.LOG file is automatically created by SPORT.
LOG >
LOG > This file keeps a record of SPORT's activities. The daily
LOG > log will be renamed night at midnight.
LOG >
LOG > LOG FILES should be deleted periodically.
LOG >
MAIL > As a noun ["incoming MAIL"]:
MAIL > MAIL is considered to be whatever electronic MESSAGES are
MAIL > sent and received by MAILER communications software.
MAIL >
MAIL > As a verb ["to MAIL a message"]:
MAIL > From the MAILER MENU, "I" causes whatever MAIL is pending
MAIL > to be sent immediately (Immediate Mail Mode).
MAIL >
MAILER > A communications program that sends and accepts electronic
MAILER > mail without human intervention is called a MAILER.
MASSMAIL> The MASS MAIL option allows the same message to be sent to
MASSMAIL> all addresses listed in one of your ".MAS" files. When a
MASSMAIL> message is addressed to "ALL", it will be sent to every
MASSMAIL> ADDRESS in the .MAS file you specify.
MASSMAIL>
MEMORY >
MEMORY > Memory capacity can be RAM memory - How much "live" data
MEMORY > can your system hold at one time. It can also refer to the
MEMORY > storage capacity of your system devices; e.g. floppy and
MEMORY > hard disks.
MEMORY >
MEMORY > The full package of SPORT and the ability to use your DOS
MEMORY > commands from within SPORT will take about 256K of RAM.
MENU > A MENU is a list of choices. Each screen has MENU choice.
MENU >
MENU > Using ALT T in the TERMINAL Mode allows you to see the
MENU > TERMINAL MENU while you are on-line with another system.
MENU >
MENU > This is to assist you in making the correct choices such as
MENU > changing the ECHO and switching ANSI on and off.
MESSAGEL> Any message you write after the Keyword MESSAGELINE in the
MESSAGEL> SFLASH.RAW Configuration file will be displayed on the Mailer
MESSAGEL> Menu unless overwritten by a SPORT initiated urgent message.
MESSAGES>
MESSAGES> MESSAGES are FILES which have the ADDRESS as the name
MESSAGES> and the EXTENSION ".FLS". Flash MESSAGES are created when
MESSAGES> you use E from the Mailer Menu.
MESSAGES>
MODEM > Short for MOdulation DEModulation device. It is the piece of
MODEM > hardware in-between your computer and your phone line.
MODEM >
MODEM > MODEMS transform computer information to transmittable
MODEM > electronic signals.
MODEM >
MULTITAS> MultiTasking software allows your computer to run more than
MULTITAS> one program at the same time.
MULTITAS>
MULTITAS> SPORT is designed to run in the background under MultiTasking
MULTITAS> programs. Using MultiTasking allows you to be "on-line" all
MULTITAS> the time, to send and receive MESSAGES, FILES and CHAT
MULTITAS> requests while you are working on other programs.
MULTITAS>
MULTITAS> See DESQVIEW (c).
MULTITAS>
NET/NODE> Every system chooses a NET/NODE number to identify it. It can
NET/NODE> related to the phone number of the system. It can be the
NET/NODE> SAME as the phone number or it can be DIFFERENT than the
NET/NODE> phone number. This allows for maximum flexibility in designing
NET/NODE> the layout of communications networks.
NET/NODE>
NET/NODE> The Net and the Node can have a maximum of 4 numbers each.
NET/NODE>
NET/NODE> See the SPORT documentation for a complete discussion of this
NET/NODE> subject.
NOTE > Someone calling your system may choose to leave a NOTE when
NOTE > he or she calls. Their message will be appended to the file
NOTE > SPORT.NOT in your default SPORT directory.
NOTE >
NOTE > The message [NOTE WAITING] will be displayed to alert you
NOTE > to the presence of a NOTE.
NOTE >
NOTE > You may put a short NOTE or memo line in your SPORT.LOG
NOTE > by using "N" from the Utilities Menu.
NOTE >
NULL > Refer to your Operating System Manual.
NULL >
OFFLINE > SPORT is OFFLINE when it is not running, or when it is used
OFFLINE > in a way that it cannot answer the phone, e.g. when entering a
OFFLINE > or reading a message.
OFFLINE >
ONLINE > SPORT is ONLINE when it is ready to answer the phone.
ONLINE >
ONLINE > HELP is ONLINE when you can access it from within the program.
ONLINE > You are ONLINE with another system when you are connected to
ONLINE > it via MODEM and communications software.
ONLINE >
OPSYSTEM> Short for OPerating System. The O command allows a limited
OPSYSTEM> "SHELL out" of SPORT to execute certain operating system
OPSYSTEM> functions and SPORT Utilities.
OPSYSTEM>
OUTBOUND> If the KEYWORD OUTBOUNDONLY is uncommented in your SFLASH.RAW
OUTBOUND> Configuration File, SPORT will only make outbound calls and
OUTBOUND> not pick up the phone to answer it.
OUTBOUND>
PARAMETE> There are various PARAMETERS that communicating computers
PARAMETE> use. You are provided with a chance to change those
PARAMETE> PARAMETERS to adapt to the system you are calling using
PARAMETE> ALT P from the TERMINAL MENU. When you QUIT back to the
PARAMETE> MAILER MENU, or hit R (for RESET). The PARAMETERS are
PARAMETE> RESET to the defaults specified in your SFLASH.RAW file.
PARAMETE>
PARAMETE>
PARITY > One of the communications PARAMETERS required by your system.
PARITY >
PASSWORD> When you set up your system, you are asked to choose various
PASSWORD> PASSWORDS, one for the CHAT option, one for the SUBSYSTEM
PASSWORD> option, one for the ALTERNATE SUBSYSTEM option, one for the
PASSWORD> REMOTE SERVICES option and one for the REMOTE MAIL option.
PASSWORD>
PASSWORD> You can either distribute these PASSWORDS to certain callers
PASSWORD> or show them to all callers on your welcoming screen.
PASSWORD>
PASSWORD>
PATH > Set in the Operating System, the PATH designates all drives
PATH > and subdirectories that are to be searched and accessed from
PATH > any part of your system.
PATH >
PATH > The SPORT subdirectory (typically \SPORT\) and the incoming
PATH > subdirectory (typically \SPORT\INCOMING\) must be on the PATH.
PATH >
PATHNAME> A full PATHNAME indicates not only a filename, but also in
PATHNAME> which subdirectory it resides. For example:
PATHNAME>
PATHNAME> A file called VERN.FLS in the SPORT subdirectory on drive C:
PATHNAME> would be designated C:\SPORT\VERN.FLS.
PATHNAME>
PHONELIS> Your Phone Index List is contained in the file SFLASH.IDX.
PHONELIS> It is created by your entries in the SPORT.RAW file. This
PHONELIS> is a file you edit, making the entries asked for by the
PHONELIS> instructions in the sample file. When you have filled in the
PHONELIS> necessary information, SPREP must be run to create the
PHONELIS> SFLASH.IDX Phone Index List file for the program to use.
PHONELIS>
PHONELIS> This sequence is handled automatically if you update your IDX
PHONELIS> file by using the X command from the Utility Menu.
PHONELIS>
POLL > A "POLL" is a request for to pick up mail on the target
POLL > system - the system you are POLLing.
POLL >
PORTS > SPORT supports four communications PORTS - COM1 through COM4.
PORTS >
POSTMAIL> POSTMAIL processing takes place after MAIL is received.
POSTMAIL> and can serve a wide variety of useful functions.
POSTMAIL>
POSTMAIL> See the SPORT documentation for more information.
POSTMAIL>
PROTOCOL> PROTOCOLS are programs or subprograms that handle the actual
PROTOCOL> transmission of data between computer systems. SPORT
PROTOCOL> contains several built-in protocols and provides support
PROTOCOL> for an unlimited number of user-defined protocols.
PROTOCOL>
PUF > Your "Pick Up Filename". It is a piece of data that identifies
PUF > you to the receiving system.
PUF >
PUF > SPORT will pick up MAIL FOR you when it delivers MAIL FROM
PUF > you. This saves on calling charges. The PUF is part of the
PUF > System Indentification Data Sequence (SIDS).
PUF >
QUIT > From the MAILER MENU, Q will cause the SPORT program to end
QUIT > and return you to your Operating System.
QUIT >
QUIT > From the TERMINAL and UTILITY MENU, ALT Q and Q will take you
QUIT > to the previous MENU.
QUIT >
RAM > Short for Random Access MEMORY. SPORT requires 256 K(ilobytes)
RAM > of RAM to run (minimum). We suggest 284K if possible.
RAM >
RAW > The SFLASH.RAW and SPORT.RAW FILES are used for configuring
RAW > SPORT for your personal use. SPORT needs to know facts about
RAW > your hardware and disk setup and phone list.
RAW >
RAW > SFLASH.RAW defines your system configuration and SPORT.RAW
RAW > defines your phone list. Both can be updated at any time.
RAW >
RAW > The RAW files may be edited from within SPORT, using the
RAW > G [for ConFiGuration File] and X [for INdeX File] commands
RAW > from the Utility Menu. The preparation Utility SPREP is run
RAW > automatically if the changes are designated permanent.
RAW >
REBOOT > REBOOTING means restarting your system. "Warm" booting means
REBOOT > not turning your machine off, while "Cold" booting means
REBOOT > stopping and restarting it. In either case, the AUTOEXEC.BAT
REBOOT > file will be executed. If there have been programs run that
REBOOT > have reset ports, vectors or other settings, REBOOTING will
REBOOT > RESET them. REBOOTING will often help if SPORT is behaving
REBOOT > unusually, due to a combination of other programs that have
REBOOT > been left in memory (TSRs).
REBOOT >
REGISTRA> A unique REGISTRATION Number is provided with SPORT.
REGISTRA> This identifies you to other SPORT systems.
REGISTRA>
RESET > R rereads your configuration FILES and resets the system
RESET > to the default PARAMETERS.
RESET >
ROUTE > See ROUTING.
ROUTE >
ROUTING > ROUTING, or routed MAIL, is MAIL which you allow to pass
ROUTING > through your system on its way to another system.
ROUTING >
ROUTING > Use the SPORT Intelligent Router and its control file to
ROUTING > route your inbound mail. The router, SPORTRTE.EXE and
ROUTING > its control file, SPORTRTE.CTL, are discussed in the SPORT
ROUTING > documentation.
ROUTING >
RUNSPORT> RUNSPORT.BAT is the invoking BATCH FILE for SPORT. It is
RUNSPORT> created automatically by SPORTI, and may be edited so you
RUNSPORT> may take maximum advantage of SPORT's many capabilities.
RUNSPORT>
SCRIPTS > SCRIPTS are custom made files with the extension ".SCT",
SCRIPTS > which will cause a string of commands to automatically
SCRIPTS > execute. SCRIPTS are invoked from the Mailer or Terminal
SCRIPTS > Menus and are used to access and perform pre-defined
SCRIPTS > functions on remote systems. Scripts may be called from
SCRIPTS > your SPORT Event file.
SCRIPTS >
SFLASH > The Message Manager module of SPORT.
SFLASH >
SHELL > Using ALT O or O to "SHELL out" of a program, allows you to
SHELL > execute certain DOS and Utility functions.
SHELL >
SHELL > Type ? at the prompt to see the acceptable functions.
SHELL >
SIDS > The SIDS (SPORT Information Data Sequence) is created by the
SIDS > program to convey your system information to the system
SIDS > you are contacting. It is not a file but a discreet bit of
SIDS > data that is traded during MAIL sessions.
SIDS >
SPAWN > Spawning is a method of bringing forth a secondary program out
SPAWN > of a primary program, while the primary program remains in
SPAWN > MEMORY. It is one option in SPORT for calling a sub-system.
SPAWN >
SPORT > SPORT is an WIDE AREA INFORMATION TRANSFER SYSTEM.
SPORT >
SPORT > It will manage all your communications functions, including
SPORT > incoming and outgoing Messages, File Transfers, Remote Access,
SPORT > Remote Programming, and a range of events in an unattended
SPORT > environment.
SPORT >
SPORT > SPORT provides a TERMINAL mode, allows callers to leave notes,
SPORT > chat and can operate as a "Front End" for two separate
SPORT > Sub-Systems.
SPORT >
SPORTEDT> SPORTEDT is the built-in full screen Text Editor. It will
SPORTEDT> be invoked if SPORTEDT.EXE is present in the SPORT directory
SPORTEDT> for the writing of MESSAGES and for editing the CFG file
SPORTEDT> (SFLASH.RAW) and the IDX file (SPORT.RAW).
SPORTEDT>
SPORTEVT> SPORTEVT is a utility to help you write and arrange EVENTS.
SPORTEVT> It may be invoked using the "E" command from the Utility Menu.
SPORTEVT>
SPORTEX > The SPORTEX Utility allows you to distinguish between various
SPORTEX > callers, treat them differently and trigger REMOTE PROGRAMMING
SPORTEX > upon receipt of incoming MAIL.
SPORTEX >
SPORTI > SPORTI is the SPORT Basic Set-Up Utility.
SPORTI >
SPORTLIB> SPORTLIB is a Library Maintenance Utility that allows the user
SPORTLIB> to set up special Library categories and archive material
SPORTLIB> automatically to those categories.
SPORTLIB>
SPORTRM > SPORTRM is the SPORT Remote Mail Capability. It allows you to
SPORTRM > access your computer from a remote site, to send and read
SPORTRM > your mail.
SPORTRM >
SPORTU > SPORTU is a package of Mail Utilites for use with the SPORT
SPORTU > system. These UTILITIES are also useful to accomplish various
SPORTU > tasks as EVENTS in an unattended environment.
SPORTU >
SPORTU > SPORTU functions can be designated in your SPORT Event
SPORTU > File(s) to perform certain tasks on a regular basis.
SPORTU >
SPORTU > Invoking SPORTU by itself will display its various functions.
SPORTU >
SROUTE > See Routing.
SROUTE >
SPORTY > SPORTY is the YooHoo (c) Network Mail Interface for SPORT. It
SPORTY > allows you to send and receive mail on this hobbyist network.
SPORTY >
SPORTZ > Refers to the SPORT Zmodem Protocol.
SPORTZ >
SPREP > SPREP is the Utility that prepares your Configuration and
SPREP > Phone Index List FILES.
SPREP >
SPREP > The FILES you edit: Become the FILES SPORT uses:
SPREP > ------------------ ---------------------------
SPREP > SFLASH.RAW (Configuration) SFLASH.CFG
SPREP >
SPREP > SPORT.RAW (Phone Index List) SFLASH.IDX
SPREP >
SPREP > SPREP will prepare both of these FILES concurrently.
SPREP >
STATUS > S from the Mail Screen will display the current STATUS
STATUS > your mail.
STATUS > * Mail waiting to be sent. [FLS Files]
STATUS >
STOPBITS> One of the communications PARAMETERS required by your system.
STOPBITS>
SUBSYSTE>
SUBSYSTE> A Sub-System is a program that operates "under" SPORT, often
SUBSYSTE> a BULLETIN BOARD. SPORT answers the phone and then can be set
SUBSYSTE> up to pass control to another program. SPORT will support two
SUBSYSTE> separate Sub-Systems.
SUBSYSTE>
SYNCH > SYNCH: Short for SYNCHRONIZE;
SYNCH > to agree in time, rate or speed.
SYNCH >
SYNCH > The software in the sending and receiving computer systems
SYNCH > have to SYNCH in order to transmit information.
SYNCH >
SYSOP > SYSOP: Short for SYStem OPerator.
SYSOP >
TERMINAL> The TERMINAL mode emulates an ANSI TERMINAL and is used as a
TERMINAL> "manual" communications system as opposed to an "automatic"
TERMINAL> MAILER system. You need to operate a the Terminal Mode via
TERMINAL> your keyboard.
TERMINAL>
TEXTEDIT> Text editors deal with printable characters only, not imbedded
TEXTEDIT> characters like word processors. Text editors are very handy
TEXTEDIT> for modifying ASCII FILES.
TEXTEDIT>
TOGGLE > A TOGGLE is an On/Off Switch.
TOGGLE >
TOPOGRAP> TOPOGRAPHY refers to the architecture of communications
TOPOGRAP> links between systems.
TOPOGRAP>
TSR > TSR standS for Terminate and Stay Resident. Programs that
TSR > remain in MEMORY can often have unforseen effects on other
TSR > programs that are run on a system. They are often suspect if
TSR > if a program demonstrates unusual behavior.
TSR >
UNAPPEND> A function that will break a single message that is a made up
UNAPPEND> of a group of separate MESSAGES into the component MESSAGES.
UNAPPEND> APPENDED MESSAGES will be broken up automatically when read
UNAPPEND> in the Library.
UNAPPEND>
UPLOAD > UPLOADING is the process of sending file(s) TO another system
UPLOAD > FROM your system.
UPLOAD >
UPLOAD > Contrarywise, DOWNLOADING is the process of sending file(s)
UPLOAD > FROM another system TO your system.
UPLOAD >
UTILITIE>
UTILITIE> UTILITIES refer to non-mandatory programs that enhance the use
UTILITIE> of the main program. They typically perform discreet functions
UTILITIE> such as finding, sorting, compressing or encrypting.
UTILITIE>
VERBOSE > Windy, Long Winded, Prolix.
VERBOSE >
VOICE > SPORT may be used to dial VOICE NUMBERS, acting just like a
VOICE > computer auto-dialer. The word "VOICE" must be somewhere on
VOICE > the address line in your SPORT.RAW Phone Index List File.
VOICE >
VOICE > POLLING the number will dial the voice call.
VOICE >
WAITS > W.A.I.T.S. is the acronym for Wide Area Information Transfer
WAITS > System. SPORT is a W.A.I.T.S. software system.
WAITS >
WILDCARD> A WILDCARD in DOS is any character that can stand in for other
WILDCARD> characters. A question mark represents any one character
WILDCARD> in that place; an asterisk, represents any several characters.
WILDCARD>
WORDPROC> WORD PROCESSORS offer a full range of text handling functions,
WORDPROC> and use a variety of unseen control characters to format,
WORDPROC> handle and enhance your text. If they are used to edit ASCII
WORDPROC> Files, they must retrieve and save them in a special way, to
WORDPROC> strip out the control characters.
WORDPROC>
WORDSIZE> One of the communications PARAMETERS required by your system.
WORDSIZE>
XON/XOFF> XON/XOFF is a flow-control mechanism for the transmission
XON/XOFF> of ASCII FILES. During the exchange of information these
XON/XOFF> signals tell each system when to start and stop exchanging
XON/XOFF> information.
XON/XOFF>
YOOHOO > SPORT supports "YooHoo" (c) communications protocols.
YOOHOO > You must be using SPORTY.
YOOHOO >
ZMODEM > ZMODEM is a commonly used communications protocol. It is the
ZMODEM > primary protocol used by SPORT.
ZMODEM >
ZIPMAIL > Zip Mail is a hidden command on the Mailer Menu. Using this
ZIPMAIL > and a special list file (SPORTMSG.LST), you will be able to
ZIPMAIL > pre-address a Flash Message.
ZIPMAIL >
ZIPMAIL > See the SPORT documentation for more information.
ZIPMAIL >
SPORTRTE> See Routing.
SPORTRTE>