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humanity1.txt
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1995-03-05
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8KB
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118 lines
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Archive : HUMANITY.ZIP
Files : HUMANITY.MOD Humanity 1994
HUMANIT2.MOD Humanity 1994 (Fledge Mix)
HUMANITY.TXT This file.
PAL_NTSC.TXT Description of PAL and NTSC modes
MY_MODS.TXT Listing of MODs I've done to date.
FILE_ID.DIZ BBS Description File
Song Names: Humanity 1994; Humanity 1994 (Fledge Mix)
Composer : Eric March (TOC) a.k.a. The DragonLord on 11/11/94
Times : ?:?? (Single), ?:?? (Fledge Mix)
Play Mode : PAL (50Hz) [See: PAL_NTSC.TXT]
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It's been quite some time since I officially released a MOD. I think
the last official MOD I actually released was Better Days, which I did in
March of 1994. Since then I've been working on various things -- doing some
experimental stuff, but mostly, the lack of MODs released by me has more to
do with the fact that I just havn't been able to find many good samples
lately. Oh, I've downloaded lots of MODs, but a good many of them were
comprised of nothing but sampled riffs from a real song and strung together
and called a MOD. This, in my opinion, is a relatively alarming trend and
really irritates me. There's no skill to this sort of thing; it's almost a
mockery of itself. MODs like that are what make people think that MODs in
general are either silly or unprofessional or even not a valid creative
medium. Now, I've done two such MODs that were nothing but sampled riffs --
but I never released them as MODs; I used them for my 808 State Graphics and
Sound demos. I don't like downloading these types of MODs so I don't inflict
them on anyone by uploading them. I'm not saying you shouldn't _do_ this,
but if you do make a MOD and upload it (or if you didn't make the MOD but
are uploading it somewhere) _please_ say that it's nothing but sampled riffs.
That way people like me can avoid the waste of time and effort of downloading
them.
Anyway. Enough of my proselytizing. About this MOD. These MODs.
Curiously enough, when I told a friend of mine whom I just got off the phone
with, what my new MODs were called, he asked me where I got the name. (I found
this curious because I rarely get asked that, and moreover, these are actually
the only MODs I've done that do have a sort-of story behind the name...) Well,
the story is this: In mid-1992, I did a MOD called Subhumanity. A few people
liked it, and I was rather fond of it, but I wasn't completely satisfied
with it. Last week, I decided I'd go and remix it -- make a 1994 version.
So I started working on it, and by the time I completed the Fledge mix (the
Fledge mix was written first) I realized that it sounded absolutely nothing
like the original, so I couldn't very well get off calling it Subhumanity
1994 when clearly it wasn't anything to do with Subhumanity at all. So I
cut off the 'sub' and called it simply Humanity, and then tacked on the
1994 part for good measure. Its origins _do_ lie in the original Subhumanity
after all; it just doesn't sound anything like its parent (apart from using
the same samples, plus a few extra and minus that flute which I never liked
to begin with)
About the Fledge Mix. If you look at it, or pay any attention at all to
the progression of the pattern ticks in your MOD player (if it keeps track and
displays such things) you may notice that at one point the speed doubles.
That's just fine and normal -- I needed to do some effects that really needed
double-timing to achieve properly. But then nearing the end, it goes into
half-timing -- from speed $6 to $C. This wasn't anything to do with effects,
it was to do with _space_ -- I realized that I'd just completely run out of
tracks. I remembered, rather belatedly, that MODs have a limit of 64 patterns
(although you can have a song up to 128 patterns long, there are only 64
blank patterns you can use for original song information) and I had evidently
found that limit. So I did some quick rearranging, editing, and cut the speed
down to half in several places, effectively doubling the amount remaining
space I had -- actually I only wanted to clear one or two more patterns, so
that was relatively easy. Just that at certain points there were things I
would have liked to do were it not for the space constraint. So that's also
why the ending is a little abrupt.
About the single mix. This one came second; I wrote the first two
patterns (just to get the idea of the beginning down first) yesterday, then
wrote the rest today in about 8 hours total time. (Most of the song was
already written, and although both mixes were done completely from scratch,
I already knew what I needed to do for most of the parts) Curiously, I sort
of like this mix better because of the bridge. The Fledge mix is a little
funkier, a little dancier, and generally, a little more disjointed. This
mix is shorter, but a little more fluid. I'm working on ironing out these
slight problems I have with my music theory ... to better visualize how to
progress from one distinct stage in a song to another. I'm not terribly
adept at that at the moment, as you might be able to tell, but I'm getting
there.
About me. Nothing much is new. I'm still out of work, though my
ANSI editor was released six months ago and is going quite ... poorly. 12
registrations -- averaging two a month. Some say this is quite good... but
it wasn't quite what I was expecting at all. Still, though, it's better
than nothing, and I quite appreciate the response it has gotten so far. It's
been cracked ... I sort of expected that. What isn't cracked, these days?
In a way I guess it's a bit flattering -- that my program was good enough to
merit ravaging to get rid of that pesky protection. On the other hand, at
a time when I truly need the money the most, I'm deprived of it because of
that fact. But I'm not going to get in to that sort of discussion. I've
expended my one-rant-per-MOD-text limit already. And anyway, you've all
probably heard it or been involved in it before, either pro or con.
Anyway. Enjoy these MODs ... I rather like them. They're perhaps
not my best work to date, but I think they're still rather nice.
Questions? Comments? Want to give me a recording contract and/or lots of
money? (Hey, I'm allowed to dream!) I can be reached at the following
places:
CRS Online: Richard Hecker (Make a note that it's to me)
Internet: diehl@io.org (fastest)
richard.hecker@canrem.com (Again, note to me)
FidoNet: Eric March @1:250/422
AtariNet: Eric March @51:5/10
Phone: +1 (416) 246 1558
Snail Mail: 51B Wyndale Dr.
Toronto, Ontario
Canada
M6L 1G1
_____________ ______ _________________________________________________________
___<___ ___// __ // ____/ Tail of _________________________________________
______/ / / <_/ // <___ The Comet ________________________________________
_____<_/ <_____/<______/ Productions _______________________________________
____________________________________________________________________________
|All files contained within this archive are (c) 1994, Tail of the Comet |
|Productions, and may be freely distributed provided that all files listed |
|above are contained within the archive in unaltered form. |
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