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MANUAL.DOC
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1995-07-07
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HUGO'S HOUSE OF HORRORS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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Copyright 1990-1992, David P. Gray, Gray Design Associates
All Rights Reserved
Member, Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1. Specification
2. System requirements
3. Revision history
4. Program self-check
5. USER GUIDE
5.1 Starting program
5.2 How to play
5.3 Function keys
5.4 Help hints
6. The Hugo Trilogy
7. Order information
8. Order form
9. Methods of payment
10. Distribution license
11. Disclaimer of warranty
12. Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS is an exciting and challenging adventure game that uses
a combination of colorful 2-D animated graphics and text. Great graphics are
accompanied by music and a good sense of humor along the way.
You control HUGO'S destiny as he tries to rescue his sweetheart who is
imprisoned somewhere inside the haunted house, and you must solve the various
puzzles and challenges encountered during his quest. You will be glued to the
screen for hours as you track your way through the haunted rooms.
Other features include save and restore, inventory keeping, on-line help and
the all important boss key.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
This software requires an IBM compatible computer with EGA or VGA graphics, at
least 360Kb of ram and 850Kb of disk space. A hard disk is not essential but
highly recommended.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1.0 Jan 01 1990 ....... Baseline version
1.1 Jan 03 1990 ....... Fixed register incompatibility with VGA cards which
caused freeze on first screen
1.2 Jan 14 1990 ....... Fixed ASP compliance "bug"
1.3 Apr 27 1990 ....... Added corruption self-check
1.4 Sep 01 1990 ....... Fixed case sensitivity on QUIT or EXIT
1.5 Feb 10 1991 ....... Curtailed butler's perambulation
1.6 May 14 1991 ....... Added 1-800 telephone number
1.7 Jun 02 1991 ....... Added exit screen
1.8 Feb 20 1992 ....... Added installation utility, help text to manual.
1.9 May 23 1992 ....... Fixed restore bug introduced in 1.8 Added helpful
wording when looking at pumpkin. F2 kills song.
2.0 Sep 08 1992 ....... Fixed bug in start up code.
2.1 May 10 1994 ....... Changed documentation.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. PROGRAM SELF-CHECK ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
This software provides a measure of protection for itself against accidental
corruption during downloads from bulletin boards. A self-check is performed
when the program starts up and will notify the user upon failure.
Note that the program must be run from the directory where it resides or the
self-check will fail.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 5.1 STARTING PROGRAM ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Start HUGO'S HOUSE OF HORRORS by typing HHH
To finish the game early, type either QUIT or EXIT at the prompt.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 5.2 HOW TO PLAY ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
To move HUGO, use either your arrow keys or the numeric keypad (remember to
turn the Num-Lock off). If using the keypad, diagonal movement is possible.
To stop HUGO simply type the same cursor key (or numeric keypad key) again.
Remember there is no need to hold down the button for HUGO to keep moving.
Use simple English to instruct HUGO to perform an action. For example "look
around" or "look at door" to look at things. To pick something up try "pick
up the gold" or "get gold" or "take gold" etc. Many synonyms are allowed but
if HUGO doesn't seem to understand, try re-phrasing your command.
Certain actions carry a bonus score when carried out, as does picking up
useful objects. When you have successfully completed the game, your score
should match the maximum score shown on the status line at the top of the
screen.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 5.3 FUNCTION KEYS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
F1 .......... Press once for a reminder of the other function keys.
Press twice for help.
F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
continuously. The status of this button is shown in the
status line at the top of the screen.
F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to
repeat a command or edit the last command.
F4 .......... SAVES A GAME. If you have to leave the game early but wish to
save your current position, use this feature by pressing F4.
You will see a text box appear with eight rows of dotted lines
and an arrow pointing to the first. These are empty "slots"
which allow you to save up to eight versions of the game.
Press return and the arrow will flash by the first slot,
prompting you to enter a short description of your current
game, e.g. "In the Kitchen", press return to save the game and
then either continue or leave the game by typing QUIT or EXIT.
When you return to run the game again, use the F5 button to
restore it. You may re-use any slot and either retain the
same description or type another.
F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described
in function F4. Note you may not select an empty slot! Hit
return to restore the game.
F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what
objects you are currently carrying.
F9 .......... BOSS BUTTON. So-named because it instantly removes all traces
of the game from the screen and places you in a normal DOS
environment from which you can perform your regular work-like
commands. Note, however, that the game is still lurking unseen
in the background and the amount of memory available to you is
reduced by about 280Kb. Resume your game at the next opportune
moment by typing EXIT. [Note: You must have sufficient
memory (at least 512K) before running HUGO for the boss button
to work, and command.com must either reside in one of your
PATH directories or have a suitable COMSPEC or SHELL command.
See your MSDOS manual for an explanation of these terms.]
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 5.4 HELP HINTS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
There are one or two places in the game where a large number of players have
got well and truly stuck. For this reason here are some clues for the most
popular areas of befuddlement.
CAN'T GET IN THE FRONT DOOR ...... although this is an easy problem for
experienced adventurers, to a novice it will be extremely baffling. The key
to the front door is hidden inside the pumpkin.
First move close to the pumpkin and say "get pumpkin" then say "drop pumpkin"
or "break open pumpkin" to reveal the key. Now pick up the key ("pick up key")
and walk over to the front door and say "unlock door" and finally "open door".
You can now move HUGO through the door with the cursor key and you are in the
hallway of HUGO'S house and ready to continue the game.
THE OLD MAN'S QUESTIONS? ......... while some people have thoroughly enjoyed
tormenting their local library assistant while researching the answers to the
old man's riddles and trivia questions, others have stayed up all night tearing
their hair out. To these, my sincere condolences and the answers are (1) Bilbo,
(2) Narnia, (3) Bram Stoker, (