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1996-03-30
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11KB
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254 lines
Roxie's Math Fish
Copyright (C) LatticeWork Software, 1995
REQUIREMENTS
Windows 95 and Windows 3.1 versions available
VGA
mouse
Windows-supported sound card
hard drive
INSTALLATION
To install Roxie's Math Fish, click on the "Start" button and move the
mouse up and over to "Settings" and then select "Control Panel." Double-
click on "Add/Remove Programs" and click on the "Install" button. You
will see the message "Insert the program's first installation floppy
disk or CD-ROM, and then click Next." Click on "Next" even though
the install program is on your hard drive. On the next screen click
on "Browse" and select the directory or disk where your unzipped
program files are (e.g., if you downloaded this program from CompuServe,
select c:\cserve\download, or if the files are on a disk on the a: or b:
drive, select a: or b: ). Double-click on install, and click on "Finish."
- The program will ask for the destination path. For the default
pathname of C:\LATTICE\MATHFISH, just press <ENTER>. On some systems,
installing the program to the same directory where the unzipped files
already are, will cause a problem installing or running the program.
If this occurs, install to a different directory. To install the
program in a different subdirectory, or on a different drive, type
the path name as in the following example:
C:\MATH
- the installation program will then create the directory, and copy
files from the floppy disk or directory. NOTE: Install will exit with
an ERROR message if any of the necessary files on the installation
disk or directory have been erased.
- Once the files have been copied, install will place the program in
Start Menu Programs. To start the program click on the "Start"
button and move the cursor up to "Programs" and over and down to
"LatticeWork Software" and over to "Roxie's Math Fish."
UNINSTALLING THE PROGRAM
To uninstall "Roxie's Math Fish" follow the instructions in
uninstal.txt.
INTRODUCTION
Roxie's Math Fish is a very intuitive, and easy-to-use program.
Children can, with no help or supervision, learn to play the game
just by clicking on various areas on the screen.
ROXIE'S HINTS
For example, the mouse cursor will change depending on the action
which can be taken at that position. When the cursor is over the
HELP button, or over Roxie, it changes to a large question mark.
Clicking on Roxie will cause Roxie to explain the current game
status. Clicking on the HELP button, allow access to on-line help
screen, and the order form for Roxie's Math Fish. When the
cursor is over the draw deck in the center of the screen, or over
one of the player's cards on the bottom of the screen, it changes
to a hand holding a card. And, when the cursor is over the STOP
button on the bottom right of the screen, the cursor changes to a
STOP sign, showing how to exit the program.
Clicking on a card with the RIGHT mouse button will cause
Roxie to say the mathematical expression and answer of that card.
GETTING STARTED
After asking for the child's name, the program will display a
dialog box asking for the Math Level. The levels are:
o Addition (0 - 12)
o Subtraction (0 - 12)
o Addition (0 - 18)
o Subtraction (0 - 18)
o Multiplication (to 5 X 5)
o Division (to 5 X 5)
o Multiplication (to 9 X 9)
o Division (to 9 X 9)
Only the Addition (0 - 12) is available in the shareware version.
All levels, however, are available by ordering Roxie's Math Fish. Choose
a level and click on Ok.
Next, in the ordered version of Roxie's Math Fish, the program will display
a dialog box asking for the Playing Level. The three levels are:
o Easy
o Medium
o Hard
Roxie plays an increasingly better game in the Medium and Hard
levels. Choose a level and click on Ok.
PLAYING THE GAME
Your child is ready to play Roxie's Math Fish. The goal is to
get the largest number of books consisting of four of the same
card. (Actually the goal is to learn math, but don't tell your
child that!) Your child's and Roxie's cards are on the screen,
with a draw deck in between them. Roxie will tell your child
what the next move is. For example, at the beginning of the
game, Roxie says "Your turn."
A good reminder to your child will be to tell him or her that if
they are stuck, to click on Roxie's face, and Roxie will tell them
what's going on. For most children, this is not necessary, because
they will be trying different things, clicking on different areas
of the screen and discovering what works and what doesn't. That
will make the game more fascinating for them since THEY are the ones
who are in charge and are running things. A more unusual activity
that the child is not likely to just "happen" on is that clicking
on a card with the RIGHT mouse button, will cause Roxie to say the
mathematical expression and the answer. Telling them about this
can be helpful.
At the beginning of every game, the child is first. They will
click on a card to ask Roxie if she has any of those. If so,
the cards will be given to the child; otherwise, Roxie will say a
variation of "Go Fish!" In this case, the child should click on
the draw deck, and a card is placed in their hand. If they drew
what they asked for, it is still their turn. If they did not draw
what they asked for, it is Roxie's turn, and Roxie will ask for a
card. If you child has that card, he or she should click on it.
Don't worry, they cannot make a mistake. If the child clicks on
the wrong card, or on the draw deck, when they have the card that
Roxie wants, Roxie will gently correct them.
Play continues until all of the cards in the draw deck are played,
and Roxie announces a winner. The child is then asked if she or he
wishes to play again.
If the child or Roxie completes a book of four cards with the same
answer, that book is placed onto their respective discard piles on
the table. If this causes either player to run out of cards, one is
automatically chosen for them and play passes to the other player.
CHANGE LEVEL
Click on the HELP button, and choose "Change Level" if you wish to
change either the math level or the playing skill level.
HELP
Click on the "HELP" button for the on-line help, or to order
Roxie Math Fish, or change levels of the Roxie Math Fish
game.
ORDER
When your child has learned the addition (0-12) level, he or
she will want to play the game with higher level sets of cards.
Roxie's Math Fish is available with eight levels of math.
That's two levels each of addition, subtraction, multiplication,
and division.
Also included are three levels of playing skills where Roxie
plays increasingly smarter games of Fish!
There is also the option to order BOTH Roxie's Math Fish
and Roxie's Reading Fish with special savings.
Roxie's Reading Fish is available with five levels of
words for your child to learn. That's over 200 words
from the pre-1st grade level up to the end of second
grade. All of the words are high frequency ones your
child will see often in his or her reading, and were
chosen with the help of reading specialists in early
elementary education. NOTE: Roxie's Reading Fish
requires 4 MB hard drive space.
To order Roxie's Math Fish, or BOTH Roxie's Math Fish and
Roxie's Reading Fish, click on the HELP button on the
bottom left of the screen, choose "Order Roxie's Math Fish",
fill in the dialog box and follow instructions. Or print the file
register.wri (using Windows Accessory Write) or print register.txt
(using Windows Accessory Notepad, or from DOS), fill in the form and
mail with a check in US funds to the address on the form:
LatticeWork Software
P.O. Box 362
Lafayette Hill, PA 19444
USA
Or, if you are a member of CompuServe, you may order the program
online (at a slight additional cost), and be charged to your
CompuServe account. GO SWREG and enter registration ID 9586.
SOUND
NOTE: If you have a microphone hooked up to your computer, you can
make the game