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README.TXT
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1997-03-21
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345 lines
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What is Bricklayer for Windows ?
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Bricklayer for Windows is a fast-paced falling blocks game. Guaranteed to
get you addicted, Bricklayer for Windows features beautiful 256-color
artwork, an original music soundtrack, terrific sound effects, and more.
Systems which are not 256-color or sound-capable are also supported.
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Contents
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- System Requirements
- Background Music
- Comments, Suggestions, Bug Reports: Contacting the author
- Registration
- Controls
- New Features in v1.5
- New Features in v1.6
- New Features in v1.7
- New Features in v2.0
- New Features in v2.1a
- New Features in v2.5
- Bonus Disk Set
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System Requirements
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Bricklayer has been beta tested on i386, i486, and Pentium systems with
4-16MB of memory. It has reportedly worked under OS/2 and Windows NT
although it has not been thoroughly tested under those operating systems.
The memory requirements may be quite steep because Bricklayer needs to load
close to 1MB of music files. To enjoy the background music and sound
effects, you will need to have a sound card with wave playing ability
supported by Windows (such as Microsoft Sound System, or Creative Labs
Sound Blaster).
* If you cannot make Bricklayer even start up, try creating a file called
BRICKLYR.INI in your WINDOWS directory and putting the following lines
there:
[Settings]
LoadMusic=0
This will force Bricklayer to ignore the music and sound settings and
not load any music files. You will be able to play, but will have no
music or sound effects.
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Background Music
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This version of Bricklayer, 2.5, uses the Microsoft WAVMIX16.DLL sound
mixing library. You may notice that the background music has stopped
playing after six or seven minutes (in rare instances, even less) of
continuous music. If this occurs, press the <TAB> key to restart the
music.
For those systems which are not sound capable, unselecting the "Load Music"
check box in the preferences dialog will prevent Bricklayer from loading
the music and sound files, decreasing load time and memory requirements.
The music BLM modules are Copyright Opinicus Microtechnologies, and may be
freely distributed only as part of the Bricklayer for Windows game for use
by the Bricklayer executable. See the distribution information for more
details.
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Comments, Suggestions, Bug Reports
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I look forward to hearing from you. If you encounter problems while
playing Bricklayer, I would appreciate any information that you can
provide, such as your system configuration and a detailed description
of the problem.
Suggestions for improvements are also very welcome.
Contact me at the address listed below, or send email to:
America Online: Yevg
Internet: yevg@aol.com
CompuServe: 76101,2317
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Registration
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Bricklayer is $10 shareware (free for those people who've paid for previous
versions). If you enjoy and play Bricklayer, PLEASE send in the $10
shareware fee. It is not very much compared to the cost of a commercial
game, and it motivates me to keep improving Bricklayer as well as to work on
new games. If you play, please pay. Upgrades to new versions of Bricklayer
are always free for registered users. Those who register will also be kept
informed of new version releases, as well as the releases of any new
products.
Registered users receive a registration code which allows use of a larger
variety of background and piece graphics, and removes "unregistered" notices
in the game window and About box. Registered users may also order the
Bonus Disk Set (described in a separate section below).
To register Bricklayer, please
* send a US$10 check payable to Yevgeny Gurevich to the address listed
below. If you live outside of the U.S., please send an international
money order (preferred) or cash, since checks drawn on foreign banks
are sometimes difficult to clear. Please do NOT send Eurocheques, as
they are more costly to process than their face value ($20.00 to process
the $10.00 registration).
Site licenses are available.
** See REGFORM.TXT for a detailed pricing schedule **
Yevgeny Gurevich
Vanilla-Extract Software
P.O. Box 391
Falls Church, VA 22040-0391
America Online: Yevg
Internet: yevg@aol.com
CompuServe: 76101,2317
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Controls
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Keyboard and joystick control is customizable with the [Change Controls...]
Options menu item.
Keyboard Settings:
The numeric keypad keys are active as control keys in addition to any
user-selectable settings. The default user-selectable keyboard
settings are the 'j', 'k', and 'l' keys for left, rotate, and right
motion, and the spacebar for the drop. The 'a' key controls the push.
On the numeric keypad, the 4, 5, 6, and 0 act the same as the j, k, l, and
space.
Joystick Settings:
Joystick controls may be selected and calibrated in this dialog box if the
"Joystick" radio button is selected for either player. Usually, the
joystick needs to be calibrated only once. Bricklayer saves calibration
information for future games. Sometimes, due to joystick drift, you will
need to recalibrate the joystick.
Joystick controls are as follows: move the joystick left or right to move
the game piece left or right. Move the joystick down to PUSH the piece
down. Press Button 1 of the joystick to rotate the piece, and press Button 2
to DROP it.
Two Players:
The Controls dialog box allows users to specify controls for player 1 and
player 2. In a two player game, each player uses their own individual
keyboard mappings (or a joystick if that is the control selected for that
player.) Both players may elect to use the same joystick, same keyboard
mappings, one joystick and a keyboard, or two different keyboard mappings.
In one player games, the "Player 1" controls are used for keyboard mappings
and joystick selection.
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New Features in v1.50
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Version 1.50 of Bricklayer for Windows introduces event recording, a
computer player feature, and support for external background modules.
* Event recording allows you to record your own games for future playback.
To record your game, check the [Record] Event Recording menu item.
The games that you play will then be recorded. Only the last game played
is stored in the event buffer. You can replay that game, using the
[Replay] Event Recording menu item, or save it to disk for future loading
and replay - using the [Save Event] and [Read Event] File menu items,
respectively.
* The computer player options in the file menu let the computer play a
game on its own. The fast player thinks quickly but is not as good
at playing the game as the slower and smarter player, which uses the
Next Piece for lookahead. On fast systems like i486DX2-66's, the smart
player is faster than the dumb player on an i486SX-33.
>> For programmers:
I may release a programm